25 Commits
cgmath ... wip

Author SHA1 Message Date
3d834c1ff2 use image crate for tiles instead of custom type 2016-10-07 15:10:38 -07:00
0275d01b96 use texture array instead of atlas for tiles 2016-10-06 18:20:08 -07:00
931bc1b0a8 place vertical tiles on flat copies instead of blackness 2016-10-05 14:51:40 -07:00
31ab07f615 animate lava tiles 2016-10-05 14:50:55 -07:00
708e0b4a16 formatting cleanup 2016-10-05 14:24:30 -07:00
193e807b6a simple tile heights 2016-10-05 14:15:16 -07:00
d69223ef13 properly parameterize world torus radii 2016-10-01 00:29:00 -07:00
8faa60b921 show headset view in monitor window 2016-09-30 23:51:48 -07:00
708af6720c fix toroid shape 2016-09-30 23:46:52 -07:00
8211912b44 use trackpad to move camera/world 2016-09-30 23:25:31 -07:00
9323380d5c WIP: hacky world torus 2016-09-30 16:26:41 -07:00
8a68c1780e WIP: show overworld map 2016-09-30 16:12:23 -07:00
50ac1960b0 out/ in .gitignore 2016-09-30 16:03:01 -07:00
ad647f2e99 basic vr controller events 2016-09-30 16:01:54 -07:00
0b8db8d9b4 send events to scene 2016-09-30 14:15:24 -07:00
235b5d58bd view doesn't own scene 2016-09-30 13:37:44 -07:00
7a9f65115c refactor view/scene to separate modules 2016-09-21 19:38:27 -07:00
b8b5bf8ab7 2-space indent for gl.rs 2016-09-19 15:47:56 -07:00
d851f934e0 reorg: no main binary, all in bin/ 2016-09-19 14:42:18 -07:00
ebefec08ab show tracked avatar tile 2016-09-19 14:36:31 -07:00
067e8906be factor out ega loader 2016-09-19 14:06:47 -07:00
fd9d1cca13 drop SDL dep 2016-09-15 19:14:29 -07:00
9f7246efba depth testing 2016-09-15 00:29:14 -07:00
a7562b449c polygon 2016-09-15 00:29:13 -07:00
251ace63a7 tracking basestation and controllers 2016-09-15 00:29:03 -07:00
18 changed files with 914 additions and 276 deletions

1
.gitignore vendored
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@@ -2,5 +2,6 @@ Cargo.lock
data/ data/
openvr/ openvr/
openvr32/ openvr32/
out/
target/ target/
*.bat *.bat

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@@ -12,10 +12,10 @@ memmap = "~0.2"
gl = "*" gl = "*"
gfx = "*" gfx = "*"
gfx_device_gl = "*" gfx_device_gl = "*"
image = "*"
nalgebra = "*"
num-traits = "*"
openvr = { git = "https://github.com/rust-openvr/rust-openvr" } openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
openvr_sys = "*" openvr_sys = "*"
piston = "*" piston = "*"
piston_window = "*" piston_window = "*"
sdl2 = "0.22"
sdl2_image = "0.22"

94
src/bin/click.rs Normal file
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@@ -0,0 +1,94 @@
extern crate vrtue;
use vrtue::vr;
extern crate env_logger;
extern crate gfx;
#[macro_use] extern crate log;
extern crate openvr_sys;
extern crate piston_window;
use self::piston_window::{PistonWindow, Window, WindowSettings};
pub type ColorFormat = gfx::format::Srgba8;
pub type DepthFormat = gfx::format::DepthStencil;
pub fn main() {
let mut vr = vr::VR::new().expect("VR init");
let mut window: PistonWindow =
WindowSettings::new("Click Test", [512; 2])
.exit_on_esc(true)
.vsync(false)
.build().expect("Building Window");
let render_size = vr.recommended_render_target_size();
let left: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create left renderbuffer");
let right: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create right renderbuffer");
window.encoder.clear(&left.target, [1.0, 0.0, 0.0, 1.0]);
window.encoder.clear_depth(&left.depth, 1.0);
window.encoder.clear(&right.target, [0.0, 1.0, 0.0, 1.0]);
window.encoder.clear_depth(&right.depth, 1.0);
window.encoder.flush(&mut window.device);
let mut pads = ::std::collections::BTreeMap::<_, Option<openvr_sys::VRControllerState_t>>::new();
'main: loop {
let _poses = vr.poses();
vr.submit(vr::Eye::Left, &left.tex);
vr.submit(vr::Eye::Right, &right.tex);
while let Some(ev) = vr.poll_next_event() {
match ev {
vr::Event::Press { dev_idx, controller } => {
println!("Press event on #{}: {:?}", dev_idx, controller);
},
vr::Event::Unpress { dev_idx, controller } => {
println!("Unpress event on #{}: {:?}", dev_idx, controller);
},
vr::Event::Touch { dev_idx, controller } => {
if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
pads.insert(dev_idx, None);
}
println!("Touch event on #{}: {:?}", dev_idx, controller);
},
vr::Event::Untouch { dev_idx, controller } => {
if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
pads.remove(&dev_idx);
}
println!("Untouch event on #{}: {:?}", dev_idx, controller);
},
/*
t if t == openvr_sys::EVREventType::EVREventType_VREvent_TouchPadMove as u32 => {
let touch;
unsafe {
touch = *ev.data.touchPadMove();
}
println!("TouchPadMove event on #{}: {:?}", ev.trackedDeviceIndex, touch);
},
*/
_ => ()
}
}
for (pad, old) in pads.iter_mut() {
if let Some(state) = vr.get_controller_state(*pad) {
if let Some(old_state) = *old {
if state.unPacketNum == old_state.unPacketNum {
continue;
}
}
*old = Some(state);
println!("state for {}: {:?}", *pad, state);
}
}
// handle window events
while let Some(ev) = window.poll_event() {
match ev {
piston_window::Input::Text(_) => break 'main,
_ => debug!("\t{:?}", ev)
}
}
}
}

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@@ -1,172 +0,0 @@
extern crate vrtue;
use vrtue::*;
extern crate env_logger;
#[macro_use] extern crate gfx;
extern crate gl;
#[macro_use] extern crate log;
extern crate piston_window;
use gfx::Device;
use gfx::traits::FactoryExt;
use piston_window::{PistonWindow, Window, WindowSettings};
pub type ColorFormat = gfx::format::Srgba8;
//pub type DepthFormat = gfx::format::DepthStencil;
gfx_defines!{
vertex Vertex {
pos: [f32; 2] = "a_pos",
color: [f32; 3] = "a_color",
}
pipeline pipe {
vbuf: gfx::VertexBuffer<Vertex> = (),
pixcolor: gfx::RenderTarget<ColorFormat> = "pixcolor",
}
}
const TRIANGLE: [Vertex; 3] = [
Vertex { pos: [ -0.5, -0.5 ], color: [1.0, 0.0, 0.0] },
Vertex { pos: [ 0.5, -0.5 ], color: [0.0, 1.0, 0.0] },
Vertex { pos: [ 0.0, 0.5 ], color: [0.0, 0.0, 1.0] }
];
fn main() {
env_logger::init().expect("env logger");
let mut vr = vr::VR::new().expect("VR init");
let render_size = vr.recommended_render_target_size();
let mut window: PistonWindow =
WindowSettings::new("Hello Virtual World!", [512; 2])
.exit_on_esc(true)
.vsync(false)
//.vsync(true)
.build().expect("Building Window");
/*
let _sysleft = system.projection_matrix(vr::Eye::Left, 0.01, 1000.0);
let _eyeleft = system.eye_to_head_transform(vr::Eye::Left);
let _sysright = system.projection_matrix(vr::Eye::Right, 0.01, 1000.0);
let _eyeright = system.eye_to_head_transform(vr::Eye::Right);
*/
let pso = window.factory.create_pipeline_simple(VERTEX_SHADER_SRC,
FRAGMENT_SHADER_SRC,
pipe::new())
.expect("create pipeline");
let (tex_left, tgt_left) = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create left renderbuffer");
let (tex_right, tgt_right) = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create right renderbuffer");
let (vertex_buffer, slice) = window.factory.create_vertex_buffer_with_slice(&TRIANGLE, ());
let pipe_monitor = pipe::Data {
vbuf: vertex_buffer.clone(),
pixcolor: window.output_color.clone(),
};
let pipe_left = pipe::Data {
vbuf: vertex_buffer.clone(),
pixcolor: tgt_left,
};
let pipe_right = pipe::Data {
vbuf: vertex_buffer.clone(),
pixcolor: tgt_right,
};
let mut frame = 0;
window.window.swap_buffers(); frame += 1; // To contain setup calls to Frame 0 in apitrace
'main:
//while let Some(_) = window.next() {
loop {
info!("Frame #{}", frame);
let _now = std::time::SystemTime::now();
// Get the current sensor state
let _poses = vr.poses();
trace!("\t{:?} got pose", _now.elapsed());
if frame % 90 == 0 {
warn!("\t#{}: poses: {:?}\n", frame, _poses.poses[0]);
}
frame += 1;
for pass in [(Some((vr::Eye::Left, &tex_left)), &pipe_left),
(Some((vr::Eye::Right, &tex_right)), &pipe_right),
(None, &pipe_monitor),]
.into_iter() {
info!("\tpass for eye: {:?}", pass.0);
window.encoder.clear(&pass.1.pixcolor, [0.1, 0.5, 0.1, 1.0]);
window.encoder.draw(&slice, &pso, pass.1);
window.encoder.flush(&mut window.device);
// Submit eye textures
if let Some((eye, tex)) = pass.0 {
vr.submit(eye, tex);
trace!("\t\t{:?} submit {:?}", _now.elapsed(), eye);
} else {
window.window.swap_buffers();
}
}
window.device.cleanup();
// handle window events
while let Some(ev) = window.poll_event() {
match ev {
piston_window::Input::Text(_) => break 'main,
_ => debug!("\t{:?}", ev)
}
}
}
info!("shutting down");
}
/*
fn gl_debug(device: &mut gfx_device_gl::Device, msg: &'static [u8; 6]) {
unsafe {
device.with_gl_naked(|gl| {
gl.DebugMessageInsert(gl::DEBUG_SOURCE_APPLICATION,
gl::DEBUG_TYPE_OTHER,
0,
gl::DEBUG_SEVERITY_LOW,
msg.len() as i32,
::std::mem::transmute(msg));
});
}
}
fn check_err(device: &mut gfx_device_gl::Device) {
unsafe {
device.with_gl_naked(|gl| {
let err: gl::types::GLenum = gl.GetError();
if err != gl::NO_ERROR {
panic!("GL Error! {:?}", err);
}
});
}
}
*/
const VERTEX_SHADER_SRC: &'static [u8] = br#"
#version 140
in vec2 a_pos;
in vec3 a_color;
out vec3 v_color;
void main() {
v_color = a_color;
gl_Position = vec4(a_pos, 0.0, 1.0);
}
"#;
const FRAGMENT_SHADER_SRC: &'static [u8] = br#"
#version 140
in vec3 v_color;
out vec4 pixcolor;
void main() {
pixcolor = vec4(v_color, 1.0);
}
"#;

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@@ -1,3 +1,6 @@
extern crate vrtue;
use vrtue::{arena, tile, town, world};
extern crate itertools; extern crate itertools;
extern crate memmap; extern crate memmap;
@@ -7,11 +10,6 @@ use std::env;
use itertools::Itertools; use itertools::Itertools;
use memmap::{Mmap, Protection}; use memmap::{Mmap, Protection};
mod arena;
mod tile;
mod town;
mod transpose;
mod world;
fn mmap_to_rows<'a, M: world::HasMap>(mmap: &memmap::Mmap) -> &'a world::HasMap fn mmap_to_rows<'a, M: world::HasMap>(mmap: &memmap::Mmap) -> &'a world::HasMap
where M: Copy + 'a where M: Copy + 'a

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@@ -1,36 +1,14 @@
extern crate itertools; extern crate vrtue;
extern crate sdl2; use vrtue::ega;
extern crate sdl2_image; use vrtue::ega::{Compression, Tiling};
extern crate image;
use std::env; use std::env;
use std::io::Read; use std::io::Read;
use std::path::Path; use std::path::Path;
use itertools::Itertools; fn main() {
use sdl2::surface::Surface;
use sdl2::pixels::PixelFormatEnum;
use sdl2_image::SaveSurface;
static EGA_PALETTE: [[u8; 4]; 16] = [[0x00u8, 0x00, 0x00, 0x00],
[0x00, 0xAA, 0x00, 0x00],
[0x00, 0x00, 0xAA, 0x00],
[0x00, 0xAA, 0xAA, 0x00],
[0x00, 0x00, 0x00, 0xAA],
[0x00, 0xAA, 0x00, 0xAA],
[0x00, 0x00, 0x55, 0xAA],
[0x00, 0xAA, 0xAA, 0xAA],
[0x00, 0x55, 0x55, 0x55],
[0x00, 0xFF, 0x55, 0x55],
[0x00, 0x55, 0xFF, 0x55],
[0x00, 0xFF, 0xFF, 0x55],
[0x00, 0x55, 0x55, 0xFF],
[0x00, 0xFF, 0x55, 0xFF],
[0x00, 0x55, 0xFF, 0xFF],
[0x00, 0xFF, 0xFF, 0xFF]];
pub fn main() {
let args: Vec<String> = env::args().collect(); let args: Vec<String> = env::args().collect();
let filename; let filename;
if args.len() > 1 { if args.len() > 1 {
@@ -39,28 +17,14 @@ pub fn main() {
filename = "data/SHAPES.EGA"; filename = "data/SHAPES.EGA";
} }
let _sdl_context = ::sdl2::init().unwrap(); let mut file = std::fs::File::open(Path::new(filename))
let _image_context = ::sdl2_image::init(::sdl2_image::INIT_PNG).unwrap(); .expect(&format!("failed opening EGA file: {}", filename));
let mut ega_vec = Vec::<u8>::new();
let mut file = std::fs::File::open(Path::new(filename)).unwrap(); file.read_to_end(&mut ega_vec).expect("Read EGA file");
let mut tile_buf = [0u8; 128]; let tiles = ega::decode(&ega_vec, Compression::UNCOMPRESSED, Tiling::TILED(16));
let mut surface = Surface::new(16, 16, PixelFormatEnum::RGBX8888).unwrap(); for (i, tile) in tiles.iter().enumerate() {
let mut i = 0;
while file.read_exact(&mut tile_buf).is_ok() {
surface.with_lock_mut(|pixel_bytes| {
pixel_bytes.iter_mut().set_from(tile_buf.iter()
.flat_map(|tile_byte| {
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
.into_iter()
.chain(EGA_PALETTE[(tile_byte & 0xF) as usize]
.into_iter())
})
.map(|x| *x));
});
let out_name = format!("out/{}.png", i); let out_name = format!("out/{}.png", i);
surface.save(Path::new(&out_name)).ok(); tile.save(out_name).expect("save png");
i += 1;
} }
} }

49
src/bin/vrtue.rs Normal file
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@@ -0,0 +1,49 @@
extern crate vrtue;
use vrtue::{scenes, view, vr};
use vrtue::scene::{Event, Scene};
extern crate env_logger;
extern crate gfx_device_gl;
#[macro_use] extern crate log;
extern crate piston_window;
use self::piston_window::{PistonWindow, Window, WindowSettings};
pub fn main() {
env_logger::init().expect("env logger");
let mut vr = vr::VR::new().expect("VR init");
let mut window: PistonWindow =
WindowSettings::new("Hello, Britannia!", [1024; 2])
.exit_on_esc(true)
.vsync(false)
.build().expect("Building Window");
let mut scene = scenes::world::WorldScene::new(&mut window.factory, &mut window.encoder);
let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
::create_view(&mut window, &mut vr);
'main:
//while let Some(_) = window.next() {
loop {
scene.update(&mut vr, &mut window.encoder);
view.draw(&mut window, &mut vr, &scene);
// handle window events
while let Some(ev) = window.poll_event() {
match ev {
piston_window::Input::Text(_) => break 'main,
_ => debug!("\t{:?}", ev)
}
scene.event(Event::Piston(ev));
}
// handle VR events
while let Some(ev) = vr.poll_next_event() {
scene.event(Event::Vr(ev));
}
}
debug!("shutting down");
}

56
src/ega.rs Normal file
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@@ -0,0 +1,56 @@
extern crate image;
use self::image::{ImageBuffer, Rgba};
static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
[0x00, 0x00, 0xAA, 0x00],
[0x00, 0xAA, 0x00, 0x00],
[0x00, 0xAA, 0xAA, 0x00],
[0xAA, 0x00, 0x00, 0x00],
[0xAA, 0x00, 0xAA, 0x00],
[0xAA, 0x55, 0x00, 0x00],
[0xAA, 0xAA, 0xAA, 0x00],
[0x55, 0x55, 0x55, 0x00],
[0x55, 0x55, 0xFF, 0x00],
[0x55, 0xFF, 0x55, 0x00],
[0x55, 0xFF, 0xFF, 0x00],
[0xFF, 0x55, 0x55, 0x00],
[0xFF, 0x55, 0xFF, 0x00],
[0xFF, 0xFF, 0x55, 0x00],
[0xFF, 0xFF, 0xFF, 0x00]];
pub enum Compression {
UNCOMPRESSED,
RLE,
LZW
}
pub enum Tiling {
UNTILED,
TILED(u32)
}
pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
-> Vec<ImageBuffer<Rgba<u8>, Vec<u8>>> {
let (tiledim, iter) = match tiling {
Tiling::TILED(tiledim) => (tiledim, buf.chunks((tiledim * tiledim / 2) as usize)),
Tiling::UNTILED => (buf.len() as u32, buf.chunks(buf.len()))
};
match compression {
Compression::UNCOMPRESSED =>
iter.map(|chunk| {
ImageBuffer::from_raw(tiledim,
tiledim,
chunk.into_iter()
.flat_map(|tile_byte| {
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
.into_iter()
.chain(EGA_PALETTE[(tile_byte & 0xF) as usize]
.into_iter())
}).map(|x| *x)
.collect())
.expect("decode ega")
}).collect(),
_ => unimplemented!()
}
}

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@@ -1,3 +1,16 @@
#![feature(conservative_impl_trait)]
#[macro_use] extern crate gfx;
#[macro_use] extern crate log; #[macro_use] extern crate log;
pub mod arena;
pub mod ega;
pub mod scene;
pub mod scenes;
pub mod tile;
pub mod town;
pub mod view;
pub mod vr; pub mod vr;
pub mod world;
mod transpose;

28
src/scene.rs Normal file
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@@ -0,0 +1,28 @@
use view;
use vr;
extern crate gfx;
extern crate gfx_device_gl;
extern crate nalgebra as na;
extern crate piston_window;
pub trait Scene<D: gfx::Device,
F: gfx::Factory<D::Resources>> {
fn event(&mut self, event: Event);
fn update(&mut self,
vr: &mut vr::VR,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
fn render(&self,
factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
trans: &gfx::handle::Buffer<D::Resources, view::Trans>,
target: &gfx::handle::RenderTargetView<D::Resources, view::ColorFormat>,
depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>);
fn origin(&self) -> na::Matrix4<f32>;
}
pub enum Event {
Vr(vr::Event),
Piston(piston_window::Input),
}

1
src/scenes/mod.rs Normal file
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@@ -0,0 +1 @@
pub mod world;

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@@ -0,0 +1,28 @@
#version 150
#define MILLIS_PER_TILE 4000u
in vec2 v_uv;
flat in uint v_tileidx;
out vec4 pixcolor;
uniform sampler2DArray t_tiles;
uniform b_constants {
uvec4 anim;
float R1;
float R2;
};
uniform b_locals {
mat4 camera;
uint millis;
float treadmill_x;
float treadmill_y;
};
void main() {
vec2 anim_uv = v_uv;
if (v_tileidx < 128u && bool(anim[v_tileidx / 32u] & 1u << v_tileidx % 32u)) {
anim_uv = vec2(v_uv.x, v_uv.y + float(millis % MILLIS_PER_TILE) / MILLIS_PER_TILE);
}
pixcolor = texture(t_tiles, vec3(anim_uv.x, 1.0 - anim_uv.y, v_tileidx));
}

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@@ -0,0 +1,42 @@
#version 150
#define PI 3.1415926538
#define PI_CIRC (PI / 256.0)
#define TWO_PI_CIRC (2.0 * PI / 256.0)
in vec3 a_pos;
in vec2 a_uv;
in uint a_tileidx;
out vec2 v_uv;
flat out uint v_tileidx;
uniform b_trans {
mat4 u_matrix;
};
uniform b_constants {
uvec4 anim;
float R1;
float R2;
};
uniform b_locals {
mat4 camera;
uint millis;
float treadmill_x;
float treadmill_y;
};
vec3 toroid(vec2 src, float r1, float r2, float r3) {
return vec3(r3 * -1.0 * sin(src.x), // use r3 instead of r2 for "deflated" torus
(r1 + r2 * cos(src.x)) * cos(src.y),
(r1 + r2 * cos(src.x)) * sin(src.y));
}
void main() {
v_uv = a_uv;
v_tileidx = a_tileidx;
vec2 thetaphi = vec2(TWO_PI_CIRC * (a_pos.x + treadmill_x),
TWO_PI_CIRC * (a_pos.y + treadmill_y));
float height = R1 * TWO_PI_CIRC;
vec3 normal = vec3(toroid(thetaphi, 0, height, height));
gl_Position = u_matrix * camera *
vec4(toroid(thetaphi, R1, R2, R1) + a_pos.z * normal, 1.0);
}

299
src/scenes/world.rs Normal file
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@@ -0,0 +1,299 @@
use scene;
use tile;
use view;
use vr;
use world as model;
use world::HasMap;
extern crate gfx;
extern crate nalgebra as na;
extern crate num_traits;
extern crate openvr_sys;
extern crate piston_window;
use std::collections::BTreeMap;
use std::marker::PhantomData;
use std::time::SystemTime;
use gfx::tex;
use gfx::traits::FactoryExt;
use self::na::ToHomogeneous;
use self::num_traits::identities::One;
//const R1: f32 = 4096.0;
//const R2: f32 = 1024.0;
//const R1: f32 = 4.0;
//const R2: f32 = 1.0;
const R1: f32 = 256.0;
const R2: f32 = 64.0;
gfx_defines! {
vertex Vertex {
pos: [f32; 3] = "a_pos",
uv: [f32; 2] = "a_uv",
tileidx: u32 = "a_tileidx",
}
constant Constants {
anim: [u32; 4] = "anim",
r1: f32 = "R1",
r2: f32 = "R2",
}
constant Locals {
camera: [[f32; 4]; 4] = "camera",
millis: u32 = "millis",
treadmill_x: f32 = "treadmill_x",
treadmill_y: f32 = "treadmill_y",
}
pipeline pipe {
vbuf: gfx::VertexBuffer<Vertex> = (),
trans: gfx::ConstantBuffer<::view::Trans> = "b_trans",
constants: gfx::ConstantBuffer<Constants> = "b_constants",
locals: gfx::ConstantBuffer<Locals> = "b_locals",
atlas: gfx::TextureSampler<[f32; 4]> = "t_tiles",
pixcolor: gfx::RenderTarget<::view::ColorFormat> = "pixcolor",
depth: gfx::DepthTarget<::view::DepthFormat> = gfx::preset::depth::LESS_EQUAL_WRITE,
}
}
fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
let mut verticies = Vec::new();
let mut indicies = Vec::new();
let mut v = 0;
for (r, row) in world.map().rows().enumerate() {
for (c, tile) in row.into_iter().enumerate() {
let tileidx = tile.val as u32;
let alt = match tileidx {
5 => 0.1,
6 => 0.8,
7 => 0.2,
8 => 1.5,
9 => 1.0,
10 | 11 | 12 => 1.0,
_ => 0.0,
};
let rf = (((r + 90) % 256) as i16 - 128) as f32;
let cf = (((c + 144) % 256) as i16 - 128) as f32;
if alt == 0.0 {
verticies.extend_from_slice(
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., -rf - 1., 0. ], uv: [1., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., -rf - 0., 0. ], uv: [1., 1.], tileidx: tileidx },
Vertex { pos: [ cf + 0., -rf - 0., 0. ], uv: [0., 1.], tileidx: tileidx },]);
indicies.extend_from_slice(
&[ v + 0, v + 1, v + 2,
v + 2, v + 3, v + 0 ]);
v += 4;
} else {
verticies.extend_from_slice(
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., -rf - 1., 0. ], uv: [1., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., -rf - 0., 0. ], uv: [1., 1.], tileidx: tileidx },
Vertex { pos: [ cf + 0., -rf - 0., 0. ], uv: [0., 1.], tileidx: tileidx },
Vertex { pos: [ cf + 0., -rf, 0. ], uv: [0., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., -rf, 0. ], uv: [1., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., -rf, alt ], uv: [1., 1.], tileidx: tileidx },
Vertex { pos: [ cf + 0., -rf, alt ], uv: [0., 1.], tileidx: tileidx },]);
indicies.extend_from_slice(
&[ v + 0, v + 1, v + 2,
v + 2, v + 3, v + 0,
v + 4, v + 5, v + 6,
v + 6, v + 7, v + 4 ]);
v += 8;
}
}
}
(verticies, indicies)
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum TrackMode {
TOUCH,
PRESS
}
pub struct WorldScene<D: gfx::Device,
F: gfx::Factory<D::Resources>> {
pso: gfx::PipelineState<D::Resources, pipe::Meta>,
camera: na::Matrix4<f32>,
constants: gfx::handle::Buffer<D::Resources, Constants>,
locals: gfx::handle::Buffer<D::Resources, Locals>,
atlas: gfx::handle::ShaderResourceView<D::Resources,
<view::ColorFormat as gfx::format::Formatted>::View>,
sampler: gfx::handle::Sampler<D::Resources>,
f: PhantomData<F>,
vbuf: gfx::handle::Buffer<D::Resources, Vertex>,
slice: gfx::Slice<D::Resources>,
start_time: SystemTime,
treadmills: (f32, f32),
pads: BTreeMap<u32, (TrackMode, Option<openvr_sys::VRControllerState_t>)>,
}
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
pub fn new(factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) -> WorldScene<D, F> {
let (model, model_idx) = get_model(&get_data_model());
let (vertex_buffer, slice) =
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
let constants = factory.create_constant_buffer(1);
encoder.update_constant_buffer(&constants, &Constants { anim: ANIMDATA,
r1: R1,
r2: R2 });
WorldScene {
pso: factory.create_pipeline_simple(VERTEX_SHADER_SRC,
FRAGMENT_SHADER_SRC,
pipe::new())
.expect("create pipeline"),
camera: na::Matrix4::one(),
constants: constants,
locals: factory.create_constant_buffer(1),
atlas: tile::get_tiles::<_, _, view::ColorFormat>(factory),
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Scale,
tex::WrapMode::Tile)),
f: PhantomData,
vbuf: vertex_buffer,
slice: slice,
start_time: SystemTime::now(),
treadmills: (0.0, 0.0),
pads: BTreeMap::new(),
}
}
}
const ANIMDATA: [u32; 4] =
[1 << 0 | 1 << 1 | 1 << 2,
0,
1 << (68 % 32) | 1 << (69 % 32) | 1 << (70 % 32) | 1 << (71 % 32) | 1 << (76 % 32),
0];
impl<D: gfx::Device,
F: gfx::Factory<D::Resources>> scene::Scene<D, F> for WorldScene<D, F> {
fn event(&mut self, event: scene::Event) {
use scene::Event::*;
use vr::Event::*;
match event {
Vr(Touch { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
},
Vr(Press { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::PRESS, None));
},
Vr(Unpress { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
},
Vr(Untouch { dev_idx, controller }) => {
self.pads.remove(&dev_idx);
},
_ => ()
}
}
fn update(&mut self,
vr: &mut vr::VR,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
const NANOS_PER_MILLI: u32 = 1_000_000;
const MILLIS_PER_SEC: u64 = 1_000;
let elapsed = self.start_time.elapsed().expect("scene timer");
let millis = elapsed.subsec_nanos() / NANOS_PER_MILLI + (elapsed.as_secs() * MILLIS_PER_SEC) as u32;
for (pad, track) in self.pads.iter_mut() {
let mode = track.0;
if let Some(state) = vr.get_controller_state(*pad) {
if let Some(old_state) = track.1 {
match mode {
TrackMode::TOUCH => {
const THRESHOLD: f32 = 0.005;
const SCALE: f32 = 32.0;
let xdiff = state.rAxis[0].x - old_state.rAxis[0].x;
let ydiff = state.rAxis[0].y - old_state.rAxis[0].y;
if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
},
TrackMode::PRESS => {
let rot = na::Vector3::new(0.0, 0.0, 0.0);
let speed = R2 * 0.01;
if state.rAxis[0].x > 0.5 {
self.camera = na::Similarity3::new(na::Vector3::new(-speed, 0.0, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
} if state.rAxis[0].x < -0.5 {
self.camera = na::Similarity3::new(na::Vector3::new( speed, 0.0, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
} if state.rAxis[0].y > 0.5 {
self.camera = na::Similarity3::new(na::Vector3::new( 0.0, -speed, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
} if state.rAxis[0].y < -0.5 {
self.camera = na::Similarity3::new(na::Vector3::new( 0.0, speed, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
}
},
}
if state.unPacketNum == old_state.unPacketNum {
continue;
}
}
*track = (mode, Some(state));
}
}
encoder.update_constant_buffer(&self.locals, &Locals { camera: *(self.camera).as_ref(),
millis: millis,
treadmill_x: self.treadmills.0,
treadmill_y: self.treadmills.1 });
}
fn render(&self,
_factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
trans: &gfx::handle::Buffer<D::Resources, view::Trans>,
target: &gfx::handle::RenderTargetView<D::Resources, view::ColorFormat>,
depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>) {
let pipe = pipe::Data {
vbuf: self.vbuf.clone(),
trans: trans.clone(),
constants: self.constants.clone(),
locals: self.locals.clone(),
atlas: (self.atlas.clone(), self.sampler.clone()),
pixcolor: target.clone(),
depth: depth.clone(),
};
encoder.draw(&self.slice, &self.pso, &pipe);
}
fn origin(&self) -> na::Matrix4<f32> {
na::Similarity3::new(na::Vector3::new(0.0, R1 - R2, 0.0),
na::Vector3::new(0.0, 0.0, 0.0), 1.0).to_homogeneous()
}
}
extern crate memmap;
fn get_data_model() -> model::World {
use self::memmap::{Mmap, Protection};
use std::mem::transmute;
fn mmap_to_rows<'a, M: model::HasMap>(mmap: &memmap::Mmap) -> &'a M
where M: Copy + 'a
{
assert_eq!(::std::mem::size_of::<M>(), mmap.len());
unsafe { transmute::<*const u8, &M>(mmap.ptr()) }
}
let filename = "data/WORLD.MAP";
let file_mmap = Mmap::open_path(filename, Protection::Read).unwrap();
mmap_to_rows::<model::World>(&file_mmap).clone()
}
const VERTEX_SHADER_SRC: &'static [u8] = include_bytes!("shader/torus_vertex.glsl");
const FRAGMENT_SHADER_SRC: &'static [u8] = include_bytes!("shader/tile_frag.glsl");

View File

@@ -1,8 +1,39 @@
extern crate gfx;
use ega;
use ::std;
use std::io::Read;
use std::path::Path;
use self::gfx::tex;
#[repr(C)]
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Tile { pub struct Tile {
val: u8, pub val: u8,
} }
pub fn get_tiles<R, F, T>(factory: &mut F) -> gfx::handle::ShaderResourceView<R, T::View>
where R: gfx::Resources,
F: gfx::Factory<R>,
T: gfx::format::TextureFormat {
let filename = "data/SHAPES.EGA";
let mut file = std::fs::File::open(Path::new(filename))
.expect(&format!("failed opening tiles file: {}", filename));
let mut ega_bytes = Vec::new();
file.read_to_end(&mut ega_bytes).expect("Read tiles file");
let tiles = ega::decode(&ega_bytes, ega::Compression::UNCOMPRESSED, ega::Tiling::TILED(16));
let tiles_raw: Vec<&[u8]> = tiles.iter().map(|t| &*t as &[u8]).collect();
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(16, 16, 256,
tex::AaMode::Single),
&tiles_raw)
.expect("create tile texture");
tex.1
}
impl Tile { impl Tile {
pub fn as_char(&self) -> char { pub fn as_char(&self) -> char {
match self.val { match self.val {

104
src/view.rs Normal file
View File

@@ -0,0 +1,104 @@
use vr;
use vr::{AsMatrix4, VR};
extern crate gfx_device_gl;
extern crate nalgebra as na;
extern crate num_traits;
extern crate piston_window;
use gfx;
use gfx::Device;
use gfx::traits::FactoryExt;
use self::na::Inverse;
use self::piston_window::{PistonWindow, Window};
pub type ColorFormat = gfx::format::Srgba8;
pub type DepthFormat = gfx::format::DepthStencil;
const NEAR: f32 = 0.01;
const FAR: f32 = 1000.0;
gfx_constant_struct! {
Trans {
matrix: [[f32; 4]; 4] = "u_matrix",
}
}
pub struct ViewRoot<Dev, T, D>
where Dev: gfx::Device,
T: gfx::format::RenderFormat + gfx::format::TextureFormat,
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
left: vr::EyeBuffer<T, D>,
right: vr::EyeBuffer<T, D>,
trans: gfx::handle::Buffer<Dev::Resources, Trans>,
}
impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
pub fn create_view(window: &mut PistonWindow, vr: &VR)
-> ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
let render_size = vr.recommended_render_target_size();
let render_size = vr::Size { width: render_size.width * 220 / 100,
height: render_size.height * 220 / 100 };
let left = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create left renderbuffer");
let right = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create right renderbuffer");
let trans = window.factory.create_constant_buffer(1);
window.window.swap_buffers(); // To contain setup calls to Frame 0 in apitrace
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
left: left,
right: right,
trans: trans.clone(),
}
}
pub fn draw(&self,
window: &mut PistonWindow,
vr: &mut vr::VR,
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) {
// Get the current sensor state
let poses = vr.poses();
let mut hmd_mat = poses.poses[0].to_device.as_matrix4();
hmd_mat.inverse_mut();
for &(eye, buffers) in [(vr::Eye::Left, &self.left),
(vr::Eye::Right, &self.right)].into_iter() {
window.encoder.clear(&buffers.target, [0.005, 0.005, 0.01, 1.0]);
window.encoder.clear_depth(&buffers.depth, 1.0);
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
let eye_mat = vr.head_to_eye_transform(eye);
let scene_mat = scene.origin();
let trans = Trans { matrix: *(proj_mat * eye_mat * hmd_mat * scene_mat).as_ref() };
window.encoder.update_constant_buffer(&self.trans, &trans);
scene.render(&mut window.factory,
&mut window.encoder,
&self.trans,
&buffers.target,
&buffers.depth);
}
// draw monitor window
window.encoder.clear(&window.output_color, [0.005, 0.005, 0.01, 1.0]);
window.encoder.clear_depth(&window.output_stencil, 1.0);
scene.render(&mut window.factory,
&mut window.encoder,
&self.trans,
&window.output_color,
&window.output_stencil);
window.encoder.flush(&mut window.device);
vr.submit(vr::Eye::Left, &self.left.tex);
vr.submit(vr::Eye::Right, &self.right.tex);
window.window.swap_buffers();
window.device.cleanup();
}
}

192
src/vr.rs
View File

@@ -1,67 +1,167 @@
extern crate gfx; extern crate gfx;
extern crate gfx_device_gl; extern crate gfx_device_gl;
extern crate nalgebra as na;
extern crate num_traits;
extern crate openvr as vr; extern crate openvr as vr;
extern crate openvr_sys; extern crate openvr_sys;
use self::gfx::{tex, Factory, Typed};
pub use self::vr::Eye; pub use self::vr::Eye;
pub use self::vr::common::Size;
pub use self::vr::tracking::{TrackedDeviceClass, TrackedDevicePoses};
use self::gfx::{tex, Factory, Typed};
use self::gfx_device_gl::Resources as GLResources;
use self::na::Inverse;
use self::num_traits::identities::Zero;
use self::num_traits::identities::One;
use self::openvr_sys::{VREvent_Controller_t, VREvent_t};
pub struct VR { pub struct VR {
system: vr::IVRSystem, system: vr::IVRSystem,
compositor: vr::IVRCompositor, compositor: vr::IVRCompositor,
gfx_handles: gfx::handle::Manager<gfx_device_gl::Resources>, gfx_handles: gfx::handle::Manager<GLResources>,
}
#[derive(Debug)]
pub enum Event {
Touch { dev_idx: u32, controller: VREvent_Controller_t },
Press { dev_idx: u32, controller: VREvent_Controller_t },
Unpress { dev_idx: u32, controller: VREvent_Controller_t },
Untouch { dev_idx: u32, controller: VREvent_Controller_t },
Other(VREvent_t),
} }
impl VR { impl VR {
pub fn new() -> Result<VR, vr::Error<openvr_sys::EVRInitError>> { pub fn new() -> Result<VR, vr::Error<openvr_sys::EVRInitError>> {
Ok(VR { Ok(VR {
system: try!(vr::init()), system: try!(vr::init()),
compositor: try!(vr::compositor()), compositor: try!(vr::compositor()),
gfx_handles: gfx::handle::Manager::new(), gfx_handles: gfx::handle::Manager::new(),
}) })
} }
pub fn poses(&mut self) -> vr::tracking::TrackedDevicePoses { pub fn poses(&mut self) -> vr::tracking::TrackedDevicePoses {
self.gfx_handles.clear(); self.gfx_handles.clear();
self.compositor.wait_get_poses() self.compositor.wait_get_poses()
} }
pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<gfx_device_gl::Resources, T>) { pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<GLResources, T>) {
let tex_id = match self.gfx_handles.ref_texture(tex.raw()) { let tex_id = match self.gfx_handles.ref_texture(tex.raw()) {
&gfx_device_gl::NewTexture::Surface(id) => id, &gfx_device_gl::NewTexture::Surface(id) => id,
_ => panic!("Not a surface") _ => panic!("Not a surface")
}; };
self.compositor.submit(eye, self.compositor.submit(eye,
tex_id as usize, tex_id as usize,
vr::common::TextureBounds::new((0.0, 1.0), (0.0, 1.0))); vr::common::TextureBounds::new((0.0, 1.0), (0.0, 1.0)));
} }
pub fn recommended_render_target_size(&self) -> vr::common::Size { pub fn recommended_render_target_size(&self) -> Size {
self.system.recommended_render_target_size() self.system.recommended_render_target_size()
}
pub fn projection_matrix(self: &Self, eye: Eye, near: f32, far: f32) -> na::Matrix4<f32> {
self.system.projection_matrix(eye, near, far).as_matrix4()
}
pub fn head_to_eye_transform(self: &Self, eye: Eye) -> na::Matrix4<f32> {
let mut mat = self.system.eye_to_head_transform(eye).as_matrix4();
assert!(mat.inverse_mut(), "inverse eye matrix");
mat
}
pub fn poll_next_event(&mut self) -> Option<Event> {
use self::openvr_sys::EVREventType as EvType;
unsafe {
let system = * { self.system.0 as *mut openvr_sys::VR_IVRSystem_FnTable };
let mut event: openvr_sys::VREvent_t = ::std::mem::zeroed();
if system.PollNextEvent.unwrap()(&mut event,
::std::mem::size_of::<openvr_sys::VREvent_t>() as u32
) == 0 {
return None;
}
let dev_idx = event.trackedDeviceIndex;
Some(match ::std::mem::transmute(event.eventType) {
EvType::EVREventType_VREvent_ButtonTouch =>
Event::Touch { dev_idx: dev_idx as u32, controller: *event.data.controller() },
EvType::EVREventType_VREvent_ButtonPress =>
Event::Press { dev_idx: dev_idx as u32, controller: *event.data.controller() },
EvType::EVREventType_VREvent_ButtonUnpress =>
Event::Unpress { dev_idx: dev_idx as u32, controller: *event.data.controller() },
EvType::EVREventType_VREvent_ButtonUntouch =>
Event::Untouch { dev_idx: dev_idx as u32, controller: *event.data.controller() },
_ => Event::Other(event),
})
} }
}
pub fn get_controller_state(&self, index: u32) -> Option<openvr_sys::VRControllerState_t> {
unsafe {
let system = * { self.system.0 as *const openvr_sys::VR_IVRSystem_FnTable };
let mut state: openvr_sys::VRControllerState_t = ::std::mem::zeroed();
match system.GetControllerState.unwrap()(
index,
&mut state,
) {
0 => None,
_ => Some(state)
}
}
}
} }
impl Drop for VR { impl Drop for VR {
fn drop(&mut self) { fn drop(&mut self) {
vr::shutdown() vr::shutdown()
} }
} }
pub fn create_eyebuffer<T>(factory: &mut gfx_device_gl::Factory, pub trait AsMatrix4<N> {
size: vr::common::Size) fn as_matrix4(self) -> na::Matrix4<N>;
-> Result<(gfx::handle::Texture<gfx_device_gl::Resources, }
T::Surface>, impl<N: Copy + Zero + One> AsMatrix4<N> for [[N; 4]; 3] {
gfx::handle::RenderTargetView<gfx_device_gl::Resources, #[inline]
T>), fn as_matrix4(self) -> na::Matrix4<N> {
gfx::CombinedError> na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
where T: gfx::format::RenderFormat + gfx::format::TextureFormat { self[1][0], self[1][1], self[1][2], self[1][3],
let tex = try!(factory.create_texture( self[2][0], self[2][1], self[2][2], self[2][3],
tex::Kind::D2(size.width as tex::Size, size.height as tex::Size, tex::AaMode::Single), N::zero(), N::zero(), N::zero(), N::one())
1, // levels }
gfx::RENDER_TARGET, // bind }
gfx::Usage::GpuOnly, // Usage impl<N: Copy> AsMatrix4<N> for [[N; 4]; 4] {
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType? #[inline]
let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None)); fn as_matrix4(self) -> na::Matrix4<N> {
Ok((tex, tgt)) na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
self[1][0], self[1][1], self[1][2], self[1][3],
self[2][0], self[2][1], self[2][2], self[2][3],
self[3][0], self[3][1], self[3][2], self[3][3])
}
}
pub struct EyeBuffer<T, D>
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
pub tex: gfx::handle::Texture<GLResources, T::Surface>,
pub target: gfx::handle::RenderTargetView<GLResources, T>,
pub depth: gfx::handle::DepthStencilView<GLResources, D>,
}
pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
size: Size)
-> Result<EyeBuffer<T, D>, gfx::CombinedError>
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
let tex = try!(factory.create_texture(
tex::Kind::D2(size.width as tex::Size, size.height as tex::Size, tex::AaMode::Single),
1, // levels
gfx::RENDER_TARGET, // bind
gfx::Usage::GpuOnly, // Usage
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType?
let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None));
let depth = try!(factory.create_depth_stencil_view_only(size.width as tex::Size,
size.height as tex::Size));
Ok(EyeBuffer { tex: tex, target: tgt, depth: depth })
} }

View File

@@ -21,6 +21,7 @@ pub trait HasMap {
const CHUNKDIM: usize = 32; const CHUNKDIM: usize = 32;
pub type ChunkRow = [Tile; CHUNKDIM]; pub type ChunkRow = [Tile; CHUNKDIM];
pub type ChunkRect = [ChunkRow; CHUNKDIM]; pub type ChunkRect = [ChunkRow; CHUNKDIM];
#[repr(C)]
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Chunk { pub struct Chunk {
pub rect: ChunkRect, pub rect: ChunkRect,
@@ -53,6 +54,7 @@ impl<'a> IntoIterator for &'a Chunk {
const WORLDDIM: usize = 8; const WORLDDIM: usize = 8;
pub type WorldRow = [Chunk; WORLDDIM]; pub type WorldRow = [Chunk; WORLDDIM];
pub type WorldRect = [WorldRow; WORLDDIM]; pub type WorldRect = [WorldRow; WORLDDIM];
#[repr(C)]
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct World { pub struct World {
pub rect: WorldRect, pub rect: WorldRect,