update to gfx 0.13
This commit is contained in:
15
src/vr.rs
15
src/vr.rs
@@ -6,7 +6,8 @@ pub use self::vr::Eye;
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pub use self::vr::common::Size;
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pub use self::openvr_sys::VRControllerState_t;
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use gfx::{self, tex, Factory, Typed};
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use gfx::{self, texture, Factory};
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use gfx::memory::Typed;
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use na::{self, Inverse};
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use num_traits::identities::Zero;
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use num_traits::identities::One;
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@@ -153,15 +154,15 @@ pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
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where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
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D: gfx::format::DepthFormat + gfx::format::TextureFormat {
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let tex = factory
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.create_texture(tex::Kind::D2(size.width as tex::Size,
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size.height as tex::Size,
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tex::AaMode::Single),
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.create_texture(texture::Kind::D2(size.width as texture::Size,
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size.height as texture::Size,
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texture::AaMode::Single),
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1, // levels
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gfx::RENDER_TARGET, // bind
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gfx::Usage::GpuOnly, // Usage
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gfx::memory::Usage::GpuOnly, // Usage
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Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))?; // hint: format::ChannelType?
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let tgt = factory.view_texture_as_render_target(&tex, 0, None)?;
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let depth = factory.create_depth_stencil_view_only(size.width as tex::Size,
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size.height as tex::Size)?;
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let depth = factory.create_depth_stencil_view_only(size.width as texture::Size,
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size.height as texture::Size)?;
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Ok(EyeBuffer { tex: tex, target: tgt, depth: depth })
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}
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