Compare commits
14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2aa64060b6 | |||
| 493563b7cc | |||
| b955d7f1b6 | |||
| 3a8c0148c8 | |||
| ddc135e09a | |||
| da0d5a26a3 | |||
| 9db44c212c | |||
| f6b0068ec2 | |||
| d71967565d | |||
| 11a16e092f | |||
| 73ac584ca4 | |||
| a66cd3ae64 | |||
| 2583de70b3 | |||
| f2a645730c |
@@ -13,9 +13,17 @@ gl = "*"
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gfx = "*"
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gfx_device_gl = "*"
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image = "*"
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lzw = "*"
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nalgebra = "*"
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num-traits = "*"
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openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
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openvr_sys = "*"
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piston = "*"
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piston_window = "*"
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# for pose-relay
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byteorder = "*"
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[profile.release]
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lto = true
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panic = "abort"
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@@ -1,42 +1,51 @@
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extern crate vrtue;
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use vrtue::{scenes, view, vr};
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use vrtue::scene::{Event, Scene};
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use vrtue::{context, scenes, view, vr};
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use vrtue::engine::{Event, Scene};
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extern crate env_logger;
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extern crate gfx_device_gl;
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#[macro_use] extern crate log;
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extern crate piston;
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extern crate piston_window;
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use self::piston::input::{Button, Input, Key};
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use self::piston_window::{PistonWindow, Window, WindowSettings};
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use std::env;
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pub fn main() {
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env_logger::init().expect("env logger");
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let mut vr = vr::VR::new().expect("VR init");
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let mut vr = match env::var("NO_VR") {
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Ok(ref no_vr) if no_vr != "0" => None,
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_ => Some(vr::VR::new().expect("VR init"))
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};
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let mut window: PistonWindow =
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WindowSettings::new("Hello, Britannia!", [1024; 2])
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.exit_on_esc(true)
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.vsync(false)
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.vsync(vr.is_none()) // Let VR throttle framerate, if available
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.build().expect("Building Window");
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let mut aux_command = window.factory.create_command_buffer();
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let mut scene = scenes::world::WorldScene::new(&mut window.device,
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&mut window.factory,
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&mut window.encoder,
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&mut aux_command);
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let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
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::create_view(&mut window, &mut vr);
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let mut game = context::VrtueRootContext::new(&mut window.device,
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&mut window.factory,
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&mut aux_command);
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'main:
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//while let Some(_) = window.next() {
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loop {
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scene.update(&mut vr, &mut window.encoder);
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view.draw(&mut window, &mut vr, &scene);
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scene.update(&mut game, &mut vr, &mut window.encoder);
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view.draw(&mut game, &mut window, &mut vr, &scene);
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// handle window events
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while let Some(ev) = window.poll_event() {
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match ev {
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piston_window::Input::Text(_) => break 'main,
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Input::Press(Button::Keyboard(Key::Space)) |
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Input::Press(Button::Keyboard(Key::Escape)) => break 'main,
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_ => debug!("\t{:?}", ev)
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}
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@@ -44,7 +53,7 @@ pub fn main() {
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}
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// handle VR events
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while let Some(ev) = vr.poll_next_event() {
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while let Some(ev) = vr.as_mut().and_then(|vr| vr.poll_next_event()) {
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scene.event(Event::Vr(ev));
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}
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}
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77
src/context.rs
Normal file
77
src/context.rs
Normal file
@@ -0,0 +1,77 @@
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use ega;
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use engine;
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use std::io::Read;
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use std::marker::PhantomData;
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use std::path::Path;
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use gfx::{self, CommandBuffer};
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use gfx::memory::Typed;
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use gfx::texture;
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const TILEDIM: u16 = 16;
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pub struct VrtueRootContext<D, F, T>
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where D: gfx::Device,
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F: gfx::Factory<D::Resources>,
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T: gfx::format::TextureFormat {
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tiles: gfx::handle::ShaderResourceView<D::Resources, T::View>,
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_factory: PhantomData<F>
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}
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impl<D, F, T> engine::GameContext for VrtueRootContext<D, F, T>
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where D: gfx::Device,
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F: gfx::Factory<D::Resources>,
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T: gfx::format::TextureFormat {}
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impl<D, F, T> VrtueRootContext<D, F, T>
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where D: gfx::Device,
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F: gfx::Factory<D::Resources>,
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T: gfx::format::TextureFormat,
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T::View: Clone {
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pub fn new(device: &mut D,
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factory: &mut F,
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command: &mut <D as gfx::Device>::CommandBuffer) -> VrtueRootContext<D, F, T> {
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VrtueRootContext {
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tiles: Self::make_tiles(device, factory, command),
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_factory: PhantomData
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}
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}
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pub fn tiles(&self) -> gfx::handle::ShaderResourceView<D::Resources, T::View> {
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self.tiles.clone()
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}
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fn make_tiles(device: &mut D,
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factory: &mut F,
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command: &mut <D as gfx::Device>::CommandBuffer)
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-> gfx::handle::ShaderResourceView<D::Resources, T::View> {
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let filename = "data/SHAPES.EGA";
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let mut file = ::std::fs::File::open(Path::new(filename))
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.expect(&format!("failed opening tiles file: {}", filename));
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let mut ega_bytes = Vec::new();
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file.read_to_end(&mut ega_bytes).expect("Read tiles file");
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let ega_page = ega::decode(&ega_bytes, ega::Compression::Uncompressed, ega::Tiling::Tiled(TILEDIM));
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let mipmap = ega_page.mipmap(2);
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let tex = factory.create_texture_immutable_u8::<T>(texture::Kind::D2Array(mipmap.dim as u16,
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mipmap.dim as u16,
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mipmap.len as u16,
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texture::AaMode::Single),
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&mipmap.slices())
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.expect("create tile texture");
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{
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let mut manager = gfx::handle::Manager::<D::Resources>::new();
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// XXX: Find out if Textures need to be/can be fenced like Buffers,
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// Seems like I should mark tex.1 as being read/written, but it's not a Buffer?
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let access = gfx::pso::AccessInfo::new();
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let view = manager.ref_srv(tex.1.raw());
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command.generate_mipmap(*view);
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device.submit(command, &access);
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}
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tex.1
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}
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}
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195
src/ega.rs
195
src/ega.rs
@@ -1,19 +1,25 @@
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static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
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[0x00, 0x00, 0xAA, 0x00],
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[0x00, 0xAA, 0x00, 0x00],
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[0x00, 0xAA, 0xAA, 0x00],
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[0xAA, 0x00, 0x00, 0x00],
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[0xAA, 0x00, 0xAA, 0x00],
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[0xAA, 0x55, 0x00, 0x00],
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[0xAA, 0xAA, 0xAA, 0x00],
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[0x55, 0x55, 0x55, 0x00],
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[0x55, 0x55, 0xFF, 0x00],
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[0x55, 0xFF, 0x55, 0x00],
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[0x55, 0xFF, 0xFF, 0x00],
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[0xFF, 0x55, 0x55, 0x00],
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[0xFF, 0x55, 0xFF, 0x00],
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[0xFF, 0xFF, 0x55, 0x00],
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[0xFF, 0xFF, 0xFF, 0x00]];
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extern crate lzw;
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use std::cell::RefCell;
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use self::lzw::BitReader;
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static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0xFF],
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[0x00, 0x00, 0xAA, 0xFF],
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[0x00, 0xAA, 0x00, 0xFF],
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[0x00, 0xAA, 0xAA, 0xFF],
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[0xAA, 0x00, 0x00, 0xFF],
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[0xAA, 0x00, 0xAA, 0xFF],
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[0xAA, 0x55, 0x00, 0xFF],
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[0xAA, 0xAA, 0xAA, 0xFF],
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[0x55, 0x55, 0x55, 0xFF],
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[0x55, 0x55, 0xFF, 0xFF],
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[0x55, 0xFF, 0x55, 0xFF],
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[0x55, 0xFF, 0xFF, 0xFF],
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[0xFF, 0x55, 0x55, 0xFF],
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[0xFF, 0x55, 0xFF, 0xFF],
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[0xFF, 0xFF, 0x55, 0xFF],
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[0xFF, 0xFF, 0xFF, 0xFF]];
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pub enum Compression {
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Uncompressed,
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@@ -98,16 +104,14 @@ pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
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let out: Vec<u8>;
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out = match compression {
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Compression::Uncompressed => buf.iter()
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.flat_map(|tile_byte| {
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EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
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.into_iter()
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.chain(EGA_PALETTE[(tile_byte & 0xF) as usize]
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.into_iter())
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})
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.map(|x| *x)
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.collect(),
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_ => unimplemented!()
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Compression::Uncompressed => decode_uncompressed(buf),
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Compression::Rle => {
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decode_uncompressed(&decode_rle(buf))
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},
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Compression::Lzw => {
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let mut decoder = U4Lzw::new();
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decode_uncompressed(&decoder.decode(buf))
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},
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};
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let dim = match tiling {
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Tiling::Tiled(tiledim) => tiledim as usize,
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@@ -115,3 +119,142 @@ pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
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};
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EgaPage { data: out, dim: dim}
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}
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fn decode_uncompressed(buf: &[u8]) -> Vec<u8> {
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buf.iter()
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.flat_map(|tile_byte| {
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EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
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.into_iter()
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.chain(EGA_PALETTE[(tile_byte & 0xF) as usize]
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.into_iter())
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})
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.map(|x| *x)
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.collect()
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}
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fn decode_rle(bytes: &[u8]) -> Vec<u8> {
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let mut out = Vec::new();
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let mut iter = bytes.iter();
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while let Some(cmd) = iter.next() {
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match cmd {
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&0x02 => {
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let len = *iter.next().expect("rle missing run length") as usize;
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out.extend(::std::iter::repeat(*iter.next().expect("rle missing run value")).take(len));
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},
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val => out.push(*val),
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}
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}
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out
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}
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struct U4Lzw {
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table: Vec<RefCell<Vec<u8>>>,
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load: u16,
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}
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const U4_CODE_SIZE: u8 = 12;
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impl U4Lzw {
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fn new() -> U4Lzw {
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let mut out = U4Lzw {
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table: vec![RefCell::new(Vec::new()); 1 << U4_CODE_SIZE],
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load: 0
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};
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for (i, entry) in out.table.iter_mut().take(256).enumerate() {
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entry.borrow_mut().push(i as u8)
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}
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out
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}
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fn reset(&mut self) {
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for i in 256..(1 << U4_CODE_SIZE) {
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self.table[i].borrow_mut().clear();
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}
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self.load = 0;
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}
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fn decode(&mut self, bytes: &[u8]) -> Vec<u8> {
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let mut out = Vec::new();
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let mut iter = CodeIter::new(bytes);
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let mut prev = iter.next().expect("empty lzw");
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let mut ch = prev as u8;
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out.push(ch);
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|
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for code in iter {
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{
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let mut new;
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let mut seq = &*self.table[code as usize].borrow();
|
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if seq.is_empty() {
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new = self.table[prev as usize].borrow().clone();
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new.push(ch);
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seq = &new;
|
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};
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out.extend(seq.iter());
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ch = seq[0];
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}
|
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let hash = self.hash(ch, prev);
|
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{
|
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let old = self.table[prev as usize].borrow();
|
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let mut entry = self.table[hash].borrow_mut();
|
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entry.extend(old.iter());
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entry.push(ch);
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}
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prev = code;
|
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|
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self.load += 1;
|
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if self.load > 0xccd { self.reset(); }
|
||||
}
|
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out
|
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}
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|
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fn hash(&self, root: u8, code: u16) -> usize {
|
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let hash = Self::hash_primary(root, code);
|
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if self.table[hash].borrow().is_empty() { return hash; }
|
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|
||||
let mut hash = Self::hash_secondary(root, code);
|
||||
while !self.table[hash].borrow().is_empty() {
|
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hash = (hash + 509) & 0xfff
|
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}
|
||||
|
||||
hash
|
||||
}
|
||||
|
||||
fn hash_primary(root: u8, code: u16) -> usize {
|
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((root as (u16) << 4) ^ code) as usize
|
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}
|
||||
|
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fn hash_secondary(root: u8, code: u16) -> usize {
|
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let base = (((root as (u16) << 1) + code) | 0x800) as u32;
|
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let squared = base * base;
|
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((squared & 0x0003ffc0) >> 6) as usize
|
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}
|
||||
}
|
||||
|
||||
struct CodeIter<'a> {
|
||||
pos: usize,
|
||||
bytes: &'a [u8],
|
||||
reader: lzw::MsbReader,
|
||||
}
|
||||
|
||||
impl<'a> CodeIter<'a> {
|
||||
fn new(bytes: &[u8]) -> CodeIter {
|
||||
CodeIter { pos: 0, bytes: bytes, reader: lzw::MsbReader::new() }
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Iterator for CodeIter<'a> {
|
||||
type Item = u16;
|
||||
fn next(&mut self) -> Option<u16> {
|
||||
match self.reader.read_bits(&self.bytes[self.pos..], U4_CODE_SIZE) {
|
||||
lzw::Bits::Some(used, code) => {
|
||||
self.pos += used;
|
||||
Some(code)
|
||||
},
|
||||
lzw::Bits::None(used) => {
|
||||
self.pos += used;
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
30
src/engine.rs
Normal file
30
src/engine.rs
Normal file
@@ -0,0 +1,30 @@
|
||||
use gfx;
|
||||
use na;
|
||||
use piston;
|
||||
use view;
|
||||
use vr;
|
||||
|
||||
pub trait GameContext {}
|
||||
|
||||
pub trait Scene<G: GameContext,
|
||||
D: gfx::Device,
|
||||
F: gfx::Factory<D::Resources>> {
|
||||
fn event(&mut self, event: Event);
|
||||
fn update(&mut self,
|
||||
game: &mut G,
|
||||
vr: &mut Option<vr::VR>, // TODO: abstract this out
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
|
||||
fn render(&self,
|
||||
game: &mut G,
|
||||
trans: &gfx::handle::Buffer<D::Resources, view::Trans>,
|
||||
target: &gfx::handle::RenderTargetView<D::Resources, view::ColorFormat>,
|
||||
depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>,
|
||||
factory: &mut F,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
|
||||
fn origin(&self) -> na::Matrix4<f32>;
|
||||
}
|
||||
|
||||
pub enum Event {
|
||||
Vr(vr::Event),
|
||||
Piston(piston::input::Input),
|
||||
}
|
||||
@@ -2,10 +2,14 @@
|
||||
|
||||
#[macro_use] extern crate gfx;
|
||||
#[macro_use] extern crate log;
|
||||
extern crate nalgebra as na;
|
||||
extern crate num_traits;
|
||||
extern crate piston;
|
||||
|
||||
pub mod arena;
|
||||
pub mod context;
|
||||
pub mod ega;
|
||||
pub mod scene;
|
||||
pub mod engine;
|
||||
pub mod scenes;
|
||||
pub mod tile;
|
||||
pub mod town;
|
||||
|
||||
12
src/scene.rs
12
src/scene.rs
@@ -1,16 +1,14 @@
|
||||
use gfx;
|
||||
use na;
|
||||
use piston;
|
||||
use view;
|
||||
use vr;
|
||||
|
||||
extern crate gfx;
|
||||
extern crate gfx_device_gl;
|
||||
extern crate nalgebra as na;
|
||||
extern crate piston_window;
|
||||
|
||||
pub trait Scene<D: gfx::Device,
|
||||
F: gfx::Factory<D::Resources>> {
|
||||
fn event(&mut self, event: Event);
|
||||
fn update(&mut self,
|
||||
vr: &mut vr::VR,
|
||||
vr: &mut Option<vr::VR>, // TODO: abstract this out
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
|
||||
fn render(&self,
|
||||
factory: &mut F,
|
||||
@@ -24,5 +22,5 @@ pub trait Scene<D: gfx::Device,
|
||||
|
||||
pub enum Event {
|
||||
Vr(vr::Event),
|
||||
Piston(piston_window::Input),
|
||||
Piston(piston::input::Input),
|
||||
}
|
||||
|
||||
@@ -1,18 +1,21 @@
|
||||
#version 150
|
||||
|
||||
#define MILLIS_PER_TILE 4000u
|
||||
#define MILLIS_PER_TILE 3000u
|
||||
|
||||
in vec2 v_uv;
|
||||
flat in uint v_tileidx;
|
||||
in float v_fade;
|
||||
out vec4 pixcolor;
|
||||
uniform sampler2DArray t_tiles;
|
||||
uniform b_constants {
|
||||
uvec4 anim;
|
||||
float R1;
|
||||
float R2;
|
||||
float R3;
|
||||
float haze;
|
||||
vec4 hazecolor;
|
||||
};
|
||||
uniform b_locals {
|
||||
mat4 camera;
|
||||
uint millis;
|
||||
float treadmill_x;
|
||||
float treadmill_y;
|
||||
@@ -24,5 +27,6 @@ void main() {
|
||||
anim_uv = vec2(v_uv.x, v_uv.y + float(millis % MILLIS_PER_TILE) / MILLIS_PER_TILE);
|
||||
}
|
||||
|
||||
pixcolor = texture(t_tiles, vec3(anim_uv.x, 1.0 - anim_uv.y, v_tileidx));
|
||||
vec4 texcolor = texture(t_tiles, vec3(anim_uv.x, 1.0 - anim_uv.y, v_tileidx));
|
||||
pixcolor = mix(texcolor, hazecolor, v_fade);
|
||||
}
|
||||
|
||||
@@ -8,23 +8,27 @@ in vec2 a_uv;
|
||||
in uint a_tileidx;
|
||||
out vec2 v_uv;
|
||||
flat out uint v_tileidx;
|
||||
out float v_fade;
|
||||
uniform b_trans {
|
||||
mat4 u_viewmodel;
|
||||
mat4 u_matrix;
|
||||
};
|
||||
uniform b_constants {
|
||||
uvec4 anim;
|
||||
float R1;
|
||||
float R2;
|
||||
float R3;
|
||||
float haze;
|
||||
vec4 hazecolor;
|
||||
};
|
||||
uniform b_locals {
|
||||
mat4 camera;
|
||||
uint millis;
|
||||
float treadmill_x;
|
||||
float treadmill_y;
|
||||
};
|
||||
|
||||
vec3 toroid(vec2 src, float r1, float r2, float r3) {
|
||||
return vec3(r3 * -1.0 * sin(src.x), // use r3 instead of r2 for "deflated" torus
|
||||
return vec3(r3 * sin(src.x), // use r3 instead of r2 for "deflated" torus
|
||||
(r1 + r2 * cos(src.x)) * cos(src.y),
|
||||
(r1 + r2 * cos(src.x)) * sin(src.y));
|
||||
}
|
||||
@@ -35,8 +39,12 @@ void main() {
|
||||
|
||||
vec2 thetaphi = vec2(TWO_PI_CIRC * (a_pos.x + treadmill_x),
|
||||
TWO_PI_CIRC * (a_pos.y + treadmill_y));
|
||||
float height = R1 * TWO_PI_CIRC;
|
||||
vec3 normal = vec3(toroid(thetaphi, 0, height, height));
|
||||
gl_Position = u_matrix * camera *
|
||||
vec4(toroid(thetaphi, R1, R2, R1) + a_pos.z * normal, 1.0);
|
||||
float height = R2 * 4 * TWO_PI_CIRC;
|
||||
vec3 normal = vec3(toroid(thetaphi, 0, height, height)) *
|
||||
vec3(R2 / R3, 1.0, 1.0);
|
||||
vec4 model_pos = vec4(toroid(thetaphi, R1, R2, R3) + a_pos.z * normal, 1.0);
|
||||
gl_Position = u_matrix * model_pos;
|
||||
|
||||
vec4 view_pos = u_viewmodel * model_pos;
|
||||
v_fade = min(1.0, length(view_pos.xyz) / R1 / 2 * haze);
|
||||
}
|
||||
|
||||
@@ -1,31 +1,31 @@
|
||||
use scene;
|
||||
use tile;
|
||||
use context::VrtueRootContext;
|
||||
use engine;
|
||||
use view;
|
||||
use vr;
|
||||
use world as model;
|
||||
use world::HasMap;
|
||||
|
||||
extern crate gfx;
|
||||
extern crate nalgebra as na;
|
||||
extern crate num_traits;
|
||||
extern crate openvr_sys;
|
||||
extern crate piston_window;
|
||||
extern crate memmap;
|
||||
|
||||
use std::collections::BTreeMap;
|
||||
use std::marker::PhantomData;
|
||||
use std::time::SystemTime;
|
||||
|
||||
use gfx::tex;
|
||||
use gfx::{self, texture};
|
||||
use gfx::traits::FactoryExt;
|
||||
use self::na::ToHomogeneous;
|
||||
use self::num_traits::identities::One;
|
||||
use na::{self, ToHomogeneous};
|
||||
use num_traits::identities::One;
|
||||
use piston::input::{Button, Input, Key};
|
||||
|
||||
const PI: f32 = ::std::f32::consts::PI;
|
||||
const TWO_PI_CIRC: f32 = 2.0 * PI / 256.0;
|
||||
|
||||
//const R1: f32 = 4096.0;
|
||||
//const R2: f32 = 1024.0;
|
||||
//const R1: f32 = 4.0;
|
||||
//const R2: f32 = 1.0;
|
||||
const R1: f32 = 256.0;
|
||||
const R2: f32 = 64.0;
|
||||
const R3: f32 = 128.0;
|
||||
|
||||
//const SKY_COLOR: [f32; 4] = [0.15, 0.15, 0.75, 1.0];
|
||||
const SKY_COLOR: [f32; 4] = [0.005, 0.005, 0.01, 1.0];
|
||||
|
||||
gfx_defines! {
|
||||
vertex Vertex {
|
||||
@@ -38,10 +38,12 @@ gfx_defines! {
|
||||
anim: [u32; 4] = "anim",
|
||||
r1: f32 = "R1",
|
||||
r2: f32 = "R2",
|
||||
r3: f32 = "R3",
|
||||
haze: f32 = "haze",
|
||||
hazecolor: [f32; 4] = "hazecolor",
|
||||
}
|
||||
|
||||
constant Locals {
|
||||
camera: [[f32; 4]; 4] = "camera",
|
||||
millis: u32 = "millis",
|
||||
treadmill_x: f32 = "treadmill_x",
|
||||
treadmill_y: f32 = "treadmill_y",
|
||||
@@ -52,7 +54,7 @@ gfx_defines! {
|
||||
trans: gfx::ConstantBuffer<::view::Trans> = "b_trans",
|
||||
constants: gfx::ConstantBuffer<Constants> = "b_constants",
|
||||
locals: gfx::ConstantBuffer<Locals> = "b_locals",
|
||||
atlas: gfx::TextureSampler<[f32; 4]> = "t_tiles",
|
||||
tiles: gfx::TextureSampler<[f32; 4]> = "t_tiles",
|
||||
pixcolor: gfx::RenderTarget<::view::ColorFormat> = "pixcolor",
|
||||
depth: gfx::DepthTarget<::view::DepthFormat> = gfx::preset::depth::LESS_EQUAL_WRITE,
|
||||
}
|
||||
@@ -76,28 +78,27 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
|
||||
10 | 11 | 12 => 1.0,
|
||||
_ => 0.0,
|
||||
};
|
||||
let rf = (((r + 90) % 256) as i16 - 128) as f32;
|
||||
let cf = (((c + 144) % 256) as i16 - 128) as f32;
|
||||
let (rf, cf) = (r as f32, c as f32);
|
||||
if alt == 0.0 {
|
||||
verticies.extend_from_slice(
|
||||
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., -rf - 1., 0. ], uv: [1., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., -rf - 0., 0. ], uv: [1., 1.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 0., -rf - 0., 0. ], uv: [0., 1.], tileidx: tileidx },]);
|
||||
&[Vertex { pos: [ cf + 0., rf + 1., 0. ], uv: [0., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., rf + 1., 0. ], uv: [1., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., rf + 0., 0. ], uv: [1., 1.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 0., rf + 0., 0. ], uv: [0., 1.], tileidx: tileidx },]);
|
||||
indicies.extend_from_slice(
|
||||
&[ v + 0, v + 1, v + 2,
|
||||
v + 2, v + 3, v + 0 ]);
|
||||
v += 4;
|
||||
} else {
|
||||
verticies.extend_from_slice(
|
||||
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., -rf - 1., 0. ], uv: [1., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., -rf - 0., 0. ], uv: [1., 1.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 0., -rf - 0., 0. ], uv: [0., 1.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 0., -rf, 0. ], uv: [0., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., -rf, 0. ], uv: [1., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., -rf, alt ], uv: [1., 1.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 0., -rf, alt ], uv: [0., 1.], tileidx: tileidx },]);
|
||||
&[Vertex { pos: [ cf + 0., rf + 1., 0. ], uv: [0., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., rf + 1., 0. ], uv: [1., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., rf + 0., 0. ], uv: [1., 1.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 0., rf + 0., 0. ], uv: [0., 1.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 0., rf, 0. ], uv: [0., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., rf, 0. ], uv: [1., 0.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 1., rf, alt ], uv: [1., 1.], tileidx: tileidx },
|
||||
Vertex { pos: [ cf + 0., rf, alt ], uv: [0., 1.], tileidx: tileidx },]);
|
||||
indicies.extend_from_slice(
|
||||
&[ v + 0, v + 1, v + 2,
|
||||
v + 2, v + 3, v + 0,
|
||||
@@ -120,10 +121,10 @@ pub struct WorldScene<D: gfx::Device,
|
||||
F: gfx::Factory<D::Resources>> {
|
||||
pso: gfx::PipelineState<D::Resources, pipe::Meta>,
|
||||
camera: na::Matrix4<f32>,
|
||||
constants: gfx::handle::Buffer<D::Resources, Constants>,
|
||||
constants: Constants,
|
||||
constants_buffer: gfx::handle::Buffer<D::Resources, Constants>,
|
||||
constants_dirty: bool,
|
||||
locals: gfx::handle::Buffer<D::Resources, Locals>,
|
||||
atlas: gfx::handle::ShaderResourceView<D::Resources,
|
||||
<view::ColorFormat as gfx::format::Formatted>::View>,
|
||||
sampler: gfx::handle::Sampler<D::Resources>,
|
||||
f: PhantomData<F>,
|
||||
|
||||
@@ -132,34 +133,37 @@ pub struct WorldScene<D: gfx::Device,
|
||||
|
||||
start_time: SystemTime,
|
||||
treadmills: (f32, f32),
|
||||
pads: BTreeMap<u32, (TrackMode, Option<openvr_sys::VRControllerState_t>)>,
|
||||
pads: BTreeMap<u32, (TrackMode, Option<vr::VRControllerState_t>)>,
|
||||
|
||||
_worldmap: model::World,
|
||||
lat: u8,
|
||||
lng: u8,
|
||||
}
|
||||
|
||||
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
||||
pub fn new(device: &mut D,
|
||||
impl<D: gfx::Device,
|
||||
F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
||||
pub fn new(_device: &mut D,
|
||||
factory: &mut F,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
|
||||
aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
|
||||
let (model, model_idx) = get_model(&get_data_model());
|
||||
_aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
|
||||
let worldmap = get_data_model();
|
||||
let (model, model_idx) = get_model(&worldmap);
|
||||
let (vertex_buffer, slice) =
|
||||
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
|
||||
|
||||
let constants = factory.create_constant_buffer(1);
|
||||
encoder.update_constant_buffer(&constants, &Constants { anim: ANIMDATA,
|
||||
r1: R1,
|
||||
r2: R2 });
|
||||
|
||||
WorldScene {
|
||||
pso: factory.create_pipeline_simple(VERTEX_SHADER_SRC,
|
||||
FRAGMENT_SHADER_SRC,
|
||||
pipe::new())
|
||||
.expect("create pipeline"),
|
||||
camera: na::Matrix4::one(),
|
||||
constants: constants,
|
||||
constants: Constants { anim: ANIMDATA,
|
||||
r1: R1, r2: R2, r3: R3,
|
||||
haze: 1.0/2.0f32.sqrt(), hazecolor: SKY_COLOR },
|
||||
constants_buffer: factory.create_constant_buffer(1),
|
||||
constants_dirty: true,
|
||||
locals: factory.create_constant_buffer(1),
|
||||
atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
|
||||
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Jrd,
|
||||
tex::WrapMode::Tile)),
|
||||
sampler: factory.create_sampler(texture::SamplerInfo::new(texture::FilterMethod::Jrd,
|
||||
texture::WrapMode::Tile)),
|
||||
f: PhantomData,
|
||||
|
||||
vbuf: vertex_buffer,
|
||||
@@ -167,8 +171,21 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
||||
start_time: SystemTime::now(),
|
||||
treadmills: (0.0, 0.0),
|
||||
pads: BTreeMap::new(),
|
||||
|
||||
_worldmap: worldmap,
|
||||
lat: 144,
|
||||
lng: 90,
|
||||
}
|
||||
}
|
||||
|
||||
fn toroid((x, y): (f32, f32), r1: f32, r2: f32, r3: f32) -> na::Vector3<f32>
|
||||
{
|
||||
let x: f32 = TWO_PI_CIRC * x as f32;
|
||||
let y: f32 = TWO_PI_CIRC * y as f32;
|
||||
na::Vector3::<f32>::new(r3 * x.sin(), // use r3 instead of r2 for "deflated" torus
|
||||
(r1 + r2 * x.cos()) * y.cos(),
|
||||
(r1 + r2 * x.cos()) * y.sin())
|
||||
}
|
||||
}
|
||||
|
||||
const ANIMDATA: [u32; 4] =
|
||||
@@ -178,12 +195,15 @@ const ANIMDATA: [u32; 4] =
|
||||
0];
|
||||
|
||||
impl<D: gfx::Device,
|
||||
F: gfx::Factory<D::Resources>> scene::Scene<D, F> for WorldScene<D, F> {
|
||||
F: gfx::Factory<D::Resources>>
|
||||
engine::Scene<VrtueRootContext<D, F, view::ColorFormat>, D, F>
|
||||
for WorldScene<D, F> {
|
||||
|
||||
fn event(&mut self, event: scene::Event) {
|
||||
use scene::Event::*;
|
||||
fn event(&mut self, event: engine::Event) {
|
||||
use engine::Event::*;
|
||||
use vr::Event::*;
|
||||
match event {
|
||||
// treadmill / camera movement registration
|
||||
Vr(Touch { dev_idx, .. }) => {
|
||||
self.pads.insert(dev_idx, (TrackMode::Touch, None));
|
||||
},
|
||||
@@ -196,12 +216,68 @@ impl<D: gfx::Device,
|
||||
Vr(Untouch { dev_idx, .. }) => {
|
||||
self.pads.remove(&dev_idx);
|
||||
},
|
||||
|
||||
// treadmill / camera reset
|
||||
Piston(Input::Press(Button::Keyboard(Key::Backspace))) => {
|
||||
self.treadmills = (0.0, 0.0);
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::D0))) => {
|
||||
self.camera = na::Matrix4::one();
|
||||
},
|
||||
|
||||
// player movement
|
||||
Piston(Input::Press(Button::Keyboard(Key::Up))) => {
|
||||
self.lat = self.lat.wrapping_sub(1);
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::Down))) => {
|
||||
self.lat = self.lat.wrapping_add(1);
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::Left))) => {
|
||||
self.lng = self.lng.wrapping_sub(1);
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::Right))) => {
|
||||
self.lng = self.lng.wrapping_add(1);
|
||||
},
|
||||
|
||||
// scale adjustment
|
||||
Piston(Input::Press(Button::Keyboard(Key::Q))) => {
|
||||
self.constants = Constants { r1: R1 / 2.0, r2: R2 / 2.0, r3: R3 / 2.0, ..self.constants };
|
||||
self.constants_dirty = true;
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::D1))) => {
|
||||
self.constants = Constants { r1: R1, r2: R2, r3: R3, ..self.constants };
|
||||
self.constants_dirty = true;
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::D2))) => {
|
||||
self.constants = Constants { r1: R1 * 2.0, r2: R2 * 2.0, r3: R3 * 2.0, ..self.constants };
|
||||
self.constants_dirty = true;
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::D3))) => {
|
||||
self.constants = Constants { r1: R1 * 4.0, r2: R2 * 4.0, r3: R3 * 4.0, ..self.constants };
|
||||
self.constants_dirty = true;
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::D4))) => {
|
||||
self.constants = Constants { r1: R1 * 16.0, r2: R2 * 16.0, r3: R3 * 16.0, ..self.constants };
|
||||
self.constants_dirty = true;
|
||||
},
|
||||
|
||||
Piston(Input::Press(Button::Keyboard(Key::H))) => {
|
||||
self.constants = Constants { haze: self.constants.haze * 2.0f32.sqrt().sqrt(), ..self.constants };
|
||||
println!("haze: {}", self.constants.haze);
|
||||
self.constants_dirty = true;
|
||||
},
|
||||
Piston(Input::Press(Button::Keyboard(Key::N))) => {
|
||||
self.constants = Constants { haze: self.constants.haze / 2.0f32.sqrt().sqrt(), ..self.constants };
|
||||
println!("haze: {}", self.constants.haze);
|
||||
self.constants_dirty = true;
|
||||
},
|
||||
_ => ()
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self,
|
||||
vr: &mut vr::VR,
|
||||
_game: &mut VrtueRootContext<D, F, view::ColorFormat>,
|
||||
vr: &mut Option<vr::VR>,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
|
||||
const NANOS_PER_MILLI: u32 = 1_000_000;
|
||||
const MILLIS_PER_SEC: u64 = 1_000;
|
||||
@@ -210,7 +286,7 @@ impl<D: gfx::Device,
|
||||
|
||||
for (pad, track) in self.pads.iter_mut() {
|
||||
let mode = track.0;
|
||||
if let Some(state) = vr.get_controller_state(*pad) {
|
||||
if let Some(state) = vr.as_ref().and_then(|vr| vr.get_controller_state(*pad)) {
|
||||
if let Some(old_state) = track.1 {
|
||||
match mode {
|
||||
TrackMode::Touch => {
|
||||
@@ -223,7 +299,7 @@ impl<D: gfx::Device,
|
||||
},
|
||||
TrackMode::Press => {
|
||||
let rot = na::Vector3::new(0.0, 0.0, 0.0);
|
||||
let speed = R2 * 0.01;
|
||||
let speed = R2 * 0.005;
|
||||
if state.rAxis[0].x > 0.5 {
|
||||
self.camera = na::Similarity3::new(na::Vector3::new(-speed, 0.0, 0.0),
|
||||
rot, 1.0).to_homogeneous() * self.camera;
|
||||
@@ -248,25 +324,32 @@ impl<D: gfx::Device,
|
||||
}
|
||||
}
|
||||
|
||||
encoder.update_constant_buffer(&self.locals, &Locals { camera: *(self.camera).as_ref(),
|
||||
millis: millis,
|
||||
if self.constants_dirty {
|
||||
self.constants_dirty = false;
|
||||
encoder.update_constant_buffer(&self.constants_buffer, &self.constants);
|
||||
}
|
||||
|
||||
encoder.update_constant_buffer(&self.locals, &Locals { millis: millis,
|
||||
treadmill_x: self.treadmills.0,
|
||||
treadmill_y: self.treadmills.1 });
|
||||
}
|
||||
|
||||
fn render(&self,
|
||||
_factory: &mut F,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
|
||||
game: &mut VrtueRootContext<D, F, view::ColorFormat>,
|
||||
trans: &gfx::handle::Buffer<D::Resources, view::Trans>,
|
||||
target: &gfx::handle::RenderTargetView<D::Resources, view::ColorFormat>,
|
||||
depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>) {
|
||||
depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>,
|
||||
_factory: &mut F,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
|
||||
|
||||
encoder.clear(&target, SKY_COLOR);
|
||||
encoder.clear_depth(&depth, 1.0);
|
||||
let pipe = pipe::Data {
|
||||
vbuf: self.vbuf.clone(),
|
||||
trans: trans.clone(),
|
||||
constants: self.constants.clone(),
|
||||
constants: self.constants_buffer.clone(),
|
||||
locals: self.locals.clone(),
|
||||
atlas: (self.atlas.clone(), self.sampler.clone()),
|
||||
tiles: (game.tiles(), self.sampler.clone()),
|
||||
pixcolor: target.clone(),
|
||||
depth: depth.clone(),
|
||||
};
|
||||
@@ -274,13 +357,18 @@ impl<D: gfx::Device,
|
||||
}
|
||||
|
||||
fn origin(&self) -> na::Matrix4<f32> {
|
||||
na::Similarity3::new(na::Vector3::new(0.0, R1 - R2, 0.0),
|
||||
na::Vector3::new(0.0, 0.0, 0.0), 1.0).to_homogeneous()
|
||||
|
||||
let (r1, r2, r3) = (self.constants.r1, self.constants.r2, self.constants.r3);
|
||||
let (y, x) = (self.lat as f32 + 0.5, self.lng as f32 + 0.5); // center of tile
|
||||
let eye = Self::toroid((x, y), r1, r2, r3);
|
||||
let looktgt = Self::toroid((x, y - 1.0), r1, r2, r3); // look ahead = north
|
||||
let normal = Self::toroid((x, y), 0.0, r2, r2) * na::Vector3::new(r2 / r3, 1.0, 1.0);
|
||||
self.camera * na::Isometry3::look_at_rh(eye.as_point(),
|
||||
looktgt.as_point(),
|
||||
&normal,
|
||||
).to_homogeneous()
|
||||
}
|
||||
}
|
||||
|
||||
extern crate memmap;
|
||||
fn get_data_model() -> model::World {
|
||||
use self::memmap::{Mmap, Protection};
|
||||
use std::mem::transmute;
|
||||
|
||||
45
src/tile.rs
45
src/tile.rs
@@ -1,54 +1,9 @@
|
||||
extern crate gfx;
|
||||
|
||||
use ega;
|
||||
|
||||
use ::std;
|
||||
use std::io::Read;
|
||||
use std::path::Path;
|
||||
|
||||
use self::gfx::{CommandBuffer, Typed};
|
||||
use self::gfx::tex;
|
||||
|
||||
const TILEDIM: u16 = 16;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct Tile {
|
||||
pub val: u8,
|
||||
}
|
||||
|
||||
pub fn get_tiles<D, F, T>(device: &mut D,
|
||||
factory: &mut F,
|
||||
command: &mut <D as gfx::Device>::CommandBuffer)
|
||||
-> gfx::handle::ShaderResourceView<D::Resources, T::View>
|
||||
where D: gfx::Device,
|
||||
F: gfx::Factory<D::Resources>,
|
||||
T: gfx::format::TextureFormat {
|
||||
let filename = "data/SHAPES.EGA";
|
||||
let mut file = std::fs::File::open(Path::new(filename))
|
||||
.expect(&format!("failed opening tiles file: {}", filename));
|
||||
let mut ega_bytes = Vec::new();
|
||||
file.read_to_end(&mut ega_bytes).expect("Read tiles file");
|
||||
let ega_page = ega::decode(&ega_bytes, ega::Compression::Uncompressed, ega::Tiling::Tiled(TILEDIM));
|
||||
let mipmap = ega_page.mipmap(2);
|
||||
|
||||
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(mipmap.dim as u16,
|
||||
mipmap.dim as u16,
|
||||
mipmap.len as u16,
|
||||
tex::AaMode::Single),
|
||||
&mipmap.slices())
|
||||
.expect("create tile texture");
|
||||
|
||||
{
|
||||
let mut manager = gfx::handle::Manager::<D::Resources>::new();
|
||||
let view = manager.ref_srv(tex.1.raw());
|
||||
command.generate_mipmap(*view);
|
||||
device.submit(command);
|
||||
}
|
||||
tex.1
|
||||
}
|
||||
|
||||
|
||||
|
||||
impl Tile {
|
||||
pub fn as_char(&self) -> char {
|
||||
|
||||
92
src/view.rs
92
src/view.rs
@@ -1,25 +1,24 @@
|
||||
use vr;
|
||||
use vr::{AsMatrix4, VR};
|
||||
use engine::{GameContext, Scene};
|
||||
use vr::{self, AsMatrix4, VR};
|
||||
|
||||
extern crate gfx_device_gl;
|
||||
extern crate nalgebra as na;
|
||||
extern crate num_traits;
|
||||
extern crate piston_window;
|
||||
|
||||
use gfx;
|
||||
use gfx::Device;
|
||||
use gfx::traits::FactoryExt;
|
||||
use self::na::Inverse;
|
||||
use na::{self, Inverse, ToHomogeneous};
|
||||
use self::piston_window::{PistonWindow, Window};
|
||||
|
||||
pub type ColorFormat = gfx::format::Srgba8;
|
||||
pub type DepthFormat = gfx::format::DepthStencil;
|
||||
|
||||
const NEAR: f32 = 0.01;
|
||||
const FAR: f32 = 1000.0;
|
||||
const FAR: f32 = 3072.0;
|
||||
|
||||
gfx_constant_struct! {
|
||||
Trans {
|
||||
viewmodel: [[f32; 4]; 4] = "u_viewmodel",
|
||||
matrix: [[f32; 4]; 4] = "u_matrix",
|
||||
}
|
||||
}
|
||||
@@ -29,19 +28,19 @@ pub struct ViewRoot<Dev, T, D>
|
||||
T: gfx::format::RenderFormat + gfx::format::TextureFormat,
|
||||
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
|
||||
|
||||
left: vr::EyeBuffer<T, D>,
|
||||
right: vr::EyeBuffer<T, D>,
|
||||
left: Option<vr::EyeBuffer<T, D>>,
|
||||
right: Option<vr::EyeBuffer<T, D>>,
|
||||
trans: gfx::handle::Buffer<Dev::Resources, Trans>,
|
||||
}
|
||||
|
||||
impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
pub fn create_view(window: &mut PistonWindow, vr: &VR)
|
||||
pub fn create_view(window: &mut PistonWindow, vr: &Option<VR>)
|
||||
-> ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
|
||||
if let &Some(ref vr) = vr {
|
||||
let render_size = vr.recommended_render_target_size();
|
||||
|
||||
let render_size = vr::Size { width: render_size.width * 220 / 100,
|
||||
height: render_size.height * 220 / 100 };
|
||||
let render_size = vr::Size { width: render_size.width * 100 / 100,
|
||||
height: render_size.height * 100 / 100 };
|
||||
|
||||
let left = vr::create_eyebuffer(&mut window.factory, render_size)
|
||||
.expect("create left renderbuffer");
|
||||
@@ -52,16 +51,26 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
window.window.swap_buffers(); // To contain setup calls to Frame 0 in apitrace
|
||||
|
||||
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
left: left,
|
||||
right: right,
|
||||
trans: trans.clone(),
|
||||
left: Some(left),
|
||||
right: Some(right),
|
||||
trans: trans,
|
||||
}
|
||||
} else {
|
||||
let trans = window.factory.create_constant_buffer(1);
|
||||
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
left: None,
|
||||
right: None,
|
||||
trans: trans,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw(&self,
|
||||
pub fn draw<G: GameContext>(&self,
|
||||
game: &mut G,
|
||||
window: &mut PistonWindow,
|
||||
vr: &mut vr::VR,
|
||||
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) {
|
||||
vr: &mut Option<vr::VR>,
|
||||
scene: &Scene<G, gfx_device_gl::Device, gfx_device_gl::Factory>) {
|
||||
if let &mut Some(ref mut vr) = vr {
|
||||
// Get the current sensor state
|
||||
let poses = vr.poses();
|
||||
|
||||
@@ -70,34 +79,51 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||
|
||||
for &(eye, buffers) in [(vr::Eye::Left, &self.left),
|
||||
(vr::Eye::Right, &self.right)].into_iter() {
|
||||
window.encoder.clear(&buffers.target, [0.005, 0.005, 0.01, 1.0]);
|
||||
|
||||
window.encoder.clear_depth(&buffers.depth, 1.0);
|
||||
let target = &buffers.as_ref().expect("vr color buffer").target;
|
||||
let depth = &buffers.as_ref().expect("vr depth buffer").depth;
|
||||
|
||||
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
|
||||
let eye_mat = vr.head_to_eye_transform(eye);
|
||||
let scene_mat = scene.origin();
|
||||
let trans = Trans { matrix: *(proj_mat * eye_mat * hmd_mat * scene_mat).as_ref() };
|
||||
let viewmodel_mat = eye_mat * hmd_mat * scene_mat;
|
||||
let trans = Trans { viewmodel: *viewmodel_mat.as_ref(),
|
||||
matrix: *(proj_mat * viewmodel_mat).as_ref() };
|
||||
window.encoder.update_constant_buffer(&self.trans, &trans);
|
||||
|
||||
scene.render(&mut window.factory,
|
||||
&mut window.encoder,
|
||||
scene.render(game,
|
||||
&self.trans,
|
||||
&buffers.target,
|
||||
&buffers.depth);
|
||||
&target,
|
||||
&depth,
|
||||
&mut window.factory,
|
||||
&mut window.encoder);
|
||||
}
|
||||
} else {
|
||||
// If running without VR, just draw from some default projection near the scene origin
|
||||
let head_mat = na::Similarity3::new(na::Vector3::new(0.0, -1.5, 0.0),
|
||||
na::Vector3::new(0.0, 0.0, 0.0),
|
||||
1.0).to_homogeneous();
|
||||
let proj_mat = na::PerspectiveMatrix3::new(1.0, 90.0, NEAR, FAR).to_matrix();
|
||||
let scene_mat = scene.origin();
|
||||
let viewmodel_mat = head_mat * scene_mat;
|
||||
let trans = Trans { viewmodel: *viewmodel_mat.as_ref(),
|
||||
matrix: *(proj_mat * viewmodel_mat).as_ref() };
|
||||
window.encoder.update_constant_buffer(&self.trans, &trans);
|
||||
}
|
||||
// draw monitor window
|
||||
window.encoder.clear(&window.output_color, [0.005, 0.005, 0.01, 1.0]);
|
||||
window.encoder.clear_depth(&window.output_stencil, 1.0);
|
||||
scene.render(&mut window.factory,
|
||||
&mut window.encoder,
|
||||
scene.render(game,
|
||||
&self.trans,
|
||||
&window.output_color,
|
||||
&window.output_stencil);
|
||||
&window.output_stencil,
|
||||
&mut window.factory,
|
||||
&mut window.encoder);
|
||||
|
||||
window.encoder.flush(&mut window.device);
|
||||
vr.submit(vr::Eye::Left, &self.left.tex);
|
||||
vr.submit(vr::Eye::Right, &self.right.tex);
|
||||
if let (&mut Some(ref mut vr),
|
||||
&Some(ref left),
|
||||
&Some(ref right)) = (vr, &self.left, &self.right) {
|
||||
vr.submit(vr::Eye::Left, &left.tex);
|
||||
vr.submit(vr::Eye::Right, &right.tex);
|
||||
}
|
||||
window.window.swap_buffers();
|
||||
window.device.cleanup();
|
||||
}
|
||||
|
||||
35
src/vr.rs
35
src/vr.rs
@@ -1,19 +1,18 @@
|
||||
extern crate gfx;
|
||||
extern crate gfx_device_gl;
|
||||
extern crate nalgebra as na;
|
||||
extern crate num_traits;
|
||||
extern crate openvr as vr;
|
||||
extern crate openvr_sys;
|
||||
|
||||
pub use self::vr::Eye;
|
||||
pub use self::vr::common::Size;
|
||||
pub use self::vr::tracking::{TrackedDeviceClass, TrackedDevicePoses};
|
||||
pub use self::openvr_sys::VRControllerState_t;
|
||||
|
||||
use gfx::{self, texture, Factory};
|
||||
use gfx::memory::Typed;
|
||||
use na::{self, Inverse};
|
||||
use num_traits::identities::Zero;
|
||||
use num_traits::identities::One;
|
||||
|
||||
use self::gfx::{tex, Factory, Typed};
|
||||
use self::gfx_device_gl::Resources as GLResources;
|
||||
use self::na::Inverse;
|
||||
use self::num_traits::identities::Zero;
|
||||
use self::num_traits::identities::One;
|
||||
use self::openvr_sys::{VREvent_Controller_t, VREvent_t};
|
||||
|
||||
pub struct VR {
|
||||
@@ -34,8 +33,8 @@ pub enum Event {
|
||||
impl VR {
|
||||
pub fn new() -> Result<VR, vr::Error<openvr_sys::EVRInitError>> {
|
||||
Ok(VR {
|
||||
system: try!(vr::init()),
|
||||
compositor: try!(vr::compositor()),
|
||||
system: vr::init()?,
|
||||
compositor: vr::compositor()?,
|
||||
gfx_handles: gfx::handle::Manager::new(),
|
||||
})
|
||||
}
|
||||
@@ -154,14 +153,16 @@ pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
|
||||
-> Result<EyeBuffer<T, D>, gfx::CombinedError>
|
||||
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
|
||||
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
|
||||
let tex = try!(factory.create_texture(
|
||||
tex::Kind::D2(size.width as tex::Size, size.height as tex::Size, tex::AaMode::Single),
|
||||
let tex = factory
|
||||
.create_texture(texture::Kind::D2(size.width as texture::Size,
|
||||
size.height as texture::Size,
|
||||
texture::AaMode::Single),
|
||||
1, // levels
|
||||
gfx::RENDER_TARGET, // bind
|
||||
gfx::Usage::GpuOnly, // Usage
|
||||
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType?
|
||||
let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None));
|
||||
let depth = try!(factory.create_depth_stencil_view_only(size.width as tex::Size,
|
||||
size.height as tex::Size));
|
||||
gfx::memory::Usage::GpuOnly, // Usage
|
||||
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))?; // hint: format::ChannelType?
|
||||
let tgt = factory.view_texture_as_render_target(&tex, 0, None)?;
|
||||
let depth = factory.create_depth_stencil_view_only(size.width as texture::Size,
|
||||
size.height as texture::Size)?;
|
||||
Ok(EyeBuffer { tex: tex, target: tgt, depth: depth })
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
extern crate core;
|
||||
extern crate itertools;
|
||||
|
||||
use self::itertools::Itertools;
|
||||
|
||||
Reference in New Issue
Block a user