load CON files
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47
src/arena.rs
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47
src/arena.rs
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@@ -0,0 +1,47 @@
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use world;
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use tile::Tile;
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#[derive(Clone, Copy)]
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// offset len notes
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// 0x0 16 start_x for monsters 0-15
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// 0x10 16 start_y for monsters 0-15
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// 0x20 8 start_x for party members 0-7
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// 0x28 8 start_y for party members 0-7
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// 0x30 16 ???
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// 0x40 121 11x11 map matrix
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// 0xB9 7 ???
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pub struct Arena {
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monster_x: [u8; 16],
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monster_y: [u8; 16],
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party_x: [u8; 8],
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party_y: [u8; 8],
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_unknown1: [u8; 16],
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map: Field,
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_unknown2: [u8; 7],
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}
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#[derive(Clone, Copy)]
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pub struct Shrine {
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map: Field,
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_unknown1: [[u8; 8]; 8], // Arbitrary grouping for Clone impl
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_unknown2: [u8; 7],
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}
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type Field = [[Tile; 11]; 11];
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impl world::Map for Field {
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fn rows<'a>(&'a self) -> world::BoxedMapIterator {
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Box::new(self.iter().map(|row| Box::new(row.into_iter()) as world::RowIterator<'a>))
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}
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}
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impl world::HasMap for Arena {
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fn map(&self) -> &world::Map {
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&self.map
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}
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}
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impl world::HasMap for Shrine {
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fn map(&self) -> &world::Map {
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&self.map
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}
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}
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25
src/main.rs
25
src/main.rs
@@ -7,39 +7,44 @@ use std::env;
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use itertools::Itertools;
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use memmap::{Mmap, Protection};
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mod world;
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mod arena;
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mod tile;
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mod town;
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mod transpose;
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mod world;
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use world::Map;
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fn mmap_to_rows<'a, M: world::Map>(mmap: &memmap::Mmap) -> &'a world::Map
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fn mmap_to_rows<'a, M: world::HasMap>(mmap: &memmap::Mmap) -> &'a world::HasMap
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where M: Copy + 'a
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{
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assert!(std::mem::size_of::<M>() <= mmap.len());
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assert_eq!(std::mem::size_of::<M>(), mmap.len());
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unsafe { transmute::<*const u8, &M>(mmap.ptr()) }
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}
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fn main() {
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let args: Vec<String> = env::args().collect();
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let filename;
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let conv;
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if args.len() > 1 {
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filename = &args[1] as &str;
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conv = mmap_to_rows::<world::Chunk>;
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} else {
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filename = "data/WORLD.MAP";
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conv = mmap_to_rows::<world::World>;
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}
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let conv = match filename {
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s if s.ends_with("SHRINE.CON") => mmap_to_rows::<arena::Shrine>,
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s if s.ends_with(".CON") => mmap_to_rows::<arena::Arena>,
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s if s.ends_with(".ULT") => mmap_to_rows::<town::Town>,
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s if s.ends_with("WORLD.MAP") => mmap_to_rows::<world::World>,
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_ => panic!("unrecognized map file"),
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};
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let file_mmap = Mmap::open_path(filename, Protection::Read).unwrap();
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let world = conv(&file_mmap);
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print_rows(world.rows());
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print_rows(world.map().rows());
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}
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fn print_rows<'a, T: ?Sized, U: ?Sized>(rows: Box<T>)
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where T: Iterator<Item = Box<U>> + 'a,
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U: Iterator<Item = &'a world::Tile> + 'a
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U: Iterator<Item = &'a tile::Tile> + 'a
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{
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for row in rows {
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let s1: String = row.into_iter().map(|tile| tile.as_char()).collect();
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67
src/tile.rs
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67
src/tile.rs
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@@ -0,0 +1,67 @@
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#[derive(Clone, Copy)]
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pub struct Tile {
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val: u8,
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}
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impl Tile {
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pub fn as_char(&self) -> char {
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match self.val {
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0 => '~', // deep water '🌊'
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1 => '≈', // medium water
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2 => '≋', // shallow water
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3 => ',', // swamp
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4 => '⢊', // plain '░'
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5 => '🌿', // scrub 'წ'
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6 => '🌳', // forest
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7 => '⌓', // hill '∩'
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8 => '⨇', // mountain '△'
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9 => '☗', // dungeon
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10 => '⍟', // city
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11 | 13...15 => '⛫', // castle
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12 => '❖', // village
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22 => '⎔', // tile floor
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23 => '⟗', // bridge
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24 => '⧬', // balloon
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25 => '≃', // bridge top
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26 => '≂', // bridge bottom
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27 => '⍐', // ladder up
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28 => '⍗', // ladder down
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29 => 'v', // ruin
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30 => '◌', // shrine
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31 => '😇', // avatar
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48 => '◯', // column
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49 => '◣', // SW
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50 => '◢', // SE
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51 => '◤', // NW
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52 => '◥', // NE
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53 => '◉', // Mast
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54 => '⎈', // ship's wheel
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55 => 'ფ', // rocks '❍'
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56 => '/', // Lyin down
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57 => '⬛', // stone wall
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58 => '⧯', // '🔒', // locked door
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59 => '⧮', // '🔓', // unlocked door
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60 => '💰', // chest
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61 => '☥', // ankh
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62 => '⨳', // brick floor '⌗'
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63 => '▤', // wood planks '⧻'
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68 => '🌫', // poison field
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69 => '⚡', // energy field
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70 => '🔥', // fire field
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71 => '💤', // sleep field
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72 => '▣', // solid barrier
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73 => '▒', // hidden passage
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75 => '🍖', // spit (rotisserie) '🍳'
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76 => '⌘', // lava
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96...121 => ::std::char::from_u32((self.val - 31) as u32).unwrap(),
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122 => '=', // space
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123 => '⊐', // right ''
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124 => '⊏', // left '⊨'
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125 => '▢', // window
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126 => '✨', // space
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127 => '▓', // brick wall
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189 => '⚔', // phantom 2
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_ => panic!("{0}", self.val)
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}
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}
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}
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41
src/town.rs
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41
src/town.rs
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@@ -0,0 +1,41 @@
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use world::Chunk;
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use world::HasMap;
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use world::Map;
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use tile::Tile;
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#[allow(dead_code)]
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#[derive(Clone, Copy, Debug)]
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enum Behavior {
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FIXED = 0x00,
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WANDER = 0x01,
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FOLLOW = 0x80,
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ATTACK = 0xFF,
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}
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#[derive(Clone, Copy)]
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pub struct Town {
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map: Chunk,
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npc_tile1: [Tile; 32],
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npc_x1: [u8; 32],
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npc_y1: [u8; 32],
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npc_tile2: [Tile; 32],
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npc_x2: [u8; 32],
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npc_y2: [u8; 32],
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npc_behavior: [Behavior; 32],
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npc_talk_idx: [u8; 32],
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}
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impl HasMap for Town {
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fn map(&self) -> &Map {
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&self.map
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}
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}
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// 0x400 32 tile for NPCs 0-31
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// 0x420 32 start_x for NPCs 0-31
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// 0x440 32 start_y for NPCs 0-31
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// 0x460 32 repitition of 0x400-0x41F
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// 0x480 32 repitition of 0x420-0x43F
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// 0x4A0 32 repitition of 0x440-0x45F
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// 0x4C0 32 movement_behavior for NPCs 0-31 (0x0-fixed, 0x1-wander, 0x80-follow, 0xFF-attack)
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// 0x4E0 32 conversion index (tlk file) for NPCs 0-31
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89
src/world.rs
89
src/world.rs
@@ -3,85 +3,24 @@ extern crate itertools;
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use self::itertools::Itertools;
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use tile::Tile;
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use transpose::TransposableIterator;
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#[derive(Clone, Copy)]
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pub struct Tile {
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val: u8,
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}
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impl Tile {
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pub fn as_char(&self) -> char {
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match self.val {
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0 => '~', // deep water '🌊'
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1 => '≈', // medium water
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2 => '≋', // shallow water
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3 => ',', // swamp
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4 => '⢊', // plain '░'
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5 => '🌿', // scrub 'წ'
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6 => '🌳', // forest
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7 => '⌓', // hill '∩'
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8 => '⨇', // mountain '△'
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9 => '☗', // dungeon
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10 => '⍟', // city
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11 | 13...15 => '⛫', // castle
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12 => '❖', // village
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22 => '⎔', // tile floor
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23 => '⟗', // bridge
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24 => '⧬', // balloon
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25 => '≃', // bridge top
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26 => '≂', // bridge bottom
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27 => '⍐', // ladder up
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28 => '⍗', // ladder down
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29 => 'v', // ruin
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30 => '◌', // shrine
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48 => '◯', // column
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49 => '◣', // SW
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50 => '◢', // SE
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51 => '◤', // NW
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52 => '◥', // NE
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54 => '⎈', // ship's wheel
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55 => 'ფ', // rocks '❍'
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56 => '/', // Lyin down
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57 => '⬛', // stone wall
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58 => '⧯', // '🔒', // locked door
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59 => '⧮', // '🔓', // unlocked door
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60 => '💰', // chest
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61 => '☥', // ankh
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62 => '⨳', // brick floor '⌗'
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63 => '▤', // wood planks '⧻'
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68 => '🌫', // poison field
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69 => '⚡', // energy field
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70 => '🔥', // fire field
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71 => '💤', // sleep field
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72 => '▣', // solid barrier
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73 => '▒', // hidden passage
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75 => '🍖', // spit (rotisserie) '🍳'
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76 => '⌘', // lava
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96...121 => ::std::char::from_u32((self.val - 31) as u32).unwrap(),
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122 => '=', // space
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123 => '⊐', // right ''
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124 => '⊏', // left '⊨'
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125 => '▢', // window
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126 => '✨', // space
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127 => '▓', // brick wall
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189 => '⚔', // phantom 2
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_ => '?', // panic!("{0}", self.val)
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}
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}
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}
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pub type RowIterator<'a> = Box<Iterator<Item = &'a Tile> + 'a>;
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pub type BoxedMapIterator<'a> = Box<Iterator<Item = RowIterator<'a>> + 'a>;
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pub type ExactBoxedMapIterator<'a> = Box<ExactSizeIterator<Item = RowIterator<'a>> + 'a>;
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pub trait Map {
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fn rows<'a>(&'a self) -> BoxedMapIterator;
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}
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pub type BoxedMapIterator<'a> = Box<Iterator<Item = ChunkRowIterator<'a>> + 'a>;
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pub type ExactBoxedMapIterator<'a> = Box<ExactSizeIterator<Item = ChunkRowIterator<'a>> + 'a>;
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pub trait HasMap {
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fn map(&self) -> ⤅
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}
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const CHUNKDIM: usize = 32;
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pub type ChunkRow = [Tile; CHUNKDIM];
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pub type ChunkRect = [ChunkRow; CHUNKDIM];
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pub type ChunkRowIterator<'a> = Box<Iterator<Item = &'a Tile> + 'a>;
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#[derive(Clone, Copy)]
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pub struct Chunk {
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pub rect: ChunkRect,
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@@ -91,7 +30,7 @@ impl Chunk {
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fn rows_exact<'a>(&'a self) -> ExactBoxedMapIterator {
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Box::new(self.rect
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.iter()
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.map(|row| Box::new(row.into_iter()) as ChunkRowIterator<'a>))
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.map(|row| Box::new(row.into_iter()) as RowIterator<'a>))
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}
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}
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@@ -99,12 +38,12 @@ impl Map for Chunk {
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fn rows<'a>(&'a self) -> BoxedMapIterator {
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Box::new(self.rect
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.iter()
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.map(|row| Box::new(row.into_iter()) as ChunkRowIterator<'a>))
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.map(|row| Box::new(row.into_iter()) as RowIterator<'a>))
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}
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}
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impl<'a> IntoIterator for &'a Chunk {
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type Item=ChunkRowIterator<'a>;
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type Item=RowIterator<'a>;
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type IntoIter=ExactBoxedMapIterator<'a>;
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fn into_iter(self) -> Self::IntoIter {
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self.rows_exact()
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@@ -123,6 +62,12 @@ impl Map for World {
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fn rows<'a>(&'a self) -> BoxedMapIterator {
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let flipped = self.rect.iter().map(|cr| cr.into_iter().transpose());
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Box::new(flipped.flatten()
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.map(|r| Box::new(r.flatten()) as ChunkRowIterator<'a>))
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.map(|r| Box::new(r.flatten()) as RowIterator<'a>))
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}
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}
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impl HasMap for World {
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fn map(&self) -> &Map {
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self
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}
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}
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