Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 5e0a514aa5 | |||
| f2a645730c | |||
| 381157c8e2 | |||
| f795c73ed8 | |||
| 8eb9ab2d63 |
@@ -11,10 +11,10 @@ use tile::Tile;
|
|||||||
// 0x40 121 11x11 map matrix
|
// 0x40 121 11x11 map matrix
|
||||||
// 0xB9 7 ???
|
// 0xB9 7 ???
|
||||||
pub struct Arena {
|
pub struct Arena {
|
||||||
monster_x: [u8; 16],
|
_monster_x: [u8; 16],
|
||||||
monster_y: [u8; 16],
|
_monster_y: [u8; 16],
|
||||||
party_x: [u8; 8],
|
_party_x: [u8; 8],
|
||||||
party_y: [u8; 8],
|
_party_y: [u8; 8],
|
||||||
_unknown1: [u8; 16],
|
_unknown1: [u8; 16],
|
||||||
map: Field,
|
map: Field,
|
||||||
_unknown2: [u8; 7],
|
_unknown2: [u8; 7],
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ fn main() {
|
|||||||
let mut ega_vec = Vec::<u8>::new();
|
let mut ega_vec = Vec::<u8>::new();
|
||||||
|
|
||||||
file.read_to_end(&mut ega_vec).expect("Read EGA file");
|
file.read_to_end(&mut ega_vec).expect("Read EGA file");
|
||||||
let ega_page = ega::decode(&ega_vec, Compression::UNCOMPRESSED, Tiling::TILED(16));
|
let ega_page = ega::decode(&ega_vec, Compression::Uncompressed, Tiling::Tiled(16));
|
||||||
for (i, tilepixels) in ega_page.iter().enumerate() {
|
for (i, tilepixels) in ega_page.iter().enumerate() {
|
||||||
let out_name = format!("out/{}.png", i);
|
let out_name = format!("out/{}.png", i);
|
||||||
let out_file = std::fs::File::create(Path::new(&out_name)).expect("open out file");
|
let out_file = std::fs::File::create(Path::new(&out_name)).expect("open out file");
|
||||||
|
|||||||
@@ -5,21 +5,33 @@ use vrtue::scene::{Event, Scene};
|
|||||||
extern crate env_logger;
|
extern crate env_logger;
|
||||||
extern crate gfx_device_gl;
|
extern crate gfx_device_gl;
|
||||||
#[macro_use] extern crate log;
|
#[macro_use] extern crate log;
|
||||||
|
extern crate piston;
|
||||||
extern crate piston_window;
|
extern crate piston_window;
|
||||||
|
|
||||||
|
use self::piston::input::{Button, Input, Key};
|
||||||
use self::piston_window::{PistonWindow, Window, WindowSettings};
|
use self::piston_window::{PistonWindow, Window, WindowSettings};
|
||||||
|
use std::env;
|
||||||
|
|
||||||
|
|
||||||
pub fn main() {
|
pub fn main() {
|
||||||
env_logger::init().expect("env logger");
|
env_logger::init().expect("env logger");
|
||||||
let mut vr = vr::VR::new().expect("VR init");
|
let mut vr = if env::var("NO_VR").is_ok() {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
Some(vr::VR::new().expect("VR init"))
|
||||||
|
};
|
||||||
|
|
||||||
let mut window: PistonWindow =
|
let mut window: PistonWindow =
|
||||||
WindowSettings::new("Hello, Britannia!", [1024; 2])
|
WindowSettings::new("Hello, Britannia!", [1024; 2])
|
||||||
.exit_on_esc(true)
|
.exit_on_esc(true)
|
||||||
.vsync(false)
|
.vsync(vr.is_none()) // Let VR throttle framerate, if available
|
||||||
.build().expect("Building Window");
|
.build().expect("Building Window");
|
||||||
|
|
||||||
let mut scene = scenes::world::WorldScene::new(&mut window.factory, &mut window.encoder);
|
let mut aux_command = window.factory.create_command_buffer();
|
||||||
|
let mut scene = scenes::world::WorldScene::new(&mut window.device,
|
||||||
|
&mut window.factory,
|
||||||
|
&mut window.encoder,
|
||||||
|
&mut aux_command);
|
||||||
let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
|
let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
|
||||||
::create_view(&mut window, &mut vr);
|
::create_view(&mut window, &mut vr);
|
||||||
|
|
||||||
@@ -32,7 +44,8 @@ pub fn main() {
|
|||||||
// handle window events
|
// handle window events
|
||||||
while let Some(ev) = window.poll_event() {
|
while let Some(ev) = window.poll_event() {
|
||||||
match ev {
|
match ev {
|
||||||
piston_window::Input::Text(_) => break 'main,
|
Input::Press(Button::Keyboard(Key::Space)) |
|
||||||
|
Input::Press(Button::Keyboard(Key::Escape)) => break'main,
|
||||||
_ => debug!("\t{:?}", ev)
|
_ => debug!("\t{:?}", ev)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -40,7 +53,7 @@ pub fn main() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// handle VR events
|
// handle VR events
|
||||||
while let Some(ev) = vr.poll_next_event() {
|
while let Some(ev) = vr.as_mut().and_then(|vr| vr.poll_next_event()) {
|
||||||
scene.event(Event::Vr(ev));
|
scene.event(Event::Vr(ev));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
80
src/ega.rs
80
src/ega.rs
@@ -16,24 +16,80 @@ static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
|
|||||||
[0xFF, 0xFF, 0xFF, 0x00]];
|
[0xFF, 0xFF, 0xFF, 0x00]];
|
||||||
|
|
||||||
pub enum Compression {
|
pub enum Compression {
|
||||||
UNCOMPRESSED,
|
Uncompressed,
|
||||||
RLE,
|
Rle,
|
||||||
LZW
|
Lzw
|
||||||
}
|
}
|
||||||
|
|
||||||
pub enum Tiling {
|
pub enum Tiling {
|
||||||
UNTILED,
|
Untiled,
|
||||||
TILED(u16)
|
Tiled(u16)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct EgaPage {
|
pub struct EgaPage {
|
||||||
pub data: Vec<u8>,
|
pub data: Vec<u8>,
|
||||||
pub tilesize: u16,
|
pub dim: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl EgaPage {
|
impl EgaPage {
|
||||||
pub fn iter<'a>(&'a self) -> impl Iterator<Item=&'a [u8]> {
|
pub fn iter<'a>(&'a self) -> impl Iterator<Item=&'a [u8]> {
|
||||||
self.data.chunks(self.tilesize as usize)
|
self.data.chunks(4 * self.dim * self.dim)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn mipmap(&self, scale_levels: u8) -> Mipmap {
|
||||||
|
let scale = 1 << scale_levels;
|
||||||
|
let scaled: Vec<Vec<u8>> = self.iter().map(|tile| {
|
||||||
|
let mut tilevec = Vec::new();
|
||||||
|
for row in tile.chunks(4 * self.dim) {
|
||||||
|
for _ in 0..scale {
|
||||||
|
for px in row.chunks(4) {
|
||||||
|
for subpx in px.iter().cycle().take(4 * scale) {
|
||||||
|
tilevec.push(*subpx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tilevec
|
||||||
|
}).collect();
|
||||||
|
|
||||||
|
// dummy buffers just to provide proper sizing on texture for mips
|
||||||
|
let dim = self.dim << scale_levels;
|
||||||
|
let mut dummies = Vec::new();
|
||||||
|
|
||||||
|
let mut level = 1;
|
||||||
|
loop {
|
||||||
|
let mipdim = dim >> level;
|
||||||
|
if mipdim == 0 { break; }
|
||||||
|
dummies.push(vec![0; 4 * mipdim * mipdim]);
|
||||||
|
level += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
Mipmap {
|
||||||
|
len: self.data.len() / (4 * self.dim * self.dim),
|
||||||
|
dim: dim,
|
||||||
|
backing: scaled,
|
||||||
|
dummies: dummies,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Mipmap {
|
||||||
|
pub len: usize,
|
||||||
|
pub dim: usize,
|
||||||
|
backing: Vec<Vec<u8>>,
|
||||||
|
dummies: Vec<Vec<u8>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Mipmap {
|
||||||
|
pub fn slices(&self) -> Vec<&[u8]> {
|
||||||
|
let mut slices: Vec<&[u8]> = Vec::with_capacity((1 + self.dummies.len()) * self.len);
|
||||||
|
for tile in self.backing.iter() {
|
||||||
|
slices.push(tile);
|
||||||
|
for dummy in self.dummies.iter() {
|
||||||
|
slices.push(&dummy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
slices
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -42,7 +98,7 @@ pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
|
|||||||
let out: Vec<u8>;
|
let out: Vec<u8>;
|
||||||
|
|
||||||
out = match compression {
|
out = match compression {
|
||||||
Compression::UNCOMPRESSED => buf.iter()
|
Compression::Uncompressed => buf.iter()
|
||||||
.flat_map(|tile_byte| {
|
.flat_map(|tile_byte| {
|
||||||
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
|
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
|
||||||
.into_iter()
|
.into_iter()
|
||||||
@@ -53,9 +109,9 @@ pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
|
|||||||
.collect(),
|
.collect(),
|
||||||
_ => unimplemented!()
|
_ => unimplemented!()
|
||||||
};
|
};
|
||||||
let tilesize = match tiling {
|
let dim = match tiling {
|
||||||
Tiling::TILED(tiledim) => 4 * tiledim * tiledim,
|
Tiling::Tiled(tiledim) => tiledim as usize,
|
||||||
Tiling::UNTILED => out.len() as u16
|
Tiling::Untiled => out.len()
|
||||||
};
|
};
|
||||||
EgaPage { data: out, tilesize: tilesize}
|
EgaPage { data: out, dim: dim}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ pub trait Scene<D: gfx::Device,
|
|||||||
F: gfx::Factory<D::Resources>> {
|
F: gfx::Factory<D::Resources>> {
|
||||||
fn event(&mut self, event: Event);
|
fn event(&mut self, event: Event);
|
||||||
fn update(&mut self,
|
fn update(&mut self,
|
||||||
vr: &mut vr::VR,
|
vr: &mut Option<vr::VR>, // TODO: abstract this out
|
||||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
|
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
|
||||||
fn render(&self,
|
fn render(&self,
|
||||||
factory: &mut F,
|
factory: &mut F,
|
||||||
|
|||||||
@@ -10,9 +10,9 @@ uniform b_constants {
|
|||||||
uvec4 anim;
|
uvec4 anim;
|
||||||
float R1;
|
float R1;
|
||||||
float R2;
|
float R2;
|
||||||
|
float R3;
|
||||||
};
|
};
|
||||||
uniform b_locals {
|
uniform b_locals {
|
||||||
mat4 camera;
|
|
||||||
uint millis;
|
uint millis;
|
||||||
float treadmill_x;
|
float treadmill_x;
|
||||||
float treadmill_y;
|
float treadmill_y;
|
||||||
|
|||||||
@@ -15,9 +15,9 @@ uniform b_constants {
|
|||||||
uvec4 anim;
|
uvec4 anim;
|
||||||
float R1;
|
float R1;
|
||||||
float R2;
|
float R2;
|
||||||
|
float R3;
|
||||||
};
|
};
|
||||||
uniform b_locals {
|
uniform b_locals {
|
||||||
mat4 camera;
|
|
||||||
uint millis;
|
uint millis;
|
||||||
float treadmill_x;
|
float treadmill_x;
|
||||||
float treadmill_y;
|
float treadmill_y;
|
||||||
@@ -35,8 +35,8 @@ void main() {
|
|||||||
|
|
||||||
vec2 thetaphi = vec2(TWO_PI_CIRC * (a_pos.x + treadmill_x),
|
vec2 thetaphi = vec2(TWO_PI_CIRC * (a_pos.x + treadmill_x),
|
||||||
TWO_PI_CIRC * (a_pos.y + treadmill_y));
|
TWO_PI_CIRC * (a_pos.y + treadmill_y));
|
||||||
float height = R1 * TWO_PI_CIRC;
|
float height = R2 * 4 * TWO_PI_CIRC;
|
||||||
vec3 normal = vec3(toroid(thetaphi, 0, height, height));
|
vec3 normal = vec3(toroid(thetaphi, 0, height, height)) *
|
||||||
gl_Position = u_matrix * camera *
|
vec3(R2 / R3, 1.0, 1.0);
|
||||||
vec4(toroid(thetaphi, R1, R2, R1) + a_pos.z * normal, 1.0);
|
gl_Position = u_matrix * vec4(toroid(thetaphi, R1, R2, R3) + a_pos.z * normal, 1.0);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ extern crate gfx;
|
|||||||
extern crate nalgebra as na;
|
extern crate nalgebra as na;
|
||||||
extern crate num_traits;
|
extern crate num_traits;
|
||||||
extern crate openvr_sys;
|
extern crate openvr_sys;
|
||||||
|
extern crate piston;
|
||||||
extern crate piston_window;
|
extern crate piston_window;
|
||||||
|
|
||||||
use std::collections::BTreeMap;
|
use std::collections::BTreeMap;
|
||||||
@@ -19,13 +20,14 @@ use gfx::tex;
|
|||||||
use gfx::traits::FactoryExt;
|
use gfx::traits::FactoryExt;
|
||||||
use self::na::ToHomogeneous;
|
use self::na::ToHomogeneous;
|
||||||
use self::num_traits::identities::One;
|
use self::num_traits::identities::One;
|
||||||
|
use self::piston::input::{Button, Input, Key};
|
||||||
|
|
||||||
//const R1: f32 = 4096.0;
|
|
||||||
//const R2: f32 = 1024.0;
|
|
||||||
//const R1: f32 = 4.0;
|
|
||||||
//const R2: f32 = 1.0;
|
|
||||||
const R1: f32 = 256.0;
|
const R1: f32 = 256.0;
|
||||||
const R2: f32 = 64.0;
|
const R2: f32 = 64.0;
|
||||||
|
const R3: f32 = 128.0;
|
||||||
|
const PI: f32 = ::std::f32::consts::PI;
|
||||||
|
const TWO_PI: f32 = 2.0 * PI;
|
||||||
|
const TWO_PI_CIRC: f32 = TWO_PI / 256.0;
|
||||||
|
|
||||||
gfx_defines! {
|
gfx_defines! {
|
||||||
vertex Vertex {
|
vertex Vertex {
|
||||||
@@ -38,10 +40,10 @@ gfx_defines! {
|
|||||||
anim: [u32; 4] = "anim",
|
anim: [u32; 4] = "anim",
|
||||||
r1: f32 = "R1",
|
r1: f32 = "R1",
|
||||||
r2: f32 = "R2",
|
r2: f32 = "R2",
|
||||||
|
r3: f32 = "R3",
|
||||||
}
|
}
|
||||||
|
|
||||||
constant Locals {
|
constant Locals {
|
||||||
camera: [[f32; 4]; 4] = "camera",
|
|
||||||
millis: u32 = "millis",
|
millis: u32 = "millis",
|
||||||
treadmill_x: f32 = "treadmill_x",
|
treadmill_x: f32 = "treadmill_x",
|
||||||
treadmill_y: f32 = "treadmill_y",
|
treadmill_y: f32 = "treadmill_y",
|
||||||
@@ -76,8 +78,7 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
|
|||||||
10 | 11 | 12 => 1.0,
|
10 | 11 | 12 => 1.0,
|
||||||
_ => 0.0,
|
_ => 0.0,
|
||||||
};
|
};
|
||||||
let rf = (((r + 90) % 256) as i16 - 128) as f32;
|
let (rf, cf) = (r as f32, c as f32);
|
||||||
let cf = (((c + 144) % 256) as i16 - 128) as f32;
|
|
||||||
if alt == 0.0 {
|
if alt == 0.0 {
|
||||||
verticies.extend_from_slice(
|
verticies.extend_from_slice(
|
||||||
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
|
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
|
||||||
@@ -112,8 +113,8 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
|
|||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
||||||
enum TrackMode {
|
enum TrackMode {
|
||||||
TOUCH,
|
Touch,
|
||||||
PRESS
|
Press
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct WorldScene<D: gfx::Device,
|
pub struct WorldScene<D: gfx::Device,
|
||||||
@@ -133,11 +134,15 @@ pub struct WorldScene<D: gfx::Device,
|
|||||||
start_time: SystemTime,
|
start_time: SystemTime,
|
||||||
treadmills: (f32, f32),
|
treadmills: (f32, f32),
|
||||||
pads: BTreeMap<u32, (TrackMode, Option<openvr_sys::VRControllerState_t>)>,
|
pads: BTreeMap<u32, (TrackMode, Option<openvr_sys::VRControllerState_t>)>,
|
||||||
|
|
||||||
|
pos: (u8, u8),
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
||||||
pub fn new(factory: &mut F,
|
pub fn new(device: &mut D,
|
||||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) -> WorldScene<D, F> {
|
factory: &mut F,
|
||||||
|
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
|
||||||
|
aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
|
||||||
let (model, model_idx) = get_model(&get_data_model());
|
let (model, model_idx) = get_model(&get_data_model());
|
||||||
let (vertex_buffer, slice) =
|
let (vertex_buffer, slice) =
|
||||||
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
|
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
|
||||||
@@ -145,7 +150,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
|||||||
let constants = factory.create_constant_buffer(1);
|
let constants = factory.create_constant_buffer(1);
|
||||||
encoder.update_constant_buffer(&constants, &Constants { anim: ANIMDATA,
|
encoder.update_constant_buffer(&constants, &Constants { anim: ANIMDATA,
|
||||||
r1: R1,
|
r1: R1,
|
||||||
r2: R2 });
|
r2: R2,
|
||||||
|
r3: R3});
|
||||||
|
|
||||||
WorldScene {
|
WorldScene {
|
||||||
pso: factory.create_pipeline_simple(VERTEX_SHADER_SRC,
|
pso: factory.create_pipeline_simple(VERTEX_SHADER_SRC,
|
||||||
@@ -155,8 +161,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
|||||||
camera: na::Matrix4::one(),
|
camera: na::Matrix4::one(),
|
||||||
constants: constants,
|
constants: constants,
|
||||||
locals: factory.create_constant_buffer(1),
|
locals: factory.create_constant_buffer(1),
|
||||||
atlas: tile::get_tiles::<_, _, view::ColorFormat>(factory),
|
atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
|
||||||
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Scale,
|
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Jrd,
|
||||||
tex::WrapMode::Tile)),
|
tex::WrapMode::Tile)),
|
||||||
f: PhantomData,
|
f: PhantomData,
|
||||||
|
|
||||||
@@ -165,8 +171,19 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
|
|||||||
start_time: SystemTime::now(),
|
start_time: SystemTime::now(),
|
||||||
treadmills: (0.0, 0.0),
|
treadmills: (0.0, 0.0),
|
||||||
pads: BTreeMap::new(),
|
pads: BTreeMap::new(),
|
||||||
|
|
||||||
|
pos: (90, 144),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn toroid((x, y): (u8, u8), r1: f32, r2: f32, r3: f32) -> na::Vector3<f32>
|
||||||
|
{
|
||||||
|
let x: f32 = TWO_PI_CIRC * x as f32;
|
||||||
|
let y: f32 = TWO_PI_CIRC * y as f32;
|
||||||
|
na::Vector3::<f32>::new(r3 * -1.0f32 * x.sin(), // use r3 instead of r2 for "deflated" torus
|
||||||
|
(r1 + r2 * x.cos()) * y.cos(),
|
||||||
|
(r1 + r2 * x.cos()) * y.sin())
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const ANIMDATA: [u32; 4] =
|
const ANIMDATA: [u32; 4] =
|
||||||
@@ -182,24 +199,40 @@ impl<D: gfx::Device,
|
|||||||
use scene::Event::*;
|
use scene::Event::*;
|
||||||
use vr::Event::*;
|
use vr::Event::*;
|
||||||
match event {
|
match event {
|
||||||
Vr(Touch { dev_idx, controller }) => {
|
Vr(Touch { dev_idx, .. }) => {
|
||||||
self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
|
self.pads.insert(dev_idx, (TrackMode::Touch, None));
|
||||||
},
|
},
|
||||||
Vr(Press { dev_idx, controller }) => {
|
Vr(Press { dev_idx, .. }) => {
|
||||||
self.pads.insert(dev_idx, (TrackMode::PRESS, None));
|
self.pads.insert(dev_idx, (TrackMode::Press, None));
|
||||||
},
|
},
|
||||||
Vr(Unpress { dev_idx, controller }) => {
|
Vr(Unpress { dev_idx, .. }) => {
|
||||||
self.pads.insert(dev_idx, (TrackMode::TOUCH, None));
|
self.pads.insert(dev_idx, (TrackMode::Touch, None));
|
||||||
},
|
},
|
||||||
Vr(Untouch { dev_idx, controller }) => {
|
Vr(Untouch { dev_idx, .. }) => {
|
||||||
self.pads.remove(&dev_idx);
|
self.pads.remove(&dev_idx);
|
||||||
},
|
},
|
||||||
|
Piston(Input::Press(Button::Keyboard(Key::Left))) => {
|
||||||
|
self.pos = (self.pos.0.wrapping_sub(1), self.pos.1);
|
||||||
|
println!("x: {}, y: {}", self.pos.0, self.pos.1);
|
||||||
|
},
|
||||||
|
Piston(Input::Press(Button::Keyboard(Key::Right))) => {
|
||||||
|
self.pos = (self.pos.0.wrapping_add(1), self.pos.1);
|
||||||
|
println!("x: {}, y: {}", self.pos.0, self.pos.1);
|
||||||
|
},
|
||||||
|
Piston(Input::Press(Button::Keyboard(Key::Up))) => {
|
||||||
|
self.pos = (self.pos.0, self.pos.1.wrapping_sub(1));
|
||||||
|
println!("x: {}, y: {}", self.pos.0, self.pos.1);
|
||||||
|
},
|
||||||
|
Piston(Input::Press(Button::Keyboard(Key::Down))) => {
|
||||||
|
self.pos = (self.pos.0, self.pos.1.wrapping_add(1));
|
||||||
|
println!("x: {}, y: {}", self.pos.0, self.pos.1);
|
||||||
|
},
|
||||||
_ => ()
|
_ => ()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self,
|
fn update(&mut self,
|
||||||
vr: &mut vr::VR,
|
vr: &mut Option<vr::VR>,
|
||||||
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
|
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
|
||||||
const NANOS_PER_MILLI: u32 = 1_000_000;
|
const NANOS_PER_MILLI: u32 = 1_000_000;
|
||||||
const MILLIS_PER_SEC: u64 = 1_000;
|
const MILLIS_PER_SEC: u64 = 1_000;
|
||||||
@@ -208,10 +241,10 @@ impl<D: gfx::Device,
|
|||||||
|
|
||||||
for (pad, track) in self.pads.iter_mut() {
|
for (pad, track) in self.pads.iter_mut() {
|
||||||
let mode = track.0;
|
let mode = track.0;
|
||||||
if let Some(state) = vr.get_controller_state(*pad) {
|
if let Some(state) = vr.as_ref().and_then(|vr| vr.get_controller_state(*pad)) {
|
||||||
if let Some(old_state) = track.1 {
|
if let Some(old_state) = track.1 {
|
||||||
match mode {
|
match mode {
|
||||||
TrackMode::TOUCH => {
|
TrackMode::Touch => {
|
||||||
const THRESHOLD: f32 = 0.005;
|
const THRESHOLD: f32 = 0.005;
|
||||||
const SCALE: f32 = 32.0;
|
const SCALE: f32 = 32.0;
|
||||||
let xdiff = state.rAxis[0].x - old_state.rAxis[0].x;
|
let xdiff = state.rAxis[0].x - old_state.rAxis[0].x;
|
||||||
@@ -219,9 +252,9 @@ impl<D: gfx::Device,
|
|||||||
if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
|
if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
|
||||||
if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
|
if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
|
||||||
},
|
},
|
||||||
TrackMode::PRESS => {
|
TrackMode::Press => {
|
||||||
let rot = na::Vector3::new(0.0, 0.0, 0.0);
|
let rot = na::Vector3::new(0.0, 0.0, 0.0);
|
||||||
let speed = R2 * 0.01;
|
let speed = R2 * 0.005;
|
||||||
if state.rAxis[0].x > 0.5 {
|
if state.rAxis[0].x > 0.5 {
|
||||||
self.camera = na::Similarity3::new(na::Vector3::new(-speed, 0.0, 0.0),
|
self.camera = na::Similarity3::new(na::Vector3::new(-speed, 0.0, 0.0),
|
||||||
rot, 1.0).to_homogeneous() * self.camera;
|
rot, 1.0).to_homogeneous() * self.camera;
|
||||||
@@ -246,8 +279,7 @@ impl<D: gfx::Device,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
encoder.update_constant_buffer(&self.locals, &Locals { camera: *(self.camera).as_ref(),
|
encoder.update_constant_buffer(&self.locals, &Locals { millis: millis,
|
||||||
millis: millis,
|
|
||||||
treadmill_x: self.treadmills.0,
|
treadmill_x: self.treadmills.0,
|
||||||
treadmill_y: self.treadmills.1 });
|
treadmill_y: self.treadmills.1 });
|
||||||
}
|
}
|
||||||
@@ -272,9 +304,14 @@ impl<D: gfx::Device,
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn origin(&self) -> na::Matrix4<f32> {
|
fn origin(&self) -> na::Matrix4<f32> {
|
||||||
na::Similarity3::new(na::Vector3::new(0.0, R1 - R2, 0.0),
|
let (x, y) = (self.pos.0, self.pos.1);
|
||||||
na::Vector3::new(0.0, 0.0, 0.0), 1.0).to_homogeneous()
|
let eye = Self::toroid((x, y), R1, R2, R3);
|
||||||
|
let looktgt = Self::toroid((x, y.wrapping_add(1)), R1, R2, R3);
|
||||||
|
let normal = Self::toroid((x, y), 0.0, R2, R2) * na::Vector3::new(R2 / R3, 1.0, 1.0);
|
||||||
|
self.camera * na::Isometry3::look_at_rh(eye.as_point(),
|
||||||
|
looktgt.as_point(),
|
||||||
|
&normal,
|
||||||
|
).to_homogeneous()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
31
src/tile.rs
31
src/tile.rs
@@ -6,30 +6,45 @@ use ::std;
|
|||||||
use std::io::Read;
|
use std::io::Read;
|
||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
|
|
||||||
|
use self::gfx::{CommandBuffer, Typed};
|
||||||
use self::gfx::tex;
|
use self::gfx::tex;
|
||||||
|
|
||||||
|
const TILEDIM: u16 = 16;
|
||||||
|
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Clone, Copy)]
|
#[derive(Clone, Copy)]
|
||||||
pub struct Tile {
|
pub struct Tile {
|
||||||
pub val: u8,
|
pub val: u8,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_tiles<R, F, T>(factory: &mut F) -> (//gfx::handle::Texture<R, T::Surface>,
|
pub fn get_tiles<D, F, T>(device: &mut D,
|
||||||
gfx::handle::ShaderResourceView<R, T::View>)
|
factory: &mut F,
|
||||||
where R: gfx::Resources,
|
command: &mut <D as gfx::Device>::CommandBuffer)
|
||||||
F: gfx::Factory<R>,
|
-> gfx::handle::ShaderResourceView<D::Resources, T::View>
|
||||||
|
where D: gfx::Device,
|
||||||
|
F: gfx::Factory<D::Resources>,
|
||||||
T: gfx::format::TextureFormat {
|
T: gfx::format::TextureFormat {
|
||||||
let filename = "data/SHAPES.EGA";
|
let filename = "data/SHAPES.EGA";
|
||||||
let mut file = std::fs::File::open(Path::new(filename))
|
let mut file = std::fs::File::open(Path::new(filename))
|
||||||
.expect(&format!("failed opening tiles file: {}", filename));
|
.expect(&format!("failed opening tiles file: {}", filename));
|
||||||
let mut ega_bytes = Vec::new();
|
let mut ega_bytes = Vec::new();
|
||||||
file.read_to_end(&mut ega_bytes).expect("Read tiles file");
|
file.read_to_end(&mut ega_bytes).expect("Read tiles file");
|
||||||
let ega_page = ega::decode(&ega_bytes, ega::Compression::UNCOMPRESSED, ega::Tiling::TILED(16));
|
let ega_page = ega::decode(&ega_bytes, ega::Compression::Uncompressed, ega::Tiling::Tiled(TILEDIM));
|
||||||
let tiles: Vec<&[u8]> = ega_page.iter().collect();
|
let mipmap = ega_page.mipmap(2);
|
||||||
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(16, 16, 256,
|
|
||||||
|
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(mipmap.dim as u16,
|
||||||
|
mipmap.dim as u16,
|
||||||
|
mipmap.len as u16,
|
||||||
tex::AaMode::Single),
|
tex::AaMode::Single),
|
||||||
&tiles)
|
&mipmap.slices())
|
||||||
.expect("create tile texture");
|
.expect("create tile texture");
|
||||||
|
|
||||||
|
{
|
||||||
|
let mut manager = gfx::handle::Manager::<D::Resources>::new();
|
||||||
|
let view = manager.ref_srv(tex.1.raw());
|
||||||
|
command.generate_mipmap(*view);
|
||||||
|
device.submit(command);
|
||||||
|
}
|
||||||
tex.1
|
tex.1
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
24
src/town.rs
24
src/town.rs
@@ -6,23 +6,23 @@ use tile::Tile;
|
|||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
#[derive(Clone, Copy, Debug)]
|
#[derive(Clone, Copy, Debug)]
|
||||||
enum Behavior {
|
enum Behavior {
|
||||||
FIXED = 0x00,
|
Fixed = 0x00,
|
||||||
WANDER = 0x01,
|
Wander = 0x01,
|
||||||
FOLLOW = 0x80,
|
Follow = 0x80,
|
||||||
ATTACK = 0xFF,
|
Attack = 0xFF,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy)]
|
#[derive(Clone, Copy)]
|
||||||
pub struct Town {
|
pub struct Town {
|
||||||
map: Chunk,
|
map: Chunk,
|
||||||
npc_tile1: [Tile; 32],
|
_npc_tile1: [Tile; 32],
|
||||||
npc_x1: [u8; 32],
|
_npc_x1: [u8; 32],
|
||||||
npc_y1: [u8; 32],
|
_npc_y1: [u8; 32],
|
||||||
npc_tile2: [Tile; 32],
|
_npc_tile2: [Tile; 32],
|
||||||
npc_x2: [u8; 32],
|
_npc_x2: [u8; 32],
|
||||||
npc_y2: [u8; 32],
|
_npc_y2: [u8; 32],
|
||||||
npc_behavior: [Behavior; 32],
|
_npc_behavior: [Behavior; 32],
|
||||||
npc_talk_idx: [u8; 32],
|
_npc_talk_idx: [u8; 32],
|
||||||
}
|
}
|
||||||
|
|
||||||
impl HasMap for Town {
|
impl HasMap for Town {
|
||||||
|
|||||||
100
src/view.rs
100
src/view.rs
@@ -9,7 +9,7 @@ extern crate piston_window;
|
|||||||
use gfx;
|
use gfx;
|
||||||
use gfx::Device;
|
use gfx::Device;
|
||||||
use gfx::traits::FactoryExt;
|
use gfx::traits::FactoryExt;
|
||||||
use self::na::Inverse;
|
use self::na::{Inverse, ToHomogeneous};
|
||||||
use self::piston_window::{PistonWindow, Window};
|
use self::piston_window::{PistonWindow, Window};
|
||||||
|
|
||||||
pub type ColorFormat = gfx::format::Srgba8;
|
pub type ColorFormat = gfx::format::Srgba8;
|
||||||
@@ -29,62 +29,82 @@ pub struct ViewRoot<Dev, T, D>
|
|||||||
T: gfx::format::RenderFormat + gfx::format::TextureFormat,
|
T: gfx::format::RenderFormat + gfx::format::TextureFormat,
|
||||||
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
|
D: gfx::format::DepthFormat + gfx::format::TextureFormat {
|
||||||
|
|
||||||
left: vr::EyeBuffer<T, D>,
|
left: Option<vr::EyeBuffer<T, D>>,
|
||||||
right: vr::EyeBuffer<T, D>,
|
right: Option<vr::EyeBuffer<T, D>>,
|
||||||
trans: gfx::handle::Buffer<Dev::Resources, Trans>,
|
trans: gfx::handle::Buffer<Dev::Resources, Trans>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||||
pub fn create_view(window: &mut PistonWindow, vr: &VR)
|
pub fn create_view(window: &mut PistonWindow, vr: &Option<VR>)
|
||||||
-> ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
-> ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||||
|
if let &Some(ref vr) = vr {
|
||||||
|
let render_size = vr.recommended_render_target_size();
|
||||||
|
|
||||||
let render_size = vr.recommended_render_target_size();
|
let render_size = vr::Size { width: render_size.width * 220 / 100,
|
||||||
|
height: render_size.height * 220 / 100 };
|
||||||
|
|
||||||
let render_size = vr::Size { width: render_size.width * 220 / 100,
|
let left = vr::create_eyebuffer(&mut window.factory, render_size)
|
||||||
height: render_size.height * 220 / 100 };
|
.expect("create left renderbuffer");
|
||||||
|
let right = vr::create_eyebuffer(&mut window.factory, render_size)
|
||||||
|
.expect("create right renderbuffer");
|
||||||
|
let trans = window.factory.create_constant_buffer(1);
|
||||||
|
|
||||||
let left = vr::create_eyebuffer(&mut window.factory, render_size)
|
window.window.swap_buffers(); // To contain setup calls to Frame 0 in apitrace
|
||||||
.expect("create left renderbuffer");
|
|
||||||
let right = vr::create_eyebuffer(&mut window.factory, render_size)
|
|
||||||
.expect("create right renderbuffer");
|
|
||||||
let trans = window.factory.create_constant_buffer(1);
|
|
||||||
|
|
||||||
window.window.swap_buffers(); // To contain setup calls to Frame 0 in apitrace
|
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||||
|
left: Some(left),
|
||||||
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
right: Some(right),
|
||||||
left: left,
|
trans: trans,
|
||||||
right: right,
|
}
|
||||||
trans: trans.clone(),
|
} else {
|
||||||
|
let trans = window.factory.create_constant_buffer(1);
|
||||||
|
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
||||||
|
left: None,
|
||||||
|
right: None,
|
||||||
|
trans: trans,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn draw(&self,
|
pub fn draw(&self,
|
||||||
window: &mut PistonWindow,
|
window: &mut PistonWindow,
|
||||||
vr: &mut vr::VR,
|
vr: &mut Option<vr::VR>,
|
||||||
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) {
|
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) {
|
||||||
// Get the current sensor state
|
if let &mut Some(ref mut vr) = vr {
|
||||||
let poses = vr.poses();
|
// Get the current sensor state
|
||||||
|
let poses = vr.poses();
|
||||||
|
|
||||||
let mut hmd_mat = poses.poses[0].to_device.as_matrix4();
|
let mut hmd_mat = poses.poses[0].to_device.as_matrix4();
|
||||||
hmd_mat.inverse_mut();
|
hmd_mat.inverse_mut();
|
||||||
|
|
||||||
for &(eye, buffers) in [(vr::Eye::Left, &self.left),
|
for &(eye, buffers) in [(vr::Eye::Left, &self.left),
|
||||||
(vr::Eye::Right, &self.right)].into_iter() {
|
(vr::Eye::Right, &self.right)].into_iter() {
|
||||||
window.encoder.clear(&buffers.target, [0.005, 0.005, 0.01, 1.0]);
|
let target = &buffers.as_ref().expect("vr color buffer").target;
|
||||||
|
let depth = &buffers.as_ref().expect("vr depth buffer").depth;
|
||||||
|
window.encoder.clear(target, [0.005, 0.005, 0.01, 1.0]);
|
||||||
|
window.encoder.clear_depth(depth, 1.0);
|
||||||
|
|
||||||
window.encoder.clear_depth(&buffers.depth, 1.0);
|
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
|
||||||
|
let eye_mat = vr.head_to_eye_transform(eye);
|
||||||
|
let scene_mat = scene.origin();
|
||||||
|
let trans = Trans { matrix: *(proj_mat * eye_mat * hmd_mat * scene_mat).as_ref() };
|
||||||
|
window.encoder.update_constant_buffer(&self.trans, &trans);
|
||||||
|
|
||||||
let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
|
scene.render(&mut window.factory,
|
||||||
let eye_mat = vr.head_to_eye_transform(eye);
|
&mut window.encoder,
|
||||||
|
&self.trans,
|
||||||
|
&target,
|
||||||
|
&depth);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// If running without VR, just draw from some default projection near the scene origin
|
||||||
|
let head_mat = na::Similarity3::new(na::Vector3::new(0.0, -1.5, 0.0),
|
||||||
|
na::Vector3::new(0.0, 0.0, 0.0),
|
||||||
|
1.0).to_homogeneous();
|
||||||
|
let proj_mat = na::PerspectiveMatrix3::new(1.0, 90.0, NEAR, FAR).to_matrix();
|
||||||
let scene_mat = scene.origin();
|
let scene_mat = scene.origin();
|
||||||
let trans = Trans { matrix: *(proj_mat * eye_mat * hmd_mat * scene_mat).as_ref() };
|
let trans = Trans { matrix: *(proj_mat * head_mat * scene_mat).as_ref() };
|
||||||
window.encoder.update_constant_buffer(&self.trans, &trans);
|
window.encoder.update_constant_buffer(&self.trans, &trans);
|
||||||
|
|
||||||
scene.render(&mut window.factory,
|
|
||||||
&mut window.encoder,
|
|
||||||
&self.trans,
|
|
||||||
&buffers.target,
|
|
||||||
&buffers.depth);
|
|
||||||
}
|
}
|
||||||
// draw monitor window
|
// draw monitor window
|
||||||
window.encoder.clear(&window.output_color, [0.005, 0.005, 0.01, 1.0]);
|
window.encoder.clear(&window.output_color, [0.005, 0.005, 0.01, 1.0]);
|
||||||
@@ -96,8 +116,12 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
|
|||||||
&window.output_stencil);
|
&window.output_stencil);
|
||||||
|
|
||||||
window.encoder.flush(&mut window.device);
|
window.encoder.flush(&mut window.device);
|
||||||
vr.submit(vr::Eye::Left, &self.left.tex);
|
if let (&mut Some(ref mut vr),
|
||||||
vr.submit(vr::Eye::Right, &self.right.tex);
|
&Some(ref left),
|
||||||
|
&Some(ref right)) = (vr, &self.left, &self.right) {
|
||||||
|
vr.submit(vr::Eye::Left, &left.tex);
|
||||||
|
vr.submit(vr::Eye::Right, &right.tex);
|
||||||
|
}
|
||||||
window.window.swap_buffers();
|
window.window.swap_buffers();
|
||||||
window.device.cleanup();
|
window.device.cleanup();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user