properly parameterize world torus radii
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@@ -19,7 +19,7 @@ pub fn main() {
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.vsync(false)
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.build().expect("Building Window");
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let mut scene = scenes::world::WorldScene::new(&mut window.factory);
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let mut scene = scenes::world::WorldScene::new(&mut window.factory, &mut window.encoder);
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let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
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::create_view(&mut window, &mut vr);
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