Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2aa64060b6 |
@@ -14,13 +14,16 @@ gfx = "*"
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gfx_device_gl = "*"
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gfx_device_gl = "*"
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image = "*"
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image = "*"
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lzw = "*"
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lzw = "*"
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nalgebra = "0.10"
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nalgebra = "*"
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num-traits = "*"
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num-traits = "*"
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openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
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openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
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openvr_sys = "*"
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openvr_sys = "*"
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piston = "*"
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piston = "*"
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piston_window = "*"
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piston_window = "*"
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# for pose-relay
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byteorder = "*"
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[profile.release]
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[profile.release]
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lto = true
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lto = true
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panic = "abort"
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panic = "abort"
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@@ -1,15 +0,0 @@
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extern crate openvr_sys;
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use openvr_sys::EVRInitError::*;
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use openvr_sys::EVRApplicationType::*;
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fn main() {
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unsafe {
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let mut err_arr = [EVRInitError_VRInitError_None; 16];
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let err = std::mem::transmute(&mut err_arr);
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let app_type = EVRApplicationType_VRApplication_Scene;
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openvr_sys::VR_InitInternal(err, app_type);
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};
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}
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@@ -1,135 +0,0 @@
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extern crate vrtue;
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use vrtue::vr;
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extern crate byteorder;
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extern crate env_logger;
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extern crate gfx;
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#[macro_use] extern crate log;
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extern crate openvr;
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extern crate openvr_sys;
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extern crate piston_window;
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use std::env;
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use std::mem::size_of;
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use std::net::UdpSocket;
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use std::io::Write;
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use self::byteorder::{LittleEndian, WriteBytesExt};
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use self::piston_window::{PistonWindow, Window, WindowSettings};
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pub type ColorFormat = gfx::format::Srgba8;
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pub type DepthFormat = gfx::format::DepthStencil;
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pub fn main() {
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let mut vr = vr::VR::new().expect("VR init");
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let args: Vec<String> = env::args().collect();
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if args.len() != 2 {
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println!("usage: {} <socketaddr>", args[0]);
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return;
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}
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let udp_socket = UdpSocket::bind("0.0.0.0:0").expect("binding UDP socket");
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let mut window: PistonWindow =
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WindowSettings::new("Controller Pose Relay", [512; 2])
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.exit_on_esc(true)
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.vsync(false)
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.build().expect("Building Window");
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let render_size = vr.recommended_render_target_size();
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let left: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
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.expect("create left renderbuffer");
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let right: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
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.expect("create right renderbuffer");
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window.encoder.clear(&left.target, [1.0, 0.0, 0.0, 1.0]);
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window.encoder.clear_depth(&left.depth, 1.0);
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window.encoder.clear(&right.target, [0.0, 1.0, 0.0, 1.0]);
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window.encoder.clear_depth(&right.depth, 1.0);
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window.encoder.flush(&mut window.device);
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let mut pads = ::std::collections::BTreeMap::<_, Option<openvr_sys::VRControllerState_t>>::new();
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let mut iteration = 0u64;
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let mut udp_buffer = Vec::<u8>::with_capacity(size_of::<u64>() + size_of::<[[f32; 4]; 3]>());
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'main: loop {
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let poses = vr.poses();
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vr.submit(vr::Eye::Left, &left.tex);
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vr.submit(vr::Eye::Right, &right.tex);
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for pose in poses.poses.iter() {
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match pose.device_class() {
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openvr::tracking::TrackedDeviceClass::Controller => {
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udp_buffer.write_u64::<LittleEndian>(iteration).expect("buffering iter number");
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for outer in pose.to_device.iter() {
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for inner in outer {
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udp_buffer.write_f32::<LittleEndian>(*inner).expect("buffering pose matrix element");
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}
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}
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udp_buffer.flush().expect("flushing buffer");
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udp_socket.send_to(&udp_buffer, &args[1][..]).expect("sending data");
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if iteration % 90 == 0 {
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println!("\nPOSE: {:?}", pose.to_device);
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println!(" BUF: {:?}", udp_buffer);
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}
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break;
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},
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_ => continue
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}
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}
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iteration += 1;
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udp_buffer.clear();
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while let Some(ev) = vr.poll_next_event() {
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match ev {
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vr::Event::Press { dev_idx, controller } => {
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println!("Press event on #{}: {:?}", dev_idx, controller);
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},
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vr::Event::Unpress { dev_idx, controller } => {
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println!("Unpress event on #{}: {:?}", dev_idx, controller);
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},
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vr::Event::Touch { dev_idx, controller } => {
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if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
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pads.insert(dev_idx, None);
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}
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println!("Touch event on #{}: {:?}", dev_idx, controller);
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},
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vr::Event::Untouch { dev_idx, controller } => {
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if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
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pads.remove(&dev_idx);
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}
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println!("Untouch event on #{}: {:?}", dev_idx, controller);
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},
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/*
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t if t == openvr_sys::EVREventType::EVREventType_VREvent_TouchPadMove as u32 => {
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let touch;
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unsafe {
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touch = *ev.data.touchPadMove();
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}
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println!("TouchPadMove event on #{}: {:?}", ev.trackedDeviceIndex, touch);
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},
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*/
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_ => ()
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}
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}
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for (pad, old) in pads.iter_mut() {
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if let Some(state) = vr.get_controller_state(*pad) {
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if let Some(old_state) = *old {
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if state.unPacketNum == old_state.unPacketNum {
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continue;
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}
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}
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*old = Some(state);
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println!("state for {}: {:?}", *pad, state);
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}
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}
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// handle window events
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while let Some(ev) = window.poll_event() {
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match ev {
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piston_window::Input::Text(_) => break 'main,
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_ => debug!("\t{:?}", ev)
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}
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}
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}
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}
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@@ -1,6 +1,6 @@
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extern crate vrtue;
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extern crate vrtue;
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use vrtue::{scenes, view, vr};
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use vrtue::{context, scenes, view, vr};
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use vrtue::scene::{Event, Scene};
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use vrtue::engine::{Event, Scene};
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extern crate env_logger;
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extern crate env_logger;
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extern crate gfx_device_gl;
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extern crate gfx_device_gl;
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@@ -12,7 +12,6 @@ use self::piston::input::{Button, Input, Key};
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use self::piston_window::{PistonWindow, Window, WindowSettings};
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use self::piston_window::{PistonWindow, Window, WindowSettings};
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use std::env;
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use std::env;
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pub fn main() {
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pub fn main() {
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env_logger::init().expect("env logger");
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env_logger::init().expect("env logger");
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let mut vr = match env::var("NO_VR") {
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let mut vr = match env::var("NO_VR") {
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@@ -33,11 +32,14 @@ pub fn main() {
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let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
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let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
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::create_view(&mut window, &mut vr);
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::create_view(&mut window, &mut vr);
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let mut game = context::VrtueRootContext::new(&mut window.device,
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&mut window.factory,
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&mut aux_command);
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'main:
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'main:
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//while let Some(_) = window.next() {
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//while let Some(_) = window.next() {
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loop {
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loop {
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scene.update(&mut vr, &mut window.encoder);
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scene.update(&mut game, &mut vr, &mut window.encoder);
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view.draw(&mut window, &mut vr, &scene);
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view.draw(&mut game, &mut window, &mut vr, &scene);
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// handle window events
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// handle window events
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while let Some(ev) = window.poll_event() {
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while let Some(ev) = window.poll_event() {
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77
src/context.rs
Normal file
77
src/context.rs
Normal file
@@ -0,0 +1,77 @@
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use ega;
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use engine;
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use std::io::Read;
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use std::marker::PhantomData;
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use std::path::Path;
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use gfx::{self, CommandBuffer};
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use gfx::memory::Typed;
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use gfx::texture;
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const TILEDIM: u16 = 16;
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pub struct VrtueRootContext<D, F, T>
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where D: gfx::Device,
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F: gfx::Factory<D::Resources>,
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T: gfx::format::TextureFormat {
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tiles: gfx::handle::ShaderResourceView<D::Resources, T::View>,
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_factory: PhantomData<F>
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}
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impl<D, F, T> engine::GameContext for VrtueRootContext<D, F, T>
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where D: gfx::Device,
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F: gfx::Factory<D::Resources>,
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T: gfx::format::TextureFormat {}
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impl<D, F, T> VrtueRootContext<D, F, T>
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where D: gfx::Device,
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F: gfx::Factory<D::Resources>,
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T: gfx::format::TextureFormat,
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T::View: Clone {
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pub fn new(device: &mut D,
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factory: &mut F,
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command: &mut <D as gfx::Device>::CommandBuffer) -> VrtueRootContext<D, F, T> {
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VrtueRootContext {
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tiles: Self::make_tiles(device, factory, command),
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_factory: PhantomData
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}
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}
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pub fn tiles(&self) -> gfx::handle::ShaderResourceView<D::Resources, T::View> {
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self.tiles.clone()
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}
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fn make_tiles(device: &mut D,
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factory: &mut F,
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command: &mut <D as gfx::Device>::CommandBuffer)
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-> gfx::handle::ShaderResourceView<D::Resources, T::View> {
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let filename = "data/SHAPES.EGA";
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let mut file = ::std::fs::File::open(Path::new(filename))
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.expect(&format!("failed opening tiles file: {}", filename));
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let mut ega_bytes = Vec::new();
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file.read_to_end(&mut ega_bytes).expect("Read tiles file");
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let ega_page = ega::decode(&ega_bytes, ega::Compression::Uncompressed, ega::Tiling::Tiled(TILEDIM));
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let mipmap = ega_page.mipmap(2);
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let tex = factory.create_texture_immutable_u8::<T>(texture::Kind::D2Array(mipmap.dim as u16,
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mipmap.dim as u16,
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mipmap.len as u16,
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texture::AaMode::Single),
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&mipmap.slices())
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.expect("create tile texture");
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{
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let mut manager = gfx::handle::Manager::<D::Resources>::new();
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// XXX: Find out if Textures need to be/can be fenced like Buffers,
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// Seems like I should mark tex.1 as being read/written, but it's not a Buffer?
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let access = gfx::pso::AccessInfo::new();
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let view = manager.ref_srv(tex.1.raw());
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command.generate_mipmap(*view);
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device.submit(command, &access);
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}
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tex.1
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}
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}
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30
src/engine.rs
Normal file
30
src/engine.rs
Normal file
@@ -0,0 +1,30 @@
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use gfx;
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use na;
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use piston;
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use view;
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use vr;
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pub trait GameContext {}
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pub trait Scene<G: GameContext,
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D: gfx::Device,
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F: gfx::Factory<D::Resources>> {
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fn event(&mut self, event: Event);
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fn update(&mut self,
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game: &mut G,
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vr: &mut Option<vr::VR>, // TODO: abstract this out
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encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
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fn render(&self,
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game: &mut G,
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trans: &gfx::handle::Buffer<D::Resources, view::Trans>,
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target: &gfx::handle::RenderTargetView<D::Resources, view::ColorFormat>,
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depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>,
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factory: &mut F,
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encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
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fn origin(&self) -> na::Matrix4<f32>;
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}
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pub enum Event {
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Vr(vr::Event),
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Piston(piston::input::Input),
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}
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@@ -1,14 +1,15 @@
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#![feature(conservative_impl_trait)]
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#![feature(conservative_impl_trait)]
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#[macro_use] extern crate gfx;
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#[macro_use] extern crate gfx;
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extern crate log;
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#[macro_use] extern crate log;
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extern crate nalgebra as na;
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extern crate nalgebra as na;
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extern crate num_traits;
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extern crate num_traits;
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extern crate piston;
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extern crate piston;
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pub mod arena;
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pub mod arena;
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pub mod context;
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pub mod ega;
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pub mod ega;
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pub mod scene;
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pub mod engine;
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pub mod scenes;
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pub mod scenes;
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pub mod tile;
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pub mod tile;
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pub mod town;
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pub mod town;
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@@ -1,23 +0,0 @@
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use std::time::SystemTime;
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struct Message {
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text: String,
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end_time: SystemTime,
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}
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impl Message {
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pub fn new() -> Message {
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Message {
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text: String::new(),
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end_time: SystemTime::now(),
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}
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}
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pub fn display(&mut self, text: String) {
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self.text = text;
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self.end_time = SystemTime::now() + 5000;
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}
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pub fn render(&self) {
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}
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}
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@@ -1,5 +1,5 @@
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use scene;
|
use context::VrtueRootContext;
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use tile;
|
use engine;
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use view;
|
use view;
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||||||
use vr;
|
use vr;
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use world as model;
|
use world as model;
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||||||
@@ -54,7 +54,7 @@ gfx_defines! {
|
|||||||
trans: gfx::ConstantBuffer<::view::Trans> = "b_trans",
|
trans: gfx::ConstantBuffer<::view::Trans> = "b_trans",
|
||||||
constants: gfx::ConstantBuffer<Constants> = "b_constants",
|
constants: gfx::ConstantBuffer<Constants> = "b_constants",
|
||||||
locals: gfx::ConstantBuffer<Locals> = "b_locals",
|
locals: gfx::ConstantBuffer<Locals> = "b_locals",
|
||||||
atlas: gfx::TextureSampler<[f32; 4]> = "t_tiles",
|
tiles: gfx::TextureSampler<[f32; 4]> = "t_tiles",
|
||||||
pixcolor: gfx::RenderTarget<::view::ColorFormat> = "pixcolor",
|
pixcolor: gfx::RenderTarget<::view::ColorFormat> = "pixcolor",
|
||||||
depth: gfx::DepthTarget<::view::DepthFormat> = gfx::preset::depth::LESS_EQUAL_WRITE,
|
depth: gfx::DepthTarget<::view::DepthFormat> = gfx::preset::depth::LESS_EQUAL_WRITE,
|
||||||
}
|
}
|
||||||
@@ -125,8 +125,6 @@ pub struct WorldScene<D: gfx::Device,
|
|||||||
constants_buffer: gfx::handle::Buffer<D::Resources, Constants>,
|
constants_buffer: gfx::handle::Buffer<D::Resources, Constants>,
|
||||||
constants_dirty: bool,
|
constants_dirty: bool,
|
||||||
locals: gfx::handle::Buffer<D::Resources, Locals>,
|
locals: gfx::handle::Buffer<D::Resources, Locals>,
|
||||||
atlas: gfx::handle::ShaderResourceView<D::Resources,
|
|
||||||
<view::ColorFormat as gfx::format::Formatted>::View>,
|
|
||||||
sampler: gfx::handle::Sampler<D::Resources>,
|
sampler: gfx::handle::Sampler<D::Resources>,
|
||||||
f: PhantomData<F>,
|
f: PhantomData<F>,
|
||||||
|
|
||||||
@@ -142,10 +140,11 @@ pub struct WorldScene<D: gfx::Device,
|
|||||||
lng: u8,
|
lng: u8,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
impl<D: gfx::Device,
|
||||||
pub fn new(device: &mut D,
|
F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
||||||
|
pub fn new(_device: &mut D,
|
||||||
factory: &mut F,
|
factory: &mut F,
|
||||||
aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
|
_aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
|
||||||
let worldmap = get_data_model();
|
let worldmap = get_data_model();
|
||||||
let (model, model_idx) = get_model(&worldmap);
|
let (model, model_idx) = get_model(&worldmap);
|
||||||
let (vertex_buffer, slice) =
|
let (vertex_buffer, slice) =
|
||||||
@@ -163,7 +162,6 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
|||||||
constants_buffer: factory.create_constant_buffer(1),
|
constants_buffer: factory.create_constant_buffer(1),
|
||||||
constants_dirty: true,
|
constants_dirty: true,
|
||||||
locals: factory.create_constant_buffer(1),
|
locals: factory.create_constant_buffer(1),
|
||||||
atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
|
|
||||||
sampler: factory.create_sampler(texture::SamplerInfo::new(texture::FilterMethod::Jrd,
|
sampler: factory.create_sampler(texture::SamplerInfo::new(texture::FilterMethod::Jrd,
|
||||||
texture::WrapMode::Tile)),
|
texture::WrapMode::Tile)),
|
||||||
f: PhantomData,
|
f: PhantomData,
|
||||||
@@ -197,10 +195,12 @@ const ANIMDATA: [u32; 4] =
|
|||||||
0];
|
0];
|
||||||
|
|
||||||
impl<D: gfx::Device,
|
impl<D: gfx::Device,
|
||||||
F: gfx::Factory<D::Resources>> scene::Scene<D, F> for WorldScene<D, F> {
|
F: gfx::Factory<D::Resources>>
|
||||||
|
engine::Scene<VrtueRootContext<D, F, view::ColorFormat>, D, F>
|
||||||
|
for WorldScene<D, F> {
|
||||||
|
|
||||||
fn event(&mut self, event: scene::Event) {
|
fn event(&mut self, event: engine::Event) {
|
||||||
use scene::Event::*;
|
use engine::Event::*;
|
||||||
use vr::Event::*;
|
use vr::Event::*;
|
||||||
match event {
|
match event {
|
||||||
// treadmill / camera movement registration
|
// treadmill / camera movement registration
|
||||||
@@ -276,6 +276,7 @@ impl<D: gfx::Device,
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self,
|
fn update(&mut self,
|
||||||
|
_game: &mut VrtueRootContext<D, F, view::ColorFormat>,
|
||||||
vr: &mut Option<vr::VR>,
|
vr: &mut Option<vr::VR>,
|
||||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
|
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
|
||||||
const NANOS_PER_MILLI: u32 = 1_000_000;
|
const NANOS_PER_MILLI: u32 = 1_000_000;
|
||||||
@@ -334,11 +335,12 @@ impl<D: gfx::Device,
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn render(&self,
|
fn render(&self,
|
||||||
_factory: &mut F,
|
game: &mut VrtueRootContext<D, F, view::ColorFormat>,
|
||||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
|
|
||||||
trans: &gfx::handle::Buffer<D::Resources, view::Trans>,
|
trans: &gfx::handle::Buffer<D::Resources, view::Trans>,
|
||||||
target: &gfx::handle::RenderTargetView<D::Resources, view::ColorFormat>,
|
target: &gfx::handle::RenderTargetView<D::Resources, view::ColorFormat>,
|
||||||
depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>) {
|
depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>,
|
||||||
|
_factory: &mut F,
|
||||||
|
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
|
||||||
|
|
||||||
encoder.clear(&target, SKY_COLOR);
|
encoder.clear(&target, SKY_COLOR);
|
||||||
encoder.clear_depth(&depth, 1.0);
|
encoder.clear_depth(&depth, 1.0);
|
||||||
@@ -347,7 +349,7 @@ impl<D: gfx::Device,
|
|||||||
trans: trans.clone(),
|
trans: trans.clone(),
|
||||||
constants: self.constants_buffer.clone(),
|
constants: self.constants_buffer.clone(),
|
||||||
locals: self.locals.clone(),
|
locals: self.locals.clone(),
|
||||||
atlas: (self.atlas.clone(), self.sampler.clone()),
|
tiles: (game.tiles(), self.sampler.clone()),
|
||||||
pixcolor: target.clone(),
|
pixcolor: target.clone(),
|
||||||
depth: depth.clone(),
|
depth: depth.clone(),
|
||||||
};
|
};
|
||||||
|
|||||||
46
src/tile.rs
46
src/tile.rs
@@ -1,55 +1,9 @@
|
|||||||
use ega;
|
|
||||||
|
|
||||||
use ::std;
|
|
||||||
use std::io::Read;
|
|
||||||
use std::path::Path;
|
|
||||||
|
|
||||||
use gfx::{self, texture, CommandBuffer};
|
|
||||||
use gfx::memory::Typed;
|
|
||||||
|
|
||||||
const TILEDIM: u16 = 16;
|
|
||||||
|
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Clone, Copy)]
|
#[derive(Clone, Copy)]
|
||||||
pub struct Tile {
|
pub struct Tile {
|
||||||
pub val: u8,
|
pub val: u8,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_tiles<D, F, T>(device: &mut D,
|
|
||||||
factory: &mut F,
|
|
||||||
command: &mut <D as gfx::Device>::CommandBuffer)
|
|
||||||
-> gfx::handle::ShaderResourceView<D::Resources, T::View>
|
|
||||||
where D: gfx::Device,
|
|
||||||
F: gfx::Factory<D::Resources>,
|
|
||||||
T: gfx::format::TextureFormat {
|
|
||||||
let filename = "data/SHAPES.EGA";
|
|
||||||
let mut file = std::fs::File::open(Path::new(filename))
|
|
||||||
.expect(&format!("failed opening tiles file: {}", filename));
|
|
||||||
let mut ega_bytes = Vec::new();
|
|
||||||
file.read_to_end(&mut ega_bytes).expect("Read tiles file");
|
|
||||||
let ega_page = ega::decode(&ega_bytes, ega::Compression::Uncompressed, ega::Tiling::Tiled(TILEDIM));
|
|
||||||
let mipmap = ega_page.mipmap(2);
|
|
||||||
|
|
||||||
let tex = factory.create_texture_immutable_u8::<T>(texture::Kind::D2Array(mipmap.dim as u16,
|
|
||||||
mipmap.dim as u16,
|
|
||||||
mipmap.len as u16,
|
|
||||||
texture::AaMode::Single),
|
|
||||||
&mipmap.slices())
|
|
||||||
.expect("create tile texture");
|
|
||||||
|
|
||||||
{
|
|
||||||
let mut manager = gfx::handle::Manager::<D::Resources>::new();
|
|
||||||
// XXX: Find out if Textures need to be/can be fenced like Buffers,
|
|
||||||
// Seems like I should mark tex.1 as being read/written, but it's not a Buffer?
|
|
||||||
let access = gfx::pso::AccessInfo::new();
|
|
||||||
let view = manager.ref_srv(tex.1.raw());
|
|
||||||
command.generate_mipmap(*view);
|
|
||||||
device.submit(command, &access);
|
|
||||||
}
|
|
||||||
tex.1
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
impl Tile {
|
impl Tile {
|
||||||
pub fn as_char(&self) -> char {
|
pub fn as_char(&self) -> char {
|
||||||
|
|||||||
20
src/view.rs
20
src/view.rs
@@ -1,3 +1,4 @@
|
|||||||
|
use engine::{GameContext, Scene};
|
||||||
use vr::{self, AsMatrix4, VR};
|
use vr::{self, AsMatrix4, VR};
|
||||||
|
|
||||||
extern crate gfx_device_gl;
|
extern crate gfx_device_gl;
|
||||||
@@ -64,10 +65,11 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn draw(&self,
|
pub fn draw<G: GameContext>(&self,
|
||||||
|
game: &mut G,
|
||||||
window: &mut PistonWindow,
|
window: &mut PistonWindow,
|
||||||
vr: &mut Option<vr::VR>,
|
vr: &mut Option<vr::VR>,
|
||||||
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) {
|
scene: &Scene<G, gfx_device_gl::Device, gfx_device_gl::Factory>) {
|
||||||
if let &mut Some(ref mut vr) = vr {
|
if let &mut Some(ref mut vr) = vr {
|
||||||
// Get the current sensor state
|
// Get the current sensor state
|
||||||
let poses = vr.poses();
|
let poses = vr.poses();
|
||||||
@@ -88,11 +90,12 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
|||||||
matrix: *(proj_mat * viewmodel_mat).as_ref() };
|
matrix: *(proj_mat * viewmodel_mat).as_ref() };
|
||||||
window.encoder.update_constant_buffer(&self.trans, &trans);
|
window.encoder.update_constant_buffer(&self.trans, &trans);
|
||||||
|
|
||||||
scene.render(&mut window.factory,
|
scene.render(game,
|
||||||
&mut window.encoder,
|
|
||||||
&self.trans,
|
&self.trans,
|
||||||
&target,
|
&target,
|
||||||
&depth);
|
&depth,
|
||||||
|
&mut window.factory,
|
||||||
|
&mut window.encoder);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// If running without VR, just draw from some default projection near the scene origin
|
// If running without VR, just draw from some default projection near the scene origin
|
||||||
@@ -107,11 +110,12 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
|||||||
window.encoder.update_constant_buffer(&self.trans, &trans);
|
window.encoder.update_constant_buffer(&self.trans, &trans);
|
||||||
}
|
}
|
||||||
// draw monitor window
|
// draw monitor window
|
||||||
scene.render(&mut window.factory,
|
scene.render(game,
|
||||||
&mut window.encoder,
|
|
||||||
&self.trans,
|
&self.trans,
|
||||||
&window.output_color,
|
&window.output_color,
|
||||||
&window.output_stencil);
|
&window.output_stencil,
|
||||||
|
&mut window.factory,
|
||||||
|
&mut window.encoder);
|
||||||
|
|
||||||
window.encoder.flush(&mut window.device);
|
window.encoder.flush(&mut window.device);
|
||||||
if let (&mut Some(ref mut vr),
|
if let (&mut Some(ref mut vr),
|
||||||
|
|||||||
@@ -159,7 +159,7 @@ pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
|
|||||||
texture::AaMode::Single),
|
texture::AaMode::Single),
|
||||||
1, // levels
|
1, // levels
|
||||||
gfx::RENDER_TARGET, // bind
|
gfx::RENDER_TARGET, // bind
|
||||||
gfx::memory::Usage::Data, // Usage
|
gfx::memory::Usage::GpuOnly, // Usage
|
||||||
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))?; // hint: format::ChannelType?
|
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))?; // hint: format::ChannelType?
|
||||||
let tgt = factory.view_texture_as_render_target(&tex, 0, None)?;
|
let tgt = factory.view_texture_as_render_target(&tex, 0, None)?;
|
||||||
let depth = factory.create_depth_stencil_view_only(size.width as texture::Size,
|
let depth = factory.create_depth_stencil_view_only(size.width as texture::Size,
|
||||||
|
|||||||
Reference in New Issue
Block a user