formatting cleanup

This commit is contained in:
2016-10-05 14:24:30 -07:00
parent 193e807b6a
commit 708e0b4a16
2 changed files with 112 additions and 119 deletions

View File

@@ -40,11 +40,4 @@ void main() {
vec3 normal = vec3(toroid(thetaphi, 0, height, height));
gl_Position = u_matrix * camera *
vec4(toroid(thetaphi, R1, R2, R1) + a_pos.z * normal, 1.0);
/*
gl_Position = u_matrix * camera *
vec4(R2 * -1.0 * sin(TWO_PI_CIRC * (a_pos.x + treadmill_x)),
(R1 + R2 * cos(TWO_PI_CIRC * (a_pos.x + treadmill_x))) * cos(TWO_PI_CIRC * (a_pos.z + treadmill_y)),
(R1 + R2 * cos(TWO_PI_CIRC * (a_pos.x + treadmill_x))) * sin(TWO_PI_CIRC * (a_pos.z + treadmill_y)),
1.0);
*/
}

224
src/vr.rs
View File

@@ -17,127 +17,127 @@ use self::num_traits::identities::One;
use self::openvr_sys::{VREvent_Controller_t, VREvent_t};
pub struct VR {
system: vr::IVRSystem,
compositor: vr::IVRCompositor,
gfx_handles: gfx::handle::Manager<GLResources>,
system: vr::IVRSystem,
compositor: vr::IVRCompositor,
gfx_handles: gfx::handle::Manager<GLResources>,
}
#[derive(Debug)]
pub enum Event {
Touch { dev_idx: u32, controller: VREvent_Controller_t },
Press { dev_idx: u32, controller: VREvent_Controller_t },
Unpress { dev_idx: u32, controller: VREvent_Controller_t },
Untouch { dev_idx: u32, controller: VREvent_Controller_t },
Other(VREvent_t),
Touch { dev_idx: u32, controller: VREvent_Controller_t },
Press { dev_idx: u32, controller: VREvent_Controller_t },
Unpress { dev_idx: u32, controller: VREvent_Controller_t },
Untouch { dev_idx: u32, controller: VREvent_Controller_t },
Other(VREvent_t),
}
impl VR {
pub fn new() -> Result<VR, vr::Error<openvr_sys::EVRInitError>> {
Ok(VR {
system: try!(vr::init()),
compositor: try!(vr::compositor()),
gfx_handles: gfx::handle::Manager::new(),
})
pub fn new() -> Result<VR, vr::Error<openvr_sys::EVRInitError>> {
Ok(VR {
system: try!(vr::init()),
compositor: try!(vr::compositor()),
gfx_handles: gfx::handle::Manager::new(),
})
}
pub fn poses(&mut self) -> vr::tracking::TrackedDevicePoses {
self.gfx_handles.clear();
self.compositor.wait_get_poses()
}
pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<GLResources, T>) {
let tex_id = match self.gfx_handles.ref_texture(tex.raw()) {
&gfx_device_gl::NewTexture::Surface(id) => id,
_ => panic!("Not a surface")
};
self.compositor.submit(eye,
tex_id as usize,
vr::common::TextureBounds::new((0.0, 1.0), (0.0, 1.0)));
}
pub fn recommended_render_target_size(&self) -> Size {
self.system.recommended_render_target_size()
}
pub fn projection_matrix(self: &Self, eye: Eye, near: f32, far: f32) -> na::Matrix4<f32> {
self.system.projection_matrix(eye, near, far).as_matrix4()
}
pub fn head_to_eye_transform(self: &Self, eye: Eye) -> na::Matrix4<f32> {
let mut mat = self.system.eye_to_head_transform(eye).as_matrix4();
assert!(mat.inverse_mut(), "inverse eye matrix");
mat
}
pub fn poll_next_event(&mut self) -> Option<Event> {
use self::openvr_sys::EVREventType as EvType;
unsafe {
let system = * { self.system.0 as *mut openvr_sys::VR_IVRSystem_FnTable };
let mut event: openvr_sys::VREvent_t = ::std::mem::zeroed();
if system.PollNextEvent.unwrap()(&mut event,
::std::mem::size_of::<openvr_sys::VREvent_t>() as u32
) == 0 {
return None;
}
let dev_idx = event.trackedDeviceIndex;
Some(match ::std::mem::transmute(event.eventType) {
EvType::EVREventType_VREvent_ButtonTouch =>
Event::Touch { dev_idx: dev_idx as u32, controller: *event.data.controller() },
EvType::EVREventType_VREvent_ButtonPress =>
Event::Press { dev_idx: dev_idx as u32, controller: *event.data.controller() },
EvType::EVREventType_VREvent_ButtonUnpress =>
Event::Unpress { dev_idx: dev_idx as u32, controller: *event.data.controller() },
EvType::EVREventType_VREvent_ButtonUntouch =>
Event::Untouch { dev_idx: dev_idx as u32, controller: *event.data.controller() },
_ => Event::Other(event),
})
}
}
pub fn poses(&mut self) -> vr::tracking::TrackedDevicePoses {
self.gfx_handles.clear();
self.compositor.wait_get_poses()
}
pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<GLResources, T>) {
let tex_id = match self.gfx_handles.ref_texture(tex.raw()) {
&gfx_device_gl::NewTexture::Surface(id) => id,
_ => panic!("Not a surface")
};
self.compositor.submit(eye,
tex_id as usize,
vr::common::TextureBounds::new((0.0, 1.0), (0.0, 1.0)));
}
pub fn recommended_render_target_size(&self) -> Size {
self.system.recommended_render_target_size()
}
pub fn projection_matrix(self: &Self, eye: Eye, near: f32, far: f32) -> na::Matrix4<f32> {
self.system.projection_matrix(eye, near, far).as_matrix4()
}
pub fn head_to_eye_transform(self: &Self, eye: Eye) -> na::Matrix4<f32> {
let mut mat = self.system.eye_to_head_transform(eye).as_matrix4();
assert!(mat.inverse_mut(), "inverse eye matrix");
mat
}
pub fn poll_next_event(&mut self) -> Option<Event> {
use self::openvr_sys::EVREventType as EvType;
unsafe {
let system = * { self.system.0 as *mut openvr_sys::VR_IVRSystem_FnTable };
let mut event: openvr_sys::VREvent_t = ::std::mem::zeroed();
if system.PollNextEvent.unwrap()(&mut event,
::std::mem::size_of::<openvr_sys::VREvent_t>() as u32
) == 0 {
return None;
}
let dev_idx = event.trackedDeviceIndex;
Some(match ::std::mem::transmute(event.eventType) {
EvType::EVREventType_VREvent_ButtonTouch =>
Event::Touch { dev_idx: dev_idx as u32, controller: *event.data.controller() },
EvType::EVREventType_VREvent_ButtonPress =>
Event::Press { dev_idx: dev_idx as u32, controller: *event.data.controller() },
EvType::EVREventType_VREvent_ButtonUnpress =>
Event::Unpress { dev_idx: dev_idx as u32, controller: *event.data.controller() },
EvType::EVREventType_VREvent_ButtonUntouch =>
Event::Untouch { dev_idx: dev_idx as u32, controller: *event.data.controller() },
_ => Event::Other(event),
})
}
}
pub fn get_controller_state(&self, index: u32) -> Option<openvr_sys::VRControllerState_t> {
unsafe {
let system = * { self.system.0 as *const openvr_sys::VR_IVRSystem_FnTable };
let mut state: openvr_sys::VRControllerState_t = ::std::mem::zeroed();
match system.GetControllerState.unwrap()(
index,
&mut state,
) {
0 => None,
_ => Some(state)
}
}
pub fn get_controller_state(&self, index: u32) -> Option<openvr_sys::VRControllerState_t> {
unsafe {
let system = * { self.system.0 as *const openvr_sys::VR_IVRSystem_FnTable };
let mut state: openvr_sys::VRControllerState_t = ::std::mem::zeroed();
match system.GetControllerState.unwrap()(
index,
&mut state,
) {
0 => None,
_ => Some(state)
}
}
}
}
impl Drop for VR {
fn drop(&mut self) {
vr::shutdown()
}
fn drop(&mut self) {
vr::shutdown()
}
}
pub trait AsMatrix4<N> {
fn as_matrix4(self) -> na::Matrix4<N>;
fn as_matrix4(self) -> na::Matrix4<N>;
}
impl<N: Copy + Zero + One> AsMatrix4<N> for [[N; 4]; 3] {
#[inline]
fn as_matrix4(self) -> na::Matrix4<N> {
na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
self[1][0], self[1][1], self[1][2], self[1][3],
self[2][0], self[2][1], self[2][2], self[2][3],
N::zero(), N::zero(), N::zero(), N::one())
}
#[inline]
fn as_matrix4(self) -> na::Matrix4<N> {
na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
self[1][0], self[1][1], self[1][2], self[1][3],
self[2][0], self[2][1], self[2][2], self[2][3],
N::zero(), N::zero(), N::zero(), N::one())
}
}
impl<N: Copy> AsMatrix4<N> for [[N; 4]; 4] {
#[inline]
fn as_matrix4(self) -> na::Matrix4<N> {
na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
self[1][0], self[1][1], self[1][2], self[1][3],
self[2][0], self[2][1], self[2][2], self[2][3],
self[3][0], self[3][1], self[3][2], self[3][3])
}
#[inline]
fn as_matrix4(self) -> na::Matrix4<N> {
na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
self[1][0], self[1][1], self[1][2], self[1][3],
self[2][0], self[2][1], self[2][2], self[2][3],
self[3][0], self[3][1], self[3][2], self[3][3])
}
}
pub struct EyeBuffer<T, D>
@@ -152,16 +152,16 @@ pub struct EyeBuffer<T, D>
pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
size: Size)
-> Result<EyeBuffer<T, D>, gfx::CombinedError>
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
let tex = try!(factory.create_texture(
tex::Kind::D2(size.width as tex::Size, size.height as tex::Size, tex::AaMode::Single),
1, // levels
gfx::RENDER_TARGET, // bind
gfx::Usage::GpuOnly, // Usage
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType?
let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None));
let depth = try!(factory.create_depth_stencil_view_only(size.width as tex::Size,
size.height as tex::Size));
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
let tex = try!(factory.create_texture(
tex::Kind::D2(size.width as tex::Size, size.height as tex::Size, tex::AaMode::Single),
1, // levels
gfx::RENDER_TARGET, // bind
gfx::Usage::GpuOnly, // Usage
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType?
let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None));
let depth = try!(factory.create_depth_stencil_view_only(size.width as tex::Size,
size.height as tex::Size));
Ok(EyeBuffer { tex: tex, target: tgt, depth: depth })
}