use trackpad to move camera/world

This commit is contained in:
2016-09-30 23:25:31 -07:00
parent 9323380d5c
commit 8211912b44
4 changed files with 115 additions and 12 deletions

View File

@@ -26,7 +26,7 @@ pub fn main() {
'main:
//while let Some(_) = window.next() {
loop {
scene.update(&mut window.encoder);
scene.update(&mut vr, &mut window.encoder);
view.draw(&mut window, &mut vr, &scene);
// handle window events
@@ -38,6 +38,11 @@ pub fn main() {
scene.event(Event::Piston(ev));
}
// handle VR events
while let Some(ev) = vr.poll_next_event() {
scene.event(Event::Vr(ev));
}
}
debug!("shutting down");

View File

@@ -9,6 +9,7 @@ pub trait Scene<D: gfx::Device,
F: gfx::Factory<D::Resources>> {
fn event(&mut self, event: Event);
fn update(&mut self,
vr: &mut vr::VR,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
fn render(&self,
factory: &mut F,

View File

@@ -1,17 +1,23 @@
use scene;
use tile;
use view;
use vr;
use world as model;
use world::HasMap;
extern crate gfx;
extern crate nalgebra as na;
extern crate num_traits;
extern crate openvr_sys;
extern crate piston_window;
use std::collections::BTreeMap;
use std::marker::PhantomData;
use std::time::SystemTime;
use gfx::tex;
use gfx::traits::FactoryExt;
use self::num_traits::identities::One;
gfx_defines! {
vertex Vertex {
@@ -21,8 +27,11 @@ gfx_defines! {
}
constant Locals {
camera: [[f32; 4]; 4] = "camera",
millis: u32 = "millis",
anim: u32 = "anim",
treadmill_x: f32 = "treadmill_x",
treadmill_y: f32 = "treadmill_y",
}
pipeline pipe {
@@ -44,8 +53,8 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
for (r, row) in world.map().rows().enumerate() {
for (c, tile) in row.into_iter().enumerate() {
let tileidx = tile.val as u32;
let rf = (((r + 26) % 256) as i16 - 128) as f32;
let cf = (((c + 48) % 256) as i16 - 128) as f32;
let rf = (((r + 90) % 256) as i16 - 128) as f32;
let cf = (((c + 144) % 256) as i16 - 128) as f32;
verticies.extend_from_slice(
&[Vertex { pos: [ cf + 0., 0., -rf - 1. ], uv: [0., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., 0., -rf - 1. ], uv: [1., 0.], tileidx: tileidx },
@@ -60,9 +69,16 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
(verticies, indicies)
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum TrackMode {
TOUCH,
PRESS
}
pub struct WorldScene<D: gfx::Device,
F: gfx::Factory<D::Resources>> {
pso: gfx::PipelineState<D::Resources, pipe::Meta>,
camera: na::Matrix4<f32>,
locals: gfx::handle::Buffer<D::Resources, Locals>,
atlas: gfx::handle::ShaderResourceView<D::Resources,
<view::ColorFormat as gfx::format::Formatted>::View>,
@@ -73,6 +89,8 @@ pub struct WorldScene<D: gfx::Device,
slice: gfx::Slice<D::Resources>,
start_time: SystemTime,
treadmills: (f32, f32),
pads: BTreeMap<u32, (TrackMode, Option<openvr_sys::VRControllerState_t>)>,
}
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
@@ -86,6 +104,7 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
FRAGMENT_SHADER_SRC,
pipe::new())
.expect("create pipeline"),
camera: na::Matrix4::one(),
locals: factory.create_constant_buffer(1),
atlas: tile::get_tiles::<_, _, view::ColorFormat>(factory),
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Scale,
@@ -95,6 +114,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
vbuf: vertex_buffer,
slice: slice,
start_time: SystemTime::now(),
treadmills: (0.0, 0.0),
pads: BTreeMap::new(),
}
}
}
@@ -109,15 +130,78 @@ impl<D: gfx::Device,
F: gfx::Factory<D::Resources>> scene::Scene<D, F> for WorldScene<D, F> {
fn event(&mut self, event: scene::Event) {
use scene::Event::*;
use vr::Event::*;
match event {
Vr(Touch { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
},
Vr(Press { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::PRESS, None));
},
Vr(Unpress { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
},
Vr(Untouch { dev_idx, controller }) => {
self.pads.remove(&dev_idx);
},
_ => ()
}
}
fn update(&mut self,
vr: &mut vr::VR,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
const NANOS_PER_MILLI: u32 = 1_000_000;
const MILLIS_PER_SEC: u64 = 1_000;
let elapsed = self.start_time.elapsed().expect("scene timer");
let millis = elapsed.subsec_nanos() / NANOS_PER_MILLI + (elapsed.as_secs() * MILLIS_PER_SEC) as u32;
encoder.update_constant_buffer(&self.locals, &Locals { millis: millis, anim: ANIMDATA[0] });
for (pad, track) in self.pads.iter_mut() {
let mode = track.0;
if let Some(state) = vr.get_controller_state(*pad) {
if let Some(old_state) = track.1 {
match mode {
TrackMode::TOUCH => {
const THRESHOLD: f32 = 0.005;
const SCALE: f32 = 32.0;
let xdiff = state.rAxis[0].x - old_state.rAxis[0].x;
let ydiff = state.rAxis[0].y - old_state.rAxis[0].y;
if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
},
TrackMode::PRESS => {
use self::na::ToHomogeneous;
let rot = na::Vector3::new(0.0, 0.0, 0.0);
if state.rAxis[0].x > 0.5 {
self.camera = na::Similarity3::new(na::Vector3::new(-0.5, 0.0, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
} if state.rAxis[0].x < -0.5 {
self.camera = na::Similarity3::new(na::Vector3::new( 0.5, 0.0, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
} if state.rAxis[0].y > 0.5 {
self.camera = na::Similarity3::new(na::Vector3::new( 0.0, -0.5, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
} if state.rAxis[0].y < -0.5 {
self.camera = na::Similarity3::new(na::Vector3::new( 0.0, 0.5, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
}
},
}
if state.unPacketNum == old_state.unPacketNum {
continue;
}
}
*track = (mode, Some(state));
}
}
encoder.update_constant_buffer(&self.locals, &Locals { camera: *(self.camera).as_ref(),
millis: millis,
anim: ANIMDATA[0],
treadmill_x: self.treadmills.0,
treadmill_y: self.treadmills.1 });
}
fn render(&self,
@@ -158,6 +242,7 @@ fn get_data_model() -> model::World {
const VERTEX_SHADER_SRC: &'static [u8] = br#"
#version 150
#define PI 3.1415926538
in vec3 a_pos;
in vec2 a_uv;
@@ -168,20 +253,25 @@ const VERTEX_SHADER_SRC: &'static [u8] = br#"
mat4 u_matrix;
};
uniform b_locals {
mat4 camera;
uint millis;
uint animdata;
float treadmill_x;
float treadmill_y;
};
void main() {
v_uv = a_uv;
v_tileidx = a_tileidx;
float TWO_PI_CIRC = 44.0 / 7.0 / 256.0;
float TWO_PI_CIRC = 2 * PI / 256.0;
float R = 128.0;
float R2 = 16.0;
gl_Position = u_matrix * vec4(R * -1.0 * sin(TWO_PI_CIRC * a_pos.x), // "z"
(R + R2 * cos(TWO_PI_CIRC * a_pos.x)) * cos(TWO_PI_CIRC * a_pos.z), // "x"
(R + R2 * cos(TWO_PI_CIRC * a_pos.x)) * sin(TWO_PI_CIRC * a_pos.z), // "y"
gl_Position = u_matrix * camera * vec4(R * -1.0 * sin(TWO_PI_CIRC * (a_pos.x + treadmill_x)),
(R + R2 * cos(TWO_PI_CIRC * (a_pos.x + treadmill_x))) * cos(TWO_PI_CIRC * (a_pos.z + treadmill_y)),
(R + R2 * cos(TWO_PI_CIRC * (a_pos.x + treadmill_x))) * sin(TWO_PI_CIRC * (a_pos.z + treadmill_y)),
1.0);
/*
float which = (1.0 + sin(float(millis) / 5000.)) / 2.0;
gl_Position = u_matrix * vec4(a_pos.x,
@@ -201,9 +291,12 @@ const FRAGMENT_SHADER_SRC: &'static [u8] = br#"
out vec4 pixcolor;
uniform sampler2D t_atlas;
uniform b_locals {
mat4 camera;
uint millis;
//uvec4 animdata;
uint animdata;
float treadmill_x;
float treadmill_y;
};
void main() {

View File

@@ -17,7 +17,7 @@ pub type ColorFormat = gfx::format::Srgba8;
pub type DepthFormat = gfx::format::DepthStencil;
const NEAR: f32 = 0.01;
const FAR: f32 = 1000000.0;
const FAR: f32 = 1000.0;
gfx_constant_struct! {
Trans {
@@ -79,7 +79,11 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
let eye_mat = vr.head_to_eye_transform(eye);
let trans = Trans { matrix: *(proj_mat * eye_mat * hmd_mat).as_ref() };
use self::na::ToHomogeneous;
let view_mat = na::Similarity3::new(na::Vector3::new(0.0, 128.0 - 16.0, 0.0),
na::Vector3::new(0.0, 0.0, 0.0), 1.0).to_homogeneous();
let trans = Trans { matrix: *(proj_mat * eye_mat * hmd_mat * view_mat).as_ref() };
window.encoder.update_constant_buffer(&self.trans, &trans);
scene.render(&mut window.factory,