2 Commits
mip2 ... wip2

Author SHA1 Message Date
5e0a514aa5 wip: walk along torus ridge 2016-10-18 11:14:39 -07:00
f2a645730c NO_VR env var for monitor only mode 2016-10-13 01:50:07 -07:00
6 changed files with 133 additions and 65 deletions

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@@ -5,18 +5,26 @@ use vrtue::scene::{Event, Scene};
extern crate env_logger;
extern crate gfx_device_gl;
#[macro_use] extern crate log;
extern crate piston;
extern crate piston_window;
use self::piston::input::{Button, Input, Key};
use self::piston_window::{PistonWindow, Window, WindowSettings};
use std::env;
pub fn main() {
env_logger::init().expect("env logger");
let mut vr = vr::VR::new().expect("VR init");
let mut vr = if env::var("NO_VR").is_ok() {
None
} else {
Some(vr::VR::new().expect("VR init"))
};
let mut window: PistonWindow =
WindowSettings::new("Hello, Britannia!", [1024; 2])
.exit_on_esc(true)
.vsync(false)
.vsync(vr.is_none()) // Let VR throttle framerate, if available
.build().expect("Building Window");
let mut aux_command = window.factory.create_command_buffer();
@@ -36,7 +44,8 @@ pub fn main() {
// handle window events
while let Some(ev) = window.poll_event() {
match ev {
piston_window::Input::Text(_) => break 'main,
Input::Press(Button::Keyboard(Key::Space)) |
Input::Press(Button::Keyboard(Key::Escape)) => break'main,
_ => debug!("\t{:?}", ev)
}
@@ -44,7 +53,7 @@ pub fn main() {
}
// handle VR events
while let Some(ev) = vr.poll_next_event() {
while let Some(ev) = vr.as_mut().and_then(|vr| vr.poll_next_event()) {
scene.event(Event::Vr(ev));
}
}

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@@ -10,7 +10,7 @@ pub trait Scene<D: gfx::Device,
F: gfx::Factory<D::Resources>> {
fn event(&mut self, event: Event);
fn update(&mut self,
vr: &mut vr::VR,
vr: &mut Option<vr::VR>, // TODO: abstract this out
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
fn render(&self,
factory: &mut F,

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@@ -10,9 +10,9 @@ uniform b_constants {
uvec4 anim;
float R1;
float R2;
float R3;
};
uniform b_locals {
mat4 camera;
uint millis;
float treadmill_x;
float treadmill_y;

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@@ -15,9 +15,9 @@ uniform b_constants {
uvec4 anim;
float R1;
float R2;
float R3;
};
uniform b_locals {
mat4 camera;
uint millis;
float treadmill_x;
float treadmill_y;
@@ -35,8 +35,8 @@ void main() {
vec2 thetaphi = vec2(TWO_PI_CIRC * (a_pos.x + treadmill_x),
TWO_PI_CIRC * (a_pos.y + treadmill_y));
float height = R1 * TWO_PI_CIRC;
vec3 normal = vec3(toroid(thetaphi, 0, height, height));
gl_Position = u_matrix * camera *
vec4(toroid(thetaphi, R1, R2, R1) + a_pos.z * normal, 1.0);
float height = R2 * 4 * TWO_PI_CIRC;
vec3 normal = vec3(toroid(thetaphi, 0, height, height)) *
vec3(R2 / R3, 1.0, 1.0);
gl_Position = u_matrix * vec4(toroid(thetaphi, R1, R2, R3) + a_pos.z * normal, 1.0);
}

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@@ -9,6 +9,7 @@ extern crate gfx;
extern crate nalgebra as na;
extern crate num_traits;
extern crate openvr_sys;
extern crate piston;
extern crate piston_window;
use std::collections::BTreeMap;
@@ -19,13 +20,14 @@ use gfx::tex;
use gfx::traits::FactoryExt;
use self::na::ToHomogeneous;
use self::num_traits::identities::One;
use self::piston::input::{Button, Input, Key};
//const R1: f32 = 4096.0;
//const R2: f32 = 1024.0;
//const R1: f32 = 4.0;
//const R2: f32 = 1.0;
const R1: f32 = 256.0;
const R2: f32 = 64.0;
const R3: f32 = 128.0;
const PI: f32 = ::std::f32::consts::PI;
const TWO_PI: f32 = 2.0 * PI;
const TWO_PI_CIRC: f32 = TWO_PI / 256.0;
gfx_defines! {
vertex Vertex {
@@ -38,10 +40,10 @@ gfx_defines! {
anim: [u32; 4] = "anim",
r1: f32 = "R1",
r2: f32 = "R2",
r3: f32 = "R3",
}
constant Locals {
camera: [[f32; 4]; 4] = "camera",
millis: u32 = "millis",
treadmill_x: f32 = "treadmill_x",
treadmill_y: f32 = "treadmill_y",
@@ -76,8 +78,7 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
10 | 11 | 12 => 1.0,
_ => 0.0,
};
let rf = (((r + 90) % 256) as i16 - 128) as f32;
let cf = (((c + 144) % 256) as i16 - 128) as f32;
let (rf, cf) = (r as f32, c as f32);
if alt == 0.0 {
verticies.extend_from_slice(
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
@@ -133,6 +134,8 @@ pub struct WorldScene<D: gfx::Device,
start_time: SystemTime,
treadmills: (f32, f32),
pads: BTreeMap<u32, (TrackMode, Option<openvr_sys::VRControllerState_t>)>,
pos: (u8, u8),
}
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
@@ -147,7 +150,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
let constants = factory.create_constant_buffer(1);
encoder.update_constant_buffer(&constants, &Constants { anim: ANIMDATA,
r1: R1,
r2: R2 });
r2: R2,
r3: R3});
WorldScene {
pso: factory.create_pipeline_simple(VERTEX_SHADER_SRC,
@@ -167,8 +171,19 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
start_time: SystemTime::now(),
treadmills: (0.0, 0.0),
pads: BTreeMap::new(),
pos: (90, 144),
}
}
fn toroid((x, y): (u8, u8), r1: f32, r2: f32, r3: f32) -> na::Vector3<f32>
{
let x: f32 = TWO_PI_CIRC * x as f32;
let y: f32 = TWO_PI_CIRC * y as f32;
na::Vector3::<f32>::new(r3 * -1.0f32 * x.sin(), // use r3 instead of r2 for "deflated" torus
(r1 + r2 * x.cos()) * y.cos(),
(r1 + r2 * x.cos()) * y.sin())
}
}
const ANIMDATA: [u32; 4] =
@@ -196,12 +211,28 @@ impl<D: gfx::Device,
Vr(Untouch { dev_idx, .. }) => {
self.pads.remove(&dev_idx);
},
Piston(Input::Press(Button::Keyboard(Key::Left))) => {
self.pos = (self.pos.0.wrapping_sub(1), self.pos.1);
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
Piston(Input::Press(Button::Keyboard(Key::Right))) => {
self.pos = (self.pos.0.wrapping_add(1), self.pos.1);
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
Piston(Input::Press(Button::Keyboard(Key::Up))) => {
self.pos = (self.pos.0, self.pos.1.wrapping_sub(1));
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
Piston(Input::Press(Button::Keyboard(Key::Down))) => {
self.pos = (self.pos.0, self.pos.1.wrapping_add(1));
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
_ => ()
}
}
fn update(&mut self,
vr: &mut vr::VR,
vr: &mut Option<vr::VR>,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
const NANOS_PER_MILLI: u32 = 1_000_000;
const MILLIS_PER_SEC: u64 = 1_000;
@@ -210,7 +241,7 @@ impl<D: gfx::Device,
for (pad, track) in self.pads.iter_mut() {
let mode = track.0;
if let Some(state) = vr.get_controller_state(*pad) {
if let Some(state) = vr.as_ref().and_then(|vr| vr.get_controller_state(*pad)) {
if let Some(old_state) = track.1 {
match mode {
TrackMode::Touch => {
@@ -223,7 +254,7 @@ impl<D: gfx::Device,
},
TrackMode::Press => {
let rot = na::Vector3::new(0.0, 0.0, 0.0);
let speed = R2 * 0.01;
let speed = R2 * 0.005;
if state.rAxis[0].x > 0.5 {
self.camera = na::Similarity3::new(na::Vector3::new(-speed, 0.0, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
@@ -248,8 +279,7 @@ impl<D: gfx::Device,
}
}
encoder.update_constant_buffer(&self.locals, &Locals { camera: *(self.camera).as_ref(),
millis: millis,
encoder.update_constant_buffer(&self.locals, &Locals { millis: millis,
treadmill_x: self.treadmills.0,
treadmill_y: self.treadmills.1 });
}
@@ -274,9 +304,14 @@ impl<D: gfx::Device,
}
fn origin(&self) -> na::Matrix4<f32> {
na::Similarity3::new(na::Vector3::new(0.0, R1 - R2, 0.0),
na::Vector3::new(0.0, 0.0, 0.0), 1.0).to_homogeneous()
let (x, y) = (self.pos.0, self.pos.1);
let eye = Self::toroid((x, y), R1, R2, R3);
let looktgt = Self::toroid((x, y.wrapping_add(1)), R1, R2, R3);
let normal = Self::toroid((x, y), 0.0, R2, R2) * na::Vector3::new(R2 / R3, 1.0, 1.0);
self.camera * na::Isometry3::look_at_rh(eye.as_point(),
looktgt.as_point(),
&normal,
).to_homogeneous()
}
}

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@@ -9,7 +9,7 @@ extern crate piston_window;
use gfx;
use gfx::Device;
use gfx::traits::FactoryExt;
use self::na::Inverse;
use self::na::{Inverse, ToHomogeneous};
use self::piston_window::{PistonWindow, Window};
pub type ColorFormat = gfx::format::Srgba8;
@@ -29,15 +29,15 @@ pub struct ViewRoot<Dev, T, D>
T: gfx::format::RenderFormat + gfx::format::TextureFormat,
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
left: vr::EyeBuffer<T, D>,
right: vr::EyeBuffer<T, D>,
left: Option<vr::EyeBuffer<T, D>>,
right: Option<vr::EyeBuffer<T, D>>,
trans: gfx::handle::Buffer<Dev::Resources, Trans>,
}
impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
pub fn create_view(window: &mut PistonWindow, vr: &VR)
pub fn create_view(window: &mut PistonWindow, vr: &Option<VR>)
-> ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
if let &Some(ref vr) = vr {
let render_size = vr.recommended_render_target_size();
let render_size = vr::Size { width: render_size.width * 220 / 100,
@@ -52,16 +52,25 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
window.window.swap_buffers(); // To contain setup calls to Frame 0 in apitrace
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
left: left,
right: right,
trans: trans.clone(),
left: Some(left),
right: Some(right),
trans: trans,
}
} else {
let trans = window.factory.create_constant_buffer(1);
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
left: None,
right: None,
trans: trans,
}
}
}
pub fn draw(&self,
window: &mut PistonWindow,
vr: &mut vr::VR,
vr: &mut Option<vr::VR>,
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) {
if let &mut Some(ref mut vr) = vr {
// Get the current sensor state
let poses = vr.poses();
@@ -70,9 +79,10 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
for &(eye, buffers) in [(vr::Eye::Left, &self.left),
(vr::Eye::Right, &self.right)].into_iter() {
window.encoder.clear(&buffers.target, [0.005, 0.005, 0.01, 1.0]);
window.encoder.clear_depth(&buffers.depth, 1.0);
let target = &buffers.as_ref().expect("vr color buffer").target;
let depth = &buffers.as_ref().expect("vr depth buffer").depth;
window.encoder.clear(target, [0.005, 0.005, 0.01, 1.0]);
window.encoder.clear_depth(depth, 1.0);
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
let eye_mat = vr.head_to_eye_transform(eye);
@@ -83,8 +93,18 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
scene.render(&mut window.factory,
&mut window.encoder,
&self.trans,
&buffers.target,
&buffers.depth);
&target,
&depth);
}
} else {
// If running without VR, just draw from some default projection near the scene origin
let head_mat = na::Similarity3::new(na::Vector3::new(0.0, -1.5, 0.0),
na::Vector3::new(0.0, 0.0, 0.0),
1.0).to_homogeneous();
let proj_mat = na::PerspectiveMatrix3::new(1.0, 90.0, NEAR, FAR).to_matrix();
let scene_mat = scene.origin();
let trans = Trans { matrix: *(proj_mat * head_mat * scene_mat).as_ref() };
window.encoder.update_constant_buffer(&self.trans, &trans);
}
// draw monitor window
window.encoder.clear(&window.output_color, [0.005, 0.005, 0.01, 1.0]);
@@ -96,8 +116,12 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
&window.output_stencil);
window.encoder.flush(&mut window.device);
vr.submit(vr::Eye::Left, &self.left.tex);
vr.submit(vr::Eye::Right, &self.right.tex);
if let (&mut Some(ref mut vr),
&Some(ref left),
&Some(ref right)) = (vr, &self.left, &self.right) {
vr.submit(vr::Eye::Left, &left.tex);
vr.submit(vr::Eye::Right, &right.tex);
}
window.window.swap_buffers();
window.device.cleanup();
}