hotkeys for torus radius, camera reset
This commit is contained in:
@@ -29,7 +29,6 @@ pub fn main() {
|
||||
let mut aux_command = window.factory.create_command_buffer();
|
||||
let mut scene = scenes::world::WorldScene::new(&mut window.device,
|
||||
&mut window.factory,
|
||||
&mut window.encoder,
|
||||
&mut aux_command);
|
||||
let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
|
||||
::create_view(&mut window, &mut vr);
|
||||
|
||||
@@ -6,11 +6,11 @@ use world as model;
|
||||
use world::HasMap;
|
||||
|
||||
extern crate gfx;
|
||||
extern crate memmap;
|
||||
extern crate nalgebra as na;
|
||||
extern crate num_traits;
|
||||
extern crate openvr_sys;
|
||||
extern crate piston;
|
||||
extern crate piston_window;
|
||||
|
||||
use std::collections::BTreeMap;
|
||||
use std::marker::PhantomData;
|
||||
@@ -121,7 +121,9 @@ pub struct WorldScene<D: gfx::Device,
|
||||
F: gfx::Factory<D::Resources>> {
|
||||
pso: gfx::PipelineState<D::Resources, pipe::Meta>,
|
||||
camera: na::Matrix4<f32>,
|
||||
constants: gfx::handle::Buffer<D::Resources, Constants>,
|
||||
constants: Constants,
|
||||
constants_buffer: gfx::handle::Buffer<D::Resources, Constants>,
|
||||
constants_dirty: bool,
|
||||
locals: gfx::handle::Buffer<D::Resources, Locals>,
|
||||
atlas: gfx::handle::ShaderResourceView<D::Resources,
|
||||
<view::ColorFormat as gfx::format::Formatted>::View>,
|
||||
@@ -143,26 +145,21 @@ pub struct WorldScene<D: gfx::Device,
|
||||
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
||||
pub fn new(device: &mut D,
|
||||
factory: &mut F,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
|
||||
aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
|
||||
let worldmap = get_data_model();
|
||||
let (model, model_idx) = get_model(&worldmap);
|
||||
let (vertex_buffer, slice) =
|
||||
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
|
||||
|
||||
let constants = factory.create_constant_buffer(1);
|
||||
encoder.update_constant_buffer(&constants, &Constants { anim: ANIMDATA,
|
||||
r1: R1,
|
||||
r2: R2,
|
||||
r3: R3});
|
||||
|
||||
WorldScene {
|
||||
pso: factory.create_pipeline_simple(VERTEX_SHADER_SRC,
|
||||
FRAGMENT_SHADER_SRC,
|
||||
pipe::new())
|
||||
.expect("create pipeline"),
|
||||
camera: na::Matrix4::one(),
|
||||
constants: constants,
|
||||
constants: Constants { anim: ANIMDATA, r1: R1, r2: R2, r3: R3},
|
||||
constants_buffer: factory.create_constant_buffer(1),
|
||||
constants_dirty: true,
|
||||
locals: factory.create_constant_buffer(1),
|
||||
atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
|
||||
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Jrd,
|
||||
@@ -204,6 +201,7 @@ impl<D: gfx::Device,
|
||||
use scene::Event::*;
|
||||
use vr::Event::*;
|
||||
match event {
|
||||
// treadmill / camera movement registration
|
||||
Vr(Touch { dev_idx, .. }) => {
|
||||
self.pads.insert(dev_idx, (TrackMode::Touch, None));
|
||||
},
|
||||
@@ -216,6 +214,16 @@ impl<D: gfx::Device,
|
||||
Vr(Untouch { dev_idx, .. }) => {
|
||||
self.pads.remove(&dev_idx);
|
||||
},
|
||||
|
||||
// treadmill / camera reset
|
||||
Piston(Input::Press(Button::Keyboard(Key::Backspace))) => {
|
||||
self.treadmills = (0.0, 0.0);
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::D0))) => {
|
||||
self.camera = na::Matrix4::one();
|
||||
},
|
||||
|
||||
// player movement
|
||||
Piston(Input::Press(Button::Keyboard(Key::Up))) => {
|
||||
self.lat = self.lat.wrapping_sub(1);
|
||||
},
|
||||
@@ -228,6 +236,28 @@ impl<D: gfx::Device,
|
||||
Piston(Input::Press(Button::Keyboard(Key::Right))) => {
|
||||
self.lng = self.lng.wrapping_add(1);
|
||||
},
|
||||
|
||||
// scale adjustment
|
||||
Piston(Input::Press(Button::Keyboard(Key::Q))) => {
|
||||
self.constants = Constants { r1: R1 / 2.0, r2: R2 / 2.0, r3: R3 / 2.0, ..self.constants };
|
||||
self.constants_dirty = true;
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::D1))) => {
|
||||
self.constants = Constants { r1: R1, r2: R2, r3: R3, ..self.constants };
|
||||
self.constants_dirty = true;
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::D2))) => {
|
||||
self.constants = Constants { r1: R1 * 2.0, r2: R2 * 2.0, r3: R3 * 2.0, ..self.constants };
|
||||
self.constants_dirty = true;
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::D3))) => {
|
||||
self.constants = Constants { r1: R1 * 4.0, r2: R2 * 4.0, r3: R3 * 4.0, ..self.constants };
|
||||
self.constants_dirty = true;
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::D4))) => {
|
||||
self.constants = Constants { r1: R1 * 16.0, r2: R2 * 16.0, r3: R3 * 16.0, ..self.constants };
|
||||
self.constants_dirty = true;
|
||||
},
|
||||
_ => ()
|
||||
}
|
||||
}
|
||||
@@ -280,6 +310,11 @@ impl<D: gfx::Device,
|
||||
}
|
||||
}
|
||||
|
||||
if self.constants_dirty {
|
||||
self.constants_dirty = false;
|
||||
encoder.update_constant_buffer(&self.constants_buffer, &self.constants);
|
||||
}
|
||||
|
||||
encoder.update_constant_buffer(&self.locals, &Locals { millis: millis,
|
||||
treadmill_x: self.treadmills.0,
|
||||
treadmill_y: self.treadmills.1 });
|
||||
@@ -295,7 +330,7 @@ impl<D: gfx::Device,
|
||||
let pipe = pipe::Data {
|
||||
vbuf: self.vbuf.clone(),
|
||||
trans: trans.clone(),
|
||||
constants: self.constants.clone(),
|
||||
constants: self.constants_buffer.clone(),
|
||||
locals: self.locals.clone(),
|
||||
atlas: (self.atlas.clone(), self.sampler.clone()),
|
||||
pixcolor: target.clone(),
|
||||
@@ -305,10 +340,11 @@ impl<D: gfx::Device,
|
||||
}
|
||||
|
||||
fn origin(&self) -> na::Matrix4<f32> {
|
||||
let (y, x) = (self.lat as f32 + 0.5, self.lng as f32 + 0.5);
|
||||
let eye = Self::toroid((x, y), R1, R2, R3);
|
||||
let looktgt = Self::toroid((x, y - 1.0), R1, R2, R3);
|
||||
let normal = Self::toroid((x, y), 0.0, R2, R2) * na::Vector3::new(R2 / R3, 1.0, 1.0);
|
||||
let (r1, r2, r3) = (self.constants.r1, self.constants.r2, self.constants.r3);
|
||||
let (y, x) = (self.lat as f32 + 0.5, self.lng as f32 + 0.5); // center of tile
|
||||
let eye = Self::toroid((x, y), r1, r2, r3);
|
||||
let looktgt = Self::toroid((x, y - 1.0), r1, r2, r3); // look ahead = north
|
||||
let normal = Self::toroid((x, y), 0.0, r2, r2) * na::Vector3::new(r2 / r3, 1.0, 1.0);
|
||||
self.camera * na::Isometry3::look_at_rh(eye.as_point(),
|
||||
looktgt.as_point(),
|
||||
&normal,
|
||||
@@ -316,7 +352,6 @@ impl<D: gfx::Device,
|
||||
}
|
||||
}
|
||||
|
||||
extern crate memmap;
|
||||
fn get_data_model() -> model::World {
|
||||
use self::memmap::{Mmap, Protection};
|
||||
use std::mem::transmute;
|
||||
|
||||
@@ -16,7 +16,7 @@ pub type ColorFormat = gfx::format::Srgba8;
|
||||
pub type DepthFormat = gfx::format::DepthStencil;
|
||||
|
||||
const NEAR: f32 = 0.01;
|
||||
const FAR: f32 = 1000.0;
|
||||
const FAR: f32 = 3072.0;
|
||||
|
||||
gfx_constant_struct! {
|
||||
Trans {
|
||||
|
||||
Reference in New Issue
Block a user