load CON files

This commit is contained in:
2016-03-10 13:11:18 -08:00
parent 79a59a1a5d
commit 120ee6741b
5 changed files with 187 additions and 82 deletions

47
src/arena.rs Normal file
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@@ -0,0 +1,47 @@
use world;
use tile::Tile;
#[derive(Clone, Copy)]
// offset len notes
// 0x0 16 start_x for monsters 0-15
// 0x10 16 start_y for monsters 0-15
// 0x20 8 start_x for party members 0-7
// 0x28 8 start_y for party members 0-7
// 0x30 16 ???
// 0x40 121 11x11 map matrix
// 0xB9 7 ???
pub struct Arena {
monster_x: [u8; 16],
monster_y: [u8; 16],
party_x: [u8; 8],
party_y: [u8; 8],
_unknown1: [u8; 16],
map: Field,
_unknown2: [u8; 7],
}
#[derive(Clone, Copy)]
pub struct Shrine {
map: Field,
_unknown1: [[u8; 8]; 8], // Arbitrary grouping for Clone impl
_unknown2: [u8; 7],
}
type Field = [[Tile; 11]; 11];
impl world::Map for Field {
fn rows<'a>(&'a self) -> world::BoxedMapIterator {
Box::new(self.iter().map(|row| Box::new(row.into_iter()) as world::RowIterator<'a>))
}
}
impl world::HasMap for Arena {
fn map(&self) -> &world::Map {
&self.map
}
}
impl world::HasMap for Shrine {
fn map(&self) -> &world::Map {
&self.map
}
}

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@@ -7,39 +7,44 @@ use std::env;
use itertools::Itertools;
use memmap::{Mmap, Protection};
mod world;
mod arena;
mod tile;
mod town;
mod transpose;
mod world;
use world::Map;
fn mmap_to_rows<'a, M: world::Map>(mmap: &memmap::Mmap) -> &'a world::Map
fn mmap_to_rows<'a, M: world::HasMap>(mmap: &memmap::Mmap) -> &'a world::HasMap
where M: Copy + 'a
{
assert!(std::mem::size_of::<M>() <= mmap.len());
assert_eq!(std::mem::size_of::<M>(), mmap.len());
unsafe { transmute::<*const u8, &M>(mmap.ptr()) }
}
fn main() {
let args: Vec<String> = env::args().collect();
let filename;
let conv;
if args.len() > 1 {
filename = &args[1] as &str;
conv = mmap_to_rows::<world::Chunk>;
} else {
filename = "data/WORLD.MAP";
conv = mmap_to_rows::<world::World>;
}
let conv = match filename {
s if s.ends_with("SHRINE.CON") => mmap_to_rows::<arena::Shrine>,
s if s.ends_with(".CON") => mmap_to_rows::<arena::Arena>,
s if s.ends_with(".ULT") => mmap_to_rows::<town::Town>,
s if s.ends_with("WORLD.MAP") => mmap_to_rows::<world::World>,
_ => panic!("unrecognized map file"),
};
let file_mmap = Mmap::open_path(filename, Protection::Read).unwrap();
let world = conv(&file_mmap);
print_rows(world.rows());
print_rows(world.map().rows());
}
fn print_rows<'a, T: ?Sized, U: ?Sized>(rows: Box<T>)
where T: Iterator<Item = Box<U>> + 'a,
U: Iterator<Item = &'a world::Tile> + 'a
U: Iterator<Item = &'a tile::Tile> + 'a
{
for row in rows {
let s1: String = row.into_iter().map(|tile| tile.as_char()).collect();

67
src/tile.rs Normal file
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@@ -0,0 +1,67 @@
#[derive(Clone, Copy)]
pub struct Tile {
val: u8,
}
impl Tile {
pub fn as_char(&self) -> char {
match self.val {
0 => '~', // deep water '🌊'
1 => '≈', // medium water
2 => '≋', // shallow water
3 => ',', // swamp
4 => '⢊', // plain '░'
5 => '🌿', // scrub 'წ'
6 => '🌳', // forest
7 => '⌓', // hill '∩'
8 => '⨇', // mountain '△'
9 => '☗', // dungeon
10 => '⍟', // city
11 | 13...15 => '⛫', // castle
12 => '❖', // village
22 => '⎔', // tile floor
23 => '⟗', // bridge
24 => '⧬', // balloon
25 => '≃', // bridge top
26 => '≂', // bridge bottom
27 => '⍐', // ladder up
28 => '⍗', // ladder down
29 => 'v', // ruin
30 => '◌', // shrine
31 => '😇', // avatar
48 => '◯', // column
49 => '◣', // SW
50 => '◢', // SE
51 => '◤', // NW
52 => '◥', // NE
53 => '◉', // Mast
54 => '⎈', // ship's wheel
55 => 'ფ', // rocks '❍'
56 => '/', // Lyin down
57 => '⬛', // stone wall
58 => '⧯', // '🔒', // locked door
59 => '⧮', // '🔓', // unlocked door
60 => '💰', // chest
61 => '☥', // ankh
62 => '⨳', // brick floor '⌗'
63 => '▤', // wood planks '⧻'
68 => '🌫', // poison field
69 => '⚡', // energy field
70 => '🔥', // fire field
71 => '💤', // sleep field
72 => '▣', // solid barrier
73 => '▒', // hidden passage
75 => '🍖', // spit (rotisserie) '🍳'
76 => '⌘', // lava
96...121 => ::std::char::from_u32((self.val - 31) as u32).unwrap(),
122 => '=', // space
123 => '⊐', // right ''
124 => '⊏', // left '⊨'
125 => '▢', // window
126 => '✨', // space
127 => '▓', // brick wall
189 => '⚔', // phantom 2
_ => panic!("{0}", self.val)
}
}
}

41
src/town.rs Normal file
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@@ -0,0 +1,41 @@
use world::Chunk;
use world::HasMap;
use world::Map;
use tile::Tile;
#[allow(dead_code)]
#[derive(Clone, Copy, Debug)]
enum Behavior {
FIXED = 0x00,
WANDER = 0x01,
FOLLOW = 0x80,
ATTACK = 0xFF,
}
#[derive(Clone, Copy)]
pub struct Town {
map: Chunk,
npc_tile1: [Tile; 32],
npc_x1: [u8; 32],
npc_y1: [u8; 32],
npc_tile2: [Tile; 32],
npc_x2: [u8; 32],
npc_y2: [u8; 32],
npc_behavior: [Behavior; 32],
npc_talk_idx: [u8; 32],
}
impl HasMap for Town {
fn map(&self) -> &Map {
&self.map
}
}
// 0x400 32 tile for NPCs 0-31
// 0x420 32 start_x for NPCs 0-31
// 0x440 32 start_y for NPCs 0-31
// 0x460 32 repitition of 0x400-0x41F
// 0x480 32 repitition of 0x420-0x43F
// 0x4A0 32 repitition of 0x440-0x45F
// 0x4C0 32 movement_behavior for NPCs 0-31 (0x0-fixed, 0x1-wander, 0x80-follow, 0xFF-attack)
// 0x4E0 32 conversion index (tlk file) for NPCs 0-31

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@@ -3,85 +3,24 @@ extern crate itertools;
use self::itertools::Itertools;
use tile::Tile;
use transpose::TransposableIterator;
#[derive(Clone, Copy)]
pub struct Tile {
val: u8,
}
impl Tile {
pub fn as_char(&self) -> char {
match self.val {
0 => '~', // deep water '🌊'
1 => '≈', // medium water
2 => '≋', // shallow water
3 => ',', // swamp
4 => '⢊', // plain '░'
5 => '🌿', // scrub 'წ'
6 => '🌳', // forest
7 => '⌓', // hill '∩'
8 => '⨇', // mountain '△'
9 => '☗', // dungeon
10 => '⍟', // city
11 | 13...15 => '⛫', // castle
12 => '❖', // village
22 => '⎔', // tile floor
23 => '⟗', // bridge
24 => '⧬', // balloon
25 => '≃', // bridge top
26 => '≂', // bridge bottom
27 => '⍐', // ladder up
28 => '⍗', // ladder down
29 => 'v', // ruin
30 => '◌', // shrine
48 => '◯', // column
49 => '◣', // SW
50 => '◢', // SE
51 => '◤', // NW
52 => '◥', // NE
54 => '⎈', // ship's wheel
55 => 'ფ', // rocks '❍'
56 => '/', // Lyin down
57 => '⬛', // stone wall
58 => '⧯', // '🔒', // locked door
59 => '⧮', // '🔓', // unlocked door
60 => '💰', // chest
61 => '☥', // ankh
62 => '⨳', // brick floor '⌗'
63 => '▤', // wood planks '⧻'
68 => '🌫', // poison field
69 => '⚡', // energy field
70 => '🔥', // fire field
71 => '💤', // sleep field
72 => '▣', // solid barrier
73 => '▒', // hidden passage
75 => '🍖', // spit (rotisserie) '🍳'
76 => '⌘', // lava
96...121 => ::std::char::from_u32((self.val - 31) as u32).unwrap(),
122 => '=', // space
123 => '⊐', // right ''
124 => '⊏', // left '⊨'
125 => '▢', // window
126 => '✨', // space
127 => '▓', // brick wall
189 => '⚔', // phantom 2
_ => '?', // panic!("{0}", self.val)
}
}
}
pub type RowIterator<'a> = Box<Iterator<Item = &'a Tile> + 'a>;
pub type BoxedMapIterator<'a> = Box<Iterator<Item = RowIterator<'a>> + 'a>;
pub type ExactBoxedMapIterator<'a> = Box<ExactSizeIterator<Item = RowIterator<'a>> + 'a>;
pub trait Map {
fn rows<'a>(&'a self) -> BoxedMapIterator;
}
pub type BoxedMapIterator<'a> = Box<Iterator<Item = ChunkRowIterator<'a>> + 'a>;
pub type ExactBoxedMapIterator<'a> = Box<ExactSizeIterator<Item = ChunkRowIterator<'a>> + 'a>;
pub trait HasMap {
fn map(&self) -> &Map;
}
const CHUNKDIM: usize = 32;
pub type ChunkRow = [Tile; CHUNKDIM];
pub type ChunkRect = [ChunkRow; CHUNKDIM];
pub type ChunkRowIterator<'a> = Box<Iterator<Item = &'a Tile> + 'a>;
#[derive(Clone, Copy)]
pub struct Chunk {
pub rect: ChunkRect,
@@ -91,7 +30,7 @@ impl Chunk {
fn rows_exact<'a>(&'a self) -> ExactBoxedMapIterator {
Box::new(self.rect
.iter()
.map(|row| Box::new(row.into_iter()) as ChunkRowIterator<'a>))
.map(|row| Box::new(row.into_iter()) as RowIterator<'a>))
}
}
@@ -99,12 +38,12 @@ impl Map for Chunk {
fn rows<'a>(&'a self) -> BoxedMapIterator {
Box::new(self.rect
.iter()
.map(|row| Box::new(row.into_iter()) as ChunkRowIterator<'a>))
.map(|row| Box::new(row.into_iter()) as RowIterator<'a>))
}
}
impl<'a> IntoIterator for &'a Chunk {
type Item=ChunkRowIterator<'a>;
type Item=RowIterator<'a>;
type IntoIter=ExactBoxedMapIterator<'a>;
fn into_iter(self) -> Self::IntoIter {
self.rows_exact()
@@ -123,6 +62,12 @@ impl Map for World {
fn rows<'a>(&'a self) -> BoxedMapIterator {
let flipped = self.rect.iter().map(|cr| cr.into_iter().transpose());
Box::new(flipped.flatten()
.map(|r| Box::new(r.flatten()) as ChunkRowIterator<'a>))
.map(|r| Box::new(r.flatten()) as RowIterator<'a>))
}
}
impl HasMap for World {
fn map(&self) -> &Map {
self
}
}