Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 381157c8e2 | |||
| f795c73ed8 | |||
| 8eb9ab2d63 |
@@ -11,10 +11,10 @@ use tile::Tile;
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// 0x40 121 11x11 map matrix
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// 0xB9 7 ???
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pub struct Arena {
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monster_x: [u8; 16],
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monster_y: [u8; 16],
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party_x: [u8; 8],
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party_y: [u8; 8],
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_monster_x: [u8; 16],
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_monster_y: [u8; 16],
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_party_x: [u8; 8],
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_party_y: [u8; 8],
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_unknown1: [u8; 16],
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map: Field,
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_unknown2: [u8; 7],
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@@ -22,7 +22,7 @@ fn main() {
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let mut ega_vec = Vec::<u8>::new();
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file.read_to_end(&mut ega_vec).expect("Read EGA file");
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let ega_page = ega::decode(&ega_vec, Compression::UNCOMPRESSED, Tiling::TILED(16));
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let ega_page = ega::decode(&ega_vec, Compression::Uncompressed, Tiling::Tiled(16));
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for (i, tilepixels) in ega_page.iter().enumerate() {
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let out_name = format!("out/{}.png", i);
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let out_file = std::fs::File::create(Path::new(&out_name)).expect("open out file");
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@@ -19,7 +19,11 @@ pub fn main() {
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.vsync(false)
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.build().expect("Building Window");
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let mut scene = scenes::world::WorldScene::new(&mut window.factory, &mut window.encoder);
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let mut aux_command = window.factory.create_command_buffer();
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let mut scene = scenes::world::WorldScene::new(&mut window.device,
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&mut window.factory,
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&mut window.encoder,
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&mut aux_command);
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let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
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::create_view(&mut window, &mut vr);
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80
src/ega.rs
80
src/ega.rs
@@ -16,24 +16,80 @@ static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
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[0xFF, 0xFF, 0xFF, 0x00]];
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pub enum Compression {
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UNCOMPRESSED,
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RLE,
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LZW
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Uncompressed,
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Rle,
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Lzw
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}
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pub enum Tiling {
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UNTILED,
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TILED(u16)
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Untiled,
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Tiled(u16)
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}
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pub struct EgaPage {
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pub data: Vec<u8>,
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pub tilesize: u16,
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pub dim: usize,
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}
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impl EgaPage {
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pub fn iter<'a>(&'a self) -> impl Iterator<Item=&'a [u8]> {
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self.data.chunks(self.tilesize as usize)
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self.data.chunks(4 * self.dim * self.dim)
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}
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pub fn mipmap(&self, scale_levels: u8) -> Mipmap {
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let scale = 1 << scale_levels;
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let scaled: Vec<Vec<u8>> = self.iter().map(|tile| {
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let mut tilevec = Vec::new();
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for row in tile.chunks(4 * self.dim) {
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for _ in 0..scale {
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for px in row.chunks(4) {
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for subpx in px.iter().cycle().take(4 * scale) {
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tilevec.push(*subpx);
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}
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}
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}
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}
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tilevec
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}).collect();
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// dummy buffers just to provide proper sizing on texture for mips
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let dim = self.dim << scale_levels;
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let mut dummies = Vec::new();
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let mut level = 1;
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loop {
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let mipdim = dim >> level;
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if mipdim == 0 { break; }
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dummies.push(vec![0; 4 * mipdim * mipdim]);
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level += 1;
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}
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Mipmap {
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len: self.data.len() / (4 * self.dim * self.dim),
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dim: dim,
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backing: scaled,
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dummies: dummies,
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}
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}
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}
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pub struct Mipmap {
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pub len: usize,
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pub dim: usize,
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backing: Vec<Vec<u8>>,
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dummies: Vec<Vec<u8>>,
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}
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impl Mipmap {
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pub fn slices(&self) -> Vec<&[u8]> {
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let mut slices: Vec<&[u8]> = Vec::with_capacity((1 + self.dummies.len()) * self.len);
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for tile in self.backing.iter() {
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slices.push(tile);
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for dummy in self.dummies.iter() {
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slices.push(&dummy);
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}
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}
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slices
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}
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}
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@@ -42,7 +98,7 @@ pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
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let out: Vec<u8>;
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out = match compression {
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Compression::UNCOMPRESSED => buf.iter()
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Compression::Uncompressed => buf.iter()
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.flat_map(|tile_byte| {
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EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
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.into_iter()
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@@ -53,9 +109,9 @@ pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
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.collect(),
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_ => unimplemented!()
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};
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let tilesize = match tiling {
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Tiling::TILED(tiledim) => 4 * tiledim * tiledim,
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Tiling::UNTILED => out.len() as u16
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let dim = match tiling {
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Tiling::Tiled(tiledim) => tiledim as usize,
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Tiling::Untiled => out.len()
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};
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EgaPage { data: out, tilesize: tilesize}
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EgaPage { data: out, dim: dim}
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}
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@@ -112,8 +112,8 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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enum TrackMode {
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TOUCH,
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PRESS
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Touch,
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Press
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}
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pub struct WorldScene<D: gfx::Device,
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@@ -136,8 +136,10 @@ pub struct WorldScene<D: gfx::Device,
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}
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impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
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pub fn new(factory: &mut F,
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encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) -> WorldScene<D, F> {
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pub fn new(device: &mut D,
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factory: &mut F,
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encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
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aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
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let (model, model_idx) = get_model(&get_data_model());
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let (vertex_buffer, slice) =
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factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
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@@ -155,8 +157,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
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camera: na::Matrix4::one(),
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constants: constants,
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locals: factory.create_constant_buffer(1),
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atlas: tile::get_tiles::<_, _, view::ColorFormat>(factory),
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sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Scale,
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atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
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sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Jrd,
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tex::WrapMode::Tile)),
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f: PhantomData,
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@@ -182,16 +184,16 @@ impl<D: gfx::Device,
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use scene::Event::*;
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use vr::Event::*;
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match event {
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Vr(Touch { dev_idx, controller }) => {
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self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
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Vr(Touch { dev_idx, .. }) => {
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self.pads.insert(dev_idx, (TrackMode::Touch, None));
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},
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Vr(Press { dev_idx, controller }) => {
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self.pads.insert(dev_idx, (TrackMode::PRESS, None));
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Vr(Press { dev_idx, .. }) => {
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self.pads.insert(dev_idx, (TrackMode::Press, None));
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},
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Vr(Unpress { dev_idx, controller }) => {
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self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
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Vr(Unpress { dev_idx, .. }) => {
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self.pads.insert(dev_idx, (TrackMode::Touch, None));
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},
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Vr(Untouch { dev_idx, controller }) => {
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Vr(Untouch { dev_idx, .. }) => {
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self.pads.remove(&dev_idx);
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},
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_ => ()
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@@ -211,7 +213,7 @@ impl<D: gfx::Device,
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if let Some(state) = vr.get_controller_state(*pad) {
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if let Some(old_state) = track.1 {
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match mode {
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TrackMode::TOUCH => {
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TrackMode::Touch => {
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const THRESHOLD: f32 = 0.005;
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const SCALE: f32 = 32.0;
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let xdiff = state.rAxis[0].x - old_state.rAxis[0].x;
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@@ -219,7 +221,7 @@ impl<D: gfx::Device,
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if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
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if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
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},
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TrackMode::PRESS => {
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TrackMode::Press => {
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let rot = na::Vector3::new(0.0, 0.0, 0.0);
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let speed = R2 * 0.01;
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if state.rAxis[0].x > 0.5 {
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31
src/tile.rs
31
src/tile.rs
@@ -6,30 +6,45 @@ use ::std;
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use std::io::Read;
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use std::path::Path;
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use self::gfx::{CommandBuffer, Typed};
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use self::gfx::tex;
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const TILEDIM: u16 = 16;
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#[repr(C)]
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#[derive(Clone, Copy)]
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pub struct Tile {
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pub val: u8,
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}
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pub fn get_tiles<R, F, T>(factory: &mut F) -> (//gfx::handle::Texture<R, T::Surface>,
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gfx::handle::ShaderResourceView<R, T::View>)
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where R: gfx::Resources,
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F: gfx::Factory<R>,
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pub fn get_tiles<D, F, T>(device: &mut D,
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factory: &mut F,
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command: &mut <D as gfx::Device>::CommandBuffer)
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-> gfx::handle::ShaderResourceView<D::Resources, T::View>
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where D: gfx::Device,
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F: gfx::Factory<D::Resources>,
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T: gfx::format::TextureFormat {
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let filename = "data/SHAPES.EGA";
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let mut file = std::fs::File::open(Path::new(filename))
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.expect(&format!("failed opening tiles file: {}", filename));
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let mut ega_bytes = Vec::new();
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file.read_to_end(&mut ega_bytes).expect("Read tiles file");
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let ega_page = ega::decode(&ega_bytes, ega::Compression::UNCOMPRESSED, ega::Tiling::TILED(16));
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let tiles: Vec<&[u8]> = ega_page.iter().collect();
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let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(16, 16, 256,
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let ega_page = ega::decode(&ega_bytes, ega::Compression::Uncompressed, ega::Tiling::Tiled(TILEDIM));
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let mipmap = ega_page.mipmap(2);
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let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(mipmap.dim as u16,
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mipmap.dim as u16,
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mipmap.len as u16,
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tex::AaMode::Single),
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&tiles)
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&mipmap.slices())
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.expect("create tile texture");
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{
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let mut manager = gfx::handle::Manager::<D::Resources>::new();
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let view = manager.ref_srv(tex.1.raw());
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command.generate_mipmap(*view);
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device.submit(command);
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}
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tex.1
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}
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24
src/town.rs
24
src/town.rs
@@ -6,23 +6,23 @@ use tile::Tile;
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#[allow(dead_code)]
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#[derive(Clone, Copy, Debug)]
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enum Behavior {
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FIXED = 0x00,
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WANDER = 0x01,
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FOLLOW = 0x80,
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ATTACK = 0xFF,
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Fixed = 0x00,
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Wander = 0x01,
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Follow = 0x80,
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Attack = 0xFF,
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}
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#[derive(Clone, Copy)]
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pub struct Town {
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map: Chunk,
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npc_tile1: [Tile; 32],
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npc_x1: [u8; 32],
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npc_y1: [u8; 32],
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npc_tile2: [Tile; 32],
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npc_x2: [u8; 32],
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npc_y2: [u8; 32],
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npc_behavior: [Behavior; 32],
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npc_talk_idx: [u8; 32],
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_npc_tile1: [Tile; 32],
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_npc_x1: [u8; 32],
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_npc_y1: [u8; 32],
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_npc_tile2: [Tile; 32],
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_npc_x2: [u8; 32],
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_npc_y2: [u8; 32],
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_npc_behavior: [Behavior; 32],
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_npc_talk_idx: [u8; 32],
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}
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impl HasMap for Town {
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Reference in New Issue
Block a user