NO_VR env var for monitor only mode
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@@ -10,7 +10,7 @@ pub trait Scene<D: gfx::Device,
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F: gfx::Factory<D::Resources>> {
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fn event(&mut self, event: Event);
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fn update(&mut self,
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vr: &mut vr::VR,
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vr: &mut Option<vr::VR>, // TODO: abstract this out
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encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
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fn render(&self,
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factory: &mut F,
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