commiting year-stale working dir for backup
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@@ -14,7 +14,7 @@ gfx = "*"
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gfx_device_gl = "*"
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gfx_device_gl = "*"
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image = "*"
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image = "*"
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lzw = "*"
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lzw = "*"
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nalgebra = "*"
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nalgebra = "0.10"
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num-traits = "*"
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num-traits = "*"
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openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
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openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
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openvr_sys = "*"
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openvr_sys = "*"
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15
src/bin/init.rs
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15
src/bin/init.rs
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@@ -0,0 +1,15 @@
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extern crate openvr_sys;
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use openvr_sys::EVRInitError::*;
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use openvr_sys::EVRApplicationType::*;
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fn main() {
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unsafe {
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let mut err_arr = [EVRInitError_VRInitError_None; 16];
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let err = std::mem::transmute(&mut err_arr);
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let app_type = EVRApplicationType_VRApplication_Scene;
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openvr_sys::VR_InitInternal(err, app_type);
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};
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}
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135
src/bin/poserelay.rs
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135
src/bin/poserelay.rs
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@@ -0,0 +1,135 @@
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extern crate vrtue;
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use vrtue::vr;
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extern crate byteorder;
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extern crate env_logger;
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extern crate gfx;
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#[macro_use] extern crate log;
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extern crate openvr;
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extern crate openvr_sys;
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extern crate piston_window;
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use std::env;
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use std::mem::size_of;
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use std::net::UdpSocket;
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use std::io::Write;
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use self::byteorder::{LittleEndian, WriteBytesExt};
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use self::piston_window::{PistonWindow, Window, WindowSettings};
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pub type ColorFormat = gfx::format::Srgba8;
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pub type DepthFormat = gfx::format::DepthStencil;
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pub fn main() {
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let mut vr = vr::VR::new().expect("VR init");
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let args: Vec<String> = env::args().collect();
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if args.len() != 2 {
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println!("usage: {} <socketaddr>", args[0]);
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return;
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}
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let udp_socket = UdpSocket::bind("0.0.0.0:0").expect("binding UDP socket");
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let mut window: PistonWindow =
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WindowSettings::new("Controller Pose Relay", [512; 2])
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.exit_on_esc(true)
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.vsync(false)
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.build().expect("Building Window");
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let render_size = vr.recommended_render_target_size();
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let left: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
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.expect("create left renderbuffer");
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let right: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
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.expect("create right renderbuffer");
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window.encoder.clear(&left.target, [1.0, 0.0, 0.0, 1.0]);
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window.encoder.clear_depth(&left.depth, 1.0);
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window.encoder.clear(&right.target, [0.0, 1.0, 0.0, 1.0]);
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window.encoder.clear_depth(&right.depth, 1.0);
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window.encoder.flush(&mut window.device);
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let mut pads = ::std::collections::BTreeMap::<_, Option<openvr_sys::VRControllerState_t>>::new();
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let mut iteration = 0u64;
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let mut udp_buffer = Vec::<u8>::with_capacity(size_of::<u64>() + size_of::<[[f32; 4]; 3]>());
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'main: loop {
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let poses = vr.poses();
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vr.submit(vr::Eye::Left, &left.tex);
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vr.submit(vr::Eye::Right, &right.tex);
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for pose in poses.poses.iter() {
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match pose.device_class() {
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openvr::tracking::TrackedDeviceClass::Controller => {
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udp_buffer.write_u64::<LittleEndian>(iteration).expect("buffering iter number");
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for outer in pose.to_device.iter() {
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for inner in outer {
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udp_buffer.write_f32::<LittleEndian>(*inner).expect("buffering pose matrix element");
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}
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}
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udp_buffer.flush().expect("flushing buffer");
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udp_socket.send_to(&udp_buffer, &args[1][..]).expect("sending data");
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if iteration % 90 == 0 {
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println!("\nPOSE: {:?}", pose.to_device);
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println!(" BUF: {:?}", udp_buffer);
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}
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break;
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},
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_ => continue
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}
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}
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iteration += 1;
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udp_buffer.clear();
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while let Some(ev) = vr.poll_next_event() {
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match ev {
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vr::Event::Press { dev_idx, controller } => {
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println!("Press event on #{}: {:?}", dev_idx, controller);
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},
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vr::Event::Unpress { dev_idx, controller } => {
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println!("Unpress event on #{}: {:?}", dev_idx, controller);
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},
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vr::Event::Touch { dev_idx, controller } => {
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if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
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pads.insert(dev_idx, None);
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}
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println!("Touch event on #{}: {:?}", dev_idx, controller);
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},
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vr::Event::Untouch { dev_idx, controller } => {
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if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
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pads.remove(&dev_idx);
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}
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println!("Untouch event on #{}: {:?}", dev_idx, controller);
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},
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/*
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t if t == openvr_sys::EVREventType::EVREventType_VREvent_TouchPadMove as u32 => {
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let touch;
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unsafe {
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touch = *ev.data.touchPadMove();
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}
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println!("TouchPadMove event on #{}: {:?}", ev.trackedDeviceIndex, touch);
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},
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*/
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_ => ()
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}
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}
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for (pad, old) in pads.iter_mut() {
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if let Some(state) = vr.get_controller_state(*pad) {
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if let Some(old_state) = *old {
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if state.unPacketNum == old_state.unPacketNum {
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continue;
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}
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}
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*old = Some(state);
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println!("state for {}: {:?}", *pad, state);
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}
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}
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// handle window events
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while let Some(ev) = window.poll_event() {
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match ev {
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piston_window::Input::Text(_) => break 'main,
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_ => debug!("\t{:?}", ev)
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}
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}
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}
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}
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@@ -1,7 +1,7 @@
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#![feature(conservative_impl_trait)]
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#![feature(conservative_impl_trait)]
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#[macro_use] extern crate gfx;
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#[macro_use] extern crate gfx;
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#[macro_use] extern crate log;
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extern crate log;
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extern crate nalgebra as na;
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extern crate nalgebra as na;
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extern crate num_traits;
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extern crate num_traits;
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extern crate piston;
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extern crate piston;
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23
src/message.rs
Normal file
23
src/message.rs
Normal file
@@ -0,0 +1,23 @@
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use std::time::SystemTime;
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struct Message {
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text: String,
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end_time: SystemTime,
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}
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impl Message {
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pub fn new() -> Message {
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Message {
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text: String::new(),
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end_time: SystemTime::now(),
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}
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}
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pub fn display(&mut self, text: String) {
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self.text = text;
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self.end_time = SystemTime::now() + 5000;
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}
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pub fn render(&self) {
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}
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}
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@@ -159,7 +159,7 @@ pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
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texture::AaMode::Single),
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texture::AaMode::Single),
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1, // levels
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1, // levels
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gfx::RENDER_TARGET, // bind
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gfx::RENDER_TARGET, // bind
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gfx::memory::Usage::GpuOnly, // Usage
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gfx::memory::Usage::Data, // Usage
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Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))?; // hint: format::ChannelType?
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Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))?; // hint: format::ChannelType?
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let tgt = factory.view_texture_as_render_target(&tex, 0, None)?;
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let tgt = factory.view_texture_as_render_target(&tex, 0, None)?;
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let depth = factory.create_depth_stencil_view_only(size.width as texture::Size,
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let depth = factory.create_depth_stencil_view_only(size.width as texture::Size,
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