29 Commits
cgmath ... wip2

Author SHA1 Message Date
5e0a514aa5 wip: walk along torus ridge 2016-10-18 11:14:39 -07:00
f2a645730c NO_VR env var for monitor only mode 2016-10-13 01:50:07 -07:00
381157c8e2 no all caps for enum variants 2016-10-10 19:08:21 -07:00
f795c73ed8 mark _unused fields as such, don't bind unused vars in match 2016-10-10 18:47:33 -07:00
8eb9ab2d63 use upscaled mipmaps for tiles 2016-10-10 18:43:09 -07:00
0275d01b96 use texture array instead of atlas for tiles 2016-10-06 18:20:08 -07:00
931bc1b0a8 place vertical tiles on flat copies instead of blackness 2016-10-05 14:51:40 -07:00
31ab07f615 animate lava tiles 2016-10-05 14:50:55 -07:00
708e0b4a16 formatting cleanup 2016-10-05 14:24:30 -07:00
193e807b6a simple tile heights 2016-10-05 14:15:16 -07:00
d69223ef13 properly parameterize world torus radii 2016-10-01 00:29:00 -07:00
8faa60b921 show headset view in monitor window 2016-09-30 23:51:48 -07:00
708af6720c fix toroid shape 2016-09-30 23:46:52 -07:00
8211912b44 use trackpad to move camera/world 2016-09-30 23:25:31 -07:00
9323380d5c WIP: hacky world torus 2016-09-30 16:26:41 -07:00
8a68c1780e WIP: show overworld map 2016-09-30 16:12:23 -07:00
50ac1960b0 out/ in .gitignore 2016-09-30 16:03:01 -07:00
ad647f2e99 basic vr controller events 2016-09-30 16:01:54 -07:00
0b8db8d9b4 send events to scene 2016-09-30 14:15:24 -07:00
235b5d58bd view doesn't own scene 2016-09-30 13:37:44 -07:00
7a9f65115c refactor view/scene to separate modules 2016-09-21 19:38:27 -07:00
b8b5bf8ab7 2-space indent for gl.rs 2016-09-19 15:47:56 -07:00
d851f934e0 reorg: no main binary, all in bin/ 2016-09-19 14:42:18 -07:00
ebefec08ab show tracked avatar tile 2016-09-19 14:36:31 -07:00
067e8906be factor out ega loader 2016-09-19 14:06:47 -07:00
fd9d1cca13 drop SDL dep 2016-09-15 19:14:29 -07:00
9f7246efba depth testing 2016-09-15 00:29:14 -07:00
a7562b449c polygon 2016-09-15 00:29:13 -07:00
251ace63a7 tracking basestation and controllers 2016-09-15 00:29:03 -07:00
20 changed files with 1083 additions and 292 deletions

1
.gitignore vendored
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@@ -2,5 +2,6 @@ Cargo.lock
data/ data/
openvr/ openvr/
openvr32/ openvr32/
out/
target/ target/
*.bat *.bat

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@@ -12,10 +12,10 @@ memmap = "~0.2"
gl = "*" gl = "*"
gfx = "*" gfx = "*"
gfx_device_gl = "*" gfx_device_gl = "*"
image = "*"
nalgebra = "*"
num-traits = "*"
openvr = { git = "https://github.com/rust-openvr/rust-openvr" } openvr = { git = "https://github.com/rust-openvr/rust-openvr" }
openvr_sys = "*" openvr_sys = "*"
piston = "*" piston = "*"
piston_window = "*" piston_window = "*"
sdl2 = "0.22"
sdl2_image = "0.22"

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@@ -11,10 +11,10 @@ use tile::Tile;
// 0x40 121 11x11 map matrix // 0x40 121 11x11 map matrix
// 0xB9 7 ??? // 0xB9 7 ???
pub struct Arena { pub struct Arena {
monster_x: [u8; 16], _monster_x: [u8; 16],
monster_y: [u8; 16], _monster_y: [u8; 16],
party_x: [u8; 8], _party_x: [u8; 8],
party_y: [u8; 8], _party_y: [u8; 8],
_unknown1: [u8; 16], _unknown1: [u8; 16],
map: Field, map: Field,
_unknown2: [u8; 7], _unknown2: [u8; 7],

94
src/bin/click.rs Normal file
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@@ -0,0 +1,94 @@
extern crate vrtue;
use vrtue::vr;
extern crate env_logger;
extern crate gfx;
#[macro_use] extern crate log;
extern crate openvr_sys;
extern crate piston_window;
use self::piston_window::{PistonWindow, Window, WindowSettings};
pub type ColorFormat = gfx::format::Srgba8;
pub type DepthFormat = gfx::format::DepthStencil;
pub fn main() {
let mut vr = vr::VR::new().expect("VR init");
let mut window: PistonWindow =
WindowSettings::new("Click Test", [512; 2])
.exit_on_esc(true)
.vsync(false)
.build().expect("Building Window");
let render_size = vr.recommended_render_target_size();
let left: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create left renderbuffer");
let right: vr::EyeBuffer<ColorFormat, DepthFormat> = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create right renderbuffer");
window.encoder.clear(&left.target, [1.0, 0.0, 0.0, 1.0]);
window.encoder.clear_depth(&left.depth, 1.0);
window.encoder.clear(&right.target, [0.0, 1.0, 0.0, 1.0]);
window.encoder.clear_depth(&right.depth, 1.0);
window.encoder.flush(&mut window.device);
let mut pads = ::std::collections::BTreeMap::<_, Option<openvr_sys::VRControllerState_t>>::new();
'main: loop {
let _poses = vr.poses();
vr.submit(vr::Eye::Left, &left.tex);
vr.submit(vr::Eye::Right, &right.tex);
while let Some(ev) = vr.poll_next_event() {
match ev {
vr::Event::Press { dev_idx, controller } => {
println!("Press event on #{}: {:?}", dev_idx, controller);
},
vr::Event::Unpress { dev_idx, controller } => {
println!("Unpress event on #{}: {:?}", dev_idx, controller);
},
vr::Event::Touch { dev_idx, controller } => {
if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
pads.insert(dev_idx, None);
}
println!("Touch event on #{}: {:?}", dev_idx, controller);
},
vr::Event::Untouch { dev_idx, controller } => {
if controller.button == openvr_sys::EVRButtonId_k_EButton_SteamVR_Touchpad as u32 {
pads.remove(&dev_idx);
}
println!("Untouch event on #{}: {:?}", dev_idx, controller);
},
/*
t if t == openvr_sys::EVREventType::EVREventType_VREvent_TouchPadMove as u32 => {
let touch;
unsafe {
touch = *ev.data.touchPadMove();
}
println!("TouchPadMove event on #{}: {:?}", ev.trackedDeviceIndex, touch);
},
*/
_ => ()
}
}
for (pad, old) in pads.iter_mut() {
if let Some(state) = vr.get_controller_state(*pad) {
if let Some(old_state) = *old {
if state.unPacketNum == old_state.unPacketNum {
continue;
}
}
*old = Some(state);
println!("state for {}: {:?}", *pad, state);
}
}
// handle window events
while let Some(ev) = window.poll_event() {
match ev {
piston_window::Input::Text(_) => break 'main,
_ => debug!("\t{:?}", ev)
}
}
}
}

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@@ -1,172 +0,0 @@
extern crate vrtue;
use vrtue::*;
extern crate env_logger;
#[macro_use] extern crate gfx;
extern crate gl;
#[macro_use] extern crate log;
extern crate piston_window;
use gfx::Device;
use gfx::traits::FactoryExt;
use piston_window::{PistonWindow, Window, WindowSettings};
pub type ColorFormat = gfx::format::Srgba8;
//pub type DepthFormat = gfx::format::DepthStencil;
gfx_defines!{
vertex Vertex {
pos: [f32; 2] = "a_pos",
color: [f32; 3] = "a_color",
}
pipeline pipe {
vbuf: gfx::VertexBuffer<Vertex> = (),
pixcolor: gfx::RenderTarget<ColorFormat> = "pixcolor",
}
}
const TRIANGLE: [Vertex; 3] = [
Vertex { pos: [ -0.5, -0.5 ], color: [1.0, 0.0, 0.0] },
Vertex { pos: [ 0.5, -0.5 ], color: [0.0, 1.0, 0.0] },
Vertex { pos: [ 0.0, 0.5 ], color: [0.0, 0.0, 1.0] }
];
fn main() {
env_logger::init().expect("env logger");
let mut vr = vr::VR::new().expect("VR init");
let render_size = vr.recommended_render_target_size();
let mut window: PistonWindow =
WindowSettings::new("Hello Virtual World!", [512; 2])
.exit_on_esc(true)
.vsync(false)
//.vsync(true)
.build().expect("Building Window");
/*
let _sysleft = system.projection_matrix(vr::Eye::Left, 0.01, 1000.0);
let _eyeleft = system.eye_to_head_transform(vr::Eye::Left);
let _sysright = system.projection_matrix(vr::Eye::Right, 0.01, 1000.0);
let _eyeright = system.eye_to_head_transform(vr::Eye::Right);
*/
let pso = window.factory.create_pipeline_simple(VERTEX_SHADER_SRC,
FRAGMENT_SHADER_SRC,
pipe::new())
.expect("create pipeline");
let (tex_left, tgt_left) = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create left renderbuffer");
let (tex_right, tgt_right) = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create right renderbuffer");
let (vertex_buffer, slice) = window.factory.create_vertex_buffer_with_slice(&TRIANGLE, ());
let pipe_monitor = pipe::Data {
vbuf: vertex_buffer.clone(),
pixcolor: window.output_color.clone(),
};
let pipe_left = pipe::Data {
vbuf: vertex_buffer.clone(),
pixcolor: tgt_left,
};
let pipe_right = pipe::Data {
vbuf: vertex_buffer.clone(),
pixcolor: tgt_right,
};
let mut frame = 0;
window.window.swap_buffers(); frame += 1; // To contain setup calls to Frame 0 in apitrace
'main:
//while let Some(_) = window.next() {
loop {
info!("Frame #{}", frame);
let _now = std::time::SystemTime::now();
// Get the current sensor state
let _poses = vr.poses();
trace!("\t{:?} got pose", _now.elapsed());
if frame % 90 == 0 {
warn!("\t#{}: poses: {:?}\n", frame, _poses.poses[0]);
}
frame += 1;
for pass in [(Some((vr::Eye::Left, &tex_left)), &pipe_left),
(Some((vr::Eye::Right, &tex_right)), &pipe_right),
(None, &pipe_monitor),]
.into_iter() {
info!("\tpass for eye: {:?}", pass.0);
window.encoder.clear(&pass.1.pixcolor, [0.1, 0.5, 0.1, 1.0]);
window.encoder.draw(&slice, &pso, pass.1);
window.encoder.flush(&mut window.device);
// Submit eye textures
if let Some((eye, tex)) = pass.0 {
vr.submit(eye, tex);
trace!("\t\t{:?} submit {:?}", _now.elapsed(), eye);
} else {
window.window.swap_buffers();
}
}
window.device.cleanup();
// handle window events
while let Some(ev) = window.poll_event() {
match ev {
piston_window::Input::Text(_) => break 'main,
_ => debug!("\t{:?}", ev)
}
}
}
info!("shutting down");
}
/*
fn gl_debug(device: &mut gfx_device_gl::Device, msg: &'static [u8; 6]) {
unsafe {
device.with_gl_naked(|gl| {
gl.DebugMessageInsert(gl::DEBUG_SOURCE_APPLICATION,
gl::DEBUG_TYPE_OTHER,
0,
gl::DEBUG_SEVERITY_LOW,
msg.len() as i32,
::std::mem::transmute(msg));
});
}
}
fn check_err(device: &mut gfx_device_gl::Device) {
unsafe {
device.with_gl_naked(|gl| {
let err: gl::types::GLenum = gl.GetError();
if err != gl::NO_ERROR {
panic!("GL Error! {:?}", err);
}
});
}
}
*/
const VERTEX_SHADER_SRC: &'static [u8] = br#"
#version 140
in vec2 a_pos;
in vec3 a_color;
out vec3 v_color;
void main() {
v_color = a_color;
gl_Position = vec4(a_pos, 0.0, 1.0);
}
"#;
const FRAGMENT_SHADER_SRC: &'static [u8] = br#"
#version 140
in vec3 v_color;
out vec4 pixcolor;
void main() {
pixcolor = vec4(v_color, 1.0);
}
"#;

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@@ -1,3 +1,6 @@
extern crate vrtue;
use vrtue::{arena, tile, town, world};
extern crate itertools; extern crate itertools;
extern crate memmap; extern crate memmap;
@@ -7,11 +10,6 @@ use std::env;
use itertools::Itertools; use itertools::Itertools;
use memmap::{Mmap, Protection}; use memmap::{Mmap, Protection};
mod arena;
mod tile;
mod town;
mod transpose;
mod world;
fn mmap_to_rows<'a, M: world::HasMap>(mmap: &memmap::Mmap) -> &'a world::HasMap fn mmap_to_rows<'a, M: world::HasMap>(mmap: &memmap::Mmap) -> &'a world::HasMap
where M: Copy + 'a where M: Copy + 'a

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@@ -1,36 +1,14 @@
extern crate itertools; extern crate vrtue;
extern crate sdl2; use vrtue::ega;
extern crate sdl2_image; use vrtue::ega::{Compression, Tiling};
extern crate image;
use std::env; use std::env;
use std::io::Read; use std::io::Read;
use std::path::Path; use std::path::Path;
use itertools::Itertools; fn main() {
use sdl2::surface::Surface;
use sdl2::pixels::PixelFormatEnum;
use sdl2_image::SaveSurface;
static EGA_PALETTE: [[u8; 4]; 16] = [[0x00u8, 0x00, 0x00, 0x00],
[0x00, 0xAA, 0x00, 0x00],
[0x00, 0x00, 0xAA, 0x00],
[0x00, 0xAA, 0xAA, 0x00],
[0x00, 0x00, 0x00, 0xAA],
[0x00, 0xAA, 0x00, 0xAA],
[0x00, 0x00, 0x55, 0xAA],
[0x00, 0xAA, 0xAA, 0xAA],
[0x00, 0x55, 0x55, 0x55],
[0x00, 0xFF, 0x55, 0x55],
[0x00, 0x55, 0xFF, 0x55],
[0x00, 0xFF, 0xFF, 0x55],
[0x00, 0x55, 0x55, 0xFF],
[0x00, 0xFF, 0x55, 0xFF],
[0x00, 0x55, 0xFF, 0xFF],
[0x00, 0xFF, 0xFF, 0xFF]];
pub fn main() {
let args: Vec<String> = env::args().collect(); let args: Vec<String> = env::args().collect();
let filename; let filename;
if args.len() > 1 { if args.len() > 1 {
@@ -39,28 +17,16 @@ pub fn main() {
filename = "data/SHAPES.EGA"; filename = "data/SHAPES.EGA";
} }
let _sdl_context = ::sdl2::init().unwrap(); let mut file = std::fs::File::open(Path::new(filename))
let _image_context = ::sdl2_image::init(::sdl2_image::INIT_PNG).unwrap(); .expect(&format!("failed opening EGA file: {}", filename));
let mut ega_vec = Vec::<u8>::new();
let mut file = std::fs::File::open(Path::new(filename)).unwrap(); file.read_to_end(&mut ega_vec).expect("Read EGA file");
let mut tile_buf = [0u8; 128]; let ega_page = ega::decode(&ega_vec, Compression::Uncompressed, Tiling::Tiled(16));
let mut surface = Surface::new(16, 16, PixelFormatEnum::RGBX8888).unwrap(); for (i, tilepixels) in ega_page.iter().enumerate() {
let mut i = 0;
while file.read_exact(&mut tile_buf).is_ok() {
surface.with_lock_mut(|pixel_bytes| {
pixel_bytes.iter_mut().set_from(tile_buf.iter()
.flat_map(|tile_byte| {
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
.into_iter()
.chain(EGA_PALETTE[(tile_byte & 0xF) as usize]
.into_iter())
})
.map(|x| *x));
});
let out_name = format!("out/{}.png", i); let out_name = format!("out/{}.png", i);
surface.save(Path::new(&out_name)).ok(); let out_file = std::fs::File::create(Path::new(&out_name)).expect("open out file");
i += 1; let enc = image::png::PNGEncoder::new(out_file);
enc.encode(&tilepixels, 16, 16, image::ColorType::RGBA(8)).expect("write png");
} }
} }

62
src/bin/vrtue.rs Normal file
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@@ -0,0 +1,62 @@
extern crate vrtue;
use vrtue::{scenes, view, vr};
use vrtue::scene::{Event, Scene};
extern crate env_logger;
extern crate gfx_device_gl;
#[macro_use] extern crate log;
extern crate piston;
extern crate piston_window;
use self::piston::input::{Button, Input, Key};
use self::piston_window::{PistonWindow, Window, WindowSettings};
use std::env;
pub fn main() {
env_logger::init().expect("env logger");
let mut vr = if env::var("NO_VR").is_ok() {
None
} else {
Some(vr::VR::new().expect("VR init"))
};
let mut window: PistonWindow =
WindowSettings::new("Hello, Britannia!", [1024; 2])
.exit_on_esc(true)
.vsync(vr.is_none()) // Let VR throttle framerate, if available
.build().expect("Building Window");
let mut aux_command = window.factory.create_command_buffer();
let mut scene = scenes::world::WorldScene::new(&mut window.device,
&mut window.factory,
&mut window.encoder,
&mut aux_command);
let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
::create_view(&mut window, &mut vr);
'main:
//while let Some(_) = window.next() {
loop {
scene.update(&mut vr, &mut window.encoder);
view.draw(&mut window, &mut vr, &scene);
// handle window events
while let Some(ev) = window.poll_event() {
match ev {
Input::Press(Button::Keyboard(Key::Space)) |
Input::Press(Button::Keyboard(Key::Escape)) => break'main,
_ => debug!("\t{:?}", ev)
}
scene.event(Event::Piston(ev));
}
// handle VR events
while let Some(ev) = vr.as_mut().and_then(|vr| vr.poll_next_event()) {
scene.event(Event::Vr(ev));
}
}
debug!("shutting down");
}

117
src/ega.rs Normal file
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@@ -0,0 +1,117 @@
static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
[0x00, 0x00, 0xAA, 0x00],
[0x00, 0xAA, 0x00, 0x00],
[0x00, 0xAA, 0xAA, 0x00],
[0xAA, 0x00, 0x00, 0x00],
[0xAA, 0x00, 0xAA, 0x00],
[0xAA, 0x55, 0x00, 0x00],
[0xAA, 0xAA, 0xAA, 0x00],
[0x55, 0x55, 0x55, 0x00],
[0x55, 0x55, 0xFF, 0x00],
[0x55, 0xFF, 0x55, 0x00],
[0x55, 0xFF, 0xFF, 0x00],
[0xFF, 0x55, 0x55, 0x00],
[0xFF, 0x55, 0xFF, 0x00],
[0xFF, 0xFF, 0x55, 0x00],
[0xFF, 0xFF, 0xFF, 0x00]];
pub enum Compression {
Uncompressed,
Rle,
Lzw
}
pub enum Tiling {
Untiled,
Tiled(u16)
}
pub struct EgaPage {
pub data: Vec<u8>,
pub dim: usize,
}
impl EgaPage {
pub fn iter<'a>(&'a self) -> impl Iterator<Item=&'a [u8]> {
self.data.chunks(4 * self.dim * self.dim)
}
pub fn mipmap(&self, scale_levels: u8) -> Mipmap {
let scale = 1 << scale_levels;
let scaled: Vec<Vec<u8>> = self.iter().map(|tile| {
let mut tilevec = Vec::new();
for row in tile.chunks(4 * self.dim) {
for _ in 0..scale {
for px in row.chunks(4) {
for subpx in px.iter().cycle().take(4 * scale) {
tilevec.push(*subpx);
}
}
}
}
tilevec
}).collect();
// dummy buffers just to provide proper sizing on texture for mips
let dim = self.dim << scale_levels;
let mut dummies = Vec::new();
let mut level = 1;
loop {
let mipdim = dim >> level;
if mipdim == 0 { break; }
dummies.push(vec![0; 4 * mipdim * mipdim]);
level += 1;
}
Mipmap {
len: self.data.len() / (4 * self.dim * self.dim),
dim: dim,
backing: scaled,
dummies: dummies,
}
}
}
pub struct Mipmap {
pub len: usize,
pub dim: usize,
backing: Vec<Vec<u8>>,
dummies: Vec<Vec<u8>>,
}
impl Mipmap {
pub fn slices(&self) -> Vec<&[u8]> {
let mut slices: Vec<&[u8]> = Vec::with_capacity((1 + self.dummies.len()) * self.len);
for tile in self.backing.iter() {
slices.push(tile);
for dummy in self.dummies.iter() {
slices.push(&dummy);
}
}
slices
}
}
pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
-> EgaPage {
let out: Vec<u8>;
out = match compression {
Compression::Uncompressed => buf.iter()
.flat_map(|tile_byte| {
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
.into_iter()
.chain(EGA_PALETTE[(tile_byte & 0xF) as usize]
.into_iter())
})
.map(|x| *x)
.collect(),
_ => unimplemented!()
};
let dim = match tiling {
Tiling::Tiled(tiledim) => tiledim as usize,
Tiling::Untiled => out.len()
};
EgaPage { data: out, dim: dim}
}

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@@ -1,3 +1,16 @@
#![feature(conservative_impl_trait)]
#[macro_use] extern crate gfx;
#[macro_use] extern crate log; #[macro_use] extern crate log;
pub mod arena;
pub mod ega;
pub mod scene;
pub mod scenes;
pub mod tile;
pub mod town;
pub mod view;
pub mod vr; pub mod vr;
pub mod world;
mod transpose;

28
src/scene.rs Normal file
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@@ -0,0 +1,28 @@
use view;
use vr;
extern crate gfx;
extern crate gfx_device_gl;
extern crate nalgebra as na;
extern crate piston_window;
pub trait Scene<D: gfx::Device,
F: gfx::Factory<D::Resources>> {
fn event(&mut self, event: Event);
fn update(&mut self,
vr: &mut Option<vr::VR>, // TODO: abstract this out
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
fn render(&self,
factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
trans: &gfx::handle::Buffer<D::Resources, view::Trans>,
target: &gfx::handle::RenderTargetView<D::Resources, view::ColorFormat>,
depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>);
fn origin(&self) -> na::Matrix4<f32>;
}
pub enum Event {
Vr(vr::Event),
Piston(piston_window::Input),
}

1
src/scenes/mod.rs Normal file
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@@ -0,0 +1 @@
pub mod world;

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@@ -0,0 +1,28 @@
#version 150
#define MILLIS_PER_TILE 4000u
in vec2 v_uv;
flat in uint v_tileidx;
out vec4 pixcolor;
uniform sampler2DArray t_tiles;
uniform b_constants {
uvec4 anim;
float R1;
float R2;
float R3;
};
uniform b_locals {
uint millis;
float treadmill_x;
float treadmill_y;
};
void main() {
vec2 anim_uv = v_uv;
if (v_tileidx < 128u && bool(anim[v_tileidx / 32u] & 1u << v_tileidx % 32u)) {
anim_uv = vec2(v_uv.x, v_uv.y + float(millis % MILLIS_PER_TILE) / MILLIS_PER_TILE);
}
pixcolor = texture(t_tiles, vec3(anim_uv.x, 1.0 - anim_uv.y, v_tileidx));
}

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@@ -0,0 +1,42 @@
#version 150
#define PI 3.1415926538
#define PI_CIRC (PI / 256.0)
#define TWO_PI_CIRC (2.0 * PI / 256.0)
in vec3 a_pos;
in vec2 a_uv;
in uint a_tileidx;
out vec2 v_uv;
flat out uint v_tileidx;
uniform b_trans {
mat4 u_matrix;
};
uniform b_constants {
uvec4 anim;
float R1;
float R2;
float R3;
};
uniform b_locals {
uint millis;
float treadmill_x;
float treadmill_y;
};
vec3 toroid(vec2 src, float r1, float r2, float r3) {
return vec3(r3 * -1.0 * sin(src.x), // use r3 instead of r2 for "deflated" torus
(r1 + r2 * cos(src.x)) * cos(src.y),
(r1 + r2 * cos(src.x)) * sin(src.y));
}
void main() {
v_uv = a_uv;
v_tileidx = a_tileidx;
vec2 thetaphi = vec2(TWO_PI_CIRC * (a_pos.x + treadmill_x),
TWO_PI_CIRC * (a_pos.y + treadmill_y));
float height = R2 * 4 * TWO_PI_CIRC;
vec3 normal = vec3(toroid(thetaphi, 0, height, height)) *
vec3(R2 / R3, 1.0, 1.0);
gl_Position = u_matrix * vec4(toroid(thetaphi, R1, R2, R3) + a_pos.z * normal, 1.0);
}

336
src/scenes/world.rs Normal file
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@@ -0,0 +1,336 @@
use scene;
use tile;
use view;
use vr;
use world as model;
use world::HasMap;
extern crate gfx;
extern crate nalgebra as na;
extern crate num_traits;
extern crate openvr_sys;
extern crate piston;
extern crate piston_window;
use std::collections::BTreeMap;
use std::marker::PhantomData;
use std::time::SystemTime;
use gfx::tex;
use gfx::traits::FactoryExt;
use self::na::ToHomogeneous;
use self::num_traits::identities::One;
use self::piston::input::{Button, Input, Key};
const R1: f32 = 256.0;
const R2: f32 = 64.0;
const R3: f32 = 128.0;
const PI: f32 = ::std::f32::consts::PI;
const TWO_PI: f32 = 2.0 * PI;
const TWO_PI_CIRC: f32 = TWO_PI / 256.0;
gfx_defines! {
vertex Vertex {
pos: [f32; 3] = "a_pos",
uv: [f32; 2] = "a_uv",
tileidx: u32 = "a_tileidx",
}
constant Constants {
anim: [u32; 4] = "anim",
r1: f32 = "R1",
r2: f32 = "R2",
r3: f32 = "R3",
}
constant Locals {
millis: u32 = "millis",
treadmill_x: f32 = "treadmill_x",
treadmill_y: f32 = "treadmill_y",
}
pipeline pipe {
vbuf: gfx::VertexBuffer<Vertex> = (),
trans: gfx::ConstantBuffer<::view::Trans> = "b_trans",
constants: gfx::ConstantBuffer<Constants> = "b_constants",
locals: gfx::ConstantBuffer<Locals> = "b_locals",
atlas: gfx::TextureSampler<[f32; 4]> = "t_tiles",
pixcolor: gfx::RenderTarget<::view::ColorFormat> = "pixcolor",
depth: gfx::DepthTarget<::view::DepthFormat> = gfx::preset::depth::LESS_EQUAL_WRITE,
}
}
fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
let mut verticies = Vec::new();
let mut indicies = Vec::new();
let mut v = 0;
for (r, row) in world.map().rows().enumerate() {
for (c, tile) in row.into_iter().enumerate() {
let tileidx = tile.val as u32;
let alt = match tileidx {
5 => 0.1,
6 => 0.8,
7 => 0.2,
8 => 1.5,
9 => 1.0,
10 | 11 | 12 => 1.0,
_ => 0.0,
};
let (rf, cf) = (r as f32, c as f32);
if alt == 0.0 {
verticies.extend_from_slice(
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., -rf - 1., 0. ], uv: [1., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., -rf - 0., 0. ], uv: [1., 1.], tileidx: tileidx },
Vertex { pos: [ cf + 0., -rf - 0., 0. ], uv: [0., 1.], tileidx: tileidx },]);
indicies.extend_from_slice(
&[ v + 0, v + 1, v + 2,
v + 2, v + 3, v + 0 ]);
v += 4;
} else {
verticies.extend_from_slice(
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., -rf - 1., 0. ], uv: [1., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., -rf - 0., 0. ], uv: [1., 1.], tileidx: tileidx },
Vertex { pos: [ cf + 0., -rf - 0., 0. ], uv: [0., 1.], tileidx: tileidx },
Vertex { pos: [ cf + 0., -rf, 0. ], uv: [0., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., -rf, 0. ], uv: [1., 0.], tileidx: tileidx },
Vertex { pos: [ cf + 1., -rf, alt ], uv: [1., 1.], tileidx: tileidx },
Vertex { pos: [ cf + 0., -rf, alt ], uv: [0., 1.], tileidx: tileidx },]);
indicies.extend_from_slice(
&[ v + 0, v + 1, v + 2,
v + 2, v + 3, v + 0,
v + 4, v + 5, v + 6,
v + 6, v + 7, v + 4 ]);
v += 8;
}
}
}
(verticies, indicies)
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum TrackMode {
Touch,
Press
}
pub struct WorldScene<D: gfx::Device,
F: gfx::Factory<D::Resources>> {
pso: gfx::PipelineState<D::Resources, pipe::Meta>,
camera: na::Matrix4<f32>,
constants: gfx::handle::Buffer<D::Resources, Constants>,
locals: gfx::handle::Buffer<D::Resources, Locals>,
atlas: gfx::handle::ShaderResourceView<D::Resources,
<view::ColorFormat as gfx::format::Formatted>::View>,
sampler: gfx::handle::Sampler<D::Resources>,
f: PhantomData<F>,
vbuf: gfx::handle::Buffer<D::Resources, Vertex>,
slice: gfx::Slice<D::Resources>,
start_time: SystemTime,
treadmills: (f32, f32),
pads: BTreeMap<u32, (TrackMode, Option<openvr_sys::VRControllerState_t>)>,
pos: (u8, u8),
}
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
pub fn new(device: &mut D,
factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
let (model, model_idx) = get_model(&get_data_model());
let (vertex_buffer, slice) =
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
let constants = factory.create_constant_buffer(1);
encoder.update_constant_buffer(&constants, &Constants { anim: ANIMDATA,
r1: R1,
r2: R2,
r3: R3});
WorldScene {
pso: factory.create_pipeline_simple(VERTEX_SHADER_SRC,
FRAGMENT_SHADER_SRC,
pipe::new())
.expect("create pipeline"),
camera: na::Matrix4::one(),
constants: constants,
locals: factory.create_constant_buffer(1),
atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Jrd,
tex::WrapMode::Tile)),
f: PhantomData,
vbuf: vertex_buffer,
slice: slice,
start_time: SystemTime::now(),
treadmills: (0.0, 0.0),
pads: BTreeMap::new(),
pos: (90, 144),
}
}
fn toroid((x, y): (u8, u8), r1: f32, r2: f32, r3: f32) -> na::Vector3<f32>
{
let x: f32 = TWO_PI_CIRC * x as f32;
let y: f32 = TWO_PI_CIRC * y as f32;
na::Vector3::<f32>::new(r3 * -1.0f32 * x.sin(), // use r3 instead of r2 for "deflated" torus
(r1 + r2 * x.cos()) * y.cos(),
(r1 + r2 * x.cos()) * y.sin())
}
}
const ANIMDATA: [u32; 4] =
[1 << 0 | 1 << 1 | 1 << 2,
0,
1 << (68 % 32) | 1 << (69 % 32) | 1 << (70 % 32) | 1 << (71 % 32) | 1 << (76 % 32),
0];
impl<D: gfx::Device,
F: gfx::Factory<D::Resources>> scene::Scene<D, F> for WorldScene<D, F> {
fn event(&mut self, event: scene::Event) {
use scene::Event::*;
use vr::Event::*;
match event {
Vr(Touch { dev_idx, .. }) => {
self.pads.insert(dev_idx, (TrackMode::Touch, None));
},
Vr(Press { dev_idx, .. }) => {
self.pads.insert(dev_idx, (TrackMode::Press, None));
},
Vr(Unpress { dev_idx, .. }) => {
self.pads.insert(dev_idx, (TrackMode::Touch, None));
},
Vr(Untouch { dev_idx, .. }) => {
self.pads.remove(&dev_idx);
},
Piston(Input::Press(Button::Keyboard(Key::Left))) => {
self.pos = (self.pos.0.wrapping_sub(1), self.pos.1);
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
Piston(Input::Press(Button::Keyboard(Key::Right))) => {
self.pos = (self.pos.0.wrapping_add(1), self.pos.1);
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
Piston(Input::Press(Button::Keyboard(Key::Up))) => {
self.pos = (self.pos.0, self.pos.1.wrapping_sub(1));
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
Piston(Input::Press(Button::Keyboard(Key::Down))) => {
self.pos = (self.pos.0, self.pos.1.wrapping_add(1));
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
_ => ()
}
}
fn update(&mut self,
vr: &mut Option<vr::VR>,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
const NANOS_PER_MILLI: u32 = 1_000_000;
const MILLIS_PER_SEC: u64 = 1_000;
let elapsed = self.start_time.elapsed().expect("scene timer");
let millis = elapsed.subsec_nanos() / NANOS_PER_MILLI + (elapsed.as_secs() * MILLIS_PER_SEC) as u32;
for (pad, track) in self.pads.iter_mut() {
let mode = track.0;
if let Some(state) = vr.as_ref().and_then(|vr| vr.get_controller_state(*pad)) {
if let Some(old_state) = track.1 {
match mode {
TrackMode::Touch => {
const THRESHOLD: f32 = 0.005;
const SCALE: f32 = 32.0;
let xdiff = state.rAxis[0].x - old_state.rAxis[0].x;
let ydiff = state.rAxis[0].y - old_state.rAxis[0].y;
if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
},
TrackMode::Press => {
let rot = na::Vector3::new(0.0, 0.0, 0.0);
let speed = R2 * 0.005;
if state.rAxis[0].x > 0.5 {
self.camera = na::Similarity3::new(na::Vector3::new(-speed, 0.0, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
} if state.rAxis[0].x < -0.5 {
self.camera = na::Similarity3::new(na::Vector3::new( speed, 0.0, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
} if state.rAxis[0].y > 0.5 {
self.camera = na::Similarity3::new(na::Vector3::new( 0.0, -speed, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
} if state.rAxis[0].y < -0.5 {
self.camera = na::Similarity3::new(na::Vector3::new( 0.0, speed, 0.0),
rot, 1.0).to_homogeneous() * self.camera;
}
},
}
if state.unPacketNum == old_state.unPacketNum {
continue;
}
}
*track = (mode, Some(state));
}
}
encoder.update_constant_buffer(&self.locals, &Locals { millis: millis,
treadmill_x: self.treadmills.0,
treadmill_y: self.treadmills.1 });
}
fn render(&self,
_factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
trans: &gfx::handle::Buffer<D::Resources, view::Trans>,
target: &gfx::handle::RenderTargetView<D::Resources, view::ColorFormat>,
depth: &gfx::handle::DepthStencilView<D::Resources, view::DepthFormat>) {
let pipe = pipe::Data {
vbuf: self.vbuf.clone(),
trans: trans.clone(),
constants: self.constants.clone(),
locals: self.locals.clone(),
atlas: (self.atlas.clone(), self.sampler.clone()),
pixcolor: target.clone(),
depth: depth.clone(),
};
encoder.draw(&self.slice, &self.pso, &pipe);
}
fn origin(&self) -> na::Matrix4<f32> {
let (x, y) = (self.pos.0, self.pos.1);
let eye = Self::toroid((x, y), R1, R2, R3);
let looktgt = Self::toroid((x, y.wrapping_add(1)), R1, R2, R3);
let normal = Self::toroid((x, y), 0.0, R2, R2) * na::Vector3::new(R2 / R3, 1.0, 1.0);
self.camera * na::Isometry3::look_at_rh(eye.as_point(),
looktgt.as_point(),
&normal,
).to_homogeneous()
}
}
extern crate memmap;
fn get_data_model() -> model::World {
use self::memmap::{Mmap, Protection};
use std::mem::transmute;
fn mmap_to_rows<'a, M: model::HasMap>(mmap: &memmap::Mmap) -> &'a M
where M: Copy + 'a
{
assert_eq!(::std::mem::size_of::<M>(), mmap.len());
unsafe { transmute::<*const u8, &M>(mmap.ptr()) }
}
let filename = "data/WORLD.MAP";
let file_mmap = Mmap::open_path(filename, Protection::Read).unwrap();
mmap_to_rows::<model::World>(&file_mmap).clone()
}
const VERTEX_SHADER_SRC: &'static [u8] = include_bytes!("shader/torus_vertex.glsl");
const FRAGMENT_SHADER_SRC: &'static [u8] = include_bytes!("shader/tile_frag.glsl");

View File

@@ -1,8 +1,55 @@
extern crate gfx;
use ega;
use ::std;
use std::io::Read;
use std::path::Path;
use self::gfx::{CommandBuffer, Typed};
use self::gfx::tex;
const TILEDIM: u16 = 16;
#[repr(C)]
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Tile { pub struct Tile {
val: u8, pub val: u8,
} }
pub fn get_tiles<D, F, T>(device: &mut D,
factory: &mut F,
command: &mut <D as gfx::Device>::CommandBuffer)
-> gfx::handle::ShaderResourceView<D::Resources, T::View>
where D: gfx::Device,
F: gfx::Factory<D::Resources>,
T: gfx::format::TextureFormat {
let filename = "data/SHAPES.EGA";
let mut file = std::fs::File::open(Path::new(filename))
.expect(&format!("failed opening tiles file: {}", filename));
let mut ega_bytes = Vec::new();
file.read_to_end(&mut ega_bytes).expect("Read tiles file");
let ega_page = ega::decode(&ega_bytes, ega::Compression::Uncompressed, ega::Tiling::Tiled(TILEDIM));
let mipmap = ega_page.mipmap(2);
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(mipmap.dim as u16,
mipmap.dim as u16,
mipmap.len as u16,
tex::AaMode::Single),
&mipmap.slices())
.expect("create tile texture");
{
let mut manager = gfx::handle::Manager::<D::Resources>::new();
let view = manager.ref_srv(tex.1.raw());
command.generate_mipmap(*view);
device.submit(command);
}
tex.1
}
impl Tile { impl Tile {
pub fn as_char(&self) -> char { pub fn as_char(&self) -> char {
match self.val { match self.val {

View File

@@ -6,23 +6,23 @@ use tile::Tile;
#[allow(dead_code)] #[allow(dead_code)]
#[derive(Clone, Copy, Debug)] #[derive(Clone, Copy, Debug)]
enum Behavior { enum Behavior {
FIXED = 0x00, Fixed = 0x00,
WANDER = 0x01, Wander = 0x01,
FOLLOW = 0x80, Follow = 0x80,
ATTACK = 0xFF, Attack = 0xFF,
} }
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Town { pub struct Town {
map: Chunk, map: Chunk,
npc_tile1: [Tile; 32], _npc_tile1: [Tile; 32],
npc_x1: [u8; 32], _npc_x1: [u8; 32],
npc_y1: [u8; 32], _npc_y1: [u8; 32],
npc_tile2: [Tile; 32], _npc_tile2: [Tile; 32],
npc_x2: [u8; 32], _npc_x2: [u8; 32],
npc_y2: [u8; 32], _npc_y2: [u8; 32],
npc_behavior: [Behavior; 32], _npc_behavior: [Behavior; 32],
npc_talk_idx: [u8; 32], _npc_talk_idx: [u8; 32],
} }
impl HasMap for Town { impl HasMap for Town {

128
src/view.rs Normal file
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@@ -0,0 +1,128 @@
use vr;
use vr::{AsMatrix4, VR};
extern crate gfx_device_gl;
extern crate nalgebra as na;
extern crate num_traits;
extern crate piston_window;
use gfx;
use gfx::Device;
use gfx::traits::FactoryExt;
use self::na::{Inverse, ToHomogeneous};
use self::piston_window::{PistonWindow, Window};
pub type ColorFormat = gfx::format::Srgba8;
pub type DepthFormat = gfx::format::DepthStencil;
const NEAR: f32 = 0.01;
const FAR: f32 = 1000.0;
gfx_constant_struct! {
Trans {
matrix: [[f32; 4]; 4] = "u_matrix",
}
}
pub struct ViewRoot<Dev, T, D>
where Dev: gfx::Device,
T: gfx::format::RenderFormat + gfx::format::TextureFormat,
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
left: Option<vr::EyeBuffer<T, D>>,
right: Option<vr::EyeBuffer<T, D>>,
trans: gfx::handle::Buffer<Dev::Resources, Trans>,
}
impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
pub fn create_view(window: &mut PistonWindow, vr: &Option<VR>)
-> ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
if let &Some(ref vr) = vr {
let render_size = vr.recommended_render_target_size();
let render_size = vr::Size { width: render_size.width * 220 / 100,
height: render_size.height * 220 / 100 };
let left = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create left renderbuffer");
let right = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create right renderbuffer");
let trans = window.factory.create_constant_buffer(1);
window.window.swap_buffers(); // To contain setup calls to Frame 0 in apitrace
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
left: Some(left),
right: Some(right),
trans: trans,
}
} else {
let trans = window.factory.create_constant_buffer(1);
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
left: None,
right: None,
trans: trans,
}
}
}
pub fn draw(&self,
window: &mut PistonWindow,
vr: &mut Option<vr::VR>,
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) {
if let &mut Some(ref mut vr) = vr {
// Get the current sensor state
let poses = vr.poses();
let mut hmd_mat = poses.poses[0].to_device.as_matrix4();
hmd_mat.inverse_mut();
for &(eye, buffers) in [(vr::Eye::Left, &self.left),
(vr::Eye::Right, &self.right)].into_iter() {
let target = &buffers.as_ref().expect("vr color buffer").target;
let depth = &buffers.as_ref().expect("vr depth buffer").depth;
window.encoder.clear(target, [0.005, 0.005, 0.01, 1.0]);
window.encoder.clear_depth(depth, 1.0);
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
let eye_mat = vr.head_to_eye_transform(eye);
let scene_mat = scene.origin();
let trans = Trans { matrix: *(proj_mat * eye_mat * hmd_mat * scene_mat).as_ref() };
window.encoder.update_constant_buffer(&self.trans, &trans);
scene.render(&mut window.factory,
&mut window.encoder,
&self.trans,
&target,
&depth);
}
} else {
// If running without VR, just draw from some default projection near the scene origin
let head_mat = na::Similarity3::new(na::Vector3::new(0.0, -1.5, 0.0),
na::Vector3::new(0.0, 0.0, 0.0),
1.0).to_homogeneous();
let proj_mat = na::PerspectiveMatrix3::new(1.0, 90.0, NEAR, FAR).to_matrix();
let scene_mat = scene.origin();
let trans = Trans { matrix: *(proj_mat * head_mat * scene_mat).as_ref() };
window.encoder.update_constant_buffer(&self.trans, &trans);
}
// draw monitor window
window.encoder.clear(&window.output_color, [0.005, 0.005, 0.01, 1.0]);
window.encoder.clear_depth(&window.output_stencil, 1.0);
scene.render(&mut window.factory,
&mut window.encoder,
&self.trans,
&window.output_color,
&window.output_stencil);
window.encoder.flush(&mut window.device);
if let (&mut Some(ref mut vr),
&Some(ref left),
&Some(ref right)) = (vr, &self.left, &self.right) {
vr.submit(vr::Eye::Left, &left.tex);
vr.submit(vr::Eye::Right, &right.tex);
}
window.window.swap_buffers();
window.device.cleanup();
}
}

192
src/vr.rs
View File

@@ -1,67 +1,167 @@
extern crate gfx; extern crate gfx;
extern crate gfx_device_gl; extern crate gfx_device_gl;
extern crate nalgebra as na;
extern crate num_traits;
extern crate openvr as vr; extern crate openvr as vr;
extern crate openvr_sys; extern crate openvr_sys;
use self::gfx::{tex, Factory, Typed};
pub use self::vr::Eye; pub use self::vr::Eye;
pub use self::vr::common::Size;
pub use self::vr::tracking::{TrackedDeviceClass, TrackedDevicePoses};
use self::gfx::{tex, Factory, Typed};
use self::gfx_device_gl::Resources as GLResources;
use self::na::Inverse;
use self::num_traits::identities::Zero;
use self::num_traits::identities::One;
use self::openvr_sys::{VREvent_Controller_t, VREvent_t};
pub struct VR { pub struct VR {
system: vr::IVRSystem, system: vr::IVRSystem,
compositor: vr::IVRCompositor, compositor: vr::IVRCompositor,
gfx_handles: gfx::handle::Manager<gfx_device_gl::Resources>, gfx_handles: gfx::handle::Manager<GLResources>,
}
#[derive(Debug)]
pub enum Event {
Touch { dev_idx: u32, controller: VREvent_Controller_t },
Press { dev_idx: u32, controller: VREvent_Controller_t },
Unpress { dev_idx: u32, controller: VREvent_Controller_t },
Untouch { dev_idx: u32, controller: VREvent_Controller_t },
Other(VREvent_t),
} }
impl VR { impl VR {
pub fn new() -> Result<VR, vr::Error<openvr_sys::EVRInitError>> { pub fn new() -> Result<VR, vr::Error<openvr_sys::EVRInitError>> {
Ok(VR { Ok(VR {
system: try!(vr::init()), system: try!(vr::init()),
compositor: try!(vr::compositor()), compositor: try!(vr::compositor()),
gfx_handles: gfx::handle::Manager::new(), gfx_handles: gfx::handle::Manager::new(),
}) })
} }
pub fn poses(&mut self) -> vr::tracking::TrackedDevicePoses { pub fn poses(&mut self) -> vr::tracking::TrackedDevicePoses {
self.gfx_handles.clear(); self.gfx_handles.clear();
self.compositor.wait_get_poses() self.compositor.wait_get_poses()
} }
pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<gfx_device_gl::Resources, T>) { pub fn submit<T>(&mut self, eye: Eye, tex: &gfx::handle::Texture<GLResources, T>) {
let tex_id = match self.gfx_handles.ref_texture(tex.raw()) { let tex_id = match self.gfx_handles.ref_texture(tex.raw()) {
&gfx_device_gl::NewTexture::Surface(id) => id, &gfx_device_gl::NewTexture::Surface(id) => id,
_ => panic!("Not a surface") _ => panic!("Not a surface")
}; };
self.compositor.submit(eye, self.compositor.submit(eye,
tex_id as usize, tex_id as usize,
vr::common::TextureBounds::new((0.0, 1.0), (0.0, 1.0))); vr::common::TextureBounds::new((0.0, 1.0), (0.0, 1.0)));
} }
pub fn recommended_render_target_size(&self) -> vr::common::Size { pub fn recommended_render_target_size(&self) -> Size {
self.system.recommended_render_target_size() self.system.recommended_render_target_size()
}
pub fn projection_matrix(self: &Self, eye: Eye, near: f32, far: f32) -> na::Matrix4<f32> {
self.system.projection_matrix(eye, near, far).as_matrix4()
}
pub fn head_to_eye_transform(self: &Self, eye: Eye) -> na::Matrix4<f32> {
let mut mat = self.system.eye_to_head_transform(eye).as_matrix4();
assert!(mat.inverse_mut(), "inverse eye matrix");
mat
}
pub fn poll_next_event(&mut self) -> Option<Event> {
use self::openvr_sys::EVREventType as EvType;
unsafe {
let system = * { self.system.0 as *mut openvr_sys::VR_IVRSystem_FnTable };
let mut event: openvr_sys::VREvent_t = ::std::mem::zeroed();
if system.PollNextEvent.unwrap()(&mut event,
::std::mem::size_of::<openvr_sys::VREvent_t>() as u32
) == 0 {
return None;
}
let dev_idx = event.trackedDeviceIndex;
Some(match ::std::mem::transmute(event.eventType) {
EvType::EVREventType_VREvent_ButtonTouch =>
Event::Touch { dev_idx: dev_idx as u32, controller: *event.data.controller() },
EvType::EVREventType_VREvent_ButtonPress =>
Event::Press { dev_idx: dev_idx as u32, controller: *event.data.controller() },
EvType::EVREventType_VREvent_ButtonUnpress =>
Event::Unpress { dev_idx: dev_idx as u32, controller: *event.data.controller() },
EvType::EVREventType_VREvent_ButtonUntouch =>
Event::Untouch { dev_idx: dev_idx as u32, controller: *event.data.controller() },
_ => Event::Other(event),
})
} }
}
pub fn get_controller_state(&self, index: u32) -> Option<openvr_sys::VRControllerState_t> {
unsafe {
let system = * { self.system.0 as *const openvr_sys::VR_IVRSystem_FnTable };
let mut state: openvr_sys::VRControllerState_t = ::std::mem::zeroed();
match system.GetControllerState.unwrap()(
index,
&mut state,
) {
0 => None,
_ => Some(state)
}
}
}
} }
impl Drop for VR { impl Drop for VR {
fn drop(&mut self) { fn drop(&mut self) {
vr::shutdown() vr::shutdown()
} }
} }
pub fn create_eyebuffer<T>(factory: &mut gfx_device_gl::Factory, pub trait AsMatrix4<N> {
size: vr::common::Size) fn as_matrix4(self) -> na::Matrix4<N>;
-> Result<(gfx::handle::Texture<gfx_device_gl::Resources, }
T::Surface>, impl<N: Copy + Zero + One> AsMatrix4<N> for [[N; 4]; 3] {
gfx::handle::RenderTargetView<gfx_device_gl::Resources, #[inline]
T>), fn as_matrix4(self) -> na::Matrix4<N> {
gfx::CombinedError> na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
where T: gfx::format::RenderFormat + gfx::format::TextureFormat { self[1][0], self[1][1], self[1][2], self[1][3],
let tex = try!(factory.create_texture( self[2][0], self[2][1], self[2][2], self[2][3],
tex::Kind::D2(size.width as tex::Size, size.height as tex::Size, tex::AaMode::Single), N::zero(), N::zero(), N::zero(), N::one())
1, // levels }
gfx::RENDER_TARGET, // bind }
gfx::Usage::GpuOnly, // Usage impl<N: Copy> AsMatrix4<N> for [[N; 4]; 4] {
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType? #[inline]
let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None)); fn as_matrix4(self) -> na::Matrix4<N> {
Ok((tex, tgt)) na::Matrix4::new(self[0][0], self[0][1], self[0][2], self[0][3],
self[1][0], self[1][1], self[1][2], self[1][3],
self[2][0], self[2][1], self[2][2], self[2][3],
self[3][0], self[3][1], self[3][2], self[3][3])
}
}
pub struct EyeBuffer<T, D>
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
pub tex: gfx::handle::Texture<GLResources, T::Surface>,
pub target: gfx::handle::RenderTargetView<GLResources, T>,
pub depth: gfx::handle::DepthStencilView<GLResources, D>,
}
pub fn create_eyebuffer<T, D>(factory: &mut gfx_device_gl::Factory,
size: Size)
-> Result<EyeBuffer<T, D>, gfx::CombinedError>
where T: gfx::format::RenderFormat + gfx::format::TextureFormat,
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
let tex = try!(factory.create_texture(
tex::Kind::D2(size.width as tex::Size, size.height as tex::Size, tex::AaMode::Single),
1, // levels
gfx::RENDER_TARGET, // bind
gfx::Usage::GpuOnly, // Usage
Some(<T::Channel as gfx::format::ChannelTyped>::get_channel_type()))); // hint: format::ChannelType?
let tgt = try!(factory.view_texture_as_render_target(&tex, 0, None));
let depth = try!(factory.create_depth_stencil_view_only(size.width as tex::Size,
size.height as tex::Size));
Ok(EyeBuffer { tex: tex, target: tgt, depth: depth })
} }

View File

@@ -21,6 +21,7 @@ pub trait HasMap {
const CHUNKDIM: usize = 32; const CHUNKDIM: usize = 32;
pub type ChunkRow = [Tile; CHUNKDIM]; pub type ChunkRow = [Tile; CHUNKDIM];
pub type ChunkRect = [ChunkRow; CHUNKDIM]; pub type ChunkRect = [ChunkRow; CHUNKDIM];
#[repr(C)]
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Chunk { pub struct Chunk {
pub rect: ChunkRect, pub rect: ChunkRect,
@@ -53,6 +54,7 @@ impl<'a> IntoIterator for &'a Chunk {
const WORLDDIM: usize = 8; const WORLDDIM: usize = 8;
pub type WorldRow = [Chunk; WORLDDIM]; pub type WorldRow = [Chunk; WORLDDIM];
pub type WorldRect = [WorldRow; WORLDDIM]; pub type WorldRect = [WorldRow; WORLDDIM];
#[repr(C)]
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct World { pub struct World {
pub rect: WorldRect, pub rect: WorldRect,