remove bitrot, update and set versions of all deps, notably gfx & nalgebra
This commit is contained in:
23
Cargo.toml
23
Cargo.toml
@@ -1,7 +1,7 @@
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[package]
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[package]
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name = "vrtue"
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name = "vrtue"
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version = "0.1.0"
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version = "0.1.0"
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authors = ["Jared Roberts <jaredr@gmail.com>"]
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authors = ["Jared Burce <jaredr@gmail.com>"]
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[dependencies]
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[dependencies]
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env_logger = "0.3"
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env_logger = "0.3"
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@@ -9,17 +9,16 @@ itertools = ">=0.4"
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log = "0.3"
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log = "0.3"
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memmap = "~0.2"
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memmap = "~0.2"
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gl = "*"
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gl = "0.10"
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gfx = "*"
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gfx = "0.17"
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gfx_device_gl = "*"
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gfx_device_gl = "0.15"
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image = "*"
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image = "0.19"
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lzw = "*"
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lzw = "0.10"
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nalgebra = "*"
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nalgebra = "0.16"
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num-traits = "*"
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openvr = "0.5"
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openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
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openvr_sys = "2"
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openvr_sys = "*"
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piston = "0.37"
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piston = "*"
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piston_window = "0.80"
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piston_window = "*"
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[profile.release]
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[profile.release]
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lto = true
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lto = true
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@@ -4,7 +4,6 @@ use vrtue::vr;
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extern crate env_logger;
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extern crate env_logger;
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extern crate gfx;
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extern crate gfx;
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#[macro_use] extern crate log;
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#[macro_use] extern crate log;
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extern crate openvr_sys;
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extern crate piston_window;
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extern crate piston_window;
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use self::piston_window::{PistonWindow, Window, WindowSettings};
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use self::piston_window::{PistonWindow, Window, WindowSettings};
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@@ -22,9 +21,9 @@ pub fn main() {
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.build().expect("Building Window");
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.build().expect("Building Window");
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let render_size = vr.recommended_render_target_size();
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let render_size = vr.recommended_render_target_size();
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let left: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
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let left: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size.0, render_size.1)
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.expect("create left renderbuffer");
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.expect("create left renderbuffer");
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let right: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
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let right: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size.0, render_size.1)
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.expect("create right renderbuffer");
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.expect("create right renderbuffer");
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window.encoder.clear(&left.target, [1.0, 0.0, 0.0, 1.0]);
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window.encoder.clear(&left.target, [1.0, 0.0, 0.0, 1.0]);
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window.encoder.clear_depth(&left.depth, 1.0);
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window.encoder.clear_depth(&left.depth, 1.0);
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@@ -32,31 +31,31 @@ pub fn main() {
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window.encoder.clear_depth(&right.depth, 1.0);
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window.encoder.clear_depth(&right.depth, 1.0);
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window.encoder.flush(&mut window.device);
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window.encoder.flush(&mut window.device);
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let mut pads = ::std::collections::BTreeMap::<_, Option<openvr_sys::VRControllerState_t>>::new();
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let mut pads = ::std::collections::BTreeMap::<_, Option<vr::ControllerState>>::new();
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'main: loop {
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'main: loop {
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let _poses = vr.poses();
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let _poses = vr.poses();
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vr.submit(vr::Eye::Left, &left.tex);
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vr.submit(vr::Eye::Left, &left.tex).expect("submit left eye");
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vr.submit(vr::Eye::Right, &right.tex);
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vr.submit(vr::Eye::Right, &right.tex).expect("submit right eye");
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while let Some(ev) = vr.poll_next_event() {
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while let Some(ev) = vr.poll_next_event() {
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match ev {
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match ev {
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vr::Event::Press { dev_idx, controller } => {
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vr::Event::Press { dev_idx, button } => {
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println!("Press event on #{}: {:?}", dev_idx, controller);
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println!("Press event on #{}: {}", dev_idx, button);
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},
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},
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vr::Event::Unpress { dev_idx, controller } => {
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vr::Event::Unpress { dev_idx, button } => {
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println!("Unpress event on #{}: {:?}", dev_idx, controller);
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println!("Unpress event on #{}: {}", dev_idx, button);
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},
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},
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vr::Event::Touch { dev_idx, controller } => {
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vr::Event::Touch { dev_idx, button } => {
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if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
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if button == vr::button_id::STEAM_VR_TOUCHPAD as u32 {
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pads.insert(dev_idx, None);
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pads.insert(dev_idx, None);
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}
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}
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println!("Touch event on #{}: {:?}", dev_idx, controller);
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println!("Touch event on #{}: {}", dev_idx, button);
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},
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},
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vr::Event::Untouch { dev_idx, controller } => {
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vr::Event::Untouch { dev_idx, button } => {
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if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
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if button == vr::button_id::STEAM_VR_TOUCHPAD as u32 {
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pads.remove(&dev_idx);
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pads.remove(&dev_idx);
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}
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}
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println!("Untouch event on #{}: {:?}", dev_idx, controller);
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println!("Untouch event on #{}: {}", dev_idx, button);
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},
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},
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/*
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/*
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t if t == openvr_sys::EVREventType::EVREventType_VREvent_TouchPadMove as u32 => {
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t if t == openvr_sys::EVREventType::EVREventType_VREvent_TouchPadMove as u32 => {
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@@ -74,7 +73,7 @@ pub fn main() {
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for (pad, old) in pads.iter_mut() {
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for (pad, old) in pads.iter_mut() {
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if let Some(state) = vr.get_controller_state(*pad) {
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if let Some(state) = vr.get_controller_state(*pad) {
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if let Some(old_state) = *old {
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if let Some(old_state) = *old {
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if state.unPacketNum == old_state.unPacketNum {
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if state.packet_num == old_state.packet_num {
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continue;
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continue;
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}
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}
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}
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}
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@@ -8,7 +8,7 @@ extern crate gfx_device_gl;
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extern crate piston;
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extern crate piston;
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extern crate piston_window;
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extern crate piston_window;
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use self::piston::input::{Button, Input, Key};
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use self::piston::input::{Button, ButtonArgs, Input, Key};
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use self::piston_window::{PistonWindow, Window, WindowSettings};
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use self::piston_window::{PistonWindow, Window, WindowSettings};
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use std::env;
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use std::env;
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@@ -37,13 +37,13 @@ pub fn main() {
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//while let Some(_) = window.next() {
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//while let Some(_) = window.next() {
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loop {
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loop {
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scene.update(&mut vr, &mut window.encoder);
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scene.update(&mut vr, &mut window.encoder);
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view.draw(&mut window, &mut vr, &scene);
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view.draw(&mut window, &mut vr, &scene).expect("main draw");
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// handle window events
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// handle window events
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while let Some(ev) = window.poll_event() {
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while let Some(ev) = window.poll_event() {
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match ev {
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match ev {
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Input::Press(Button::Keyboard(Key::Space)) |
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Input::Button(ButtonArgs { button: Button::Keyboard(Key::Space), .. }) |
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Input::Press(Button::Keyboard(Key::Escape)) => break 'main,
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Input::Button(ButtonArgs { button: Button::Keyboard(Key::Escape), .. }) => break 'main,
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_ => debug!("\t{:?}", ev)
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_ => debug!("\t{:?}", ev)
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}
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}
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@@ -1,9 +1,8 @@
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#![feature(conservative_impl_trait)]
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#![feature(iterator_flatten)]
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#[macro_use] extern crate gfx;
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#[macro_use] extern crate gfx;
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#[macro_use] extern crate log;
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#[allow(unused_imports)] #[macro_use] extern crate log;
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extern crate nalgebra as na;
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extern crate nalgebra as na;
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extern crate num_traits;
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extern crate piston;
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extern crate piston;
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pub mod arena;
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pub mod arena;
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@@ -13,9 +13,8 @@ use std::time::SystemTime;
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use gfx::{self, texture};
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use gfx::{self, texture};
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use gfx::traits::FactoryExt;
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use gfx::traits::FactoryExt;
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use na::{self, ToHomogeneous};
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use na;
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use num_traits::identities::One;
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use piston::input::{Button, ButtonArgs, ButtonState, Input, Key};
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use piston::input::{Button, Input, Key};
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const PI: f32 = ::std::f32::consts::PI;
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const PI: f32 = ::std::f32::consts::PI;
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const TWO_PI_CIRC: f32 = 2.0 * PI / 256.0;
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const TWO_PI_CIRC: f32 = 2.0 * PI / 256.0;
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@@ -135,7 +134,7 @@ pub struct WorldScene<D: gfx::Device,
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start_time: SystemTime,
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start_time: SystemTime,
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treadmills: (f32, f32),
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treadmills: (f32, f32),
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pads: BTreeMap<u32, (TrackMode, Option<vr::VRControllerState_t>)>,
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pads: BTreeMap<u32, (TrackMode, Option<vr::ControllerState>)>,
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_worldmap: model::World,
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_worldmap: model::World,
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lat: u8,
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lat: u8,
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@@ -156,7 +155,7 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
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FRAGMENT_SHADER_SRC,
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FRAGMENT_SHADER_SRC,
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pipe::new())
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pipe::new())
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.expect("create pipeline"),
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.expect("create pipeline"),
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camera: na::Matrix4::one(),
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camera: na::Matrix4::identity(),
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constants: Constants { anim: ANIMDATA,
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constants: Constants { anim: ANIMDATA,
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r1: R1, r2: R2, r3: R3,
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r1: R1, r2: R2, r3: R3,
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haze: 1.0/2.0f32.sqrt(), hazecolor: SKY_COLOR },
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haze: 1.0/2.0f32.sqrt(), hazecolor: SKY_COLOR },
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@@ -164,7 +163,7 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
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constants_dirty: true,
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constants_dirty: true,
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locals: factory.create_constant_buffer(1),
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locals: factory.create_constant_buffer(1),
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atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
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atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
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sampler: factory.create_sampler(texture::SamplerInfo::new(texture::FilterMethod::Jrd,
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sampler: factory.create_sampler(texture::SamplerInfo::new(texture::FilterMethod::Trilinear, //::Jrd
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texture::WrapMode::Tile)),
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texture::WrapMode::Tile)),
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f: PhantomData,
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f: PhantomData,
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@@ -217,60 +216,67 @@ impl<D: gfx::Device,
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self.pads.remove(&dev_idx);
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self.pads.remove(&dev_idx);
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},
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},
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// treadmill / camera reset
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Piston(Input::Button(ButtonArgs { state: ButtonState::Press,
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Piston(Input::Press(Button::Keyboard(Key::Backspace))) => {
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button: Button::Keyboard(key),
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self.treadmills = (0.0, 0.0);
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.. })) => {
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},
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match key {
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Piston(Input::Press(Button::Keyboard(Key::D0))) => {
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// treadmill / camera reset
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self.camera = na::Matrix4::one();
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Key::Backspace => {
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},
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self.treadmills = (0.0, 0.0);
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},
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Key::D0 => {
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self.camera = na::Matrix4::identity();
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},
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// player movement
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// player movement
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Piston(Input::Press(Button::Keyboard(Key::Up))) => {
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Key::Up => {
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self.lat = self.lat.wrapping_sub(1);
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self.lat = self.lat.wrapping_sub(1);
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},
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},
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Piston(Input::Press(Button::Keyboard(Key::Down))) => {
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Key::Down => {
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self.lat = self.lat.wrapping_add(1);
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self.lat = self.lat.wrapping_add(1);
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},
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},
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Piston(Input::Press(Button::Keyboard(Key::Left))) => {
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Key::Left => {
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self.lng = self.lng.wrapping_sub(1);
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self.lng = self.lng.wrapping_sub(1);
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},
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},
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Piston(Input::Press(Button::Keyboard(Key::Right))) => {
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Key::Right => {
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self.lng = self.lng.wrapping_add(1);
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self.lng = self.lng.wrapping_add(1);
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},
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},
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// scale adjustment
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// scale adjustment
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Piston(Input::Press(Button::Keyboard(Key::Q))) => {
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Key::Q => {
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self.constants = Constants { r1: R1 / 2.0, r2: R2 / 2.0, r3: R3 / 2.0, ..self.constants };
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self.constants = Constants { r1: R1 / 2.0, r2: R2 / 2.0, r3: R3 / 2.0, ..self.constants };
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self.constants_dirty = true;
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self.constants_dirty = true;
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},
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},
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Piston(Input::Press(Button::Keyboard(Key::D1))) => {
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Key::D1 => {
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self.constants = Constants { r1: R1, r2: R2, r3: R3, ..self.constants };
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self.constants = Constants { r1: R1, r2: R2, r3: R3, ..self.constants };
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self.constants_dirty = true;
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self.constants_dirty = true;
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},
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},
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Piston(Input::Press(Button::Keyboard(Key::D2))) => {
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Key::D2 => {
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self.constants = Constants { r1: R1 * 2.0, r2: R2 * 2.0, r3: R3 * 2.0, ..self.constants };
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self.constants = Constants { r1: R1 * 2.0, r2: R2 * 2.0, r3: R3 * 2.0, ..self.constants };
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self.constants_dirty = true;
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self.constants_dirty = true;
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},
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},
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Piston(Input::Press(Button::Keyboard(Key::D3))) => {
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Key::D3 => {
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self.constants = Constants { r1: R1 * 4.0, r2: R2 * 4.0, r3: R3 * 4.0, ..self.constants };
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self.constants = Constants { r1: R1 * 4.0, r2: R2 * 4.0, r3: R3 * 4.0, ..self.constants };
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self.constants_dirty = true;
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self.constants_dirty = true;
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},
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},
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Piston(Input::Press(Button::Keyboard(Key::D4))) => {
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Key::D4 => {
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self.constants = Constants { r1: R1 * 16.0, r2: R2 * 16.0, r3: R3 * 16.0, ..self.constants };
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self.constants = Constants { r1: R1 * 16.0, r2: R2 * 16.0, r3: R3 * 16.0, ..self.constants };
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self.constants_dirty = true;
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self.constants_dirty = true;
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},
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},
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Piston(Input::Press(Button::Keyboard(Key::H))) => {
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Key::H => {
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self.constants = Constants { haze: self.constants.haze * 2.0f32.sqrt().sqrt(), ..self.constants };
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self.constants = Constants { haze: self.constants.haze * 2.0f32.sqrt().sqrt(), ..self.constants };
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println!("haze: {}", self.constants.haze);
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println!("haze: {}", self.constants.haze);
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self.constants_dirty = true;
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self.constants_dirty = true;
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},
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},
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Piston(Input::Press(Button::Keyboard(Key::N))) => {
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Key::N => {
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self.constants = Constants { haze: self.constants.haze / 2.0f32.sqrt().sqrt(), ..self.constants };
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self.constants = Constants { haze: self.constants.haze / 2.0f32.sqrt().sqrt(), ..self.constants };
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println!("haze: {}", self.constants.haze);
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println!("haze: {}", self.constants.haze);
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self.constants_dirty = true;
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self.constants_dirty = true;
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},
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},
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_ => ()
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}
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}
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_ => ()
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_ => ()
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}
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}
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}
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}
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@@ -291,31 +297,31 @@ impl<D: gfx::Device,
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TrackMode::Touch => {
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TrackMode::Touch => {
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const THRESHOLD: f32 = 0.005;
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const THRESHOLD: f32 = 0.005;
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const SCALE: f32 = 32.0;
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const SCALE: f32 = 32.0;
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let xdiff = state.rAxis[0].x - old_state.rAxis[0].x;
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let xdiff = state.axis[0].x - old_state.axis[0].x;
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let ydiff = state.rAxis[0].y - old_state.rAxis[0].y;
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let ydiff = state.axis[0].y - old_state.axis[0].y;
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if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
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if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
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if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
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if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
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},
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},
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TrackMode::Press => {
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TrackMode::Press => {
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let rot = na::Vector3::new(0.0, 0.0, 0.0);
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let rot = na::Vector3::new(0.0, 0.0, 0.0);
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let speed = R2 * 0.005;
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let speed = R2 * 0.005;
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if state.rAxis[0].x > 0.5 {
|
if state.axis[0].x > 0.5 {
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self.camera = na::Similarity3::new(na::Vector3::new(-speed, 0.0, 0.0),
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self.camera = na::Similarity3::new(na::Vector3::new(-speed, 0.0, 0.0),
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rot, 1.0).to_homogeneous() * self.camera;
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rot, 1.0).to_homogeneous() * self.camera;
|
||||||
} if state.rAxis[0].x < -0.5 {
|
} if state.axis[0].x < -0.5 {
|
||||||
self.camera = na::Similarity3::new(na::Vector3::new( speed, 0.0, 0.0),
|
self.camera = na::Similarity3::new(na::Vector3::new( speed, 0.0, 0.0),
|
||||||
rot, 1.0).to_homogeneous() * self.camera;
|
rot, 1.0).to_homogeneous() * self.camera;
|
||||||
} if state.rAxis[0].y > 0.5 {
|
} if state.axis[0].y > 0.5 {
|
||||||
self.camera = na::Similarity3::new(na::Vector3::new( 0.0, -speed, 0.0),
|
self.camera = na::Similarity3::new(na::Vector3::new( 0.0, -speed, 0.0),
|
||||||
rot, 1.0).to_homogeneous() * self.camera;
|
rot, 1.0).to_homogeneous() * self.camera;
|
||||||
} if state.rAxis[0].y < -0.5 {
|
} if state.axis[0].y < -0.5 {
|
||||||
self.camera = na::Similarity3::new(na::Vector3::new( 0.0, speed, 0.0),
|
self.camera = na::Similarity3::new(na::Vector3::new( 0.0, speed, 0.0),
|
||||||
rot, 1.0).to_homogeneous() * self.camera;
|
rot, 1.0).to_homogeneous() * self.camera;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
if state.unPacketNum == old_state.unPacketNum {
|
if state.packet_num == old_state.packet_num {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -359,9 +365,9 @@ impl<D: gfx::Device,
|
|||||||
let (y, x) = (self.lat as f32 + 0.5, self.lng as f32 + 0.5); // center of tile
|
let (y, x) = (self.lat as f32 + 0.5, self.lng as f32 + 0.5); // center of tile
|
||||||
let eye = Self::toroid((x, y), r1, r2, r3);
|
let eye = Self::toroid((x, y), r1, r2, r3);
|
||||||
let looktgt = Self::toroid((x, y - 1.0), r1, r2, r3); // look ahead = north
|
let looktgt = Self::toroid((x, y - 1.0), r1, r2, r3); // look ahead = north
|
||||||
let normal = Self::toroid((x, y), 0.0, r2, r2) * na::Vector3::new(r2 / r3, 1.0, 1.0);
|
let normal = Self::toroid((x, y), 0.0, r2, r2).component_mul(&na::Vector3::new(r2 / r3, 1.0, 1.0));
|
||||||
self.camera * na::Isometry3::look_at_rh(eye.as_point(),
|
self.camera * na::Isometry3::look_at_rh(&na::Point3::from_coordinates(eye),
|
||||||
looktgt.as_point(),
|
&na::Point3::from_coordinates(looktgt),
|
||||||
&normal,
|
&normal,
|
||||||
).to_homogeneous()
|
).to_homogeneous()
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -34,6 +34,7 @@ pub fn get_tiles<D, F, T>(device: &mut D,
|
|||||||
mipmap.dim as u16,
|
mipmap.dim as u16,
|
||||||
mipmap.len as u16,
|
mipmap.len as u16,
|
||||||
texture::AaMode::Single),
|
texture::AaMode::Single),
|
||||||
|
texture::Mipmap::Provided,
|
||||||
&mipmap.slices())
|
&mipmap.slices())
|
||||||
.expect("create tile texture");
|
.expect("create tile texture");
|
||||||
|
|
||||||
@@ -44,7 +45,7 @@ pub fn get_tiles<D, F, T>(device: &mut D,
|
|||||||
let access = gfx::pso::AccessInfo::new();
|
let access = gfx::pso::AccessInfo::new();
|
||||||
let view = manager.ref_srv(tex.1.raw());
|
let view = manager.ref_srv(tex.1.raw());
|
||||||
command.generate_mipmap(*view);
|
command.generate_mipmap(*view);
|
||||||
device.submit(command, &access);
|
device.submit(command, &access).expect("generate tile mipmaps");
|
||||||
}
|
}
|
||||||
tex.1
|
tex.1
|
||||||
}
|
}
|
||||||
|
|||||||
33
src/view.rs
33
src/view.rs
@@ -2,11 +2,12 @@ use vr::{self, AsMatrix4, VR};
|
|||||||
|
|
||||||
extern crate gfx_device_gl;
|
extern crate gfx_device_gl;
|
||||||
extern crate piston_window;
|
extern crate piston_window;
|
||||||
|
extern crate openvr_sys;
|
||||||
|
|
||||||
use gfx;
|
use gfx;
|
||||||
use gfx::Device;
|
use gfx::Device;
|
||||||
use gfx::traits::FactoryExt;
|
use gfx::traits::FactoryExt;
|
||||||
use na::{self, Inverse, ToHomogeneous};
|
use na;
|
||||||
use self::piston_window::{PistonWindow, Window};
|
use self::piston_window::{PistonWindow, Window};
|
||||||
|
|
||||||
pub type ColorFormat = gfx::format::Srgba8;
|
pub type ColorFormat = gfx::format::Srgba8;
|
||||||
@@ -38,12 +39,12 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
|||||||
if let &Some(ref vr) = vr {
|
if let &Some(ref vr) = vr {
|
||||||
let render_size = vr.recommended_render_target_size();
|
let render_size = vr.recommended_render_target_size();
|
||||||
|
|
||||||
let render_size = vr::Size { width: render_size.width * 100 / 100,
|
let render_size = (render_size.0 * 100 / 100,
|
||||||
height: render_size.height * 100 / 100 };
|
render_size.1 * 100 / 100);
|
||||||
|
|
||||||
let left = vr::create_eyebuffer(&mut window.factory, render_size)
|
let left = vr::create_eyebuffer(&mut window.factory, render_size.0, render_size.1)
|
||||||
.expect("create left renderbuffer");
|
.expect("create left renderbuffer");
|
||||||
let right = vr::create_eyebuffer(&mut window.factory, render_size)
|
let right = vr::create_eyebuffer(&mut window.factory, render_size.0, render_size.1)
|
||||||
.expect("create right renderbuffer");
|
.expect("create right renderbuffer");
|
||||||
let trans = window.factory.create_constant_buffer(1);
|
let trans = window.factory.create_constant_buffer(1);
|
||||||
|
|
||||||
@@ -67,13 +68,16 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
|||||||
pub fn draw(&self,
|
pub fn draw(&self,
|
||||||
window: &mut PistonWindow,
|
window: &mut PistonWindow,
|
||||||
vr: &mut Option<vr::VR>,
|
vr: &mut Option<vr::VR>,
|
||||||
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) {
|
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>)
|
||||||
|
-> Result<(), vr::Error>
|
||||||
|
{
|
||||||
if let &mut Some(ref mut vr) = vr {
|
if let &mut Some(ref mut vr) = vr {
|
||||||
// Get the current sensor state
|
// Get the current sensor state
|
||||||
let poses = vr.poses();
|
let poses = vr.poses().expect("vr poses");
|
||||||
|
|
||||||
let mut hmd_mat = poses.poses[0].to_device.as_matrix4();
|
let mut hmd_mat = poses[0].device_to_absolute_tracking().as_matrix4();
|
||||||
hmd_mat.inverse_mut();
|
let inv_worked = hmd_mat.try_inverse_mut();
|
||||||
|
assert!(inv_worked, "hmd matrix invert");
|
||||||
|
|
||||||
for &(eye, buffers) in [(vr::Eye::Left, &self.left),
|
for &(eye, buffers) in [(vr::Eye::Left, &self.left),
|
||||||
(vr::Eye::Right, &self.right)].into_iter() {
|
(vr::Eye::Right, &self.right)].into_iter() {
|
||||||
@@ -81,7 +85,7 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
|||||||
let depth = &buffers.as_ref().expect("vr depth buffer").depth;
|
let depth = &buffers.as_ref().expect("vr depth buffer").depth;
|
||||||
|
|
||||||
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
|
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
|
||||||
let eye_mat = vr.head_to_eye_transform(eye);
|
let mut eye_mat = vr.head_to_eye_transform(eye);
|
||||||
let scene_mat = scene.origin();
|
let scene_mat = scene.origin();
|
||||||
let viewmodel_mat = eye_mat * hmd_mat * scene_mat;
|
let viewmodel_mat = eye_mat * hmd_mat * scene_mat;
|
||||||
let trans = Trans { viewmodel: *viewmodel_mat.as_ref(),
|
let trans = Trans { viewmodel: *viewmodel_mat.as_ref(),
|
||||||
@@ -99,11 +103,11 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
|||||||
let head_mat = na::Similarity3::new(na::Vector3::new(0.0, -1.5, 0.0),
|
let head_mat = na::Similarity3::new(na::Vector3::new(0.0, -1.5, 0.0),
|
||||||
na::Vector3::new(0.0, 0.0, 0.0),
|
na::Vector3::new(0.0, 0.0, 0.0),
|
||||||
1.0).to_homogeneous();
|
1.0).to_homogeneous();
|
||||||
let proj_mat = na::PerspectiveMatrix3::new(1.0, 90.0, NEAR, FAR).to_matrix();
|
let proj_mat = na::geometry::Perspective3::new(1.0, 90.0, NEAR, FAR);
|
||||||
let scene_mat = scene.origin();
|
let scene_mat = scene.origin();
|
||||||
let viewmodel_mat = head_mat * scene_mat;
|
let viewmodel_mat = head_mat * scene_mat;
|
||||||
let trans = Trans { viewmodel: *viewmodel_mat.as_ref(),
|
let trans = Trans { viewmodel: *viewmodel_mat.as_ref(),
|
||||||
matrix: *(proj_mat * viewmodel_mat).as_ref() };
|
matrix: *(proj_mat.as_matrix() * viewmodel_mat).as_ref() };
|
||||||
window.encoder.update_constant_buffer(&self.trans, &trans);
|
window.encoder.update_constant_buffer(&self.trans, &trans);
|
||||||
}
|
}
|
||||||
// draw monitor window
|
// draw monitor window
|
||||||
@@ -117,10 +121,11 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
|||||||
if let (&mut Some(ref mut vr),
|
if let (&mut Some(ref mut vr),
|
||||||
&Some(ref left),
|
&Some(ref left),
|
||||||
&Some(ref right)) = (vr, &self.left, &self.right) {
|
&Some(ref right)) = (vr, &self.left, &self.right) {
|
||||||
vr.submit(vr::Eye::Left, &left.tex);
|
vr.submit(vr::Eye::Left, &left.tex)?;
|
||||||
vr.submit(vr::Eye::Right, &right.tex);
|
vr.submit(vr::Eye::Right, &right.tex)?;
|
||||||
}
|
}
|
||||||
window.window.swap_buffers();
|
window.window.swap_buffers();
|
||||||
window.device.cleanup();
|
window.device.cleanup();
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
160
src/vr.rs
160
src/vr.rs
@@ -1,60 +1,84 @@
|
|||||||
extern crate gfx_device_gl;
|
extern crate gfx_device_gl;
|
||||||
extern crate openvr as vr;
|
extern crate openvr as vr;
|
||||||
extern crate openvr_sys;
|
|
||||||
|
|
||||||
pub use self::vr::Eye;
|
use std::fmt::Debug;
|
||||||
pub use self::vr::common::Size;
|
|
||||||
pub use self::openvr_sys::VRControllerState_t;
|
pub use self::vr::{compositor::texture::{ColorSpace, Handle, Texture},
|
||||||
|
ControllerState,
|
||||||
|
Eye,
|
||||||
|
system::Event as OvrEvent};
|
||||||
|
|
||||||
use gfx::{self, texture, Factory};
|
use gfx::{self, texture, Factory};
|
||||||
use gfx::memory::Typed;
|
use gfx::memory::Typed;
|
||||||
use na::{self, Inverse};
|
use na;
|
||||||
use num_traits::identities::Zero;
|
|
||||||
use num_traits::identities::One;
|
|
||||||
|
|
||||||
use self::gfx_device_gl::Resources as GLResources;
|
use self::gfx_device_gl::Resources as GLResources;
|
||||||
use self::openvr_sys::{VREvent_Controller_t, VREvent_t};
|
|
||||||
|
|
||||||
pub struct VR {
|
pub struct VR {
|
||||||
system: vr::IVRSystem,
|
_context: vr::Context,
|
||||||
compositor: vr::IVRCompositor,
|
system: vr::System,
|
||||||
|
compositor: vr::Compositor,
|
||||||
|
origin: vr::TrackingUniverseOrigin,
|
||||||
gfx_handles: gfx::handle::Manager<GLResources>,
|
gfx_handles: gfx::handle::Manager<GLResources>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub enum Event {
|
pub enum Event {
|
||||||
Touch { dev_idx: u32, controller: VREvent_Controller_t },
|
Touch { dev_idx: u32, button: u32 },
|
||||||
Press { dev_idx: u32, controller: VREvent_Controller_t },
|
Press { dev_idx: u32, button: u32 },
|
||||||
Unpress { dev_idx: u32, controller: VREvent_Controller_t },
|
Unpress { dev_idx: u32, button: u32 },
|
||||||
Untouch { dev_idx: u32, controller: VREvent_Controller_t },
|
Untouch { dev_idx: u32, button: u32 },
|
||||||
Other(VREvent_t),
|
Other { dev_idx: u32, event: OvrEvent },
|
||||||
|
}
|
||||||
|
|
||||||
|
pub use self::vr::button_id;
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum Error {
|
||||||
|
Init(Box<Debug>),
|
||||||
|
Poses(Box<Debug>),
|
||||||
|
Submit(Box<Debug>)
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<vr::InitError> for Error {
|
||||||
|
fn from(e: vr::InitError) -> Self {
|
||||||
|
Error::Init(Box::new(e))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl VR {
|
impl VR {
|
||||||
pub fn new() -> Result<VR, vr::Error<openvr_sys::EVRInitError>> {
|
pub fn new() -> Result<VR, vr::InitError> {
|
||||||
|
let context = unsafe { vr::init(vr::ApplicationType::Scene)? };
|
||||||
Ok(VR {
|
Ok(VR {
|
||||||
system: vr::init()?,
|
system: context.system()?,
|
||||||
compositor: vr::compositor()?,
|
compositor: context.compositor()?,
|
||||||
|
_context: context,
|
||||||
|
origin: vr::TrackingUniverseOrigin::Standing,
|
||||||
gfx_handles: gfx::handle::Manager::new(),
|
gfx_handles: gfx::handle::Manager::new(),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn poses(&mut self) -> vr::tracking::TrackedDevicePoses {
|
pub fn poses(&mut self) -> Result<vr::TrackedDevicePoses, Error> {
|
||||||
self.gfx_handles.clear();
|
self.gfx_handles.clear();
|
||||||
self.compositor.wait_get_poses()
|
self.compositor.wait_get_poses().map(|p| p.render).map_err(|e| Error::Poses(Box::new(e)))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<GLResources, T>) {
|
pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<GLResources, T>)
|
||||||
|
-> Result<(), Error> {
|
||||||
let tex_id = match self.gfx_handles.ref_texture(tex.raw()) {
|
let tex_id = match self.gfx_handles.ref_texture(tex.raw()) {
|
||||||
&gfx_device_gl::NewTexture::Surface(id) => id,
|
&gfx_device_gl::NewTexture::Surface(id) => id,
|
||||||
_ => panic!("Not a surface")
|
_ => panic!("Not a surface")
|
||||||
};
|
};
|
||||||
self.compositor.submit(eye,
|
unsafe {
|
||||||
tex_id as usize,
|
self.compositor.submit(eye,
|
||||||
vr::common::TextureBounds::new((0.0, 1.0), (0.0, 1.0)));
|
&Texture { handle: Handle::OpenGLRenderBuffer(tex_id as usize),
|
||||||
|
color_space: ColorSpace::Linear },
|
||||||
|
None,
|
||||||
|
None).map_err(|e| Error::Submit(Box::new(e)))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn recommended_render_target_size(&self) -> Size {
|
pub fn recommended_render_target_size(&self) -> (u32, u32) {
|
||||||
self.system.recommended_render_target_size()
|
self.system.recommended_render_target_size()
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -64,74 +88,52 @@ impl VR {
|
|||||||
|
|
||||||
pub fn head_to_eye_transform(self: &Self, eye: Eye) -> na::Matrix4<f32> {
|
pub fn head_to_eye_transform(self: &Self, eye: Eye) -> na::Matrix4<f32> {
|
||||||
let mut mat = self.system.eye_to_head_transform(eye).as_matrix4();
|
let mut mat = self.system.eye_to_head_transform(eye).as_matrix4();
|
||||||
assert!(mat.inverse_mut(), "inverse eye matrix");
|
let inv_worked = mat.try_inverse_mut();
|
||||||
|
assert!(inv_worked, "head_to_eye matrix invert");
|
||||||
mat
|
mat
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn poll_next_event(&mut self) -> Option<Event> {
|
pub fn poll_next_event(&mut self) -> Option<Event> {
|
||||||
use self::openvr_sys::EVREventType as EvType;
|
let (event, _) = self.system.poll_next_event_with_pose(self.origin)?;
|
||||||
unsafe {
|
|
||||||
let system = * { self.system.0 as *mut openvr_sys::VR_IVRSystem_FnTable };
|
|
||||||
let mut event: openvr_sys::VREvent_t = ::std::mem::zeroed();
|
|
||||||
|
|
||||||
if system.PollNextEvent.unwrap()(&mut event,
|
let dev_idx = event.tracked_device_index as u32;
|
||||||
::std::mem::size_of::<openvr_sys::VREvent_t>() as u32
|
Some(match event.event {
|
||||||
) == 0 {
|
OvrEvent::ButtonTouch(controller) => Event::Touch { dev_idx: dev_idx,
|
||||||
return None;
|
button: controller.button },
|
||||||
}
|
OvrEvent::ButtonPress(controller) => Event::Press { dev_idx: dev_idx,
|
||||||
|
button: controller.button },
|
||||||
let dev_idx = event.trackedDeviceIndex;
|
OvrEvent::ButtonUnpress(controller) => Event::Unpress { dev_idx: dev_idx,
|
||||||
Some(match ::std::mem::transmute(event.eventType) {
|
button: controller.button },
|
||||||
EvType::EVREventType_VREvent_ButtonTouch =>
|
OvrEvent::ButtonUntouch(controller) => Event::Untouch { dev_idx: dev_idx,
|
||||||
Event::Touch { dev_idx: dev_idx as u32, controller: *event.data.controller() },
|
button: controller.button },
|
||||||
EvType::EVREventType_VREvent_ButtonPress =>
|
_ => Event::Other { dev_idx: dev_idx, event: event.event },
|
||||||
Event::Press { dev_idx: dev_idx as u32, controller: *event.data.controller() },
|
})
|
||||||
EvType::EVREventType_VREvent_ButtonUnpress =>
|
|
||||||
Event::Unpress { dev_idx: dev_idx as u32, controller: *event.data.controller() },
|
|
||||||
EvType::EVREventType_VREvent_ButtonUntouch =>
|
|
||||||
Event::Untouch { dev_idx: dev_idx as u32, controller: *event.data.controller() },
|
|
||||||
_ => Event::Other(event),
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_controller_state(&self, index: u32) -> Option<openvr_sys::VRControllerState_t> {
|
pub fn get_controller_state(&self, index: u32) -> Option<ControllerState> {
|
||||||
unsafe {
|
self.system.controller_state(index)
|
||||||
let system = * { self.system.0 as *const openvr_sys::VR_IVRSystem_FnTable };
|
|
||||||
let mut state: openvr_sys::VRControllerState_t = ::std::mem::zeroed();
|
|
||||||
|
|
||||||
match system.GetControllerState.unwrap()(
|
|
||||||
index,
|
|
||||||
&mut state,
|
|
||||||
) {
|
|
||||||
0 => None,
|
|
||||||
_ => Some(state)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Drop for VR {
|
pub trait AsMatrix4<N: na::Real> {
|
||||||
fn drop(&mut self) {
|
|
||||||
vr::shutdown()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub trait AsMatrix4<N> {
|
|
||||||
fn as_matrix4(self) -> na::Matrix4<N>;
|
fn as_matrix4(self) -> na::Matrix4<N>;
|
||||||
}
|
}
|
||||||
impl<N: Copy + Zero + One> AsMatrix4<N> for [[N; 4]; 3] {
|
impl<N: na::Real> AsMatrix4<N> for [[N; 4]; 3] {
|
||||||
#[inline]
|
#[inline]
|
||||||
fn as_matrix4(self) -> na::Matrix4<N> {
|
fn as_matrix4(self) -> na::Matrix4<N> {
|
||||||
|
|
||||||
na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
|
na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
|
||||||
self[1][0], self[1][1], self[1][2], self[1][3],
|
self[1][0], self[1][1], self[1][2], self[1][3],
|
||||||
self[2][0], self[2][1], self[2][2], self[2][3],
|
self[2][0], self[2][1], self[2][2], self[2][3],
|
||||||
N::zero(), N::zero(), N::zero(), N::one())
|
N::zero(), N::zero(), N::zero(), N::one())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
impl<N: Copy> AsMatrix4<N> for [[N; 4]; 4] {
|
|
||||||
|
|
||||||
|
impl<N: na::Real> AsMatrix4<N> for [[N; 4]; 4] {
|
||||||
#[inline]
|
#[inline]
|
||||||
fn as_matrix4(self) -> na::Matrix4<N> {
|
fn as_matrix4(self) -> na::Matrix4<N> {
|
||||||
|
|
||||||
na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
|
na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
|
||||||
self[1][0], self[1][1], self[1][2], self[1][3],
|
self[1][0], self[1][1], self[1][2], self[1][3],
|
||||||
self[2][0], self[2][1], self[2][2], self[2][3],
|
self[2][0], self[2][1], self[2][2], self[2][3],
|
||||||
@@ -139,6 +141,7 @@ impl<N: Copy> AsMatrix4<N> for [[N; 4]; 4] {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
pub struct EyeBuffer<T, D>
|
pub struct EyeBuffer<T, D>
|
||||||
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
|
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
|
||||||
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
|
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
|
||||||
@@ -149,20 +152,21 @@ pub struct EyeBuffer<T, D>
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
|
pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
|
||||||
size: Size)
|
width: u32,
|
||||||
|
height: u32)
|
||||||
-> Result<EyeBuffer<T, D>, gfx::CombinedError>
|
-> Result<EyeBuffer<T, D>, gfx::CombinedError>
|
||||||
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
|
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
|
||||||
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
|
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
|
||||||
let tex = factory
|
let tex = factory
|
||||||
.create_texture(texture::Kind::D2(size.width as texture::Size,
|
.create_texture(texture::Kind::D2(width as texture::Size,
|
||||||
size.height as texture::Size,
|
height as texture::Size,
|
||||||
texture::AaMode::Single),
|
texture::AaMode::Single),
|
||||||
1, // levels
|
1, // levels
|
||||||
gfx::RENDER_TARGET, // bind
|
gfx::memory::Bind::RENDER_TARGET, // bind
|
||||||
gfx::memory::Usage::GpuOnly, // Usage
|
gfx::memory::Usage::Data, // Usage
|
||||||
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))?; // hint: format::ChannelType?
|
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))?; // hint: format::ChannelType?
|
||||||
let tgt = factory.view_texture_as_render_target(&tex, 0, None)?;
|
let tgt = factory.view_texture_as_render_target(&tex, 0, None)?;
|
||||||
let depth = factory.create_depth_stencil_view_only(size.width as texture::Size,
|
let depth = factory.create_depth_stencil_view_only(width as texture::Size,
|
||||||
size.height as texture::Size)?;
|
height as texture::Size)?;
|
||||||
Ok(EyeBuffer { tex: tex, target: tgt, depth: depth })
|
Ok(EyeBuffer { tex: tex, target: tgt, depth: depth })
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,3 @@
|
|||||||
extern crate itertools;
|
|
||||||
|
|
||||||
use self::itertools::Itertools;
|
|
||||||
|
|
||||||
use tile::Tile;
|
use tile::Tile;
|
||||||
use transpose::TransposableIterator;
|
use transpose::TransposableIterator;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user