1 Commits
wip2 ... wip

Author SHA1 Message Date
3d834c1ff2 use image crate for tiles instead of custom type 2016-10-07 15:10:38 -07:00
11 changed files with 137 additions and 290 deletions

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@@ -11,10 +11,10 @@ use tile::Tile;
// 0x40 121 11x11 map matrix
// 0xB9 7 ???
pub struct Arena {
_monster_x: [u8; 16],
_monster_y: [u8; 16],
_party_x: [u8; 8],
_party_y: [u8; 8],
monster_x: [u8; 16],
monster_y: [u8; 16],
party_x: [u8; 8],
party_y: [u8; 8],
_unknown1: [u8; 16],
map: Field,
_unknown2: [u8; 7],

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@@ -22,11 +22,9 @@ fn main() {
let mut ega_vec = Vec::<u8>::new();
file.read_to_end(&mut ega_vec).expect("Read EGA file");
let ega_page = ega::decode(&ega_vec, Compression::Uncompressed, Tiling::Tiled(16));
for (i, tilepixels) in ega_page.iter().enumerate() {
let tiles = ega::decode(&ega_vec, Compression::UNCOMPRESSED, Tiling::TILED(16));
for (i, tile) in tiles.iter().enumerate() {
let out_name = format!("out/{}.png", i);
let out_file = std::fs::File::create(Path::new(&out_name)).expect("open out file");
let enc = image::png::PNGEncoder::new(out_file);
enc.encode(&tilepixels, 16, 16, image::ColorType::RGBA(8)).expect("write png");
tile.save(out_name).expect("save png");
}
}

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@@ -5,33 +5,21 @@ use vrtue::scene::{Event, Scene};
extern crate env_logger;
extern crate gfx_device_gl;
#[macro_use] extern crate log;
extern crate piston;
extern crate piston_window;
use self::piston::input::{Button, Input, Key};
use self::piston_window::{PistonWindow, Window, WindowSettings};
use std::env;
pub fn main() {
env_logger::init().expect("env logger");
let mut vr = if env::var("NO_VR").is_ok() {
None
} else {
Some(vr::VR::new().expect("VR init"))
};
let mut vr = vr::VR::new().expect("VR init");
let mut window: PistonWindow =
WindowSettings::new("Hello, Britannia!", [1024; 2])
.exit_on_esc(true)
.vsync(vr.is_none()) // Let VR throttle framerate, if available
.vsync(false)
.build().expect("Building Window");
let mut aux_command = window.factory.create_command_buffer();
let mut scene = scenes::world::WorldScene::new(&mut window.device,
&mut window.factory,
&mut window.encoder,
&mut aux_command);
let mut scene = scenes::world::WorldScene::new(&mut window.factory, &mut window.encoder);
let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
::create_view(&mut window, &mut vr);
@@ -44,8 +32,7 @@ pub fn main() {
// handle window events
while let Some(ev) = window.poll_event() {
match ev {
Input::Press(Button::Keyboard(Key::Space)) |
Input::Press(Button::Keyboard(Key::Escape)) => break'main,
piston_window::Input::Text(_) => break 'main,
_ => debug!("\t{:?}", ev)
}
@@ -53,7 +40,7 @@ pub fn main() {
}
// handle VR events
while let Some(ev) = vr.as_mut().and_then(|vr| vr.poll_next_event()) {
while let Some(ev) = vr.poll_next_event() {
scene.event(Event::Vr(ev));
}
}

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@@ -1,3 +1,7 @@
extern crate image;
use self::image::{ImageBuffer, Rgba};
static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
[0x00, 0x00, 0xAA, 0x00],
[0x00, 0xAA, 0x00, 0x00],
@@ -16,102 +20,37 @@ static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
[0xFF, 0xFF, 0xFF, 0x00]];
pub enum Compression {
Uncompressed,
Rle,
Lzw
UNCOMPRESSED,
RLE,
LZW
}
pub enum Tiling {
Untiled,
Tiled(u16)
}
pub struct EgaPage {
pub data: Vec<u8>,
pub dim: usize,
}
impl EgaPage {
pub fn iter<'a>(&'a self) -> impl Iterator<Item=&'a [u8]> {
self.data.chunks(4 * self.dim * self.dim)
}
pub fn mipmap(&self, scale_levels: u8) -> Mipmap {
let scale = 1 << scale_levels;
let scaled: Vec<Vec<u8>> = self.iter().map(|tile| {
let mut tilevec = Vec::new();
for row in tile.chunks(4 * self.dim) {
for _ in 0..scale {
for px in row.chunks(4) {
for subpx in px.iter().cycle().take(4 * scale) {
tilevec.push(*subpx);
}
}
}
}
tilevec
}).collect();
// dummy buffers just to provide proper sizing on texture for mips
let dim = self.dim << scale_levels;
let mut dummies = Vec::new();
let mut level = 1;
loop {
let mipdim = dim >> level;
if mipdim == 0 { break; }
dummies.push(vec![0; 4 * mipdim * mipdim]);
level += 1;
}
Mipmap {
len: self.data.len() / (4 * self.dim * self.dim),
dim: dim,
backing: scaled,
dummies: dummies,
}
}
}
pub struct Mipmap {
pub len: usize,
pub dim: usize,
backing: Vec<Vec<u8>>,
dummies: Vec<Vec<u8>>,
}
impl Mipmap {
pub fn slices(&self) -> Vec<&[u8]> {
let mut slices: Vec<&[u8]> = Vec::with_capacity((1 + self.dummies.len()) * self.len);
for tile in self.backing.iter() {
slices.push(tile);
for dummy in self.dummies.iter() {
slices.push(&dummy);
}
}
slices
}
UNTILED,
TILED(u32)
}
pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
-> EgaPage {
let out: Vec<u8>;
out = match compression {
Compression::Uncompressed => buf.iter()
-> Vec<ImageBuffer<Rgba<u8>, Vec<u8>>> {
let (tiledim, iter) = match tiling {
Tiling::TILED(tiledim) => (tiledim, buf.chunks((tiledim * tiledim / 2) as usize)),
Tiling::UNTILED => (buf.len() as u32, buf.chunks(buf.len()))
};
match compression {
Compression::UNCOMPRESSED =>
iter.map(|chunk| {
ImageBuffer::from_raw(tiledim,
tiledim,
chunk.into_iter()
.flat_map(|tile_byte| {
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
.into_iter()
.chain(EGA_PALETTE[(tile_byte & 0xF) as usize]
.into_iter())
})
.map(|x| *x)
.collect(),
}).map(|x| *x)
.collect())
.expect("decode ega")
}).collect(),
_ => unimplemented!()
};
let dim = match tiling {
Tiling::Tiled(tiledim) => tiledim as usize,
Tiling::Untiled => out.len()
};
EgaPage { data: out, dim: dim}
}
}

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@@ -10,7 +10,7 @@ pub trait Scene<D: gfx::Device,
F: gfx::Factory<D::Resources>> {
fn event(&mut self, event: Event);
fn update(&mut self,
vr: &mut Option<vr::VR>, // TODO: abstract this out
vr: &mut vr::VR,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
fn render(&self,
factory: &mut F,

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@@ -10,9 +10,9 @@ uniform b_constants {
uvec4 anim;
float R1;
float R2;
float R3;
};
uniform b_locals {
mat4 camera;
uint millis;
float treadmill_x;
float treadmill_y;

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@@ -15,9 +15,9 @@ uniform b_constants {
uvec4 anim;
float R1;
float R2;
float R3;
};
uniform b_locals {
mat4 camera;
uint millis;
float treadmill_x;
float treadmill_y;
@@ -35,8 +35,8 @@ void main() {
vec2 thetaphi = vec2(TWO_PI_CIRC * (a_pos.x + treadmill_x),
TWO_PI_CIRC * (a_pos.y + treadmill_y));
float height = R2 * 4 * TWO_PI_CIRC;
vec3 normal = vec3(toroid(thetaphi, 0, height, height)) *
vec3(R2 / R3, 1.0, 1.0);
gl_Position = u_matrix * vec4(toroid(thetaphi, R1, R2, R3) + a_pos.z * normal, 1.0);
float height = R1 * TWO_PI_CIRC;
vec3 normal = vec3(toroid(thetaphi, 0, height, height));
gl_Position = u_matrix * camera *
vec4(toroid(thetaphi, R1, R2, R1) + a_pos.z * normal, 1.0);
}

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@@ -9,7 +9,6 @@ extern crate gfx;
extern crate nalgebra as na;
extern crate num_traits;
extern crate openvr_sys;
extern crate piston;
extern crate piston_window;
use std::collections::BTreeMap;
@@ -20,14 +19,13 @@ use gfx::tex;
use gfx::traits::FactoryExt;
use self::na::ToHomogeneous;
use self::num_traits::identities::One;
use self::piston::input::{Button, Input, Key};
//const R1: f32 = 4096.0;
//const R2: f32 = 1024.0;
//const R1: f32 = 4.0;
//const R2: f32 = 1.0;
const R1: f32 = 256.0;
const R2: f32 = 64.0;
const R3: f32 = 128.0;
const PI: f32 = ::std::f32::consts::PI;
const TWO_PI: f32 = 2.0 * PI;
const TWO_PI_CIRC: f32 = TWO_PI / 256.0;
gfx_defines! {
vertex Vertex {
@@ -40,10 +38,10 @@ gfx_defines! {
anim: [u32; 4] = "anim",
r1: f32 = "R1",
r2: f32 = "R2",
r3: f32 = "R3",
}
constant Locals {
camera: [[f32; 4]; 4] = "camera",
millis: u32 = "millis",
treadmill_x: f32 = "treadmill_x",
treadmill_y: f32 = "treadmill_y",
@@ -78,7 +76,8 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
10 | 11 | 12 => 1.0,
_ => 0.0,
};
let (rf, cf) = (r as f32, c as f32);
let rf = (((r + 90) % 256) as i16 - 128) as f32;
let cf = (((c + 144) % 256) as i16 - 128) as f32;
if alt == 0.0 {
verticies.extend_from_slice(
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
@@ -113,8 +112,8 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum TrackMode {
Touch,
Press
TOUCH,
PRESS
}
pub struct WorldScene<D: gfx::Device,
@@ -134,15 +133,11 @@ pub struct WorldScene<D: gfx::Device,
start_time: SystemTime,
treadmills: (f32, f32),
pads: BTreeMap<u32, (TrackMode, Option<openvr_sys::VRControllerState_t>)>,
pos: (u8, u8),
}
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
pub fn new(device: &mut D,
factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
pub fn new(factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) -> WorldScene<D, F> {
let (model, model_idx) = get_model(&get_data_model());
let (vertex_buffer, slice) =
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
@@ -150,8 +145,7 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
let constants = factory.create_constant_buffer(1);
encoder.update_constant_buffer(&constants, &Constants { anim: ANIMDATA,
r1: R1,
r2: R2,
r3: R3});
r2: R2 });
WorldScene {
pso: factory.create_pipeline_simple(VERTEX_SHADER_SRC,
@@ -161,8 +155,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
camera: na::Matrix4::one(),
constants: constants,
locals: factory.create_constant_buffer(1),
atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Jrd,
atlas: tile::get_tiles::<_, _, view::ColorFormat>(factory),
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Scale,
tex::WrapMode::Tile)),
f: PhantomData,
@@ -171,19 +165,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
start_time: SystemTime::now(),
treadmills: (0.0, 0.0),
pads: BTreeMap::new(),
pos: (90, 144),
}
}
fn toroid((x, y): (u8, u8), r1: f32, r2: f32, r3: f32) -> na::Vector3<f32>
{
let x: f32 = TWO_PI_CIRC * x as f32;
let y: f32 = TWO_PI_CIRC * y as f32;
na::Vector3::<f32>::new(r3 * -1.0f32 * x.sin(), // use r3 instead of r2 for "deflated" torus
(r1 + r2 * x.cos()) * y.cos(),
(r1 + r2 * x.cos()) * y.sin())
}
}
const ANIMDATA: [u32; 4] =
@@ -199,40 +182,24 @@ impl<D: gfx::Device,
use scene::Event::*;
use vr::Event::*;
match event {
Vr(Touch { dev_idx, .. }) => {
self.pads.insert(dev_idx, (TrackMode::Touch, None));
Vr(Touch { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
},
Vr(Press { dev_idx, .. }) => {
self.pads.insert(dev_idx, (TrackMode::Press, None));
Vr(Press { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::PRESS, None));
},
Vr(Unpress { dev_idx, .. }) => {
self.pads.insert(dev_idx, (TrackMode::Touch, None));
Vr(Unpress { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
},
Vr(Untouch { dev_idx, .. }) => {
Vr(Untouch { dev_idx, controller }) => {
self.pads.remove(&dev_idx);
},
Piston(Input::Press(Button::Keyboard(Key::Left))) => {
self.pos = (self.pos.0.wrapping_sub(1), self.pos.1);
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
Piston(Input::Press(Button::Keyboard(Key::Right))) => {
self.pos = (self.pos.0.wrapping_add(1), self.pos.1);
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
Piston(Input::Press(Button::Keyboard(Key::Up))) => {
self.pos = (self.pos.0, self.pos.1.wrapping_sub(1));
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
Piston(Input::Press(Button::Keyboard(Key::Down))) => {
self.pos = (self.pos.0, self.pos.1.wrapping_add(1));
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
_ => ()
}
}
fn update(&mut self,
vr: &mut Option<vr::VR>,
vr: &mut vr::VR,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
const NANOS_PER_MILLI: u32 = 1_000_000;
const MILLIS_PER_SEC: u64 = 1_000;
@@ -241,10 +208,10 @@ impl<D: gfx::Device,
for (pad, track) in self.pads.iter_mut() {
let mode = track.0;
if let Some(state) = vr.as_ref().and_then(|vr| vr.get_controller_state(*pad)) {
if let Some(state) = vr.get_controller_state(*pad) {
if let Some(old_state) = track.1 {
match mode {
TrackMode::Touch => {
TrackMode::TOUCH => {
const THRESHOLD: f32 = 0.005;
const SCALE: f32 = 32.0;
let xdiff = state.rAxis[0].x - old_state.rAxis[0].x;
@@ -252,9 +219,9 @@ impl<D: gfx::Device,
if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
},
TrackMode::Press => {
TrackMode::PRESS => {
let rot = na::Vector3::new(0.0, 0.0, 0.0);
let speed = R2 * 0.005;
let speed = R2 * 0.01;
if state.rAxis[0].x > 0.5 {
self.camera = na::Similarity3::new(na::Vector3::new(-speed, 0.0, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
@@ -279,7 +246,8 @@ impl<D: gfx::Device,
}
}
encoder.update_constant_buffer(&self.locals, &Locals { millis: millis,
encoder.update_constant_buffer(&self.locals, &Locals { camera: *(self.camera).as_ref(),
millis: millis,
treadmill_x: self.treadmills.0,
treadmill_y: self.treadmills.1 });
}
@@ -304,14 +272,9 @@ impl<D: gfx::Device,
}
fn origin(&self) -> na::Matrix4<f32> {
let (x, y) = (self.pos.0, self.pos.1);
let eye = Self::toroid((x, y), R1, R2, R3);
let looktgt = Self::toroid((x, y.wrapping_add(1)), R1, R2, R3);
let normal = Self::toroid((x, y), 0.0, R2, R2) * na::Vector3::new(R2 / R3, 1.0, 1.0);
self.camera * na::Isometry3::look_at_rh(eye.as_point(),
looktgt.as_point(),
&normal,
).to_homogeneous()
na::Similarity3::new(na::Vector3::new(0.0, R1 - R2, 0.0),
na::Vector3::new(0.0, 0.0, 0.0), 1.0).to_homogeneous()
}
}

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@@ -6,45 +6,29 @@ use ::std;
use std::io::Read;
use std::path::Path;
use self::gfx::{CommandBuffer, Typed};
use self::gfx::tex;
const TILEDIM: u16 = 16;
#[repr(C)]
#[derive(Clone, Copy)]
pub struct Tile {
pub val: u8,
}
pub fn get_tiles<D, F, T>(device: &mut D,
factory: &mut F,
command: &mut <D as gfx::Device>::CommandBuffer)
-> gfx::handle::ShaderResourceView<D::Resources, T::View>
where D: gfx::Device,
F: gfx::Factory<D::Resources>,
pub fn get_tiles<R, F, T>(factory: &mut F) -> gfx::handle::ShaderResourceView<R, T::View>
where R: gfx::Resources,
F: gfx::Factory<R>,
T: gfx::format::TextureFormat {
let filename = "data/SHAPES.EGA";
let mut file = std::fs::File::open(Path::new(filename))
.expect(&format!("failed opening tiles file: {}", filename));
let mut ega_bytes = Vec::new();
file.read_to_end(&mut ega_bytes).expect("Read tiles file");
let ega_page = ega::decode(&ega_bytes, ega::Compression::Uncompressed, ega::Tiling::Tiled(TILEDIM));
let mipmap = ega_page.mipmap(2);
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(mipmap.dim as u16,
mipmap.dim as u16,
mipmap.len as u16,
let tiles = ega::decode(&ega_bytes, ega::Compression::UNCOMPRESSED, ega::Tiling::TILED(16));
let tiles_raw: Vec<&[u8]> = tiles.iter().map(|t| &*t as &[u8]).collect();
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(16, 16, 256,
tex::AaMode::Single),
&mipmap.slices())
&tiles_raw)
.expect("create tile texture");
{
let mut manager = gfx::handle::Manager::<D::Resources>::new();
let view = manager.ref_srv(tex.1.raw());
command.generate_mipmap(*view);
device.submit(command);
}
tex.1
}

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@@ -6,23 +6,23 @@ use tile::Tile;
#[allow(dead_code)]
#[derive(Clone, Copy, Debug)]
enum Behavior {
Fixed = 0x00,
Wander = 0x01,
Follow = 0x80,
Attack = 0xFF,
FIXED = 0x00,
WANDER = 0x01,
FOLLOW = 0x80,
ATTACK = 0xFF,
}
#[derive(Clone, Copy)]
pub struct Town {
map: Chunk,
_npc_tile1: [Tile; 32],
_npc_x1: [u8; 32],
_npc_y1: [u8; 32],
_npc_tile2: [Tile; 32],
_npc_x2: [u8; 32],
_npc_y2: [u8; 32],
_npc_behavior: [Behavior; 32],
_npc_talk_idx: [u8; 32],
npc_tile1: [Tile; 32],
npc_x1: [u8; 32],
npc_y1: [u8; 32],
npc_tile2: [Tile; 32],
npc_x2: [u8; 32],
npc_y2: [u8; 32],
npc_behavior: [Behavior; 32],
npc_talk_idx: [u8; 32],
}
impl HasMap for Town {

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@@ -9,7 +9,7 @@ extern crate piston_window;
use gfx;
use gfx::Device;
use gfx::traits::FactoryExt;
use self::na::{Inverse, ToHomogeneous};
use self::na::Inverse;
use self::piston_window::{PistonWindow, Window};
pub type ColorFormat = gfx::format::Srgba8;
@@ -29,15 +29,15 @@ pub struct ViewRoot<Dev, T, D>
T: gfx::format::RenderFormat + gfx::format::TextureFormat,
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
left: Option<vr::EyeBuffer<T, D>>,
right: Option<vr::EyeBuffer<T, D>>,
left: vr::EyeBuffer<T, D>,
right: vr::EyeBuffer<T, D>,
trans: gfx::handle::Buffer<Dev::Resources, Trans>,
}
impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
pub fn create_view(window: &mut PistonWindow, vr: &Option<VR>)
pub fn create_view(window: &mut PistonWindow, vr: &VR)
-> ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
if let &Some(ref vr) = vr {
let render_size = vr.recommended_render_target_size();
let render_size = vr::Size { width: render_size.width * 220 / 100,
@@ -52,25 +52,16 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
window.window.swap_buffers(); // To contain setup calls to Frame 0 in apitrace
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
left: Some(left),
right: Some(right),
trans: trans,
}
} else {
let trans = window.factory.create_constant_buffer(1);
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
left: None,
right: None,
trans: trans,
}
left: left,
right: right,
trans: trans.clone(),
}
}
pub fn draw(&self,
window: &mut PistonWindow,
vr: &mut Option<vr::VR>,
vr: &mut vr::VR,
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) {
if let &mut Some(ref mut vr) = vr {
// Get the current sensor state
let poses = vr.poses();
@@ -79,10 +70,9 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
for &(eye, buffers) in [(vr::Eye::Left, &self.left),
(vr::Eye::Right, &self.right)].into_iter() {
let target = &buffers.as_ref().expect("vr color buffer").target;
let depth = &buffers.as_ref().expect("vr depth buffer").depth;
window.encoder.clear(target, [0.005, 0.005, 0.01, 1.0]);
window.encoder.clear_depth(depth, 1.0);
window.encoder.clear(&buffers.target, [0.005, 0.005, 0.01, 1.0]);
window.encoder.clear_depth(&buffers.depth, 1.0);
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
let eye_mat = vr.head_to_eye_transform(eye);
@@ -93,18 +83,8 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
scene.render(&mut window.factory,
&mut window.encoder,
&self.trans,
&target,
&depth);
}
} else {
// If running without VR, just draw from some default projection near the scene origin
let head_mat = na::Similarity3::new(na::Vector3::new(0.0, -1.5, 0.0),
na::Vector3::new(0.0, 0.0, 0.0),
1.0).to_homogeneous();
let proj_mat = na::PerspectiveMatrix3::new(1.0, 90.0, NEAR, FAR).to_matrix();
let scene_mat = scene.origin();
let trans = Trans { matrix: *(proj_mat * head_mat * scene_mat).as_ref() };
window.encoder.update_constant_buffer(&self.trans, &trans);
&buffers.target,
&buffers.depth);
}
// draw monitor window
window.encoder.clear(&window.output_color, [0.005, 0.005, 0.01, 1.0]);
@@ -116,12 +96,8 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
&window.output_stencil);
window.encoder.flush(&mut window.device);
if let (&mut Some(ref mut vr),
&Some(ref left),
&Some(ref right)) = (vr, &self.left, &self.right) {
vr.submit(vr::Eye::Left, &left.tex);
vr.submit(vr::Eye::Right, &right.tex);
}
vr.submit(vr::Eye::Left, &self.left.tex);
vr.submit(vr::Eye::Right, &self.right.tex);
window.window.swap_buffers();
window.device.cleanup();
}