encapsulate vr interface

This commit is contained in:
2016-09-10 12:12:02 -07:00
parent bc76738f53
commit 6e3ba7f6db
4 changed files with 85 additions and 52 deletions

View File

@@ -13,6 +13,7 @@ gl = "*"
gfx = "*"
gfx_device_gl = "*"
openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
openvr_sys = "*"
piston = "*"
piston_window = "*"

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@@ -1,13 +1,13 @@
extern crate gl;
extern crate vrtue;
use vrtue::*;
extern crate env_logger;
#[macro_use] extern crate log;
#[macro_use] extern crate gfx;
extern crate gfx_device_gl;
extern crate openvr as vr;
extern crate gl;
#[macro_use] extern crate log;
extern crate piston_window;
use gfx::{tex, CombinedError, Device, Factory, Typed};
use gfx::Device;
use gfx::traits::FactoryExt;
use piston_window::{PistonWindow, Window, WindowSettings};
@@ -34,9 +34,8 @@ const TRIANGLE: [Vertex; 3] = [
fn main() {
env_logger::init().expect("env logger");
let system = vr::init().expect("OpenVR init");
let compositor = vr::compositor().expect("OpenVR Compositor");
let render_size = system.recommended_render_target_size();
let mut vr = vr::VR::new().expect("VR init");
let render_size = vr.recommended_render_target_size();
let mut window: PistonWindow =
WindowSettings::new("Hello Virtual World!", [512; 2])
@@ -44,7 +43,6 @@ fn main() {
.vsync(false)
//.vsync(true)
.build().expect("Building Window");
info!("monitor target: {:?}", window.output_color.raw());
/*
let _sysleft = system.projection_matrix(vr::Eye::Left, 0.01, 1000.0);
@@ -57,13 +55,9 @@ fn main() {
pipe::new())
.expect("create pipeline");
let (tex_left, tgt_left) = create_renderbuffer_target::<gfx::format::Srgba8>(&mut window.factory,
render_size.width as tex::Size,
render_size.height as tex::Size)
let (tex_left, tgt_left) = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create left renderbuffer");
let (tex_right, tgt_right) = create_renderbuffer_target(&mut window.factory,
render_size.width as tex::Size,
render_size.height as tex::Size)
let (tex_right, tgt_right) = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create right renderbuffer");
let (vertex_buffer, slice) = window.factory.create_vertex_buffer_with_slice(&TRIANGLE, ());
@@ -81,7 +75,6 @@ fn main() {
};
let mut frame = 0;
let mut manager = gfx::handle::Manager::new();
window.window.swap_buffers(); frame += 1; // To contain setup calls to Frame 0 in apitrace
'main:
//while let Some(_) = window.next() {
@@ -90,8 +83,7 @@ fn main() {
let _now = std::time::SystemTime::now();
// Get the current sensor state
let _poses = compositor.wait_get_poses();
manager.clear();
let _poses = vr.poses();
trace!("\t{:?} got pose", _now.elapsed());
if frame % 90 == 0 {
warn!("\t#{}: poses: {:?}\n", frame, _poses.poses[0]);
@@ -109,20 +101,8 @@ fn main() {
// Submit eye textures
if let Some((eye, tex)) = pass.0 {
let tex_id = match manager.ref_texture(tex.raw()) {
&gfx_device_gl::NewTexture::Surface(id) => id,
_ => panic!("Not a surface")
};
info!("\t\tUsing texture id #{} for target {:?}", tex_id, pass.1.pixcolor.raw());
check_err(&mut window.device);
gl_debug(&mut window.device, b"before");
compositor.submit(eye,
tex_id as usize,
vr::common::TextureBounds::new((0.0, 1.0), (0.0, 1.0)));
vr.submit(eye, tex);
trace!("\t\t{:?} submit {:?}", _now.elapsed(), eye);
gl_debug(&mut window.device, b"after!");
check_err(&mut window.device);
} else {
window.window.swap_buffers();
}
@@ -139,28 +119,9 @@ fn main() {
}
info!("shutting down");
vr::shutdown()
}
fn create_renderbuffer_target<T>(factory: &mut gfx_device_gl::Factory,
width: tex::Size,
height: tex::Size)
-> Result<(gfx::handle::Texture<gfx_device_gl::Resources,
T::Surface>,
gfx::handle::RenderTargetView<gfx_device_gl::Resources,
T>),
gfx::CombinedError>
where T: gfx::format::RenderFormat + gfx::format::TextureFormat {
let tex = try!(factory.create_texture(
tex::Kind::D2(width, height, tex::AaMode::Single),
1, // levels
gfx::RENDER_TARGET, // bind
gfx::Usage::GpuOnly, // Usage
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType?
let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None));
Ok((tex, tgt))
}
/*
fn gl_debug(device: &mut gfx_device_gl::Device, msg: &'static [u8; 6]) {
unsafe {
device.with_gl_naked(|gl| {
@@ -169,7 +130,7 @@ fn gl_debug(device: &mut gfx_device_gl::Device, msg: &'static [u8; 6]) {
0,
gl::DEBUG_SEVERITY_LOW,
msg.len() as i32,
std::mem::transmute(msg));
::std::mem::transmute(msg));
});
}
}
@@ -184,6 +145,7 @@ fn check_err(device: &mut gfx_device_gl::Device) {
});
}
}
*/
const VERTEX_SHADER_SRC: &'static [u8] = br#"
#version 140

3
src/lib.rs Normal file
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@@ -0,0 +1,3 @@
#[macro_use] extern crate log;
pub mod vr;

67
src/vr.rs Normal file
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@@ -0,0 +1,67 @@
extern crate gfx;
extern crate gfx_device_gl;
extern crate openvr as vr;
extern crate openvr_sys;
use self::gfx::{tex, Factory, Typed};
pub use self::vr::Eye;
pub struct VR {
system: vr::IVRSystem,
compositor: vr::IVRCompositor,
gfx_handles: gfx::handle::Manager<gfx_device_gl::Resources>,
}
impl VR {
pub fn new() -> Result<VR, vr::Error<openvr_sys::EVRInitError>> {
Ok(VR {
system: try!(vr::init()),
compositor: try!(vr::compositor()),
gfx_handles: gfx::handle::Manager::new(),
})
}
pub fn poses(&mut self) -> vr::tracking::TrackedDevicePoses {
self.gfx_handles.clear();
self.compositor.wait_get_poses()
}
pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<gfx_device_gl::Resources, T>) {
let tex_id = match self.gfx_handles.ref_texture(tex.raw()) {
&gfx_device_gl::NewTexture::Surface(id) => id,
_ => panic!("Not a surface")
};
self.compositor.submit(eye,
tex_id as usize,
vr::common::TextureBounds::new((0.0, 1.0), (0.0, 1.0)));
}
pub fn recommended_render_target_size(&self) -> vr::common::Size {
self.system.recommended_render_target_size()
}
}
impl Drop for VR {
fn drop(&mut self) {
vr::shutdown()
}
}
pub fn create_eyebuffer<T>(factory: &mut gfx_device_gl::Factory,
size: vr::common::Size)
-> Result<(gfx::handle::Texture<gfx_device_gl::Resources,
T::Surface>,
gfx::handle::RenderTargetView<gfx_device_gl::Resources,
T>),
gfx::CombinedError>
where T: gfx::format::RenderFormat + gfx::format::TextureFormat {
let tex = try!(factory.create_texture(
tex::Kind::D2(size.width as tex::Size, size.height as tex::Size, tex::AaMode::Single),
1, // levels
gfx::RENDER_TARGET, // bind
gfx::Usage::GpuOnly, // Usage
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType?
let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None));
Ok((tex, tgt))
}