use upscaled mipmaps for tiles

This commit is contained in:
2016-10-10 18:43:09 -07:00
parent 0275d01b96
commit 8eb9ab2d63
4 changed files with 96 additions and 19 deletions

View File

@@ -19,7 +19,11 @@ pub fn main() {
.vsync(false)
.build().expect("Building Window");
let mut scene = scenes::world::WorldScene::new(&mut window.factory, &mut window.encoder);
let mut aux_command = window.factory.create_command_buffer();
let mut scene = scenes::world::WorldScene::new(&mut window.device,
&mut window.factory,
&mut window.encoder,
&mut aux_command);
let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
::create_view(&mut window, &mut vr);

View File

@@ -28,12 +28,68 @@ pub enum Tiling {
pub struct EgaPage {
pub data: Vec<u8>,
pub tilesize: u16,
pub dim: usize,
}
impl EgaPage {
pub fn iter<'a>(&'a self) -> impl Iterator<Item=&'a [u8]> {
self.data.chunks(self.tilesize as usize)
self.data.chunks(4 * self.dim * self.dim)
}
pub fn mipmap(&self, scale_levels: u8) -> Mipmap {
let scale = 1 << scale_levels;
let scaled: Vec<Vec<u8>> = self.iter().map(|tile| {
let mut tilevec = Vec::new();
for row in tile.chunks(4 * self.dim) {
for _ in 0..scale {
for px in row.chunks(4) {
for subpx in px.iter().cycle().take(4 * scale) {
tilevec.push(*subpx);
}
}
}
}
tilevec
}).collect();
// dummy buffers just to provide proper sizing on texture for mips
let dim = self.dim << scale_levels;
let mut dummies = Vec::new();
let mut level = 1;
loop {
let mipdim = dim >> level;
if mipdim == 0 { break; }
dummies.push(vec![0; 4 * mipdim * mipdim]);
level += 1;
}
Mipmap {
len: self.data.len() / (4 * self.dim * self.dim),
dim: dim,
backing: scaled,
dummies: dummies,
}
}
}
pub struct Mipmap {
pub len: usize,
pub dim: usize,
backing: Vec<Vec<u8>>,
dummies: Vec<Vec<u8>>,
}
impl Mipmap {
pub fn slices(&self) -> Vec<&[u8]> {
let mut slices: Vec<&[u8]> = Vec::with_capacity((1 + self.dummies.len()) * self.len);
for tile in self.backing.iter() {
slices.push(tile);
for dummy in self.dummies.iter() {
slices.push(&dummy);
}
}
slices
}
}
@@ -53,9 +109,9 @@ pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
.collect(),
_ => unimplemented!()
};
let tilesize = match tiling {
Tiling::TILED(tiledim) => 4 * tiledim * tiledim,
Tiling::UNTILED => out.len() as u16
let dim = match tiling {
Tiling::TILED(tiledim) => tiledim as usize,
Tiling::UNTILED => out.len()
};
EgaPage { data: out, tilesize: tilesize}
EgaPage { data: out, dim: dim}
}

View File

@@ -136,8 +136,10 @@ pub struct WorldScene<D: gfx::Device,
}
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
pub fn new(factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) -> WorldScene<D, F> {
pub fn new(device: &mut D,
factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
let (model, model_idx) = get_model(&get_data_model());
let (vertex_buffer, slice) =
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
@@ -155,8 +157,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
camera: na::Matrix4::one(),
constants: constants,
locals: factory.create_constant_buffer(1),
atlas: tile::get_tiles::<_, _, view::ColorFormat>(factory),
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Scale,
atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Jrd,
tex::WrapMode::Tile)),
f: PhantomData,

View File

@@ -6,30 +6,45 @@ use ::std;
use std::io::Read;
use std::path::Path;
use self::gfx::{CommandBuffer, Typed};
use self::gfx::tex;
const TILEDIM: u16 = 16;
#[repr(C)]
#[derive(Clone, Copy)]
pub struct Tile {
pub val: u8,
}
pub fn get_tiles<R, F, T>(factory: &mut F) -> (//gfx::handle::Texture<R, T::Surface>,
gfx::handle::ShaderResourceView<R, T::View>)
where R: gfx::Resources,
F: gfx::Factory<R>,
pub fn get_tiles<D, F, T>(device: &mut D,
factory: &mut F,
command: &mut <D as gfx::Device>::CommandBuffer)
-> gfx::handle::ShaderResourceView<D::Resources, T::View>
where D: gfx::Device,
F: gfx::Factory<D::Resources>,
T: gfx::format::TextureFormat {
let filename = "data/SHAPES.EGA";
let mut file = std::fs::File::open(Path::new(filename))
.expect(&format!("failed opening tiles file: {}", filename));
let mut ega_bytes = Vec::new();
file.read_to_end(&mut ega_bytes).expect("Read tiles file");
let ega_page = ega::decode(&ega_bytes, ega::Compression::UNCOMPRESSED, ega::Tiling::TILED(16));
let tiles: Vec<&[u8]> = ega_page.iter().collect();
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(16, 16, 256,
let ega_page = ega::decode(&ega_bytes, ega::Compression::UNCOMPRESSED, ega::Tiling::TILED(TILEDIM));
let mipmap = ega_page.mipmap(2);
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(mipmap.dim as u16,
mipmap.dim as u16,
mipmap.len as u16,
tex::AaMode::Single),
&tiles)
&mipmap.slices())
.expect("create tile texture");
{
let mut manager = gfx::handle::Manager::<D::Resources>::new();
let view = manager.ref_srv(tex.1.raw());
command.generate_mipmap(*view);
device.submit(command);
}
tex.1
}