WIP: show overworld map

This commit is contained in:
2016-09-21 22:47:24 -07:00
parent 50ac1960b0
commit 8a68c1780e
2 changed files with 64 additions and 32 deletions

View File

@@ -67,32 +67,24 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
for &(eye, buffers) in [(vr::Eye::Left, &self.left),
(vr::Eye::Right, &self.right)].into_iter() {
window.encoder.clear(&buffers.target, [0.1, 0.2, 0.3, 1.0]);
window.encoder.clear(&buffers.target, [0.05, 0.05, 0.1, 1.0]);
window.encoder.clear_depth(&buffers.depth, 1.0);
// Submit eye textures
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
let eye_mat = vr.head_to_eye_transform(eye);
for track in (0..poses.count).map(|pose| poses.poses[pose]) {
match track.device_class() {
vr::TrackedDeviceClass::Controller |
vr::TrackedDeviceClass::TrackingReference => {
let model_mat = track.to_device.as_matrix4();
let trans = Trans { matrix: *(proj_mat * eye_mat * hmd_mat * model_mat).as_ref() };
window.encoder.update_constant_buffer(&self.trans, &trans);
let model_mat = na::Matrix4::one();
scene.render(&mut window.factory,
&mut window.encoder,
&self.trans,
&buffers.target,
&buffers.depth);
},
_ => ()
}
}
let trans = Trans { matrix: *(proj_mat * eye_mat * hmd_mat * model_mat).as_ref() };
window.encoder.update_constant_buffer(&self.trans, &trans);
scene.render(&mut window.factory,
&mut window.encoder,
&self.trans,
&buffers.target,
&buffers.depth);
}
// draw monitor window
window.encoder.update_constant_buffer(&self.trans,