encapsulate vr interface
This commit is contained in:
@@ -13,6 +13,7 @@ gl = "*"
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gfx = "*"
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gfx = "*"
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gfx_device_gl = "*"
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gfx_device_gl = "*"
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openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
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openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
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openvr_sys = "*"
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piston = "*"
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piston = "*"
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piston_window = "*"
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piston_window = "*"
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@@ -1,13 +1,13 @@
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extern crate gl;
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extern crate vrtue;
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use vrtue::*;
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extern crate env_logger;
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extern crate env_logger;
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#[macro_use] extern crate log;
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#[macro_use] extern crate gfx;
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#[macro_use] extern crate gfx;
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extern crate gfx_device_gl;
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extern crate gl;
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extern crate openvr as vr;
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#[macro_use] extern crate log;
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extern crate piston_window;
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extern crate piston_window;
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use gfx::{tex, CombinedError, Device, Factory, Typed};
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use gfx::Device;
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use gfx::traits::FactoryExt;
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use gfx::traits::FactoryExt;
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use piston_window::{PistonWindow, Window, WindowSettings};
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use piston_window::{PistonWindow, Window, WindowSettings};
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@@ -34,9 +34,8 @@ const TRIANGLE: [Vertex; 3] = [
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fn main() {
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fn main() {
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env_logger::init().expect("env logger");
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env_logger::init().expect("env logger");
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let system = vr::init().expect("OpenVR init");
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let mut vr = vr::VR::new().expect("VR init");
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let compositor = vr::compositor().expect("OpenVR Compositor");
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let render_size = vr.recommended_render_target_size();
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let render_size = system.recommended_render_target_size();
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let mut window: PistonWindow =
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let mut window: PistonWindow =
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WindowSettings::new("Hello Virtual World!", [512; 2])
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WindowSettings::new("Hello Virtual World!", [512; 2])
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@@ -44,7 +43,6 @@ fn main() {
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.vsync(false)
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.vsync(false)
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//.vsync(true)
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//.vsync(true)
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.build().expect("Building Window");
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.build().expect("Building Window");
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info!("monitor target: {:?}", window.output_color.raw());
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/*
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/*
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let _sysleft = system.projection_matrix(vr::Eye::Left, 0.01, 1000.0);
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let _sysleft = system.projection_matrix(vr::Eye::Left, 0.01, 1000.0);
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@@ -57,13 +55,9 @@ fn main() {
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pipe::new())
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pipe::new())
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.expect("create pipeline");
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.expect("create pipeline");
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let (tex_left, tgt_left) = create_renderbuffer_target::<gfx::format::Srgba8>(&mut window.factory,
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let (tex_left, tgt_left) = vr::create_eyebuffer(&mut window.factory, render_size)
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render_size.width as tex::Size,
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render_size.height as tex::Size)
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.expect("create left renderbuffer");
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.expect("create left renderbuffer");
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let (tex_right, tgt_right) = create_renderbuffer_target(&mut window.factory,
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let (tex_right, tgt_right) = vr::create_eyebuffer(&mut window.factory, render_size)
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render_size.width as tex::Size,
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render_size.height as tex::Size)
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.expect("create right renderbuffer");
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.expect("create right renderbuffer");
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let (vertex_buffer, slice) = window.factory.create_vertex_buffer_with_slice(&TRIANGLE, ());
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let (vertex_buffer, slice) = window.factory.create_vertex_buffer_with_slice(&TRIANGLE, ());
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@@ -81,7 +75,6 @@ fn main() {
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};
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};
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let mut frame = 0;
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let mut frame = 0;
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let mut manager = gfx::handle::Manager::new();
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window.window.swap_buffers(); frame += 1; // To contain setup calls to Frame 0 in apitrace
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window.window.swap_buffers(); frame += 1; // To contain setup calls to Frame 0 in apitrace
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'main:
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'main:
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//while let Some(_) = window.next() {
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//while let Some(_) = window.next() {
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@@ -90,8 +83,7 @@ fn main() {
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let _now = std::time::SystemTime::now();
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let _now = std::time::SystemTime::now();
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// Get the current sensor state
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// Get the current sensor state
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let _poses = compositor.wait_get_poses();
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let _poses = vr.poses();
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manager.clear();
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trace!("\t{:?} got pose", _now.elapsed());
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trace!("\t{:?} got pose", _now.elapsed());
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if frame % 90 == 0 {
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if frame % 90 == 0 {
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warn!("\t#{}: poses: {:?}\n", frame, _poses.poses[0]);
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warn!("\t#{}: poses: {:?}\n", frame, _poses.poses[0]);
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@@ -109,20 +101,8 @@ fn main() {
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// Submit eye textures
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// Submit eye textures
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if let Some((eye, tex)) = pass.0 {
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if let Some((eye, tex)) = pass.0 {
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let tex_id = match manager.ref_texture(tex.raw()) {
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vr.submit(eye, tex);
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&gfx_device_gl::NewTexture::Surface(id) => id,
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_ => panic!("Not a surface")
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};
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info!("\t\tUsing texture id #{} for target {:?}", tex_id, pass.1.pixcolor.raw());
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check_err(&mut window.device);
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gl_debug(&mut window.device, b"before");
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compositor.submit(eye,
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tex_id as usize,
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vr::common::TextureBounds::new((0.0, 1.0), (0.0, 1.0)));
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trace!("\t\t{:?} submit {:?}", _now.elapsed(), eye);
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trace!("\t\t{:?} submit {:?}", _now.elapsed(), eye);
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gl_debug(&mut window.device, b"after!");
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check_err(&mut window.device);
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} else {
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} else {
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window.window.swap_buffers();
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window.window.swap_buffers();
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}
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}
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@@ -139,28 +119,9 @@ fn main() {
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}
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}
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info!("shutting down");
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info!("shutting down");
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vr::shutdown()
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}
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fn create_renderbuffer_target<T>(factory: &mut gfx_device_gl::Factory,
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width: tex::Size,
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height: tex::Size)
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-> Result<(gfx::handle::Texture<gfx_device_gl::Resources,
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T::Surface>,
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gfx::handle::RenderTargetView<gfx_device_gl::Resources,
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T>),
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gfx::CombinedError>
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where T: gfx::format::RenderFormat + gfx::format::TextureFormat {
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let tex = try!(factory.create_texture(
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tex::Kind::D2(width, height, tex::AaMode::Single),
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1, // levels
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gfx::RENDER_TARGET, // bind
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gfx::Usage::GpuOnly, // Usage
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Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType?
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let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None));
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Ok((tex, tgt))
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}
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}
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/*
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fn gl_debug(device: &mut gfx_device_gl::Device, msg: &'static [u8; 6]) {
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fn gl_debug(device: &mut gfx_device_gl::Device, msg: &'static [u8; 6]) {
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unsafe {
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unsafe {
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device.with_gl_naked(|gl| {
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device.with_gl_naked(|gl| {
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@@ -169,7 +130,7 @@ fn gl_debug(device: &mut gfx_device_gl::Device, msg: &'static [u8; 6]) {
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0,
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0,
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gl::DEBUG_SEVERITY_LOW,
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gl::DEBUG_SEVERITY_LOW,
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msg.len() as i32,
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msg.len() as i32,
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std::mem::transmute(msg));
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::std::mem::transmute(msg));
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});
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});
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}
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}
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}
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}
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@@ -184,6 +145,7 @@ fn check_err(device: &mut gfx_device_gl::Device) {
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});
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});
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}
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}
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}
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}
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*/
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const VERTEX_SHADER_SRC: &'static [u8] = br#"
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const VERTEX_SHADER_SRC: &'static [u8] = br#"
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#version 140
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#version 140
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3
src/lib.rs
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3
src/lib.rs
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@@ -0,0 +1,3 @@
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#[macro_use] extern crate log;
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pub mod vr;
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67
src/vr.rs
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67
src/vr.rs
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@@ -0,0 +1,67 @@
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extern crate gfx;
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extern crate gfx_device_gl;
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extern crate openvr as vr;
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extern crate openvr_sys;
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use self::gfx::{tex, Factory, Typed};
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pub use self::vr::Eye;
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pub struct VR {
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system: vr::IVRSystem,
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compositor: vr::IVRCompositor,
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gfx_handles: gfx::handle::Manager<gfx_device_gl::Resources>,
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}
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impl VR {
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pub fn new() -> Result<VR, vr::Error<openvr_sys::EVRInitError>> {
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Ok(VR {
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system: try!(vr::init()),
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compositor: try!(vr::compositor()),
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gfx_handles: gfx::handle::Manager::new(),
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})
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}
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pub fn poses(&mut self) -> vr::tracking::TrackedDevicePoses {
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self.gfx_handles.clear();
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self.compositor.wait_get_poses()
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}
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pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<gfx_device_gl::Resources, T>) {
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let tex_id = match self.gfx_handles.ref_texture(tex.raw()) {
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&gfx_device_gl::NewTexture::Surface(id) => id,
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_ => panic!("Not a surface")
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};
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self.compositor.submit(eye,
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tex_id as usize,
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vr::common::TextureBounds::new((0.0, 1.0), (0.0, 1.0)));
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}
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pub fn recommended_render_target_size(&self) -> vr::common::Size {
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self.system.recommended_render_target_size()
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}
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}
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impl Drop for VR {
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fn drop(&mut self) {
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vr::shutdown()
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}
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}
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pub fn create_eyebuffer<T>(factory: &mut gfx_device_gl::Factory,
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size: vr::common::Size)
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-> Result<(gfx::handle::Texture<gfx_device_gl::Resources,
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T::Surface>,
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gfx::handle::RenderTargetView<gfx_device_gl::Resources,
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T>),
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gfx::CombinedError>
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where T: gfx::format::RenderFormat + gfx::format::TextureFormat {
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let tex = try!(factory.create_texture(
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tex::Kind::D2(size.width as tex::Size, size.height as tex::Size, tex::AaMode::Single),
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1, // levels
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gfx::RENDER_TARGET, // bind
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gfx::Usage::GpuOnly, // Usage
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Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType?
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let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None));
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Ok((tex, tgt))
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}
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