use upscaled mipmaps for tiles
This commit is contained in:
@@ -19,7 +19,11 @@ pub fn main() {
|
||||
.vsync(false)
|
||||
.build().expect("Building Window");
|
||||
|
||||
let mut scene = scenes::world::WorldScene::new(&mut window.factory, &mut window.encoder);
|
||||
let mut aux_command = window.factory.create_command_buffer();
|
||||
let mut scene = scenes::world::WorldScene::new(&mut window.device,
|
||||
&mut window.factory,
|
||||
&mut window.encoder,
|
||||
&mut aux_command);
|
||||
let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
|
||||
::create_view(&mut window, &mut vr);
|
||||
|
||||
|
||||
68
src/ega.rs
68
src/ega.rs
@@ -28,12 +28,68 @@ pub enum Tiling {
|
||||
|
||||
pub struct EgaPage {
|
||||
pub data: Vec<u8>,
|
||||
pub tilesize: u16,
|
||||
pub dim: usize,
|
||||
}
|
||||
|
||||
impl EgaPage {
|
||||
pub fn iter<'a>(&'a self) -> impl Iterator<Item=&'a [u8]> {
|
||||
self.data.chunks(self.tilesize as usize)
|
||||
self.data.chunks(4 * self.dim * self.dim)
|
||||
}
|
||||
|
||||
pub fn mipmap(&self, scale_levels: u8) -> Mipmap {
|
||||
let scale = 1 << scale_levels;
|
||||
let scaled: Vec<Vec<u8>> = self.iter().map(|tile| {
|
||||
let mut tilevec = Vec::new();
|
||||
for row in tile.chunks(4 * self.dim) {
|
||||
for _ in 0..scale {
|
||||
for px in row.chunks(4) {
|
||||
for subpx in px.iter().cycle().take(4 * scale) {
|
||||
tilevec.push(*subpx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tilevec
|
||||
}).collect();
|
||||
|
||||
// dummy buffers just to provide proper sizing on texture for mips
|
||||
let dim = self.dim << scale_levels;
|
||||
let mut dummies = Vec::new();
|
||||
|
||||
let mut level = 1;
|
||||
loop {
|
||||
let mipdim = dim >> level;
|
||||
if mipdim == 0 { break; }
|
||||
dummies.push(vec![0; 4 * mipdim * mipdim]);
|
||||
level += 1;
|
||||
}
|
||||
|
||||
Mipmap {
|
||||
len: self.data.len() / (4 * self.dim * self.dim),
|
||||
dim: dim,
|
||||
backing: scaled,
|
||||
dummies: dummies,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Mipmap {
|
||||
pub len: usize,
|
||||
pub dim: usize,
|
||||
backing: Vec<Vec<u8>>,
|
||||
dummies: Vec<Vec<u8>>,
|
||||
}
|
||||
|
||||
impl Mipmap {
|
||||
pub fn slices(&self) -> Vec<&[u8]> {
|
||||
let mut slices: Vec<&[u8]> = Vec::with_capacity((1 + self.dummies.len()) * self.len);
|
||||
for tile in self.backing.iter() {
|
||||
slices.push(tile);
|
||||
for dummy in self.dummies.iter() {
|
||||
slices.push(&dummy);
|
||||
}
|
||||
}
|
||||
slices
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,9 +109,9 @@ pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
|
||||
.collect(),
|
||||
_ => unimplemented!()
|
||||
};
|
||||
let tilesize = match tiling {
|
||||
Tiling::TILED(tiledim) => 4 * tiledim * tiledim,
|
||||
Tiling::UNTILED => out.len() as u16
|
||||
let dim = match tiling {
|
||||
Tiling::TILED(tiledim) => tiledim as usize,
|
||||
Tiling::UNTILED => out.len()
|
||||
};
|
||||
EgaPage { data: out, tilesize: tilesize}
|
||||
EgaPage { data: out, dim: dim}
|
||||
}
|
||||
|
||||
@@ -136,8 +136,10 @@ pub struct WorldScene<D: gfx::Device,
|
||||
}
|
||||
|
||||
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
||||
pub fn new(factory: &mut F,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) -> WorldScene<D, F> {
|
||||
pub fn new(device: &mut D,
|
||||
factory: &mut F,
|
||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
|
||||
aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
|
||||
let (model, model_idx) = get_model(&get_data_model());
|
||||
let (vertex_buffer, slice) =
|
||||
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
|
||||
@@ -155,8 +157,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
||||
camera: na::Matrix4::one(),
|
||||
constants: constants,
|
||||
locals: factory.create_constant_buffer(1),
|
||||
atlas: tile::get_tiles::<_, _, view::ColorFormat>(factory),
|
||||
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Scale,
|
||||
atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
|
||||
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Jrd,
|
||||
tex::WrapMode::Tile)),
|
||||
f: PhantomData,
|
||||
|
||||
|
||||
31
src/tile.rs
31
src/tile.rs
@@ -6,30 +6,45 @@ use ::std;
|
||||
use std::io::Read;
|
||||
use std::path::Path;
|
||||
|
||||
use self::gfx::{CommandBuffer, Typed};
|
||||
use self::gfx::tex;
|
||||
|
||||
const TILEDIM: u16 = 16;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct Tile {
|
||||
pub val: u8,
|
||||
}
|
||||
|
||||
pub fn get_tiles<R, F, T>(factory: &mut F) -> (//gfx::handle::Texture<R, T::Surface>,
|
||||
gfx::handle::ShaderResourceView<R, T::View>)
|
||||
where R: gfx::Resources,
|
||||
F: gfx::Factory<R>,
|
||||
pub fn get_tiles<D, F, T>(device: &mut D,
|
||||
factory: &mut F,
|
||||
command: &mut <D as gfx::Device>::CommandBuffer)
|
||||
-> gfx::handle::ShaderResourceView<D::Resources, T::View>
|
||||
where D: gfx::Device,
|
||||
F: gfx::Factory<D::Resources>,
|
||||
T: gfx::format::TextureFormat {
|
||||
let filename = "data/SHAPES.EGA";
|
||||
let mut file = std::fs::File::open(Path::new(filename))
|
||||
.expect(&format!("failed opening tiles file: {}", filename));
|
||||
let mut ega_bytes = Vec::new();
|
||||
file.read_to_end(&mut ega_bytes).expect("Read tiles file");
|
||||
let ega_page = ega::decode(&ega_bytes, ega::Compression::UNCOMPRESSED, ega::Tiling::TILED(16));
|
||||
let tiles: Vec<&[u8]> = ega_page.iter().collect();
|
||||
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(16, 16, 256,
|
||||
let ega_page = ega::decode(&ega_bytes, ega::Compression::UNCOMPRESSED, ega::Tiling::TILED(TILEDIM));
|
||||
let mipmap = ega_page.mipmap(2);
|
||||
|
||||
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(mipmap.dim as u16,
|
||||
mipmap.dim as u16,
|
||||
mipmap.len as u16,
|
||||
tex::AaMode::Single),
|
||||
&tiles)
|
||||
&mipmap.slices())
|
||||
.expect("create tile texture");
|
||||
|
||||
{
|
||||
let mut manager = gfx::handle::Manager::<D::Resources>::new();
|
||||
let view = manager.ref_srv(tex.1.raw());
|
||||
command.generate_mipmap(*view);
|
||||
device.submit(command);
|
||||
}
|
||||
tex.1
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user