5 Commits
wip ... wip2

11 changed files with 263 additions and 118 deletions

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@@ -11,10 +11,10 @@ use tile::Tile;
// 0x40 121 11x11 map matrix // 0x40 121 11x11 map matrix
// 0xB9 7 ??? // 0xB9 7 ???
pub struct Arena { pub struct Arena {
monster_x: [u8; 16], _monster_x: [u8; 16],
monster_y: [u8; 16], _monster_y: [u8; 16],
party_x: [u8; 8], _party_x: [u8; 8],
party_y: [u8; 8], _party_y: [u8; 8],
_unknown1: [u8; 16], _unknown1: [u8; 16],
map: Field, map: Field,
_unknown2: [u8; 7], _unknown2: [u8; 7],

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@@ -22,7 +22,7 @@ fn main() {
let mut ega_vec = Vec::<u8>::new(); let mut ega_vec = Vec::<u8>::new();
file.read_to_end(&mut ega_vec).expect("Read EGA file"); file.read_to_end(&mut ega_vec).expect("Read EGA file");
let ega_page = ega::decode(&ega_vec, Compression::UNCOMPRESSED, Tiling::TILED(16)); let ega_page = ega::decode(&ega_vec, Compression::Uncompressed, Tiling::Tiled(16));
for (i, tilepixels) in ega_page.iter().enumerate() { for (i, tilepixels) in ega_page.iter().enumerate() {
let out_name = format!("out/{}.png", i); let out_name = format!("out/{}.png", i);
let out_file = std::fs::File::create(Path::new(&out_name)).expect("open out file"); let out_file = std::fs::File::create(Path::new(&out_name)).expect("open out file");

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@@ -5,21 +5,33 @@ use vrtue::scene::{Event, Scene};
extern crate env_logger; extern crate env_logger;
extern crate gfx_device_gl; extern crate gfx_device_gl;
#[macro_use] extern crate log; #[macro_use] extern crate log;
extern crate piston;
extern crate piston_window; extern crate piston_window;
use self::piston::input::{Button, Input, Key};
use self::piston_window::{PistonWindow, Window, WindowSettings}; use self::piston_window::{PistonWindow, Window, WindowSettings};
use std::env;
pub fn main() { pub fn main() {
env_logger::init().expect("env logger"); env_logger::init().expect("env logger");
let mut vr = vr::VR::new().expect("VR init"); let mut vr = if env::var("NO_VR").is_ok() {
None
} else {
Some(vr::VR::new().expect("VR init"))
};
let mut window: PistonWindow = let mut window: PistonWindow =
WindowSettings::new("Hello, Britannia!", [1024; 2]) WindowSettings::new("Hello, Britannia!", [1024; 2])
.exit_on_esc(true) .exit_on_esc(true)
.vsync(false) .vsync(vr.is_none()) // Let VR throttle framerate, if available
.build().expect("Building Window"); .build().expect("Building Window");
let mut scene = scenes::world::WorldScene::new(&mut window.factory, &mut window.encoder); let mut aux_command = window.factory.create_command_buffer();
let mut scene = scenes::world::WorldScene::new(&mut window.device,
&mut window.factory,
&mut window.encoder,
&mut aux_command);
let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat> let view = view::ViewRoot::<gfx_device_gl::Device, view::ColorFormat, view::DepthFormat>
::create_view(&mut window, &mut vr); ::create_view(&mut window, &mut vr);
@@ -32,7 +44,8 @@ pub fn main() {
// handle window events // handle window events
while let Some(ev) = window.poll_event() { while let Some(ev) = window.poll_event() {
match ev { match ev {
piston_window::Input::Text(_) => break 'main, Input::Press(Button::Keyboard(Key::Space)) |
Input::Press(Button::Keyboard(Key::Escape)) => break'main,
_ => debug!("\t{:?}", ev) _ => debug!("\t{:?}", ev)
} }
@@ -40,7 +53,7 @@ pub fn main() {
} }
// handle VR events // handle VR events
while let Some(ev) = vr.poll_next_event() { while let Some(ev) = vr.as_mut().and_then(|vr| vr.poll_next_event()) {
scene.event(Event::Vr(ev)); scene.event(Event::Vr(ev));
} }
} }

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@@ -16,24 +16,80 @@ static EGA_PALETTE: [[u8; 4]; 16] = [[0x00, 0x00, 0x00, 0x00],
[0xFF, 0xFF, 0xFF, 0x00]]; [0xFF, 0xFF, 0xFF, 0x00]];
pub enum Compression { pub enum Compression {
UNCOMPRESSED, Uncompressed,
RLE, Rle,
LZW Lzw
} }
pub enum Tiling { pub enum Tiling {
UNTILED, Untiled,
TILED(u16) Tiled(u16)
} }
pub struct EgaPage { pub struct EgaPage {
pub data: Vec<u8>, pub data: Vec<u8>,
pub tilesize: u16, pub dim: usize,
} }
impl EgaPage { impl EgaPage {
pub fn iter<'a>(&'a self) -> impl Iterator<Item=&'a [u8]> { pub fn iter<'a>(&'a self) -> impl Iterator<Item=&'a [u8]> {
self.data.chunks(self.tilesize as usize) self.data.chunks(4 * self.dim * self.dim)
}
pub fn mipmap(&self, scale_levels: u8) -> Mipmap {
let scale = 1 << scale_levels;
let scaled: Vec<Vec<u8>> = self.iter().map(|tile| {
let mut tilevec = Vec::new();
for row in tile.chunks(4 * self.dim) {
for _ in 0..scale {
for px in row.chunks(4) {
for subpx in px.iter().cycle().take(4 * scale) {
tilevec.push(*subpx);
}
}
}
}
tilevec
}).collect();
// dummy buffers just to provide proper sizing on texture for mips
let dim = self.dim << scale_levels;
let mut dummies = Vec::new();
let mut level = 1;
loop {
let mipdim = dim >> level;
if mipdim == 0 { break; }
dummies.push(vec![0; 4 * mipdim * mipdim]);
level += 1;
}
Mipmap {
len: self.data.len() / (4 * self.dim * self.dim),
dim: dim,
backing: scaled,
dummies: dummies,
}
}
}
pub struct Mipmap {
pub len: usize,
pub dim: usize,
backing: Vec<Vec<u8>>,
dummies: Vec<Vec<u8>>,
}
impl Mipmap {
pub fn slices(&self) -> Vec<&[u8]> {
let mut slices: Vec<&[u8]> = Vec::with_capacity((1 + self.dummies.len()) * self.len);
for tile in self.backing.iter() {
slices.push(tile);
for dummy in self.dummies.iter() {
slices.push(&dummy);
}
}
slices
} }
} }
@@ -42,7 +98,7 @@ pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
let out: Vec<u8>; let out: Vec<u8>;
out = match compression { out = match compression {
Compression::UNCOMPRESSED => buf.iter() Compression::Uncompressed => buf.iter()
.flat_map(|tile_byte| { .flat_map(|tile_byte| {
EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize] EGA_PALETTE[(tile_byte >> 4u8 & 0xF) as usize]
.into_iter() .into_iter()
@@ -53,9 +109,9 @@ pub fn decode<'a>(buf: &[u8], compression: Compression, tiling: Tiling)
.collect(), .collect(),
_ => unimplemented!() _ => unimplemented!()
}; };
let tilesize = match tiling { let dim = match tiling {
Tiling::TILED(tiledim) => 4 * tiledim * tiledim, Tiling::Tiled(tiledim) => tiledim as usize,
Tiling::UNTILED => out.len() as u16 Tiling::Untiled => out.len()
}; };
EgaPage { data: out, tilesize: tilesize} EgaPage { data: out, dim: dim}
} }

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@@ -10,7 +10,7 @@ pub trait Scene<D: gfx::Device,
F: gfx::Factory<D::Resources>> { F: gfx::Factory<D::Resources>> {
fn event(&mut self, event: Event); fn event(&mut self, event: Event);
fn update(&mut self, fn update(&mut self,
vr: &mut vr::VR, vr: &mut Option<vr::VR>, // TODO: abstract this out
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>); encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>);
fn render(&self, fn render(&self,
factory: &mut F, factory: &mut F,

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@@ -10,9 +10,9 @@ uniform b_constants {
uvec4 anim; uvec4 anim;
float R1; float R1;
float R2; float R2;
float R3;
}; };
uniform b_locals { uniform b_locals {
mat4 camera;
uint millis; uint millis;
float treadmill_x; float treadmill_x;
float treadmill_y; float treadmill_y;

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@@ -15,9 +15,9 @@ uniform b_constants {
uvec4 anim; uvec4 anim;
float R1; float R1;
float R2; float R2;
float R3;
}; };
uniform b_locals { uniform b_locals {
mat4 camera;
uint millis; uint millis;
float treadmill_x; float treadmill_x;
float treadmill_y; float treadmill_y;
@@ -35,8 +35,8 @@ void main() {
vec2 thetaphi = vec2(TWO_PI_CIRC * (a_pos.x + treadmill_x), vec2 thetaphi = vec2(TWO_PI_CIRC * (a_pos.x + treadmill_x),
TWO_PI_CIRC * (a_pos.y + treadmill_y)); TWO_PI_CIRC * (a_pos.y + treadmill_y));
float height = R1 * TWO_PI_CIRC; float height = R2 * 4 * TWO_PI_CIRC;
vec3 normal = vec3(toroid(thetaphi, 0, height, height)); vec3 normal = vec3(toroid(thetaphi, 0, height, height)) *
gl_Position = u_matrix * camera * vec3(R2 / R3, 1.0, 1.0);
vec4(toroid(thetaphi, R1, R2, R1) + a_pos.z * normal, 1.0); gl_Position = u_matrix * vec4(toroid(thetaphi, R1, R2, R3) + a_pos.z * normal, 1.0);
} }

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@@ -9,6 +9,7 @@ extern crate gfx;
extern crate nalgebra as na; extern crate nalgebra as na;
extern crate num_traits; extern crate num_traits;
extern crate openvr_sys; extern crate openvr_sys;
extern crate piston;
extern crate piston_window; extern crate piston_window;
use std::collections::BTreeMap; use std::collections::BTreeMap;
@@ -19,13 +20,14 @@ use gfx::tex;
use gfx::traits::FactoryExt; use gfx::traits::FactoryExt;
use self::na::ToHomogeneous; use self::na::ToHomogeneous;
use self::num_traits::identities::One; use self::num_traits::identities::One;
use self::piston::input::{Button, Input, Key};
//const R1: f32 = 4096.0;
//const R2: f32 = 1024.0;
//const R1: f32 = 4.0;
//const R2: f32 = 1.0;
const R1: f32 = 256.0; const R1: f32 = 256.0;
const R2: f32 = 64.0; const R2: f32 = 64.0;
const R3: f32 = 128.0;
const PI: f32 = ::std::f32::consts::PI;
const TWO_PI: f32 = 2.0 * PI;
const TWO_PI_CIRC: f32 = TWO_PI / 256.0;
gfx_defines! { gfx_defines! {
vertex Vertex { vertex Vertex {
@@ -38,10 +40,10 @@ gfx_defines! {
anim: [u32; 4] = "anim", anim: [u32; 4] = "anim",
r1: f32 = "R1", r1: f32 = "R1",
r2: f32 = "R2", r2: f32 = "R2",
r3: f32 = "R3",
} }
constant Locals { constant Locals {
camera: [[f32; 4]; 4] = "camera",
millis: u32 = "millis", millis: u32 = "millis",
treadmill_x: f32 = "treadmill_x", treadmill_x: f32 = "treadmill_x",
treadmill_y: f32 = "treadmill_y", treadmill_y: f32 = "treadmill_y",
@@ -76,8 +78,7 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
10 | 11 | 12 => 1.0, 10 | 11 | 12 => 1.0,
_ => 0.0, _ => 0.0,
}; };
let rf = (((r + 90) % 256) as i16 - 128) as f32; let (rf, cf) = (r as f32, c as f32);
let cf = (((c + 144) % 256) as i16 - 128) as f32;
if alt == 0.0 { if alt == 0.0 {
verticies.extend_from_slice( verticies.extend_from_slice(
&[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx }, &[Vertex { pos: [ cf + 0., -rf - 1., 0. ], uv: [0., 0.], tileidx: tileidx },
@@ -112,8 +113,8 @@ fn get_model(world: &model::World) -> (Vec<Vertex>, Vec<u32>) {
#[derive(Clone, Copy, Debug, Eq, PartialEq)] #[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum TrackMode { enum TrackMode {
TOUCH, Touch,
PRESS Press
} }
pub struct WorldScene<D: gfx::Device, pub struct WorldScene<D: gfx::Device,
@@ -133,11 +134,15 @@ pub struct WorldScene<D: gfx::Device,
start_time: SystemTime, start_time: SystemTime,
treadmills: (f32, f32), treadmills: (f32, f32),
pads: BTreeMap<u32, (TrackMode, Option<openvr_sys::VRControllerState_t>)>, pads: BTreeMap<u32, (TrackMode, Option<openvr_sys::VRControllerState_t>)>,
pos: (u8, u8),
} }
impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> { impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
pub fn new(factory: &mut F, pub fn new(device: &mut D,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) -> WorldScene<D, F> { factory: &mut F,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>,
aux_command: &mut <D as gfx::Device>::CommandBuffer) -> WorldScene<D, F> {
let (model, model_idx) = get_model(&get_data_model()); let (model, model_idx) = get_model(&get_data_model());
let (vertex_buffer, slice) = let (vertex_buffer, slice) =
factory.create_vertex_buffer_with_slice(&model, &model_idx[..]); factory.create_vertex_buffer_with_slice(&model, &model_idx[..]);
@@ -145,7 +150,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
let constants = factory.create_constant_buffer(1); let constants = factory.create_constant_buffer(1);
encoder.update_constant_buffer(&constants, &Constants { anim: ANIMDATA, encoder.update_constant_buffer(&constants, &Constants { anim: ANIMDATA,
r1: R1, r1: R1,
r2: R2 }); r2: R2,
r3: R3});
WorldScene { WorldScene {
pso: factory.create_pipeline_simple(VERTEX_SHADER_SRC, pso: factory.create_pipeline_simple(VERTEX_SHADER_SRC,
@@ -155,8 +161,8 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
camera: na::Matrix4::one(), camera: na::Matrix4::one(),
constants: constants, constants: constants,
locals: factory.create_constant_buffer(1), locals: factory.create_constant_buffer(1),
atlas: tile::get_tiles::<_, _, view::ColorFormat>(factory), atlas: tile::get_tiles::<_, _, view::ColorFormat>(device, factory, aux_command),
sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Scale, sampler: factory.create_sampler(tex::SamplerInfo::new(tex::FilterMethod::Jrd,
tex::WrapMode::Tile)), tex::WrapMode::Tile)),
f: PhantomData, f: PhantomData,
@@ -165,8 +171,19 @@ impl<D: gfx::Device, F: gfx::Factory<D::Resources>> WorldScene<D, F> {
start_time: SystemTime::now(), start_time: SystemTime::now(),
treadmills: (0.0, 0.0), treadmills: (0.0, 0.0),
pads: BTreeMap::new(), pads: BTreeMap::new(),
pos: (90, 144),
} }
} }
fn toroid((x, y): (u8, u8), r1: f32, r2: f32, r3: f32) -> na::Vector3<f32>
{
let x: f32 = TWO_PI_CIRC * x as f32;
let y: f32 = TWO_PI_CIRC * y as f32;
na::Vector3::<f32>::new(r3 * -1.0f32 * x.sin(), // use r3 instead of r2 for "deflated" torus
(r1 + r2 * x.cos()) * y.cos(),
(r1 + r2 * x.cos()) * y.sin())
}
} }
const ANIMDATA: [u32; 4] = const ANIMDATA: [u32; 4] =
@@ -182,24 +199,40 @@ impl<D: gfx::Device,
use scene::Event::*; use scene::Event::*;
use vr::Event::*; use vr::Event::*;
match event { match event {
Vr(Touch { dev_idx, controller }) => { Vr(Touch { dev_idx, .. }) => {
self.pads.insert(dev_idx, (TrackMode::TOUCH, None)); self.pads.insert(dev_idx, (TrackMode::Touch, None));
}, },
Vr(Press { dev_idx, controller }) => { Vr(Press { dev_idx, .. }) => {
self.pads.insert(dev_idx, (TrackMode::PRESS, None)); self.pads.insert(dev_idx, (TrackMode::Press, None));
}, },
Vr(Unpress { dev_idx, controller }) => { Vr(Unpress { dev_idx, .. }) => {
self.pads.insert(dev_idx, (TrackMode::TOUCH, None)); self.pads.insert(dev_idx, (TrackMode::Touch, None));
}, },
Vr(Untouch { dev_idx, controller }) => { Vr(Untouch { dev_idx, .. }) => {
self.pads.remove(&dev_idx); self.pads.remove(&dev_idx);
}, },
Piston(Input::Press(Button::Keyboard(Key::Left))) => {
self.pos = (self.pos.0.wrapping_sub(1), self.pos.1);
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
Piston(Input::Press(Button::Keyboard(Key::Right))) => {
self.pos = (self.pos.0.wrapping_add(1), self.pos.1);
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
Piston(Input::Press(Button::Keyboard(Key::Up))) => {
self.pos = (self.pos.0, self.pos.1.wrapping_sub(1));
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
Piston(Input::Press(Button::Keyboard(Key::Down))) => {
self.pos = (self.pos.0, self.pos.1.wrapping_add(1));
println!("x: {}, y: {}", self.pos.0, self.pos.1);
},
_ => () _ => ()
} }
} }
fn update(&mut self, fn update(&mut self,
vr: &mut vr::VR, vr: &mut Option<vr::VR>,
encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) { encoder: &mut gfx::Encoder<D::Resources, D::CommandBuffer>) {
const NANOS_PER_MILLI: u32 = 1_000_000; const NANOS_PER_MILLI: u32 = 1_000_000;
const MILLIS_PER_SEC: u64 = 1_000; const MILLIS_PER_SEC: u64 = 1_000;
@@ -208,10 +241,10 @@ impl<D: gfx::Device,
for (pad, track) in self.pads.iter_mut() { for (pad, track) in self.pads.iter_mut() {
let mode = track.0; let mode = track.0;
if let Some(state) = vr.get_controller_state(*pad) { if let Some(state) = vr.as_ref().and_then(|vr| vr.get_controller_state(*pad)) {
if let Some(old_state) = track.1 { if let Some(old_state) = track.1 {
match mode { match mode {
TrackMode::TOUCH => { TrackMode::Touch => {
const THRESHOLD: f32 = 0.005; const THRESHOLD: f32 = 0.005;
const SCALE: f32 = 32.0; const SCALE: f32 = 32.0;
let xdiff = state.rAxis[0].x - old_state.rAxis[0].x; let xdiff = state.rAxis[0].x - old_state.rAxis[0].x;
@@ -219,9 +252,9 @@ impl<D: gfx::Device,
if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; } if xdiff.abs() > THRESHOLD { self.treadmills.0 += SCALE * xdiff; }
if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; } if ydiff.abs() > THRESHOLD { self.treadmills.1 += SCALE * ydiff; }
}, },
TrackMode::PRESS => { TrackMode::Press => {
let rot = na::Vector3::new(0.0, 0.0, 0.0); let rot = na::Vector3::new(0.0, 0.0, 0.0);
let speed = R2 * 0.01; let speed = R2 * 0.005;
if state.rAxis[0].x > 0.5 { if state.rAxis[0].x > 0.5 {
self.camera = na::Similarity3::new(na::Vector3::new(-speed, 0.0, 0.0), self.camera = na::Similarity3::new(na::Vector3::new(-speed, 0.0, 0.0),
rot, 1.0).to_homogeneous() * self.camera; rot, 1.0).to_homogeneous() * self.camera;
@@ -246,8 +279,7 @@ impl<D: gfx::Device,
} }
} }
encoder.update_constant_buffer(&self.locals, &Locals { camera: *(self.camera).as_ref(), encoder.update_constant_buffer(&self.locals, &Locals { millis: millis,
millis: millis,
treadmill_x: self.treadmills.0, treadmill_x: self.treadmills.0,
treadmill_y: self.treadmills.1 }); treadmill_y: self.treadmills.1 });
} }
@@ -272,9 +304,14 @@ impl<D: gfx::Device,
} }
fn origin(&self) -> na::Matrix4<f32> { fn origin(&self) -> na::Matrix4<f32> {
na::Similarity3::new(na::Vector3::new(0.0, R1 - R2, 0.0), let (x, y) = (self.pos.0, self.pos.1);
na::Vector3::new(0.0, 0.0, 0.0), 1.0).to_homogeneous() let eye = Self::toroid((x, y), R1, R2, R3);
let looktgt = Self::toroid((x, y.wrapping_add(1)), R1, R2, R3);
let normal = Self::toroid((x, y), 0.0, R2, R2) * na::Vector3::new(R2 / R3, 1.0, 1.0);
self.camera * na::Isometry3::look_at_rh(eye.as_point(),
looktgt.as_point(),
&normal,
).to_homogeneous()
} }
} }

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@@ -6,30 +6,45 @@ use ::std;
use std::io::Read; use std::io::Read;
use std::path::Path; use std::path::Path;
use self::gfx::{CommandBuffer, Typed};
use self::gfx::tex; use self::gfx::tex;
const TILEDIM: u16 = 16;
#[repr(C)] #[repr(C)]
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Tile { pub struct Tile {
pub val: u8, pub val: u8,
} }
pub fn get_tiles<R, F, T>(factory: &mut F) -> (//gfx::handle::Texture<R, T::Surface>, pub fn get_tiles<D, F, T>(device: &mut D,
gfx::handle::ShaderResourceView<R, T::View>) factory: &mut F,
where R: gfx::Resources, command: &mut <D as gfx::Device>::CommandBuffer)
F: gfx::Factory<R>, -> gfx::handle::ShaderResourceView<D::Resources, T::View>
where D: gfx::Device,
F: gfx::Factory<D::Resources>,
T: gfx::format::TextureFormat { T: gfx::format::TextureFormat {
let filename = "data/SHAPES.EGA"; let filename = "data/SHAPES.EGA";
let mut file = std::fs::File::open(Path::new(filename)) let mut file = std::fs::File::open(Path::new(filename))
.expect(&format!("failed opening tiles file: {}", filename)); .expect(&format!("failed opening tiles file: {}", filename));
let mut ega_bytes = Vec::new(); let mut ega_bytes = Vec::new();
file.read_to_end(&mut ega_bytes).expect("Read tiles file"); file.read_to_end(&mut ega_bytes).expect("Read tiles file");
let ega_page = ega::decode(&ega_bytes, ega::Compression::UNCOMPRESSED, ega::Tiling::TILED(16)); let ega_page = ega::decode(&ega_bytes, ega::Compression::Uncompressed, ega::Tiling::Tiled(TILEDIM));
let tiles: Vec<&[u8]> = ega_page.iter().collect(); let mipmap = ega_page.mipmap(2);
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(16, 16, 256,
let tex = factory.create_texture_const_u8::<T>(tex::Kind::D2Array(mipmap.dim as u16,
mipmap.dim as u16,
mipmap.len as u16,
tex::AaMode::Single), tex::AaMode::Single),
&tiles) &mipmap.slices())
.expect("create tile texture"); .expect("create tile texture");
{
let mut manager = gfx::handle::Manager::<D::Resources>::new();
let view = manager.ref_srv(tex.1.raw());
command.generate_mipmap(*view);
device.submit(command);
}
tex.1 tex.1
} }

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@@ -6,23 +6,23 @@ use tile::Tile;
#[allow(dead_code)] #[allow(dead_code)]
#[derive(Clone, Copy, Debug)] #[derive(Clone, Copy, Debug)]
enum Behavior { enum Behavior {
FIXED = 0x00, Fixed = 0x00,
WANDER = 0x01, Wander = 0x01,
FOLLOW = 0x80, Follow = 0x80,
ATTACK = 0xFF, Attack = 0xFF,
} }
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Town { pub struct Town {
map: Chunk, map: Chunk,
npc_tile1: [Tile; 32], _npc_tile1: [Tile; 32],
npc_x1: [u8; 32], _npc_x1: [u8; 32],
npc_y1: [u8; 32], _npc_y1: [u8; 32],
npc_tile2: [Tile; 32], _npc_tile2: [Tile; 32],
npc_x2: [u8; 32], _npc_x2: [u8; 32],
npc_y2: [u8; 32], _npc_y2: [u8; 32],
npc_behavior: [Behavior; 32], _npc_behavior: [Behavior; 32],
npc_talk_idx: [u8; 32], _npc_talk_idx: [u8; 32],
} }
impl HasMap for Town { impl HasMap for Town {

View File

@@ -9,7 +9,7 @@ extern crate piston_window;
use gfx; use gfx;
use gfx::Device; use gfx::Device;
use gfx::traits::FactoryExt; use gfx::traits::FactoryExt;
use self::na::Inverse; use self::na::{Inverse, ToHomogeneous};
use self::piston_window::{PistonWindow, Window}; use self::piston_window::{PistonWindow, Window};
pub type ColorFormat = gfx::format::Srgba8; pub type ColorFormat = gfx::format::Srgba8;
@@ -29,62 +29,82 @@ pub struct ViewRoot<Dev, T, D>
T: gfx::format::RenderFormat + gfx::format::TextureFormat, T: gfx::format::RenderFormat + gfx::format::TextureFormat,
D: gfx::format::DepthFormat + gfx::format::TextureFormat { D: gfx::format::DepthFormat + gfx::format::TextureFormat {
left: vr::EyeBuffer<T, D>, left: Option<vr::EyeBuffer<T, D>>,
right: vr::EyeBuffer<T, D>, right: Option<vr::EyeBuffer<T, D>>,
trans: gfx::handle::Buffer<Dev::Resources, Trans>, trans: gfx::handle::Buffer<Dev::Resources, Trans>,
} }
impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> { impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
pub fn create_view(window: &mut PistonWindow, vr: &VR) pub fn create_view(window: &mut PistonWindow, vr: &Option<VR>)
-> ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> { -> ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
if let &Some(ref vr) = vr {
let render_size = vr.recommended_render_target_size();
let render_size = vr.recommended_render_target_size(); let render_size = vr::Size { width: render_size.width * 220 / 100,
height: render_size.height * 220 / 100 };
let render_size = vr::Size { width: render_size.width * 220 / 100, let left = vr::create_eyebuffer(&mut window.factory, render_size)
height: render_size.height * 220 / 100 }; .expect("create left renderbuffer");
let right = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create right renderbuffer");
let trans = window.factory.create_constant_buffer(1);
let left = vr::create_eyebuffer(&mut window.factory, render_size) window.window.swap_buffers(); // To contain setup calls to Frame 0 in apitrace
.expect("create left renderbuffer");
let right = vr::create_eyebuffer(&mut window.factory, render_size)
.expect("create right renderbuffer");
let trans = window.factory.create_constant_buffer(1);
window.window.swap_buffers(); // To contain setup calls to Frame 0 in apitrace ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
left: Some(left),
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> { right: Some(right),
left: left, trans: trans,
right: right, }
trans: trans.clone(), } else {
let trans = window.factory.create_constant_buffer(1);
ViewRoot::<gfx_device_gl::Device, ColorFormat, DepthFormat> {
left: None,
right: None,
trans: trans,
}
} }
} }
pub fn draw(&self, pub fn draw(&self,
window: &mut PistonWindow, window: &mut PistonWindow,
vr: &mut vr::VR, vr: &mut Option<vr::VR>,
scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) { scene: &::scene::Scene<gfx_device_gl::Device, gfx_device_gl::Factory>) {
// Get the current sensor state if let &mut Some(ref mut vr) = vr {
let poses = vr.poses(); // Get the current sensor state
let poses = vr.poses();
let mut hmd_mat = poses.poses[0].to_device.as_matrix4(); let mut hmd_mat = poses.poses[0].to_device.as_matrix4();
hmd_mat.inverse_mut(); hmd_mat.inverse_mut();
for &(eye, buffers) in [(vr::Eye::Left, &self.left), for &(eye, buffers) in [(vr::Eye::Left, &self.left),
(vr::Eye::Right, &self.right)].into_iter() { (vr::Eye::Right, &self.right)].into_iter() {
window.encoder.clear(&buffers.target, [0.005, 0.005, 0.01, 1.0]); let target = &buffers.as_ref().expect("vr color buffer").target;
let depth = &buffers.as_ref().expect("vr depth buffer").depth;
window.encoder.clear(target, [0.005, 0.005, 0.01, 1.0]);
window.encoder.clear_depth(depth, 1.0);
window.encoder.clear_depth(&buffers.depth, 1.0); let proj_mat = vr.projection_matrix(eye, NEAR, FAR);
let eye_mat = vr.head_to_eye_transform(eye);
let scene_mat = scene.origin();
let trans = Trans { matrix: *(proj_mat * eye_mat * hmd_mat * scene_mat).as_ref() };
window.encoder.update_constant_buffer(&self.trans, &trans);
let proj_mat = vr.projection_matrix(eye, NEAR, FAR); scene.render(&mut window.factory,
let eye_mat = vr.head_to_eye_transform(eye); &mut window.encoder,
&self.trans,
&target,
&depth);
}
} else {
// If running without VR, just draw from some default projection near the scene origin
let head_mat = na::Similarity3::new(na::Vector3::new(0.0, -1.5, 0.0),
na::Vector3::new(0.0, 0.0, 0.0),
1.0).to_homogeneous();
let proj_mat = na::PerspectiveMatrix3::new(1.0, 90.0, NEAR, FAR).to_matrix();
let scene_mat = scene.origin(); let scene_mat = scene.origin();
let trans = Trans { matrix: *(proj_mat * eye_mat * hmd_mat * scene_mat).as_ref() }; let trans = Trans { matrix: *(proj_mat * head_mat * scene_mat).as_ref() };
window.encoder.update_constant_buffer(&self.trans, &trans); window.encoder.update_constant_buffer(&self.trans, &trans);
scene.render(&mut window.factory,
&mut window.encoder,
&self.trans,
&buffers.target,
&buffers.depth);
} }
// draw monitor window // draw monitor window
window.encoder.clear(&window.output_color, [0.005, 0.005, 0.01, 1.0]); window.encoder.clear(&window.output_color, [0.005, 0.005, 0.01, 1.0]);
@@ -96,8 +116,12 @@ impl ViewRoot<gfx_device_gl::Device, ColorFormat, DepthFormat> {
&window.output_stencil); &window.output_stencil);
window.encoder.flush(&mut window.device); window.encoder.flush(&mut window.device);
vr.submit(vr::Eye::Left, &self.left.tex); if let (&mut Some(ref mut vr),
vr.submit(vr::Eye::Right, &self.right.tex); &Some(ref left),
&Some(ref right)) = (vr, &self.left, &self.right) {
vr.submit(vr::Eye::Left, &left.tex);
vr.submit(vr::Eye::Right, &right.tex);
}
window.window.swap_buffers(); window.window.swap_buffers();
window.device.cleanup(); window.device.cleanup();
} }