refactor view/scene to separate modules
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@@ -8,9 +8,10 @@ use std::path::Path;
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use self::gfx::tex;
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#[repr(C)]
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#[derive(Clone, Copy)]
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pub struct Tile {
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val: u8,
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pub val: u8,
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}
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pub fn get_tiles<R, F, T>(factory: &mut F) -> (//gfx::handle::Texture<R, T::Surface>,
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@@ -31,6 +32,8 @@ pub fn get_tiles<R, F, T>(factory: &mut F) -> (//gfx::handle::Texture<R, T::Surf
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tex.1
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}
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impl Tile {
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pub fn as_char(&self) -> char {
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match self.val {
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