1 Commits
mip2 ... wip

Author SHA1 Message Date
3d834c1ff2 use image crate for tiles instead of custom type 2016-10-07 15:10:38 -07:00
7 changed files with 72 additions and 157 deletions

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@@ -11,10 +11,10 @@ use tile::Tile;
// 0x40 121 11x11 map matrix // 0x40 121 11x11 map matrix
// 0xB9 7 ??? // 0xB9 7 ???
pub struct Arena { pub struct Arena {
_monster_x: [u8; 16], monster_x: [u8; 16],
_monster_y: [u8; 16], monster_y: [u8; 16],
_party_x: [u8; 8], party_x: [u8; 8],
_party_y: [u8; 8], party_y: [u8; 8],
_unknown1: [u8; 16], _unknown1: [u8; 16],
map: Field, map: Field,
_unknown2: [u8; 7], _unknown2: [u8; 7],

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@@ -22,11 +22,9 @@ fn main() {
let mut ega_vec = Vec::<u8>::new(); let mut ega_vec = Vec::<u8>::new();
file.read_to_end(&mut ega_vec).expect("Read EGA file"); file.read_to_end(&mut ega_vec).expect("Read EGA file");
let ega_page = ega::decode(&ega_vec, Compression::Uncompressed, Tiling::Tiled(16)); let tiles = ega::decode(&ega_vec, Compression::UNCOMPRESSED, Tiling::TILED(16));
for (i, tilepixels) in ega_page.iter().enumerate() { for (i, tile) in tiles.iter().enumerate() {
let out_name = format!("out/{}.png", i); let out_name = format!("out/{}.png", i);
let out_file = std::fs::File::create(Path::new(&out_name)).expect("open out file"); tile.save(out_name).expect("save png");
let enc = image::png::PNGEncoder::new(out_file);
enc.encode(&tilepixels, 16, 16, image::ColorType::RGBA(8)).expect("write png");
} }
} }

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@@ -19,11 +19,7 @@ pub fn main() {
.vsync(false) .vsync(false)
.build().expect("Building Window"); .build().expect("Building Window");
let mut aux_command = window.factory.create_command_buffer(); let mut scene = scenes::world::WorldScene::new(&mut window.factory, &mut window.encoder);
let mut scene = scenes::world::WorldScene::new(&mut window.device,
&mut window.factory,
&mut window.encoder,
&mut aux_command);
let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat> let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
::create_view(&mut window, &mut vr); ::create_view(&mut window, &mut vr);

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@@ -1,3 +1,7 @@
extern crate image;
use self::image::{ImageBuffer, Rgba};
static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00], static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
[0x00, 0x00, 0xAA, 0x00], [0x00, 0x00, 0xAA, 0x00],
[0x00, 0xAA, 0x00, 0x00], [0x00, 0xAA, 0x00, 0x00],
@@ -16,102 +20,37 @@ static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
[0xFF, 0xFF, 0xFF, 0x00]]; [0xFF, 0xFF, 0xFF, 0x00]];
pub enum Compression { pub enum Compression {
Uncompressed, UNCOMPRESSED,
Rle, RLE,
Lzw LZW
} }
pub enum Tiling { pub enum Tiling {
Untiled, UNTILED,
Tiled(u16) TILED(u32)
}
pub struct EgaPage {
pub data: Vec<u8>,
pub dim: usize,
}
impl EgaPage {
pub fn iter<'a>(&'a self) -> impl Iterator<Item=&'a [u8]> {
self.data.chunks(4 * self.dim * self.dim)
}
pub fn mipmap(&self, scale_levels: u8) -> Mipmap {
let scale = 1 << scale_levels;
let scaled: Vec<Vec<u8>> = self.iter().map(|tile| {
let mut tilevec = Vec::new();
for row in tile.chunks(4 * self.dim) {
for _ in 0..scale {
for px in row.chunks(4) {
for subpx in px.iter().cycle().take(4 * scale) {
tilevec.push(*subpx);
}
}
}
}
tilevec
}).collect();
// dummy buffers just to provide proper sizing on texture for mips
let dim = self.dim << scale_levels;
let mut dummies = Vec::new();
let mut level = 1;
loop {
let mipdim = dim >> level;
if mipdim == 0 { break; }
dummies.push(vec![0; 4 * mipdim * mipdim]);
level += 1;
}
Mipmap {
len: self.data.len() / (4 * self.dim * self.dim),
dim: dim,
backing: scaled,
dummies: dummies,
}
}
}
pub struct Mipmap {
pub len: usize,
pub dim: usize,
backing: Vec<Vec<u8>>,
dummies: Vec<Vec<u8>>,
}
impl Mipmap {
pub fn slices(&self) -> Vec<&[u8]> {
let mut slices: Vec<&[u8]> = Vec::with_capacity((1 + self.dummies.len()) * self.len);
for tile in self.backing.iter() {
slices.push(tile);
for dummy in self.dummies.iter() {
slices.push(&dummy);
}
}
slices
}
} }
pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling) pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
-> EgaPage { -> Vec<ImageBuffer<Rgba<u8>, Vec<u8>>> {
let out: Vec<u8>; let (tiledim, iter) = match tiling {
Tiling::TILED(tiledim) => (tiledim, buf.chunks((tiledim * tiledim / 2) as usize)),
out = match compression { Tiling::UNTILED => (buf.len() as u32, buf.chunks(buf.len()))
Compression::Uncompressed => buf.iter() };
match compression {
Compression::UNCOMPRESSED =>
iter.map(|chunk| {
ImageBuffer::from_raw(tiledim,
tiledim,
chunk.into_iter()
.flat_map(|tile_byte| { .flat_map(|tile_byte| {
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize] EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
.into_iter() .into_iter()
.chain(EGA_PALETTE[(tile_byte & 0xF) as usize] .chain(EGA_PALETTE[(tile_byte & 0xF) as usize]
.into_iter()) .into_iter())
}) }).map(|x| *x)
.map(|x| *x) .collect())
.collect(), .expect("decode ega")
}).collect(),
_ => unimplemented!() _ => unimplemented!()
}; }
let dim = match tiling {
Tiling::Tiled(tiledim) => tiledim as usize,
Tiling::Untiled => out.len()
};
EgaPage { data: out, dim: dim}
} }

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@@ -112,8 +112,8 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
#[derive(Clone, Copy, Debug, Eq, PartialEq)] #[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum TrackMode { enum TrackMode {
Touch, TOUCH,
Press PRESS
} }
pub struct WorldScene<D: gfx::Device, pub struct WorldScene<D: gfx::Device,
@@ -136,10 +136,8 @@ pub struct WorldScene<D: gfx::Device,
} }
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> { impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
pub fn new(device: &mut D, pub fn new(factory: &mut F,
factory: &mut F, encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) -> WorldScene<D, F> {
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
let (model, model_idx) = get_model(&get_data_model()); let (model, model_idx) = get_model(&get_data_model());
let (vertex_buffer, slice) = let (vertex_buffer, slice) =
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]); factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
@@ -157,8 +155,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
camera: na::Matrix4::one(), camera: na::Matrix4::one(),
constants: constants, constants: constants,
locals: factory.create_constant_buffer(1), locals: factory.create_constant_buffer(1),
atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command), atlas: tile::get_tiles::<_, _, view::ColorFormat>(factory),
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Jrd, sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Scale,
tex::WrapMode::Tile)), tex::WrapMode::Tile)),
f: PhantomData, f: PhantomData,
@@ -184,16 +182,16 @@ impl<D: gfx::Device,
use scene::Event::*; use scene::Event::*;
use vr::Event::*; use vr::Event::*;
match event { match event {
Vr(Touch { dev_idx, .. }) => { Vr(Touch { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::Touch, None)); self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
}, },
Vr(Press { dev_idx, .. }) => { Vr(Press { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::Press, None)); self.pads.insert(dev_idx, (TrackMode::PRESS, None));
}, },
Vr(Unpress { dev_idx, .. }) => { Vr(Unpress { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::Touch, None)); self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
}, },
Vr(Untouch { dev_idx, .. }) => { Vr(Untouch { dev_idx, controller }) => {
self.pads.remove(&dev_idx); self.pads.remove(&dev_idx);
}, },
_ => () _ => ()
@@ -213,7 +211,7 @@ impl<D: gfx::Device,
if let Some(state) = vr.get_controller_state(*pad) { if let Some(state) = vr.get_controller_state(*pad) {
if let Some(old_state) = track.1 { if let Some(old_state) = track.1 {
match mode { match mode {
TrackMode::Touch => { TrackMode::TOUCH => {
const THRESHOLD: f32 = 0.005; const THRESHOLD: f32 = 0.005;
const SCALE: f32 = 32.0; const SCALE: f32 = 32.0;
let xdiff = state.rAxis[0].x - old_state.rAxis[0].x; let xdiff = state.rAxis[0].x - old_state.rAxis[0].x;
@@ -221,7 +219,7 @@ impl<D: gfx::Device,
if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; } if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; } if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
}, },
TrackMode::Press => { TrackMode::PRESS => {
let rot = na::Vector3::new(0.0, 0.0, 0.0); let rot = na::Vector3::new(0.0, 0.0, 0.0);
let speed = R2 * 0.01; let speed = R2 * 0.01;
if state.rAxis[0].x > 0.5 { if state.rAxis[0].x > 0.5 {

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@@ -6,45 +6,29 @@ use ::std;
use std::io::Read; use std::io::Read;
use std::path::Path; use std::path::Path;
use self::gfx::{CommandBuffer, Typed};
use self::gfx::tex; use self::gfx::tex;
const TILEDIM: u16 = 16;
#[repr(C)] #[repr(C)]
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Tile { pub struct Tile {
pub val: u8, pub val: u8,
} }
pub fn get_tiles<D, F, T>(device: &mut D, pub fn get_tiles<R, F, T>(factory: &mut F) -> gfx::handle::ShaderResourceView<R, T::View>
factory: &mut F, where R: gfx::Resources,
command: &mut <D as gfx::Device>::CommandBuffer) F: gfx::Factory<R>,
-> gfx::handle::ShaderResourceView<D::Resources, T::View>
where D: gfx::Device,
F: gfx::Factory<D::Resources>,
T: gfx::format::TextureFormat { T: gfx::format::TextureFormat {
let filename = "data/SHAPES.EGA"; let filename = "data/SHAPES.EGA";
let mut file = std::fs::File::open(Path::new(filename)) let mut file = std::fs::File::open(Path::new(filename))
.expect(&format!("failed opening tiles file: {}", filename)); .expect(&format!("failed opening tiles file: {}", filename));
let mut ega_bytes = Vec::new(); let mut ega_bytes = Vec::new();
file.read_to_end(&mut ega_bytes).expect("Read tiles file"); file.read_to_end(&mut ega_bytes).expect("Read tiles file");
let ega_page = ega::decode(&ega_bytes, ega::Compression::Uncompressed, ega::Tiling::Tiled(TILEDIM)); let tiles = ega::decode(&ega_bytes, ega::Compression::UNCOMPRESSED, ega::Tiling::TILED(16));
let mipmap = ega_page.mipmap(2); let tiles_raw: Vec<&[u8]> = tiles.iter().map(|t| &*t as &[u8]).collect();
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(16, 16, 256,
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(mipmap.dim as u16,
mipmap.dim as u16,
mipmap.len as u16,
tex::AaMode::Single), tex::AaMode::Single),
&mipmap.slices()) &tiles_raw)
.expect("create tile texture"); .expect("create tile texture");
{
let mut manager = gfx::handle::Manager::<D::Resources>::new();
let view = manager.ref_srv(tex.1.raw());
command.generate_mipmap(*view);
device.submit(command);
}
tex.1 tex.1
} }

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@@ -6,23 +6,23 @@ use tile::Tile;
#[allow(dead_code)] #[allow(dead_code)]
#[derive(Clone, Copy, Debug)] #[derive(Clone, Copy, Debug)]
enum Behavior { enum Behavior {
Fixed = 0x00, FIXED = 0x00,
Wander = 0x01, WANDER = 0x01,
Follow = 0x80, FOLLOW = 0x80,
Attack = 0xFF, ATTACK = 0xFF,
} }
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Town { pub struct Town {
map: Chunk, map: Chunk,
_npc_tile1: [Tile; 32], npc_tile1: [Tile; 32],
_npc_x1: [u8; 32], npc_x1: [u8; 32],
_npc_y1: [u8; 32], npc_y1: [u8; 32],
_npc_tile2: [Tile; 32], npc_tile2: [Tile; 32],
_npc_x2: [u8; 32], npc_x2: [u8; 32],
_npc_y2: [u8; 32], npc_y2: [u8; 32],
_npc_behavior: [Behavior; 32], npc_behavior: [Behavior; 32],
_npc_talk_idx: [u8; 32], npc_talk_idx: [u8; 32],
} }
impl HasMap for Town { impl HasMap for Town {