3 Commits
wip ... mip2

7 changed files with 130 additions and 53 deletions

View File

@@ -11,10 +11,10 @@ use tile::Tile;
// 0x40 121 11x11 map matrix
// 0xB9 7 ???
pub struct Arena {
monster_x: [u8; 16],
monster_y: [u8; 16],
party_x: [u8; 8],
party_y: [u8; 8],
_monster_x: [u8; 16],
_monster_y: [u8; 16],
_party_x: [u8; 8],
_party_y: [u8; 8],
_unknown1: [u8; 16],
map: Field,
_unknown2: [u8; 7],

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@@ -22,7 +22,7 @@ fn main() {
let mut ega_vec = Vec::<u8>::new();
file.read_to_end(&mut ega_vec).expect("Read EGA file");
let ega_page = ega::decode(&ega_vec, Compression::UNCOMPRESSED, Tiling::TILED(16));
let ega_page = ega::decode(&ega_vec, Compression::Uncompressed, Tiling::Tiled(16));
for (i, tilepixels) in ega_page.iter().enumerate() {
let out_name = format!("out/{}.png", i);
let out_file = std::fs::File::create(Path::new(&out_name)).expect("open out file");

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@@ -19,7 +19,11 @@ pub fn main() {
.vsync(false)
.build().expect("Building Window");
let mut scene = scenes::world::WorldScene::new(&mut window.factory, &mut window.encoder);
let mut aux_command = window.factory.create_command_buffer();
let mut scene = scenes::world::WorldScene::new(&mut window.device,
&mut window.factory,
&mut window.encoder,
&mut aux_command);
let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
::create_view(&mut window, &mut vr);

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@@ -16,24 +16,80 @@ static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
[0xFF, 0xFF, 0xFF, 0x00]];
pub enum Compression {
UNCOMPRESSED,
RLE,
LZW
Uncompressed,
Rle,
Lzw
}
pub enum Tiling {
UNTILED,
TILED(u16)
Untiled,
Tiled(u16)
}
pub struct EgaPage {
pub data: Vec<u8>,
pub tilesize: u16,
pub dim: usize,
}
impl EgaPage {
pub fn iter<'a>(&'a self) -> impl Iterator<Item=&'a [u8]> {
self.data.chunks(self.tilesize as usize)
self.data.chunks(4 * self.dim * self.dim)
}
pub fn mipmap(&self, scale_levels: u8) -> Mipmap {
let scale = 1 << scale_levels;
let scaled: Vec<Vec<u8>> = self.iter().map(|tile| {
let mut tilevec = Vec::new();
for row in tile.chunks(4 * self.dim) {
for _ in 0..scale {
for px in row.chunks(4) {
for subpx in px.iter().cycle().take(4 * scale) {
tilevec.push(*subpx);
}
}
}
}
tilevec
}).collect();
// dummy buffers just to provide proper sizing on texture for mips
let dim = self.dim << scale_levels;
let mut dummies = Vec::new();
let mut level = 1;
loop {
let mipdim = dim >> level;
if mipdim == 0 { break; }
dummies.push(vec![0; 4 * mipdim * mipdim]);
level += 1;
}
Mipmap {
len: self.data.len() / (4 * self.dim * self.dim),
dim: dim,
backing: scaled,
dummies: dummies,
}
}
}
pub struct Mipmap {
pub len: usize,
pub dim: usize,
backing: Vec<Vec<u8>>,
dummies: Vec<Vec<u8>>,
}
impl Mipmap {
pub fn slices(&self) -> Vec<&[u8]> {
let mut slices: Vec<&[u8]> = Vec::with_capacity((1 + self.dummies.len()) * self.len);
for tile in self.backing.iter() {
slices.push(tile);
for dummy in self.dummies.iter() {
slices.push(&dummy);
}
}
slices
}
}
@@ -42,7 +98,7 @@ pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
let out: Vec<u8>;
out = match compression {
Compression::UNCOMPRESSED => buf.iter()
Compression::Uncompressed => buf.iter()
.flat_map(|tile_byte| {
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
.into_iter()
@@ -53,9 +109,9 @@ pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
.collect(),
_ => unimplemented!()
};
let tilesize = match tiling {
Tiling::TILED(tiledim) => 4 * tiledim * tiledim,
Tiling::UNTILED => out.len() as u16
let dim = match tiling {
Tiling::Tiled(tiledim) => tiledim as usize,
Tiling::Untiled => out.len()
};
EgaPage { data: out, tilesize: tilesize}
EgaPage { data: out, dim: dim}
}

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@@ -112,8 +112,8 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum TrackMode {
TOUCH,
PRESS
Touch,
Press
}
pub struct WorldScene<D: gfx::Device,
@@ -136,8 +136,10 @@ pub struct WorldScene<D: gfx::Device,
}
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
pub fn new(factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) -> WorldScene<D, F> {
pub fn new(device: &mut D,
factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
let (model, model_idx) = get_model(&get_data_model());
let (vertex_buffer, slice) =
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
@@ -155,8 +157,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
camera: na::Matrix4::one(),
constants: constants,
locals: factory.create_constant_buffer(1),
atlas: tile::get_tiles::<_, _, view::ColorFormat>(factory),
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Scale,
atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Jrd,
tex::WrapMode::Tile)),
f: PhantomData,
@@ -182,16 +184,16 @@ impl<D: gfx::Device,
use scene::Event::*;
use vr::Event::*;
match event {
Vr(Touch { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
Vr(Touch { dev_idx, .. }) => {
self.pads.insert(dev_idx, (TrackMode::Touch, None));
},
Vr(Press { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::PRESS, None));
Vr(Press { dev_idx, .. }) => {
self.pads.insert(dev_idx, (TrackMode::Press, None));
},
Vr(Unpress { dev_idx, controller }) => {
self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
Vr(Unpress { dev_idx, .. }) => {
self.pads.insert(dev_idx, (TrackMode::Touch, None));
},
Vr(Untouch { dev_idx, controller }) => {
Vr(Untouch { dev_idx, .. }) => {
self.pads.remove(&dev_idx);
},
_ => ()
@@ -211,7 +213,7 @@ impl<D: gfx::Device,
if let Some(state) = vr.get_controller_state(*pad) {
if let Some(old_state) = track.1 {
match mode {
TrackMode::TOUCH => {
TrackMode::Touch => {
const THRESHOLD: f32 = 0.005;
const SCALE: f32 = 32.0;
let xdiff = state.rAxis[0].x - old_state.rAxis[0].x;
@@ -219,7 +221,7 @@ impl<D: gfx::Device,
if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
},
TrackMode::PRESS => {
TrackMode::Press => {
let rot = na::Vector3::new(0.0, 0.0, 0.0);
let speed = R2 * 0.01;
if state.rAxis[0].x > 0.5 {

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@@ -6,30 +6,45 @@ use ::std;
use std::io::Read;
use std::path::Path;
use self::gfx::{CommandBuffer, Typed};
use self::gfx::tex;
const TILEDIM: u16 = 16;
#[repr(C)]
#[derive(Clone, Copy)]
pub struct Tile {
pub val: u8,
}
pub fn get_tiles<R, F, T>(factory: &mut F) -> (//gfx::handle::Texture<R, T::Surface>,
gfx::handle::ShaderResourceView<R, T::View>)
where R: gfx::Resources,
F: gfx::Factory<R>,
pub fn get_tiles<D, F, T>(device: &mut D,
factory: &mut F,
command: &mut <D as gfx::Device>::CommandBuffer)
-> gfx::handle::ShaderResourceView<D::Resources, T::View>
where D: gfx::Device,
F: gfx::Factory<D::Resources>,
T: gfx::format::TextureFormat {
let filename = "data/SHAPES.EGA";
let mut file = std::fs::File::open(Path::new(filename))
.expect(&format!("failed opening tiles file: {}", filename));
let mut ega_bytes = Vec::new();
file.read_to_end(&mut ega_bytes).expect("Read tiles file");
let ega_page = ega::decode(&ega_bytes, ega::Compression::UNCOMPRESSED, ega::Tiling::TILED(16));
let tiles: Vec<&[u8]> = ega_page.iter().collect();
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(16, 16, 256,
let ega_page = ega::decode(&ega_bytes, ega::Compression::Uncompressed, ega::Tiling::Tiled(TILEDIM));
let mipmap = ega_page.mipmap(2);
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(mipmap.dim as u16,
mipmap.dim as u16,
mipmap.len as u16,
tex::AaMode::Single),
&tiles)
&mipmap.slices())
.expect("create tile texture");
{
let mut manager = gfx::handle::Manager::<D::Resources>::new();
let view = manager.ref_srv(tex.1.raw());
command.generate_mipmap(*view);
device.submit(command);
}
tex.1
}

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@@ -6,23 +6,23 @@ use tile::Tile;
#[allow(dead_code)]
#[derive(Clone, Copy, Debug)]
enum Behavior {
FIXED = 0x00,
WANDER = 0x01,
FOLLOW = 0x80,
ATTACK = 0xFF,
Fixed = 0x00,
Wander = 0x01,
Follow = 0x80,
Attack = 0xFF,
}
#[derive(Clone, Copy)]
pub struct Town {
map: Chunk,
npc_tile1: [Tile; 32],
npc_x1: [u8; 32],
npc_y1: [u8; 32],
npc_tile2: [Tile; 32],
npc_x2: [u8; 32],
npc_y2: [u8; 32],
npc_behavior: [Behavior; 32],
npc_talk_idx: [u8; 32],
_npc_tile1: [Tile; 32],
_npc_x1: [u8; 32],
_npc_y1: [u8; 32],
_npc_tile2: [Tile; 32],
_npc_x2: [u8; 32],
_npc_y2: [u8; 32],
_npc_behavior: [Behavior; 32],
_npc_talk_idx: [u8; 32],
}
impl HasMap for Town {