update to gfx 0.13
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@@ -11,7 +11,7 @@ use std::collections::BTreeMap;
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use std::marker::PhantomData;
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use std::time::SystemTime;
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use gfx::{self, tex};
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use gfx::{self, texture};
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use gfx::traits::FactoryExt;
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use na::{self, ToHomogeneous};
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use num_traits::identities::One;
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@@ -164,8 +164,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
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constants_dirty: true,
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locals: factory.create_constant_buffer(1),
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atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
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sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Jrd,
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tex::WrapMode::Tile)),
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sampler: factory.create_sampler(texture::SamplerInfo::new(texture::FilterMethod::Jrd,
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texture::WrapMode::Tile)),
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f: PhantomData,
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vbuf: vertex_buffer,
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13
src/tile.rs
13
src/tile.rs
@@ -4,8 +4,8 @@ use ::std;
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use std::io::Read;
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use std::path::Path;
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use gfx::{self, CommandBuffer, Typed};
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use gfx::tex;
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use gfx::{self, texture, CommandBuffer};
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use gfx::memory::Typed;
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const TILEDIM: u16 = 16;
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@@ -30,18 +30,21 @@ pub fn get_tiles<D, F, T>(device: &mut D,
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let ega_page = ega::decode(&ega_bytes, ega::Compression::Uncompressed, ega::Tiling::Tiled(TILEDIM));
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let mipmap = ega_page.mipmap(2);
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let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(mipmap.dim as u16,
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let tex = factory.create_texture_immutable_u8::<T>(texture::Kind::D2Array(mipmap.dim as u16,
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mipmap.dim as u16,
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mipmap.len as u16,
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tex::AaMode::Single),
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texture::AaMode::Single),
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&mipmap.slices())
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.expect("create tile texture");
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{
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let mut manager = gfx::handle::Manager::<D::Resources>::new();
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// XXX: Find out if Textures need to be/can be fenced like Buffers,
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// Seems like I should mark tex.1 as being read/written, but it's not a Buffer?
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let access = gfx::pso::AccessInfo::new();
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let view = manager.ref_srv(tex.1.raw());
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command.generate_mipmap(*view);
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device.submit(command);
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device.submit(command, &access);
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}
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tex.1
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}
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15
src/vr.rs
15
src/vr.rs
@@ -6,7 +6,8 @@ pub use self::vr::Eye;
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pub use self::vr::common::Size;
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pub use self::openvr_sys::VRControllerState_t;
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use gfx::{self, tex, Factory, Typed};
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use gfx::{self, texture, Factory};
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use gfx::memory::Typed;
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use na::{self, Inverse};
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use num_traits::identities::Zero;
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use num_traits::identities::One;
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@@ -153,15 +154,15 @@ pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
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where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
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D: gfx::format::DepthFormat + gfx::format::TextureFormat {
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let tex = factory
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.create_texture(tex::Kind::D2(size.width as tex::Size,
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size.height as tex::Size,
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tex::AaMode::Single),
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.create_texture(texture::Kind::D2(size.width as texture::Size,
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size.height as texture::Size,
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texture::AaMode::Single),
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1, // levels
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gfx::RENDER_TARGET, // bind
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gfx::Usage::GpuOnly, // Usage
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gfx::memory::Usage::GpuOnly, // Usage
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Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))?; // hint: format::ChannelType?
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let tgt = factory.view_texture_as_render_target(&tex, 0, None)?;
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let depth = factory.create_depth_stencil_view_only(size.width as tex::Size,
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size.height as tex::Size)?;
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let depth = factory.create_depth_stencil_view_only(size.width as texture::Size,
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size.height as texture::Size)?;
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Ok(EyeBuffer { tex: tex, target: tgt, depth: depth })
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}
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