remove bitrot, update and set versions of all deps, notably gfx & nalgebra
This commit is contained in:
33
src/view.rs
33
src/view.rs
@@ -2,11 +2,12 @@ use vr::{self, AsMatrix4, VR};
|
||||
|
||||
extern crate gfx_device_gl;
|
||||
extern crate piston_window;
|
||||
extern crate openvr_sys;
|
||||
|
||||
use gfx;
|
||||
use gfx::Device;
|
||||
use gfx::traits::FactoryExt;
|
||||
use na::{self, Inverse, ToHomogeneous};
|
||||
use na;
|
||||
use self::piston_window::{PistonWindow, Window};
|
||||
|
||||
pub type ColorFormat = gfx::format::Srgba8;
|
||||
@@ -38,12 +39,12 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
if let &Some(ref vr) = vr {
|
||||
let render_size = vr.recommended_render_target_size();
|
||||
|
||||
let render_size = vr::Size { width: render_size.width * 100 / 100,
|
||||
height: render_size.height * 100 / 100 };
|
||||
let render_size = (render_size.0 * 100 / 100,
|
||||
render_size.1 * 100 / 100);
|
||||
|
||||
let left = vr::create_eyebuffer(&mut window.factory, render_size)
|
||||
let left = vr::create_eyebuffer(&mut window.factory, render_size.0, render_size.1)
|
||||
.expect("create left renderbuffer");
|
||||
let right = vr::create_eyebuffer(&mut window.factory, render_size)
|
||||
let right = vr::create_eyebuffer(&mut window.factory, render_size.0, render_size.1)
|
||||
.expect("create right renderbuffer");
|
||||
let trans = window.factory.create_constant_buffer(1);
|
||||
|
||||
@@ -67,13 +68,16 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
pub fn draw(&self,
|
||||
window: &mut PistonWindow,
|
||||
vr: &mut Option<vr::VR>,
|
||||
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) {
|
||||
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>)
|
||||
-> Result<(), vr::Error>
|
||||
{
|
||||
if let &mut Some(ref mut vr) = vr {
|
||||
// Get the current sensor state
|
||||
let poses = vr.poses();
|
||||
let poses = vr.poses().expect("vr poses");
|
||||
|
||||
let mut hmd_mat = poses.poses[0].to_device.as_matrix4();
|
||||
hmd_mat.inverse_mut();
|
||||
let mut hmd_mat = poses[0].device_to_absolute_tracking().as_matrix4();
|
||||
let inv_worked = hmd_mat.try_inverse_mut();
|
||||
assert!(inv_worked, "hmd matrix invert");
|
||||
|
||||
for &(eye, buffers) in [(vr::Eye::Left, &self.left),
|
||||
(vr::Eye::Right, &self.right)].into_iter() {
|
||||
@@ -81,7 +85,7 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
let depth = &buffers.as_ref().expect("vr depth buffer").depth;
|
||||
|
||||
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
|
||||
let eye_mat = vr.head_to_eye_transform(eye);
|
||||
let mut eye_mat = vr.head_to_eye_transform(eye);
|
||||
let scene_mat = scene.origin();
|
||||
let viewmodel_mat = eye_mat * hmd_mat * scene_mat;
|
||||
let trans = Trans { viewmodel: *viewmodel_mat.as_ref(),
|
||||
@@ -99,11 +103,11 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
let head_mat = na::Similarity3::new(na::Vector3::new(0.0, -1.5, 0.0),
|
||||
na::Vector3::new(0.0, 0.0, 0.0),
|
||||
1.0).to_homogeneous();
|
||||
let proj_mat = na::PerspectiveMatrix3::new(1.0, 90.0, NEAR, FAR).to_matrix();
|
||||
let proj_mat = na::geometry::Perspective3::new(1.0, 90.0, NEAR, FAR);
|
||||
let scene_mat = scene.origin();
|
||||
let viewmodel_mat = head_mat * scene_mat;
|
||||
let trans = Trans { viewmodel: *viewmodel_mat.as_ref(),
|
||||
matrix: *(proj_mat * viewmodel_mat).as_ref() };
|
||||
matrix: *(proj_mat.as_matrix() * viewmodel_mat).as_ref() };
|
||||
window.encoder.update_constant_buffer(&self.trans, &trans);
|
||||
}
|
||||
// draw monitor window
|
||||
@@ -117,10 +121,11 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
if let (&mut Some(ref mut vr),
|
||||
&Some(ref left),
|
||||
&Some(ref right)) = (vr, &self.left, &self.right) {
|
||||
vr.submit(vr::Eye::Left, &left.tex);
|
||||
vr.submit(vr::Eye::Right, &right.tex);
|
||||
vr.submit(vr::Eye::Left, &left.tex)?;
|
||||
vr.submit(vr::Eye::Right, &right.tex)?;
|
||||
}
|
||||
window.window.swap_buffers();
|
||||
window.device.cleanup();
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user