simple tile heights

This commit is contained in:
2016-10-05 14:15:16 -07:00
parent d69223ef13
commit 193e807b6a
4 changed files with 123 additions and 88 deletions

View File

@@ -0,0 +1,28 @@
#version 150
in vec2 v_uv;
flat in uint v_tileidx;
out vec4 pixcolor;
uniform sampler2D t_atlas;
uniform b_constants {
//uvec4 animdata;
uint animdata;
float R1;
float R2;
};
uniform b_locals {
mat4 camera;
uint millis;
float treadmill_x;
float treadmill_y;
};
void main() {
vec2 anim_uv = v_uv;
//if (v_tileidx < 128u && bool(animdata[0 /*v_tileidx / 32u*/] & 1u << v_tileidx % 32u)) {
if (v_tileidx < 32u && bool(animdata & 1u << v_tileidx)) {
anim_uv = vec2(v_uv.x, float((uint(v_uv.y * 1000.0) + millis / 4u) % 1000u) / 1000.0);
}
vec2 uv = vec2(anim_uv.x, float(v_tileidx) / 256.0 + (1.0 - anim_uv.y) / 256.0);
pixcolor = texture(t_atlas, uv);
}