mouselook
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@@ -18,6 +18,7 @@ pub trait Scene<D: gfx::Device,
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depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>);
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fn origin(&self) -> na::Matrix4<f32>;
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fn mouselook(&self) -> na::Matrix4<f32>;
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}
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pub enum Event {
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