Files
vrtue/src/ega.rs

118 lines
3.4 KiB
Rust

static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
[0x00, 0x00, 0xAA, 0x00],
[0x00, 0xAA, 0x00, 0x00],
[0x00, 0xAA, 0xAA, 0x00],
[0xAA, 0x00, 0x00, 0x00],
[0xAA, 0x00, 0xAA, 0x00],
[0xAA, 0x55, 0x00, 0x00],
[0xAA, 0xAA, 0xAA, 0x00],
[0x55, 0x55, 0x55, 0x00],
[0x55, 0x55, 0xFF, 0x00],
[0x55, 0xFF, 0x55, 0x00],
[0x55, 0xFF, 0xFF, 0x00],
[0xFF, 0x55, 0x55, 0x00],
[0xFF, 0x55, 0xFF, 0x00],
[0xFF, 0xFF, 0x55, 0x00],
[0xFF, 0xFF, 0xFF, 0x00]];
pub enum Compression {
UNCOMPRESSED,
RLE,
LZW
}
pub enum Tiling {
UNTILED,
TILED(u16)
}
pub struct EgaPage {
pub data: Vec<u8>,
pub dim: usize,
}
impl EgaPage {
pub fn iter<'a>(&'a self) -> impl Iterator<Item=&'a [u8]> {
self.data.chunks(4 * self.dim * self.dim)
}
pub fn mipmap(&self, scale_levels: u8) -> Mipmap {
let scale = 1 << scale_levels;
let scaled: Vec<Vec<u8>> = self.iter().map(|tile| {
let mut tilevec = Vec::new();
for row in tile.chunks(4 * self.dim) {
for _ in 0..scale {
for px in row.chunks(4) {
for subpx in px.iter().cycle().take(4 * scale) {
tilevec.push(*subpx);
}
}
}
}
tilevec
}).collect();
// dummy buffers just to provide proper sizing on texture for mips
let dim = self.dim << scale_levels;
let mut dummies = Vec::new();
let mut level = 1;
loop {
let mipdim = dim >> level;
if mipdim == 0 { break; }
dummies.push(vec![0; 4 * mipdim * mipdim]);
level += 1;
}
Mipmap {
len: self.data.len() / (4 * self.dim * self.dim),
dim: dim,
backing: scaled,
dummies: dummies,
}
}
}
pub struct Mipmap {
pub len: usize,
pub dim: usize,
backing: Vec<Vec<u8>>,
dummies: Vec<Vec<u8>>,
}
impl Mipmap {
pub fn slices(&self) -> Vec<&[u8]> {
let mut slices: Vec<&[u8]> = Vec::with_capacity((1 + self.dummies.len()) * self.len);
for tile in self.backing.iter() {
slices.push(tile);
for dummy in self.dummies.iter() {
slices.push(&dummy);
}
}
slices
}
}
pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
-> EgaPage {
let out: Vec<u8>;
out = match compression {
Compression::UNCOMPRESSED => buf.iter()
.flat_map(|tile_byte| {
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
.into_iter()
.chain(EGA_PALETTE[(tile_byte & 0xF) as usize]
.into_iter())
})
.map(|x| *x)
.collect(),
_ => unimplemented!()
};
let dim = match tiling {
Tiling::TILED(tiledim) => tiledim as usize,
Tiling::UNTILED => out.len()
};
EgaPage { data: out, dim: dim}
}