commiting year-stale working dir for backup

This commit is contained in:
2018-04-05 15:42:59 -07:00
parent 493563b7cc
commit 81d01f55a1
6 changed files with 176 additions and 3 deletions

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@@ -14,7 +14,7 @@ gfx = "*"
gfx_device_gl = "*" gfx_device_gl = "*"
image = "*" image = "*"
lzw = "*" lzw = "*"
nalgebra = "*" nalgebra = "0.10"
num-traits = "*" num-traits = "*"
openvr = { git = "https://github.com/rust-openvr/rust-openvr" } openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
openvr_sys = "*" openvr_sys = "*"

15
src/bin/init.rs Normal file
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@@ -0,0 +1,15 @@
extern crate openvr_sys;
use openvr_sys::EVRInitError::*;
use openvr_sys::EVRApplicationType::*;
fn main() {
unsafe {
let mut err_arr = [EVRInitError_VRInitError_None; 16];
let err = std::mem::transmute(&mut err_arr);
let app_type = EVRApplicationType_VRApplication_Scene;
openvr_sys::VR_InitInternal(err, app_type);
};
}

135
src/bin/poserelay.rs Normal file
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@@ -0,0 +1,135 @@
extern crate vrtue;
use vrtue::vr;
extern crate byteorder;
extern crate env_logger;
extern crate gfx;
#[macro_use] extern crate log;
extern crate openvr;
extern crate openvr_sys;
extern crate piston_window;
use std::env;
use std::mem::size_of;
use std::net::UdpSocket;
use std::io::Write;
use self::byteorder::{LittleEndian, WriteBytesExt};
use self::piston_window::{PistonWindow, Window, WindowSettings};
pub type ColorFormat = gfx::format::Srgba8;
pub type DepthFormat = gfx::format::DepthStencil;
pub fn main() {
let mut vr = vr::VR::new().expect("VR init");
let args: Vec<String> = env::args().collect();
if args.len() != 2 {
println!("usage: {} <socketaddr>", args[0]);
return;
}
let udp_socket = UdpSocket::bind("0.0.0.0:0").expect("binding UDP socket");
let mut window: PistonWindow =
WindowSettings::new("Controller Pose Relay", [512; 2])
.exit_on_esc(true)
.vsync(false)
.build().expect("Building Window");
let render_size = vr.recommended_render_target_size();
let left: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create left renderbuffer");
let right: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create right renderbuffer");
window.encoder.clear(&left.target, [1.0, 0.0, 0.0, 1.0]);
window.encoder.clear_depth(&left.depth, 1.0);
window.encoder.clear(&right.target, [0.0, 1.0, 0.0, 1.0]);
window.encoder.clear_depth(&right.depth, 1.0);
window.encoder.flush(&mut window.device);
let mut pads = ::std::collections::BTreeMap::<_, Option<openvr_sys::VRControllerState_t>>::new();
let mut iteration = 0u64;
let mut udp_buffer = Vec::<u8>::with_capacity(size_of::<u64>() + size_of::<[[f32; 4]; 3]>());
'main: loop {
let poses = vr.poses();
vr.submit(vr::Eye::Left, &left.tex);
vr.submit(vr::Eye::Right, &right.tex);
for pose in poses.poses.iter() {
match pose.device_class() {
openvr::tracking::TrackedDeviceClass::Controller => {
udp_buffer.write_u64::<LittleEndian>(iteration).expect("buffering iter number");
for outer in pose.to_device.iter() {
for inner in outer {
udp_buffer.write_f32::<LittleEndian>(*inner).expect("buffering pose matrix element");
}
}
udp_buffer.flush().expect("flushing buffer");
udp_socket.send_to(&udp_buffer, &args[1][..]).expect("sending data");
if iteration % 90 == 0 {
println!("\nPOSE: {:?}", pose.to_device);
println!(" BUF: {:?}", udp_buffer);
}
break;
},
_ => continue
}
}
iteration += 1;
udp_buffer.clear();
while let Some(ev) = vr.poll_next_event() {
match ev {
vr::Event::Press { dev_idx, controller } => {
println!("Press event on #{}: {:?}", dev_idx, controller);
},
vr::Event::Unpress { dev_idx, controller } => {
println!("Unpress event on #{}: {:?}", dev_idx, controller);
},
vr::Event::Touch { dev_idx, controller } => {
if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
pads.insert(dev_idx, None);
}
println!("Touch event on #{}: {:?}", dev_idx, controller);
},
vr::Event::Untouch { dev_idx, controller } => {
if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
pads.remove(&dev_idx);
}
println!("Untouch event on #{}: {:?}", dev_idx, controller);
},
/*
t if t == openvr_sys::EVREventType::EVREventType_VREvent_TouchPadMove as u32 => {
let touch;
unsafe {
touch = *ev.data.touchPadMove();
}
println!("TouchPadMove event on #{}: {:?}", ev.trackedDeviceIndex, touch);
},
*/
_ => ()
}
}
for (pad, old) in pads.iter_mut() {
if let Some(state) = vr.get_controller_state(*pad) {
if let Some(old_state) = *old {
if state.unPacketNum == old_state.unPacketNum {
continue;
}
}
*old = Some(state);
println!("state for {}: {:?}", *pad, state);
}
}
// handle window events
while let Some(ev) = window.poll_event() {
match ev {
piston_window::Input::Text(_) => break 'main,
_ => debug!("\t{:?}", ev)
}
}
}
}

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@@ -1,7 +1,7 @@
#![feature(conservative_impl_trait)] #![feature(conservative_impl_trait)]
#[macro_use] extern crate gfx; #[macro_use] extern crate gfx;
#[macro_use] extern crate log; extern crate log;
extern crate nalgebra as na; extern crate nalgebra as na;
extern crate num_traits; extern crate num_traits;
extern crate piston; extern crate piston;

23
src/message.rs Normal file
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@@ -0,0 +1,23 @@
use std::time::SystemTime;
struct Message {
text: String,
end_time: SystemTime,
}
impl Message {
pub fn new() -> Message {
Message {
text: String::new(),
end_time: SystemTime::now(),
}
}
pub fn display(&mut self, text: String) {
self.text = text;
self.end_time = SystemTime::now() + 5000;
}
pub fn render(&self) {
}
}

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@@ -159,7 +159,7 @@ pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
texture::AaMode::Single), texture::AaMode::Single),
1, // levels 1, // levels
gfx::RENDER_TARGET, // bind gfx::RENDER_TARGET, // bind
gfx::memory::Usage::GpuOnly, // Usage gfx::memory::Usage::Data, // Usage
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))?; // hint: format::ChannelType? Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))?; // hint: format::ChannelType?
let tgt = factory.view_texture_as_render_target(&tex, 0, None)?; let tgt = factory.view_texture_as_render_target(&tex, 0, None)?;
let depth = factory.create_depth_stencil_view_only(size.width as texture::Size, let depth = factory.create_depth_stencil_view_only(size.width as texture::Size,