depth testing
This commit is contained in:
29
src/vr.rs
29
src/vr.rs
@@ -5,10 +5,11 @@ extern crate num_traits;
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extern crate openvr as vr;
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extern crate openvr_sys;
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use self::gfx::{tex, Factory, Typed};
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pub use self::vr::Eye;
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pub use self::vr::tracking::TrackedDeviceClass;
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use self::gfx::{tex, Factory, Typed};
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use self::gfx_device_gl::Resources as GLResources;
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use self::na::Inverse;
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use self::num_traits::identities::Zero;
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use self::num_traits::identities::One;
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@@ -16,7 +17,7 @@ use self::num_traits::identities::One;
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pub struct VR {
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system: vr::IVRSystem,
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compositor: vr::IVRCompositor,
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gfx_handles: gfx::handle::Manager<gfx_device_gl::Resources>,
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gfx_handles: gfx::handle::Manager<GLResources>,
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}
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impl VR {
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@@ -33,7 +34,7 @@ impl VR {
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self.compositor.wait_get_poses()
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}
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pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<gfx_device_gl::Resources, T>) {
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pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<GLResources, T>) {
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let tex_id = match self.gfx_handles.ref_texture(tex.raw()) {
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&gfx_device_gl::NewTexture::Surface(id) => id,
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_ => panic!("Not a surface")
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@@ -86,14 +87,14 @@ impl<N: Copy> AsMatrix4<N> for [[N; 4]; 4] {
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}
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}
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pub fn create_eyebuffer<T>(factory: &mut gfx_device_gl::Factory,
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size: vr::common::Size)
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-> Result<(gfx::handle::Texture<gfx_device_gl::Resources,
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T::Surface>,
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gfx::handle::RenderTargetView<gfx_device_gl::Resources,
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T>),
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gfx::CombinedError>
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where T: gfx::format::RenderFormat + gfx::format::TextureFormat {
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pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
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size: vr::common::Size)
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-> Result<(gfx::handle::Texture<GLResources, T::Surface>,
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gfx::handle::RenderTargetView<GLResources, T>,
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gfx::handle::DepthStencilView<GLResources, D>),
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gfx::CombinedError>
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where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
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D: gfx::format::DepthFormat + gfx::format::TextureFormat {
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let tex = try!(factory.create_texture(
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tex::Kind::D2(size.width as tex::Size, size.height as tex::Size, tex::AaMode::Single),
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1, // levels
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@@ -101,5 +102,7 @@ pub fn create_eyebuffer<T>(factory: &mut gfx_device_gl::Factory,
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gfx::Usage::GpuOnly, // Usage
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Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType?
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let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None));
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Ok((tex, tgt))
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let depth = try!(factory.create_depth_stencil_view_only(size.width as tex::Size,
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size.height as tex::Size));
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Ok((tex, tgt, depth))
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}
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