simple tile heights
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28
src/scenes/shader/tile_frag.glsl
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28
src/scenes/shader/tile_frag.glsl
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#version 150
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in vec2 v_uv;
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flat in uint v_tileidx;
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out vec4 pixcolor;
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uniform sampler2D t_atlas;
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uniform b_constants {
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//uvec4 animdata;
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uint animdata;
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float R1;
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float R2;
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};
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uniform b_locals {
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mat4 camera;
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uint millis;
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float treadmill_x;
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float treadmill_y;
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};
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void main() {
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vec2 anim_uv = v_uv;
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//if (v_tileidx < 128u && bool(animdata[0 /*v_tileidx / 32u*/] & 1u << v_tileidx % 32u)) {
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if (v_tileidx < 32u && bool(animdata & 1u << v_tileidx)) {
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anim_uv = vec2(v_uv.x, float((uint(v_uv.y * 1000.0) + millis / 4u) % 1000u) / 1000.0);
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}
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vec2 uv = vec2(anim_uv.x, float(v_tileidx) / 256.0 + (1.0 - anim_uv.y) / 256.0);
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pixcolor = texture(t_atlas, uv);
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}
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50
src/scenes/shader/torus_vertex.glsl
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50
src/scenes/shader/torus_vertex.glsl
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#version 150
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#define PI 3.1415926538
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#define PI_CIRC (PI / 256.0)
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#define TWO_PI_CIRC (2.0 * PI / 256.0)
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in vec3 a_pos;
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in vec2 a_uv;
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in uint a_tileidx;
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out vec2 v_uv;
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flat out uint v_tileidx;
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uniform b_trans {
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mat4 u_matrix;
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};
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uniform b_constants {
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//uvec4 animdata;
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uint animdata;
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float R1;
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float R2;
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};
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uniform b_locals {
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mat4 camera;
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uint millis;
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float treadmill_x;
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float treadmill_y;
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};
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vec3 toroid(vec2 src, float r1, float r2, float r3) {
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return vec3(r3 * -1.0 * sin(src.x), // use r3 instead of r2 for "deflated" torus
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(r1 + r2 * cos(src.x)) * cos(src.y),
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(r1 + r2 * cos(src.x)) * sin(src.y));
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}
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void main() {
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v_uv = a_uv;
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v_tileidx = a_tileidx;
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vec2 thetaphi = vec2(TWO_PI_CIRC * (a_pos.x + treadmill_x),
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TWO_PI_CIRC * (a_pos.y + treadmill_y));
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float height = R1 * TWO_PI_CIRC;
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vec3 normal = vec3(toroid(thetaphi, 0, height, height));
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gl_Position = u_matrix * camera *
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vec4(toroid(thetaphi, R1, R2, R1) + a_pos.z * normal, 1.0);
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/*
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gl_Position = u_matrix * camera *
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vec4(R2 * -1.0 * sin(TWO_PI_CIRC * (a_pos.x + treadmill_x)),
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(R1 + R2 * cos(TWO_PI_CIRC * (a_pos.x + treadmill_x))) * cos(TWO_PI_CIRC * (a_pos.z + treadmill_y)),
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(R1 + R2 * cos(TWO_PI_CIRC * (a_pos.x + treadmill_x))) * sin(TWO_PI_CIRC * (a_pos.z + treadmill_y)),
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1.0);
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*/
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}
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