simple tile heights
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@@ -16,7 +16,7 @@ pub type ColorFormat = gfx::format::Srgba8;
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pub type DepthFormat = gfx::format::DepthStencil;
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const NEAR: f32 = 0.01;
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const FAR: f32 = 10000.0;
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const FAR: f32 = 1000.0;
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gfx_constant_struct! {
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Trans {
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