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25 Commits
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| 251ace63a7 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -2,5 +2,6 @@ Cargo.lock
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data/
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openvr/
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openvr32/
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out/
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target/
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*.bat
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@@ -12,10 +12,10 @@ memmap = "~0.2"
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gl = "*"
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gfx = "*"
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gfx_device_gl = "*"
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image = "*"
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nalgebra = "*"
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num-traits = "*"
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openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
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openvr_sys = "*"
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piston = "*"
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piston_window = "*"
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sdl2 = "0.22"
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sdl2_image = "0.22"
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94
src/bin/click.rs
Normal file
94
src/bin/click.rs
Normal file
@@ -0,0 +1,94 @@
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extern crate vrtue;
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use vrtue::vr;
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extern crate env_logger;
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extern crate gfx;
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#[macro_use] extern crate log;
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extern crate openvr_sys;
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extern crate piston_window;
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use self::piston_window::{PistonWindow, Window, WindowSettings};
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pub type ColorFormat = gfx::format::Srgba8;
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pub type DepthFormat = gfx::format::DepthStencil;
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pub fn main() {
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let mut vr = vr::VR::new().expect("VR init");
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let mut window: PistonWindow =
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WindowSettings::new("Click Test", [512; 2])
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.exit_on_esc(true)
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.vsync(false)
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.build().expect("Building Window");
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let render_size = vr.recommended_render_target_size();
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let left: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
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.expect("create left renderbuffer");
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let right: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
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.expect("create right renderbuffer");
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window.encoder.clear(&left.target, [1.0, 0.0, 0.0, 1.0]);
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window.encoder.clear_depth(&left.depth, 1.0);
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window.encoder.clear(&right.target, [0.0, 1.0, 0.0, 1.0]);
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window.encoder.clear_depth(&right.depth, 1.0);
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window.encoder.flush(&mut window.device);
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let mut pads = ::std::collections::BTreeMap::<_, Option<openvr_sys::VRControllerState_t>>::new();
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'main: loop {
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let _poses = vr.poses();
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vr.submit(vr::Eye::Left, &left.tex);
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vr.submit(vr::Eye::Right, &right.tex);
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while let Some(ev) = vr.poll_next_event() {
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match ev {
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vr::Event::Press { dev_idx, controller } => {
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println!("Press event on #{}: {:?}", dev_idx, controller);
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},
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vr::Event::Unpress { dev_idx, controller } => {
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println!("Unpress event on #{}: {:?}", dev_idx, controller);
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},
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vr::Event::Touch { dev_idx, controller } => {
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if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
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pads.insert(dev_idx, None);
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}
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println!("Touch event on #{}: {:?}", dev_idx, controller);
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},
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vr::Event::Untouch { dev_idx, controller } => {
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if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
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pads.remove(&dev_idx);
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}
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println!("Untouch event on #{}: {:?}", dev_idx, controller);
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},
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/*
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t if t == openvr_sys::EVREventType::EVREventType_VREvent_TouchPadMove as u32 => {
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let touch;
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unsafe {
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touch = *ev.data.touchPadMove();
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}
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println!("TouchPadMove event on #{}: {:?}", ev.trackedDeviceIndex, touch);
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},
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*/
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_ => ()
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}
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}
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for (pad, old) in pads.iter_mut() {
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if let Some(state) = vr.get_controller_state(*pad) {
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if let Some(old_state) = *old {
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if state.unPacketNum == old_state.unPacketNum {
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continue;
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}
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}
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*old = Some(state);
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println!("state for {}: {:?}", *pad, state);
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}
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}
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// handle window events
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while let Some(ev) = window.poll_event() {
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match ev {
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piston_window::Input::Text(_) => break 'main,
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_ => debug!("\t{:?}", ev)
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}
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}
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}
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}
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172
src/bin/gl.rs
172
src/bin/gl.rs
@@ -1,172 +0,0 @@
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extern crate vrtue;
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use vrtue::*;
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extern crate env_logger;
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#[macro_use] extern crate gfx;
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extern crate gl;
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#[macro_use] extern crate log;
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extern crate piston_window;
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use gfx::Device;
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use gfx::traits::FactoryExt;
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use piston_window::{PistonWindow, Window, WindowSettings};
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pub type ColorFormat = gfx::format::Srgba8;
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//pub type DepthFormat = gfx::format::DepthStencil;
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gfx_defines!{
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vertex Vertex {
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pos: [f32; 2] = "a_pos",
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color: [f32; 3] = "a_color",
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}
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||||
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pipeline pipe {
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vbuf: gfx::VertexBuffer<Vertex> = (),
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pixcolor: gfx::RenderTarget<ColorFormat> = "pixcolor",
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}
|
||||
}
|
||||
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||||
const TRIANGLE: [Vertex; 3] = [
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Vertex { pos: [ -0.5, -0.5 ], color: [1.0, 0.0, 0.0] },
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Vertex { pos: [ 0.5, -0.5 ], color: [0.0, 1.0, 0.0] },
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Vertex { pos: [ 0.0, 0.5 ], color: [0.0, 0.0, 1.0] }
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||||
];
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||||
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||||
fn main() {
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env_logger::init().expect("env logger");
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let mut vr = vr::VR::new().expect("VR init");
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let render_size = vr.recommended_render_target_size();
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let mut window: PistonWindow =
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WindowSettings::new("Hello Virtual World!", [512; 2])
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.exit_on_esc(true)
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.vsync(false)
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//.vsync(true)
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.build().expect("Building Window");
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/*
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let _sysleft = system.projection_matrix(vr::Eye::Left, 0.01, 1000.0);
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let _eyeleft = system.eye_to_head_transform(vr::Eye::Left);
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let _sysright = system.projection_matrix(vr::Eye::Right, 0.01, 1000.0);
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let _eyeright = system.eye_to_head_transform(vr::Eye::Right);
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*/
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let pso = window.factory.create_pipeline_simple(VERTEX_SHADER_SRC,
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FRAGMENT_SHADER_SRC,
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pipe::new())
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.expect("create pipeline");
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let (tex_left, tgt_left) = vr::create_eyebuffer(&mut window.factory, render_size)
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.expect("create left renderbuffer");
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let (tex_right, tgt_right) = vr::create_eyebuffer(&mut window.factory, render_size)
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.expect("create right renderbuffer");
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let (vertex_buffer, slice) = window.factory.create_vertex_buffer_with_slice(&TRIANGLE, ());
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let pipe_monitor = pipe::Data {
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vbuf: vertex_buffer.clone(),
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pixcolor: window.output_color.clone(),
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};
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let pipe_left = pipe::Data {
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vbuf: vertex_buffer.clone(),
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pixcolor: tgt_left,
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};
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let pipe_right = pipe::Data {
|
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vbuf: vertex_buffer.clone(),
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pixcolor: tgt_right,
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||||
};
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let mut frame = 0;
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window.window.swap_buffers(); frame += 1; // To contain setup calls to Frame 0 in apitrace
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'main:
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//while let Some(_) = window.next() {
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loop {
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info!("Frame #{}", frame);
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let _now = std::time::SystemTime::now();
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// Get the current sensor state
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let _poses = vr.poses();
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trace!("\t{:?} got pose", _now.elapsed());
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if frame % 90 == 0 {
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warn!("\t#{}: poses: {:?}\n", frame, _poses.poses[0]);
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}
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frame += 1;
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for pass in [(Some((vr::Eye::Left, &tex_left)), &pipe_left),
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(Some((vr::Eye::Right, &tex_right)), &pipe_right),
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(None, &pipe_monitor),]
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.into_iter() {
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info!("\tpass for eye: {:?}", pass.0);
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window.encoder.clear(&pass.1.pixcolor, [0.1, 0.5, 0.1, 1.0]);
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window.encoder.draw(&slice, &pso, pass.1);
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window.encoder.flush(&mut window.device);
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||||
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||||
// Submit eye textures
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if let Some((eye, tex)) = pass.0 {
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vr.submit(eye, tex);
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trace!("\t\t{:?} submit {:?}", _now.elapsed(), eye);
|
||||
} else {
|
||||
window.window.swap_buffers();
|
||||
}
|
||||
}
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||||
window.device.cleanup();
|
||||
|
||||
// handle window events
|
||||
while let Some(ev) = window.poll_event() {
|
||||
match ev {
|
||||
piston_window::Input::Text(_) => break 'main,
|
||||
_ => debug!("\t{:?}", ev)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!("shutting down");
|
||||
}
|
||||
|
||||
/*
|
||||
fn gl_debug(device: &mut gfx_device_gl::Device, msg: &'static [u8; 6]) {
|
||||
unsafe {
|
||||
device.with_gl_naked(|gl| {
|
||||
gl.DebugMessageInsert(gl::DEBUG_SOURCE_APPLICATION,
|
||||
gl::DEBUG_TYPE_OTHER,
|
||||
0,
|
||||
gl::DEBUG_SEVERITY_LOW,
|
||||
msg.len() as i32,
|
||||
::std::mem::transmute(msg));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn check_err(device: &mut gfx_device_gl::Device) {
|
||||
unsafe {
|
||||
device.with_gl_naked(|gl| {
|
||||
let err: gl::types::GLenum = gl.GetError();
|
||||
if err != gl::NO_ERROR {
|
||||
panic!("GL Error! {:?}", err);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
const VERTEX_SHADER_SRC: &'static [u8] = br#"
|
||||
#version 140
|
||||
|
||||
in vec2 a_pos;
|
||||
in vec3 a_color;
|
||||
out vec3 v_color;
|
||||
|
||||
void main() {
|
||||
v_color = a_color;
|
||||
gl_Position = vec4(a_pos, 0.0, 1.0);
|
||||
}
|
||||
"#;
|
||||
|
||||
const FRAGMENT_SHADER_SRC: &'static [u8] = br#"
|
||||
#version 140
|
||||
|
||||
in vec3 v_color;
|
||||
out vec4 pixcolor;
|
||||
|
||||
void main() {
|
||||
pixcolor = vec4(v_color, 1.0);
|
||||
}
|
||||
"#;
|
||||
@@ -1,3 +1,6 @@
|
||||
extern crate vrtue;
|
||||
use vrtue::{arena, tile, town, world};
|
||||
|
||||
extern crate itertools;
|
||||
extern crate memmap;
|
||||
|
||||
@@ -7,11 +10,6 @@ use std::env;
|
||||
use itertools::Itertools;
|
||||
use memmap::{Mmap, Protection};
|
||||
|
||||
mod arena;
|
||||
mod tile;
|
||||
mod town;
|
||||
mod transpose;
|
||||
mod world;
|
||||
|
||||
fn mmap_to_rows<'a, M: world::HasMap>(mmap: &memmap::Mmap) -> &'a world::HasMap
|
||||
where M: Copy + 'a
|
||||
@@ -1,36 +1,14 @@
|
||||
extern crate itertools;
|
||||
extern crate sdl2;
|
||||
extern crate sdl2_image;
|
||||
extern crate vrtue;
|
||||
use vrtue::ega;
|
||||
use vrtue::ega::{Compression, Tiling};
|
||||
|
||||
extern crate image;
|
||||
|
||||
use std::env;
|
||||
use std::io::Read;
|
||||
use std::path::Path;
|
||||
|
||||
use itertools::Itertools;
|
||||
use sdl2::surface::Surface;
|
||||
use sdl2::pixels::PixelFormatEnum;
|
||||
use sdl2_image::SaveSurface;
|
||||
|
||||
static EGA_PALETTE: [[u8; 4]; 16] = [[0x00u8, 0x00, 0x00, 0x00],
|
||||
[0x00, 0xAA, 0x00, 0x00],
|
||||
[0x00, 0x00, 0xAA, 0x00],
|
||||
[0x00, 0xAA, 0xAA, 0x00],
|
||||
[0x00, 0x00, 0x00, 0xAA],
|
||||
[0x00, 0xAA, 0x00, 0xAA],
|
||||
[0x00, 0x00, 0x55, 0xAA],
|
||||
[0x00, 0xAA, 0xAA, 0xAA],
|
||||
[0x00, 0x55, 0x55, 0x55],
|
||||
[0x00, 0xFF, 0x55, 0x55],
|
||||
[0x00, 0x55, 0xFF, 0x55],
|
||||
[0x00, 0xFF, 0xFF, 0x55],
|
||||
[0x00, 0x55, 0x55, 0xFF],
|
||||
[0x00, 0xFF, 0x55, 0xFF],
|
||||
[0x00, 0x55, 0xFF, 0xFF],
|
||||
[0x00, 0xFF, 0xFF, 0xFF]];
|
||||
|
||||
|
||||
|
||||
pub fn main() {
|
||||
fn main() {
|
||||
let args: Vec<String> = env::args().collect();
|
||||
let filename;
|
||||
if args.len() > 1 {
|
||||
@@ -39,28 +17,14 @@ pub fn main() {
|
||||
filename = "data/SHAPES.EGA";
|
||||
}
|
||||
|
||||
let _sdl_context = ::sdl2::init().unwrap();
|
||||
let _image_context = ::sdl2_image::init(::sdl2_image::INIT_PNG).unwrap();
|
||||
let mut file = std::fs::File::open(Path::new(filename))
|
||||
.expect(&format!("failed opening EGA file: {}", filename));
|
||||
let mut ega_vec = Vec::<u8>::new();
|
||||
|
||||
let mut file = std::fs::File::open(Path::new(filename)).unwrap();
|
||||
let mut tile_buf = [0u8; 128];
|
||||
let mut surface = Surface::new(16, 16, PixelFormatEnum::RGBX8888).unwrap();
|
||||
let mut i = 0;
|
||||
while file.read_exact(&mut tile_buf).is_ok() {
|
||||
surface.with_lock_mut(|pixel_bytes| {
|
||||
pixel_bytes.iter_mut().set_from(tile_buf.iter()
|
||||
.flat_map(|tile_byte| {
|
||||
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
|
||||
.into_iter()
|
||||
.chain(EGA_PALETTE[(tile_byte & 0xF) as usize]
|
||||
.into_iter())
|
||||
})
|
||||
.map(|x| *x));
|
||||
|
||||
|
||||
});
|
||||
file.read_to_end(&mut ega_vec).expect("Read EGA file");
|
||||
let tiles = ega::decode(&ega_vec, Compression::UNCOMPRESSED, Tiling::TILED(16));
|
||||
for (i, tile) in tiles.iter().enumerate() {
|
||||
let out_name = format!("out/{}.png", i);
|
||||
surface.save(Path::new(&out_name)).ok();
|
||||
i += 1;
|
||||
tile.save(out_name).expect("save png");
|
||||
}
|
||||
}
|
||||
|
||||
49
src/bin/vrtue.rs
Normal file
49
src/bin/vrtue.rs
Normal file
@@ -0,0 +1,49 @@
|
||||
extern crate vrtue;
|
||||
use vrtue::{scenes, view, vr};
|
||||
use vrtue::scene::{Event, Scene};
|
||||
|
||||
extern crate env_logger;
|
||||
extern crate gfx_device_gl;
|
||||
#[macro_use] extern crate log;
|
||||
extern crate piston_window;
|
||||
|
||||
use self::piston_window::{PistonWindow, Window, WindowSettings};
|
||||
|
||||
pub fn main() {
|
||||
env_logger::init().expect("env logger");
|
||||
let mut vr = vr::VR::new().expect("VR init");
|
||||
|
||||
let mut window: PistonWindow =
|
||||
WindowSettings::new("Hello, Britannia!", [1024; 2])
|
||||
.exit_on_esc(true)
|
||||
.vsync(false)
|
||||
.build().expect("Building Window");
|
||||
|
||||
let mut scene = scenes::world::WorldScene::new(&mut window.factory, &mut window.encoder);
|
||||
let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
|
||||
::create_view(&mut window, &mut vr);
|
||||
|
||||
'main:
|
||||
//while let Some(_) = window.next() {
|
||||
loop {
|
||||
scene.update(&mut vr, &mut window.encoder);
|
||||
view.draw(&mut window, &mut vr, &scene);
|
||||
|
||||
// handle window events
|
||||
while let Some(ev) = window.poll_event() {
|
||||
match ev {
|
||||
piston_window::Input::Text(_) => break 'main,
|
||||
_ => debug!("\t{:?}", ev)
|
||||
}
|
||||
|
||||
scene.event(Event::Piston(ev));
|
||||
}
|
||||
|
||||
// handle VR events
|
||||
while let Some(ev) = vr.poll_next_event() {
|
||||
scene.event(Event::Vr(ev));
|
||||
}
|
||||
}
|
||||
|
||||
debug!("shutting down");
|
||||
}
|
||||
56
src/ega.rs
Normal file
56
src/ega.rs
Normal file
@@ -0,0 +1,56 @@
|
||||
extern crate image;
|
||||
|
||||
use self::image::{ImageBuffer, Rgba};
|
||||
|
||||
static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
|
||||
[0x00, 0x00, 0xAA, 0x00],
|
||||
[0x00, 0xAA, 0x00, 0x00],
|
||||
[0x00, 0xAA, 0xAA, 0x00],
|
||||
[0xAA, 0x00, 0x00, 0x00],
|
||||
[0xAA, 0x00, 0xAA, 0x00],
|
||||
[0xAA, 0x55, 0x00, 0x00],
|
||||
[0xAA, 0xAA, 0xAA, 0x00],
|
||||
[0x55, 0x55, 0x55, 0x00],
|
||||
[0x55, 0x55, 0xFF, 0x00],
|
||||
[0x55, 0xFF, 0x55, 0x00],
|
||||
[0x55, 0xFF, 0xFF, 0x00],
|
||||
[0xFF, 0x55, 0x55, 0x00],
|
||||
[0xFF, 0x55, 0xFF, 0x00],
|
||||
[0xFF, 0xFF, 0x55, 0x00],
|
||||
[0xFF, 0xFF, 0xFF, 0x00]];
|
||||
|
||||
pub enum Compression {
|
||||
UNCOMPRESSED,
|
||||
RLE,
|
||||
LZW
|
||||
}
|
||||
|
||||
pub enum Tiling {
|
||||
UNTILED,
|
||||
TILED(u32)
|
||||
}
|
||||
|
||||
pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
|
||||
-> Vec<ImageBuffer<Rgba<u8>, Vec<u8>>> {
|
||||
let (tiledim, iter) = match tiling {
|
||||
Tiling::TILED(tiledim) => (tiledim, buf.chunks((tiledim * tiledim / 2) as usize)),
|
||||
Tiling::UNTILED => (buf.len() as u32, buf.chunks(buf.len()))
|
||||
};
|
||||
match compression {
|
||||
Compression::UNCOMPRESSED =>
|
||||
iter.map(|chunk| {
|
||||
ImageBuffer::from_raw(tiledim,
|
||||
tiledim,
|
||||
chunk.into_iter()
|
||||
.flat_map(|tile_byte| {
|
||||
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
|
||||
.into_iter()
|
||||
.chain(EGA_PALETTE[(tile_byte & 0xF) as usize]
|
||||
.into_iter())
|
||||
}).map(|x| *x)
|
||||
.collect())
|
||||
.expect("decode ega")
|
||||
}).collect(),
|
||||
_ => unimplemented!()
|
||||
}
|
||||
}
|
||||
13
src/lib.rs
13
src/lib.rs
@@ -1,3 +1,16 @@
|
||||
#![feature(conservative_impl_trait)]
|
||||
|
||||
#[macro_use] extern crate gfx;
|
||||
#[macro_use] extern crate log;
|
||||
|
||||
pub mod arena;
|
||||
pub mod ega;
|
||||
pub mod scene;
|
||||
pub mod scenes;
|
||||
pub mod tile;
|
||||
pub mod town;
|
||||
pub mod view;
|
||||
pub mod vr;
|
||||
pub mod world;
|
||||
|
||||
mod transpose;
|
||||
|
||||
28
src/scene.rs
Normal file
28
src/scene.rs
Normal file
@@ -0,0 +1,28 @@
|
||||
use view;
|
||||
use vr;
|
||||
|
||||
extern crate gfx;
|
||||
extern crate gfx_device_gl;
|
||||
extern crate nalgebra as na;
|
||||
extern crate piston_window;
|
||||
|
||||
pub trait Scene<D: gfx::Device,
|
||||
F: gfx::Factory<D::Resources>> {
|
||||
fn event(&mut self, event: Event);
|
||||
fn update(&mut self,
|
||||
vr: &mut vr::VR,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
|
||||
fn render(&self,
|
||||
factory: &mut F,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
|
||||
trans: &gfx::handle::Buffer<D::Resources, view::Trans>,
|
||||
target: &gfx::handle::RenderTargetView<D::Resources, view::ColorFormat>,
|
||||
depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>);
|
||||
|
||||
fn origin(&self) -> na::Matrix4<f32>;
|
||||
}
|
||||
|
||||
pub enum Event {
|
||||
Vr(vr::Event),
|
||||
Piston(piston_window::Input),
|
||||
}
|
||||
1
src/scenes/mod.rs
Normal file
1
src/scenes/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod world;
|
||||
28
src/scenes/shader/tile_frag.glsl
Normal file
28
src/scenes/shader/tile_frag.glsl
Normal file
@@ -0,0 +1,28 @@
|
||||
#version 150
|
||||
|
||||
#define MILLIS_PER_TILE 4000u
|
||||
|
||||
in vec2 v_uv;
|
||||
flat in uint v_tileidx;
|
||||
out vec4 pixcolor;
|
||||
uniform sampler2DArray t_tiles;
|
||||
uniform b_constants {
|
||||
uvec4 anim;
|
||||
float R1;
|
||||
float R2;
|
||||
};
|
||||
uniform b_locals {
|
||||
mat4 camera;
|
||||
uint millis;
|
||||
float treadmill_x;
|
||||
float treadmill_y;
|
||||
};
|
||||
|
||||
void main() {
|
||||
vec2 anim_uv = v_uv;
|
||||
if (v_tileidx < 128u && bool(anim[v_tileidx / 32u] & 1u << v_tileidx % 32u)) {
|
||||
anim_uv = vec2(v_uv.x, v_uv.y + float(millis % MILLIS_PER_TILE) / MILLIS_PER_TILE);
|
||||
}
|
||||
|
||||
pixcolor = texture(t_tiles, vec3(anim_uv.x, 1.0 - anim_uv.y, v_tileidx));
|
||||
}
|
||||
42
src/scenes/shader/torus_vertex.glsl
Normal file
42
src/scenes/shader/torus_vertex.glsl
Normal file
@@ -0,0 +1,42 @@
|
||||
#version 150
|
||||
#define PI 3.1415926538
|
||||
#define PI_CIRC (PI / 256.0)
|
||||
#define TWO_PI_CIRC (2.0 * PI / 256.0)
|
||||
|
||||
in vec3 a_pos;
|
||||
in vec2 a_uv;
|
||||
in uint a_tileidx;
|
||||
out vec2 v_uv;
|
||||
flat out uint v_tileidx;
|
||||
uniform b_trans {
|
||||
mat4 u_matrix;
|
||||
};
|
||||
uniform b_constants {
|
||||
uvec4 anim;
|
||||
float R1;
|
||||
float R2;
|
||||
};
|
||||
uniform b_locals {
|
||||
mat4 camera;
|
||||
uint millis;
|
||||
float treadmill_x;
|
||||
float treadmill_y;
|
||||
};
|
||||
|
||||
vec3 toroid(vec2 src, float r1, float r2, float r3) {
|
||||
return vec3(r3 * -1.0 * sin(src.x), // use r3 instead of r2 for "deflated" torus
|
||||
(r1 + r2 * cos(src.x)) * cos(src.y),
|
||||
(r1 + r2 * cos(src.x)) * sin(src.y));
|
||||
}
|
||||
|
||||
void main() {
|
||||
v_uv = a_uv;
|
||||
v_tileidx = a_tileidx;
|
||||
|
||||
vec2 thetaphi = vec2(TWO_PI_CIRC * (a_pos.x + treadmill_x),
|
||||
TWO_PI_CIRC * (a_pos.y + treadmill_y));
|
||||
float height = R1 * TWO_PI_CIRC;
|
||||
vec3 normal = vec3(toroid(thetaphi, 0, height, height));
|
||||
gl_Position = u_matrix * camera *
|
||||
vec4(toroid(thetaphi, R1, R2, R1) + a_pos.z * normal, 1.0);
|
||||
}
|
||||
299
src/scenes/world.rs
Normal file
299
src/scenes/world.rs
Normal file
@@ -0,0 +1,299 @@
|
||||
use scene;
|
||||
use tile;
|
||||
use view;
|
||||
use vr;
|
||||
use world as model;
|
||||
use world::HasMap;
|
||||
|
||||
extern crate gfx;
|
||||
extern crate nalgebra as na;
|
||||
extern crate num_traits;
|
||||
extern crate openvr_sys;
|
||||
extern crate piston_window;
|
||||
|
||||
use std::collections::BTreeMap;
|
||||
use std::marker::PhantomData;
|
||||
use std::time::SystemTime;
|
||||
|
||||
use gfx::tex;
|
||||
use gfx::traits::FactoryExt;
|
||||
use self::na::ToHomogeneous;
|
||||
use self::num_traits::identities::One;
|
||||
|
||||
//const R1: f32 = 4096.0;
|
||||
//const R2: f32 = 1024.0;
|
||||
//const R1: f32 = 4.0;
|
||||
//const R2: f32 = 1.0;
|
||||
const R1: f32 = 256.0;
|
||||
const R2: f32 = 64.0;
|
||||
|
||||
gfx_defines! {
|
||||
vertex Vertex {
|
||||
pos: [f32; 3] = "a_pos",
|
||||
uv: [f32; 2] = "a_uv",
|
||||
tileidx: u32 = "a_tileidx",
|
||||
}
|
||||
|
||||
constant Constants {
|
||||
anim: [u32; 4] = "anim",
|
||||
r1: f32 = "R1",
|
||||
r2: f32 = "R2",
|
||||
}
|
||||
|
||||
constant Locals {
|
||||
camera: [[f32; 4]; 4] = "camera",
|
||||
millis: u32 = "millis",
|
||||
treadmill_x: f32 = "treadmill_x",
|
||||
treadmill_y: f32 = "treadmill_y",
|
||||
}
|
||||
|
||||
pipeline pipe {
|
||||
vbuf: gfx::VertexBuffer<Vertex> = (),
|
||||
trans: gfx::ConstantBuffer<::view::Trans> = "b_trans",
|
||||
constants: gfx::ConstantBuffer<Constants> = "b_constants",
|
||||
locals: gfx::ConstantBuffer<Locals> = "b_locals",
|
||||
atlas: gfx::TextureSampler<[f32; 4]> = "t_tiles",
|
||||
pixcolor: gfx::RenderTarget<::view::ColorFormat> = "pixcolor",
|
||||
depth: gfx::DepthTarget<::view::DepthFormat> = gfx::preset::depth::LESS_EQUAL_WRITE,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
|
||||
let mut verticies = Vec::new();
|
||||
let mut indicies = Vec::new();
|
||||
let mut v = 0;
|
||||
|
||||
for (r, row) in world.map().rows().enumerate() {
|
||||
for (c, tile) in row.into_iter().enumerate() {
|
||||
let tileidx = tile.val as u32;
|
||||
let alt = match tileidx {
|
||||
5 => 0.1,
|
||||
6 => 0.8,
|
||||
7 => 0.2,
|
||||
8 => 1.5,
|
||||
9 => 1.0,
|
||||
10 | 11 | 12 => 1.0,
|
||||
_ => 0.0,
|
||||
};
|
||||
let rf = (((r + 90) % 256) as i16 - 128) as f32;
|
||||
let cf = (((c + 144) % 256) as i16 - 128) as f32;
|
||||
if alt == 0.0 {
|
||||
verticies.extend_from_slice(
|
||||
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., -rf - 1., 0. ], uv: [1., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., -rf - 0., 0. ], uv: [1., 1.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 0., -rf - 0., 0. ], uv: [0., 1.], tileidx: tileidx },]);
|
||||
indicies.extend_from_slice(
|
||||
&[ v + 0, v + 1, v + 2,
|
||||
v + 2, v + 3, v + 0 ]);
|
||||
v += 4;
|
||||
} else {
|
||||
verticies.extend_from_slice(
|
||||
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., -rf - 1., 0. ], uv: [1., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., -rf - 0., 0. ], uv: [1., 1.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 0., -rf - 0., 0. ], uv: [0., 1.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 0., -rf, 0. ], uv: [0., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., -rf, 0. ], uv: [1., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., -rf, alt ], uv: [1., 1.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 0., -rf, alt ], uv: [0., 1.], tileidx: tileidx },]);
|
||||
indicies.extend_from_slice(
|
||||
&[ v + 0, v + 1, v + 2,
|
||||
v + 2, v + 3, v + 0,
|
||||
v + 4, v + 5, v + 6,
|
||||
v + 6, v + 7, v + 4 ]);
|
||||
v += 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
(verticies, indicies)
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
||||
enum TrackMode {
|
||||
TOUCH,
|
||||
PRESS
|
||||
}
|
||||
|
||||
pub struct WorldScene<D: gfx::Device,
|
||||
F: gfx::Factory<D::Resources>> {
|
||||
pso: gfx::PipelineState<D::Resources, pipe::Meta>,
|
||||
camera: na::Matrix4<f32>,
|
||||
constants: gfx::handle::Buffer<D::Resources, Constants>,
|
||||
locals: gfx::handle::Buffer<D::Resources, Locals>,
|
||||
atlas: gfx::handle::ShaderResourceView<D::Resources,
|
||||
<view::ColorFormat as gfx::format::Formatted>::View>,
|
||||
sampler: gfx::handle::Sampler<D::Resources>,
|
||||
f: PhantomData<F>,
|
||||
|
||||
vbuf: gfx::handle::Buffer<D::Resources, Vertex>,
|
||||
slice: gfx::Slice<D::Resources>,
|
||||
|
||||
start_time: SystemTime,
|
||||
treadmills: (f32, f32),
|
||||
pads: BTreeMap<u32, (TrackMode, Option<openvr_sys::VRControllerState_t>)>,
|
||||
}
|
||||
|
||||
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
||||
pub fn new(factory: &mut F,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) -> WorldScene<D, F> {
|
||||
let (model, model_idx) = get_model(&get_data_model());
|
||||
let (vertex_buffer, slice) =
|
||||
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
|
||||
|
||||
let constants = factory.create_constant_buffer(1);
|
||||
encoder.update_constant_buffer(&constants, &Constants { anim: ANIMDATA,
|
||||
r1: R1,
|
||||
r2: R2 });
|
||||
|
||||
WorldScene {
|
||||
pso: factory.create_pipeline_simple(VERTEX_SHADER_SRC,
|
||||
FRAGMENT_SHADER_SRC,
|
||||
pipe::new())
|
||||
.expect("create pipeline"),
|
||||
camera: na::Matrix4::one(),
|
||||
constants: constants,
|
||||
locals: factory.create_constant_buffer(1),
|
||||
atlas: tile::get_tiles::<_, _, view::ColorFormat>(factory),
|
||||
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Scale,
|
||||
tex::WrapMode::Tile)),
|
||||
f: PhantomData,
|
||||
|
||||
vbuf: vertex_buffer,
|
||||
slice: slice,
|
||||
start_time: SystemTime::now(),
|
||||
treadmills: (0.0, 0.0),
|
||||
pads: BTreeMap::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const ANIMDATA: [u32; 4] =
|
||||
[1 << 0 | 1 << 1 | 1 << 2,
|
||||
0,
|
||||
1 << (68 % 32) | 1 << (69 % 32) | 1 << (70 % 32) | 1 << (71 % 32) | 1 << (76 % 32),
|
||||
0];
|
||||
|
||||
impl<D: gfx::Device,
|
||||
F: gfx::Factory<D::Resources>> scene::Scene<D, F> for WorldScene<D, F> {
|
||||
|
||||
fn event(&mut self, event: scene::Event) {
|
||||
use scene::Event::*;
|
||||
use vr::Event::*;
|
||||
match event {
|
||||
Vr(Touch { dev_idx, controller }) => {
|
||||
self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
|
||||
},
|
||||
Vr(Press { dev_idx, controller }) => {
|
||||
self.pads.insert(dev_idx, (TrackMode::PRESS, None));
|
||||
},
|
||||
Vr(Unpress { dev_idx, controller }) => {
|
||||
self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
|
||||
},
|
||||
Vr(Untouch { dev_idx, controller }) => {
|
||||
self.pads.remove(&dev_idx);
|
||||
},
|
||||
_ => ()
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self,
|
||||
vr: &mut vr::VR,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
|
||||
const NANOS_PER_MILLI: u32 = 1_000_000;
|
||||
const MILLIS_PER_SEC: u64 = 1_000;
|
||||
let elapsed = self.start_time.elapsed().expect("scene timer");
|
||||
let millis = elapsed.subsec_nanos() / NANOS_PER_MILLI + (elapsed.as_secs() * MILLIS_PER_SEC) as u32;
|
||||
|
||||
for (pad, track) in self.pads.iter_mut() {
|
||||
let mode = track.0;
|
||||
if let Some(state) = vr.get_controller_state(*pad) {
|
||||
if let Some(old_state) = track.1 {
|
||||
match mode {
|
||||
TrackMode::TOUCH => {
|
||||
const THRESHOLD: f32 = 0.005;
|
||||
const SCALE: f32 = 32.0;
|
||||
let xdiff = state.rAxis[0].x - old_state.rAxis[0].x;
|
||||
let ydiff = state.rAxis[0].y - old_state.rAxis[0].y;
|
||||
if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
|
||||
if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
|
||||
},
|
||||
TrackMode::PRESS => {
|
||||
let rot = na::Vector3::new(0.0, 0.0, 0.0);
|
||||
let speed = R2 * 0.01;
|
||||
if state.rAxis[0].x > 0.5 {
|
||||
self.camera = na::Similarity3::new(na::Vector3::new(-speed, 0.0, 0.0),
|
||||
rot, 1.0).to_homogeneous() * self.camera;
|
||||
} if state.rAxis[0].x < -0.5 {
|
||||
self.camera = na::Similarity3::new(na::Vector3::new( speed, 0.0, 0.0),
|
||||
rot, 1.0).to_homogeneous() * self.camera;
|
||||
} if state.rAxis[0].y > 0.5 {
|
||||
self.camera = na::Similarity3::new(na::Vector3::new( 0.0, -speed, 0.0),
|
||||
rot, 1.0).to_homogeneous() * self.camera;
|
||||
} if state.rAxis[0].y < -0.5 {
|
||||
self.camera = na::Similarity3::new(na::Vector3::new( 0.0, speed, 0.0),
|
||||
rot, 1.0).to_homogeneous() * self.camera;
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
if state.unPacketNum == old_state.unPacketNum {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
*track = (mode, Some(state));
|
||||
}
|
||||
}
|
||||
|
||||
encoder.update_constant_buffer(&self.locals, &Locals { camera: *(self.camera).as_ref(),
|
||||
millis: millis,
|
||||
treadmill_x: self.treadmills.0,
|
||||
treadmill_y: self.treadmills.1 });
|
||||
}
|
||||
|
||||
fn render(&self,
|
||||
_factory: &mut F,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
|
||||
trans: &gfx::handle::Buffer<D::Resources, view::Trans>,
|
||||
target: &gfx::handle::RenderTargetView<D::Resources, view::ColorFormat>,
|
||||
depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>) {
|
||||
|
||||
let pipe = pipe::Data {
|
||||
vbuf: self.vbuf.clone(),
|
||||
trans: trans.clone(),
|
||||
constants: self.constants.clone(),
|
||||
locals: self.locals.clone(),
|
||||
atlas: (self.atlas.clone(), self.sampler.clone()),
|
||||
pixcolor: target.clone(),
|
||||
depth: depth.clone(),
|
||||
};
|
||||
encoder.draw(&self.slice, &self.pso, &pipe);
|
||||
}
|
||||
|
||||
fn origin(&self) -> na::Matrix4<f32> {
|
||||
na::Similarity3::new(na::Vector3::new(0.0, R1 - R2, 0.0),
|
||||
na::Vector3::new(0.0, 0.0, 0.0), 1.0).to_homogeneous()
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
extern crate memmap;
|
||||
fn get_data_model() -> model::World {
|
||||
use self::memmap::{Mmap, Protection};
|
||||
use std::mem::transmute;
|
||||
|
||||
fn mmap_to_rows<'a, M: model::HasMap>(mmap: &memmap::Mmap) -> &'a M
|
||||
where M: Copy + 'a
|
||||
{
|
||||
assert_eq!(::std::mem::size_of::<M>(), mmap.len());
|
||||
unsafe { transmute::<*const u8, &M>(mmap.ptr()) }
|
||||
}
|
||||
|
||||
let filename = "data/WORLD.MAP";
|
||||
let file_mmap = Mmap::open_path(filename, Protection::Read).unwrap();
|
||||
mmap_to_rows::<model::World>(&file_mmap).clone()
|
||||
}
|
||||
|
||||
const VERTEX_SHADER_SRC: &'static [u8] = include_bytes!("shader/torus_vertex.glsl");
|
||||
const FRAGMENT_SHADER_SRC: &'static [u8] = include_bytes!("shader/tile_frag.glsl");
|
||||
33
src/tile.rs
33
src/tile.rs
@@ -1,8 +1,39 @@
|
||||
extern crate gfx;
|
||||
|
||||
use ega;
|
||||
|
||||
use ::std;
|
||||
use std::io::Read;
|
||||
use std::path::Path;
|
||||
|
||||
use self::gfx::tex;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct Tile {
|
||||
val: u8,
|
||||
pub val: u8,
|
||||
}
|
||||
|
||||
pub fn get_tiles<R, F, T>(factory: &mut F) -> gfx::handle::ShaderResourceView<R, T::View>
|
||||
where R: gfx::Resources,
|
||||
F: gfx::Factory<R>,
|
||||
T: gfx::format::TextureFormat {
|
||||
let filename = "data/SHAPES.EGA";
|
||||
let mut file = std::fs::File::open(Path::new(filename))
|
||||
.expect(&format!("failed opening tiles file: {}", filename));
|
||||
let mut ega_bytes = Vec::new();
|
||||
file.read_to_end(&mut ega_bytes).expect("Read tiles file");
|
||||
let tiles = ega::decode(&ega_bytes, ega::Compression::UNCOMPRESSED, ega::Tiling::TILED(16));
|
||||
let tiles_raw: Vec<&[u8]> = tiles.iter().map(|t| &*t as &[u8]).collect();
|
||||
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(16, 16, 256,
|
||||
tex::AaMode::Single),
|
||||
&tiles_raw)
|
||||
.expect("create tile texture");
|
||||
tex.1
|
||||
}
|
||||
|
||||
|
||||
|
||||
impl Tile {
|
||||
pub fn as_char(&self) -> char {
|
||||
match self.val {
|
||||
|
||||
104
src/view.rs
Normal file
104
src/view.rs
Normal file
@@ -0,0 +1,104 @@
|
||||
use vr;
|
||||
use vr::{AsMatrix4, VR};
|
||||
|
||||
extern crate gfx_device_gl;
|
||||
extern crate nalgebra as na;
|
||||
extern crate num_traits;
|
||||
extern crate piston_window;
|
||||
|
||||
use gfx;
|
||||
use gfx::Device;
|
||||
use gfx::traits::FactoryExt;
|
||||
use self::na::Inverse;
|
||||
use self::piston_window::{PistonWindow, Window};
|
||||
|
||||
pub type ColorFormat = gfx::format::Srgba8;
|
||||
pub type DepthFormat = gfx::format::DepthStencil;
|
||||
|
||||
const NEAR: f32 = 0.01;
|
||||
const FAR: f32 = 1000.0;
|
||||
|
||||
gfx_constant_struct! {
|
||||
Trans {
|
||||
matrix: [[f32; 4]; 4] = "u_matrix",
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ViewRoot<Dev, T, D>
|
||||
where Dev: gfx::Device,
|
||||
T: gfx::format::RenderFormat + gfx::format::TextureFormat,
|
||||
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
|
||||
|
||||
left: vr::EyeBuffer<T, D>,
|
||||
right: vr::EyeBuffer<T, D>,
|
||||
trans: gfx::handle::Buffer<Dev::Resources, Trans>,
|
||||
}
|
||||
|
||||
impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
pub fn create_view(window: &mut PistonWindow, vr: &VR)
|
||||
-> ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
|
||||
let render_size = vr.recommended_render_target_size();
|
||||
|
||||
let render_size = vr::Size { width: render_size.width * 220 / 100,
|
||||
height: render_size.height * 220 / 100 };
|
||||
|
||||
let left = vr::create_eyebuffer(&mut window.factory, render_size)
|
||||
.expect("create left renderbuffer");
|
||||
let right = vr::create_eyebuffer(&mut window.factory, render_size)
|
||||
.expect("create right renderbuffer");
|
||||
let trans = window.factory.create_constant_buffer(1);
|
||||
|
||||
window.window.swap_buffers(); // To contain setup calls to Frame 0 in apitrace
|
||||
|
||||
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
left: left,
|
||||
right: right,
|
||||
trans: trans.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw(&self,
|
||||
window: &mut PistonWindow,
|
||||
vr: &mut vr::VR,
|
||||
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) {
|
||||
// Get the current sensor state
|
||||
let poses = vr.poses();
|
||||
|
||||
let mut hmd_mat = poses.poses[0].to_device.as_matrix4();
|
||||
hmd_mat.inverse_mut();
|
||||
|
||||
for &(eye, buffers) in [(vr::Eye::Left, &self.left),
|
||||
(vr::Eye::Right, &self.right)].into_iter() {
|
||||
window.encoder.clear(&buffers.target, [0.005, 0.005, 0.01, 1.0]);
|
||||
|
||||
window.encoder.clear_depth(&buffers.depth, 1.0);
|
||||
|
||||
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
|
||||
let eye_mat = vr.head_to_eye_transform(eye);
|
||||
let scene_mat = scene.origin();
|
||||
let trans = Trans { matrix: *(proj_mat * eye_mat * hmd_mat * scene_mat).as_ref() };
|
||||
window.encoder.update_constant_buffer(&self.trans, &trans);
|
||||
|
||||
scene.render(&mut window.factory,
|
||||
&mut window.encoder,
|
||||
&self.trans,
|
||||
&buffers.target,
|
||||
&buffers.depth);
|
||||
}
|
||||
// draw monitor window
|
||||
window.encoder.clear(&window.output_color, [0.005, 0.005, 0.01, 1.0]);
|
||||
window.encoder.clear_depth(&window.output_stencil, 1.0);
|
||||
scene.render(&mut window.factory,
|
||||
&mut window.encoder,
|
||||
&self.trans,
|
||||
&window.output_color,
|
||||
&window.output_stencil);
|
||||
|
||||
window.encoder.flush(&mut window.device);
|
||||
vr.submit(vr::Eye::Left, &self.left.tex);
|
||||
vr.submit(vr::Eye::Right, &self.right.tex);
|
||||
window.window.swap_buffers();
|
||||
window.device.cleanup();
|
||||
}
|
||||
}
|
||||
128
src/vr.rs
128
src/vr.rs
@@ -1,16 +1,34 @@
|
||||
extern crate gfx;
|
||||
extern crate gfx_device_gl;
|
||||
extern crate nalgebra as na;
|
||||
extern crate num_traits;
|
||||
extern crate openvr as vr;
|
||||
extern crate openvr_sys;
|
||||
|
||||
use self::gfx::{tex, Factory, Typed};
|
||||
|
||||
pub use self::vr::Eye;
|
||||
pub use self::vr::common::Size;
|
||||
pub use self::vr::tracking::{TrackedDeviceClass, TrackedDevicePoses};
|
||||
|
||||
use self::gfx::{tex, Factory, Typed};
|
||||
use self::gfx_device_gl::Resources as GLResources;
|
||||
use self::na::Inverse;
|
||||
use self::num_traits::identities::Zero;
|
||||
use self::num_traits::identities::One;
|
||||
use self::openvr_sys::{VREvent_Controller_t, VREvent_t};
|
||||
|
||||
pub struct VR {
|
||||
system: vr::IVRSystem,
|
||||
compositor: vr::IVRCompositor,
|
||||
gfx_handles: gfx::handle::Manager<gfx_device_gl::Resources>,
|
||||
gfx_handles: gfx::handle::Manager<GLResources>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Event {
|
||||
Touch { dev_idx: u32, controller: VREvent_Controller_t },
|
||||
Press { dev_idx: u32, controller: VREvent_Controller_t },
|
||||
Unpress { dev_idx: u32, controller: VREvent_Controller_t },
|
||||
Untouch { dev_idx: u32, controller: VREvent_Controller_t },
|
||||
Other(VREvent_t),
|
||||
}
|
||||
|
||||
impl VR {
|
||||
@@ -27,7 +45,7 @@ impl VR {
|
||||
self.compositor.wait_get_poses()
|
||||
}
|
||||
|
||||
pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<gfx_device_gl::Resources, T>) {
|
||||
pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<GLResources, T>) {
|
||||
let tex_id = match self.gfx_handles.ref_texture(tex.raw()) {
|
||||
&gfx_device_gl::NewTexture::Surface(id) => id,
|
||||
_ => panic!("Not a surface")
|
||||
@@ -37,9 +55,61 @@ impl VR {
|
||||
vr::common::TextureBounds::new((0.0, 1.0), (0.0, 1.0)));
|
||||
}
|
||||
|
||||
pub fn recommended_render_target_size(&self) -> vr::common::Size {
|
||||
pub fn recommended_render_target_size(&self) -> Size {
|
||||
self.system.recommended_render_target_size()
|
||||
}
|
||||
|
||||
pub fn projection_matrix(self: &Self, eye: Eye, near: f32, far: f32) -> na::Matrix4<f32> {
|
||||
self.system.projection_matrix(eye, near, far).as_matrix4()
|
||||
}
|
||||
|
||||
pub fn head_to_eye_transform(self: &Self, eye: Eye) -> na::Matrix4<f32> {
|
||||
let mut mat = self.system.eye_to_head_transform(eye).as_matrix4();
|
||||
assert!(mat.inverse_mut(), "inverse eye matrix");
|
||||
mat
|
||||
}
|
||||
|
||||
pub fn poll_next_event(&mut self) -> Option<Event> {
|
||||
use self::openvr_sys::EVREventType as EvType;
|
||||
unsafe {
|
||||
let system = * { self.system.0 as *mut openvr_sys::VR_IVRSystem_FnTable };
|
||||
let mut event: openvr_sys::VREvent_t = ::std::mem::zeroed();
|
||||
|
||||
if system.PollNextEvent.unwrap()(&mut event,
|
||||
::std::mem::size_of::<openvr_sys::VREvent_t>() as u32
|
||||
) == 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let dev_idx = event.trackedDeviceIndex;
|
||||
Some(match ::std::mem::transmute(event.eventType) {
|
||||
EvType::EVREventType_VREvent_ButtonTouch =>
|
||||
Event::Touch { dev_idx: dev_idx as u32, controller: *event.data.controller() },
|
||||
EvType::EVREventType_VREvent_ButtonPress =>
|
||||
Event::Press { dev_idx: dev_idx as u32, controller: *event.data.controller() },
|
||||
EvType::EVREventType_VREvent_ButtonUnpress =>
|
||||
Event::Unpress { dev_idx: dev_idx as u32, controller: *event.data.controller() },
|
||||
EvType::EVREventType_VREvent_ButtonUntouch =>
|
||||
Event::Untouch { dev_idx: dev_idx as u32, controller: *event.data.controller() },
|
||||
_ => Event::Other(event),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_controller_state(&self, index: u32) -> Option<openvr_sys::VRControllerState_t> {
|
||||
unsafe {
|
||||
let system = * { self.system.0 as *const openvr_sys::VR_IVRSystem_FnTable };
|
||||
let mut state: openvr_sys::VRControllerState_t = ::std::mem::zeroed();
|
||||
|
||||
match system.GetControllerState.unwrap()(
|
||||
index,
|
||||
&mut state,
|
||||
) {
|
||||
0 => None,
|
||||
_ => Some(state)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for VR {
|
||||
@@ -48,14 +118,42 @@ impl Drop for VR {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create_eyebuffer<T>(factory: &mut gfx_device_gl::Factory,
|
||||
size: vr::common::Size)
|
||||
-> Result<(gfx::handle::Texture<gfx_device_gl::Resources,
|
||||
T::Surface>,
|
||||
gfx::handle::RenderTargetView<gfx_device_gl::Resources,
|
||||
T>),
|
||||
gfx::CombinedError>
|
||||
where T: gfx::format::RenderFormat + gfx::format::TextureFormat {
|
||||
pub trait AsMatrix4<N> {
|
||||
fn as_matrix4(self) -> na::Matrix4<N>;
|
||||
}
|
||||
impl<N: Copy + Zero + One> AsMatrix4<N> for [[N; 4]; 3] {
|
||||
#[inline]
|
||||
fn as_matrix4(self) -> na::Matrix4<N> {
|
||||
na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
|
||||
self[1][0], self[1][1], self[1][2], self[1][3],
|
||||
self[2][0], self[2][1], self[2][2], self[2][3],
|
||||
N::zero(), N::zero(), N::zero(), N::one())
|
||||
}
|
||||
}
|
||||
impl<N: Copy> AsMatrix4<N> for [[N; 4]; 4] {
|
||||
#[inline]
|
||||
fn as_matrix4(self) -> na::Matrix4<N> {
|
||||
na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
|
||||
self[1][0], self[1][1], self[1][2], self[1][3],
|
||||
self[2][0], self[2][1], self[2][2], self[2][3],
|
||||
self[3][0], self[3][1], self[3][2], self[3][3])
|
||||
}
|
||||
}
|
||||
|
||||
pub struct EyeBuffer<T, D>
|
||||
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
|
||||
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
|
||||
|
||||
pub tex: gfx::handle::Texture<GLResources, T::Surface>,
|
||||
pub target: gfx::handle::RenderTargetView<GLResources, T>,
|
||||
pub depth: gfx::handle::DepthStencilView<GLResources, D>,
|
||||
}
|
||||
|
||||
pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
|
||||
size: Size)
|
||||
-> Result<EyeBuffer<T, D>, gfx::CombinedError>
|
||||
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
|
||||
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
|
||||
let tex = try!(factory.create_texture(
|
||||
tex::Kind::D2(size.width as tex::Size, size.height as tex::Size, tex::AaMode::Single),
|
||||
1, // levels
|
||||
@@ -63,5 +161,7 @@ pub fn create_eyebuffer<T>(factory: &mut gfx_device_gl::Factory,
|
||||
gfx::Usage::GpuOnly, // Usage
|
||||
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType?
|
||||
let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None));
|
||||
Ok((tex, tgt))
|
||||
let depth = try!(factory.create_depth_stencil_view_only(size.width as tex::Size,
|
||||
size.height as tex::Size));
|
||||
Ok(EyeBuffer { tex: tex, target: tgt, depth: depth })
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ pub trait HasMap {
|
||||
const CHUNKDIM: usize = 32;
|
||||
pub type ChunkRow = [Tile; CHUNKDIM];
|
||||
pub type ChunkRect = [ChunkRow; CHUNKDIM];
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct Chunk {
|
||||
pub rect: ChunkRect,
|
||||
@@ -53,6 +54,7 @@ impl<'a> IntoIterator for &'a Chunk {
|
||||
const WORLDDIM: usize = 8;
|
||||
pub type WorldRow = [Chunk; WORLDDIM];
|
||||
pub type WorldRect = [WorldRow; WORLDDIM];
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct World {
|
||||
pub rect: WorldRect,
|
||||
|
||||
Reference in New Issue
Block a user