place vertical tiles on flat copies instead of blackness
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@@ -90,10 +90,10 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
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v += 4;
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v += 4;
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} else {
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} else {
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verticies.extend_from_slice(
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verticies.extend_from_slice(
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&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: 126 },
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&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
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Vertex { pos: [ cf + 1., -rf - 1., 0. ], uv: [1., 0.], tileidx: 126 },
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Vertex { pos: [ cf + 1., -rf - 1., 0. ], uv: [1., 0.], tileidx: tileidx },
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Vertex { pos: [ cf + 1., -rf - 0., 0. ], uv: [1., 1.], tileidx: 126 },
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Vertex { pos: [ cf + 1., -rf - 0., 0. ], uv: [1., 1.], tileidx: tileidx },
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Vertex { pos: [ cf + 0., -rf - 0., 0. ], uv: [0., 1.], tileidx: 126 },
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Vertex { pos: [ cf + 0., -rf - 0., 0. ], uv: [0., 1.], tileidx: tileidx },
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Vertex { pos: [ cf + 0., -rf, 0. ], uv: [0., 0.], tileidx: tileidx },
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Vertex { pos: [ cf + 0., -rf, 0. ], uv: [0., 0.], tileidx: tileidx },
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Vertex { pos: [ cf + 1., -rf, 0. ], uv: [1., 0.], tileidx: tileidx },
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Vertex { pos: [ cf + 1., -rf, 0. ], uv: [1., 0.], tileidx: tileidx },
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Vertex { pos: [ cf + 1., -rf, alt ], uv: [1., 1.], tileidx: tileidx },
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Vertex { pos: [ cf + 1., -rf, alt ], uv: [1., 1.], tileidx: tileidx },
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